The Bard

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    8,661
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3 Followers

About The Bard

  • Rank
    N-Europe Forum Aficionado
  • Birthday 04/05/89

Personal Information

  • Location
    London
  • Interests
    Reading, Listening to and writing music of all kinds, videogames, especially fighters, and Scrubs!
  • Occupation
    Don't have one, mainly because I might come across as condescending at times :p

Details

  • Nintendo Systems Owned
    Snes, DS, GC, N64, GBA, GBC, GB, Wii
  • Other Systems Owned
    Ps2, Pc, Ps1, 360
  • Favourite Game?
    Chrono Trigger, Metroid Prime 1,2 and 3. Street Fighter 3: 3rd Strike, Super Metroid, Gears of War, FEAR.
  • Favourite Video Game Character?
    Ken, Samus, Marth, Snake, Crono, Dante, Prince (of Persia)...
  • Gender
    Male

Game Info

  • Switch Friend Code
    0600-9381-6435
  • Wii Console Number
    6001 0241 5104 3629
  • Nintendo Wi-Fi Friend Codes
    1460 8891 3364 (Mario Kart)
    1160 2373 7713 (Tony Hawks)
    2749 4938 5665 (MP: Hunters)
  • PSN Number
    Audioserf89
  • Xbox Live Username
    Teh Bard
  • Steam ID
    Audioserf
  1. Sekiro: Shadows Die Twice (2019)

    I can tell From Software had a lot of fun designing the Guardian Ape boss. I have never felt quite as fucked with in one of their games before. I adore the combat though, it takes a lot of its mentality from fighting games, and I feel like all the bosses and minibosses have such great, fleshed out movesets that they could be their own characters in a FS fighting game. It reminds me of playing fighting games before the internet just gave you all the frame data, where you'd have to figure out what moves are plus on block, correct spacing versus specific characters, and looking for animation tells by eyeballing it and playing the matchup again and again.
  2. Persona 5

    So like, where is Persona 5 Arena? P4A is still a game I back to from time to time, and a modern update to that series would be killer.
  3. I watched the whole run of Hi Score Girl in one sitting. I don't know what to do with myself, but this feels bizarre, wrong, but oh so right in every way.
  4. Apex Legends

    I really wish there was some sort of free roam practice mode where I could learn the map and mess around with the guns free of any hazards. My biggest frustration with Battle Royale style games has always been that there's an artificial steepness to your learning curve at the beginning because you have one life and most of it's spent looting rather than in enemy engagements. It creates a sense of panic when you do encounter enemy players in a way that a traditional FFA multiplayer mode doesn't because you have such a limited timeframe to learn the rules of engagement and put them into play.
  5. Apex Legends

    I think it's very easily the best battle royale game I've played. Guess that follows from Titanfall 2 being my favourite multiplayer shooter ever made.
  6. General Switch Discussion

    No, that debate was to do with Nintendo saying that the console would sell 20 million units in just the financial year between March 2018 and March 2019. So far it's only made about 7 mil of that figure, but who knows, Holiday sales could make up a chunk of the remainder.
  7. Shit, didnae thing of that. Well it works
  8. God of War (PS4)

    Oh I mean the digital copy, I'm not in the country at the moment and physical copies are going to be hard to come by at the moment.
  9. God of War (PS4)

    Deciding whether to get it, but is it full price £53 level good? Used to cheap PC prices so unused to that kind of price.
  10. Super Smash Bros. Ultimate

    Many things (almost everything) need to be changed from Brawl, but not that. Why can't you just do a series of safe pokes to get the shield radius down and then spike them with a low smash? Also shields aren't immune to grabs. Down throw the dude, and smash attack on bounce. Maybe don't use predictable blockstrings as often? Maybe I'm not understanding correctly, are you saying that if you get someone to the edge of the stage, a blocked attack should cause enough pushback to force someone off the ledge slightly, or do you mean that they should straight up take the full force of the attack as though it wasn't blocked in the first place?
  11. Super Smash Bros. Ultimate

    It just needs more combo opportunities. They did improve things after Brawl's clusterfuck by just reducing frame recovery universally on landing, but that also meant that the game very tightly controlled the types of combo runs you were able to execute, and there just wasn't the level of player expression that you see from Melee pros like Hungrybox or Westballz. Some equivalent of cancelling really needs to be brought back. I'm fine with leaving wavedashing out, because while it was fun to do, it wasn't ever as integral to the way Melee played as the shffl.
  12. Dragon Ball FighterZ (PS4/XB1/PC)

    Ok so I cancelled my preorder. Then I bought it again after playing more of the beta and figuring out there's a universal parry and a pushblock mechanic. That really changed the game because before, the game was just one player or the other sitting there eating blockstrings and waiting for an opening. Now I can punish predictability as well as push frame advantage. I'm not typically into tag fighters, so I can't tell how deep the combo system is, but it still feels a little featherweight compared to GG or even Persona 4 Arena.
  13. Dragon Ball FighterZ (PS4/XB1/PC)

    Ok I played a few matches and I think I'm going to have to cancel my preorder. This thing is far too simplistic for me to dish out full price for. It's like a fisher price Ark Sys game. I still have Persona 4 Arena and Guilty Gear to play through, maybe I'll pick this up when it drops in price.
  14. Dragon Ball FighterZ (PS4/XB1/PC)

    Huh. No beta for the PC version. Welp.