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Other Consoles

A forum for any non-Nintendo consoles, including PC gaming.

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  1. Assassin's Creed Unity

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  2. Assassin's Creed Victory

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  3. Asura's Wrath

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  4. Audiosurf

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    • I'm kind of enjoying this in short bursts but the technical aspects really bog it down, and I'm not usually one to care about that kind of thing. I almost wish I had played this first, before Legends Arceus, because that game just does everything so much better.  Catching Pokémon is such a slog now, of course in PLA I would fight some, but it was just so great also being able to sneak around and throw a Pokéball at them, or lure them closer with some berries before going in for the kill. I can understand them getting rid of the no-battle insta-catch, to make it more like a traditional Pokémon, but why take away the manual aiming of the ball? I absolutely loved how fluid it felt with motion controls. As well as that, sending your own Pokémon out to autobattle is a chore as you have to go into the menu and manually select the top Pokémon in your team that you wish to send out - the menus were just SO much faster and more intuitive in PLA. I would have assumed PLA was the basis for this, and it got built upon into a full Pokémon game, but it doesn't seem that way at all. Also, WHAT is with the sluggish-ness? Starting battles and the battles themselves have second long delays before each action, which again wasn't present in PLA. WTH‽ Like I said, I would be enjoying this game a hell of a lot more had I not got used to and loved the great QOL improvements found in PLA.  On the plus side, I haven't found any actual glitches, just plenty of graphical ones - That camera sure does love panning under the floor. The FPS decisions are just insane to me too, I understand the logic of lowering the FPS of objects/people far away, but why include it in a cutscene that's near the very start of the game (the classroom!). 
    • Just took down 2 Gyms in an hour which leaves me with just 1 left. Really disappointed by this, they are piss easy and the Gym tests are absurd and just not any fun, except the double battle warm up which was basically just battles like it should be. It was still too easy, though. They really should have had some level scaling options. That said, Garchomp and Ceruledge are absolute beasts that can take down Nemona and Gyms by themselves.  Still need one Titan and two Team Star bases.  In general, the game is decent fun but everything is just made trivially easy since they have made the Pokémon too underlevelled to accommodate the open world structure. Only found 1 Pokémon I couldn't defeat, it was a level 75 Terrastelyzed Lucario in a cave but I was able to escape.  The game is also stupidly slow. The battles drag out because every action is followed by a delay, and because walking about is just slow. Luckily the world isn't that big.  Even though the game is a technical failure, I haven't actually encountered anything other than graphical glitches and a single sudden crash. That's at least something.  I haven't even made my final team yet. Still dragging a Clodsire along but can't settle on which Pokémon I want.
    • I think you've bought the wrong game. 
    • Not at all but I did instantly reduce the camera speed when moving it with the control stick as I found it far too fast.
    • I tried the demo last week. I had fun with it, but after a few levels, I started to feel dizzy from all the camera shifts. Now granted, I was playing handheld mode in a dark room, but I was wondering if you felt anything similar during your playthrough.
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