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  1. 7 points
    After seeing the sales numbers for Metroid Dread, I decided to have another crack at playing the game. I bought it on release day but never got that far into it. I think I put about 3-4 hours into it before I dropped it. The game just wasn't doing anything for me, nothing was clicking and I came off it very disappointed. I fired the game back up on Tuesday, deleted my old save ( no way I would remember were I was or what I was doing ) and started a new save file. It is done. I'll talk about the negatives first. This is a none issue but I think it's worth a mention. As much as I love amiibo integration in Nintendo games, I feel what goes on in this game with the Dread amiibo is a bit of a scam, especially when scanning Samus. As you can see from my picture above, I have all of the health upgrades and the display looks as it should. If you don't scan the amiibo there is a very noticeable missing energy tank piece missing. I feel that if Nintendo wanted to do this then the other Metroid amiibo should have also given you the extra energy tank. As it stands, if you want a full health bar then you needed to buy the new amiibo. I'm never a big fan of when 2D games don't allow you to use the d-pad and it was the same here. I managed just fine but I always prefer to use the d-pad or a control stick when it comes to platforming in games. I'm sure a control scheme could have been sorted out to accommodate d-pad movement. Other than these minor issues I really enjoyed the game. Clearly I wasn't in the right frame of mind when I first played the game and it's once again another example of not giving up on a game if things don't click straight away. One of the best things about the game was the boss fights. I loved the challenge they offered and most of them took a few runs to get their movements and patterns down. It was a very old school approach and one that I really appreciated. There was a great sense of satisfaction when you go from struggling with attack patterns and getting killed constantly, to dodging like a pro and taking very little damage. The last boss was definitely the hardest but certainly the most satisfying to defeat. I ended up with around 40% of the items collected when I reached the final boss and was worried about having to go back and collect everything. I figured it would be a massive pain in the backside to do so but this wasn't the case at all. Having all the elevators connected, as well as having all gear and weapons at my disposal, meant that it was quite a speedy affair. I was able to zip around areas in no time at all and everything was mopped up in a couple of hours. I'm still not sure how I feel about the the shinespark puzzles. I liked the puzzle element of them. Trying to figure out the best way to pick up speed and unleash a super jump was pretty cool but pulling them off was another matter entirely. This is where the controls caused issues for me, especially in handheld mode. When doing these puzzles I pretty much had to switch to TV mode so that I could use the Pro Controller because I found using the joy-cons very fiddly when trying to pull off all of the actions. I quite enjoyed the story in the game. I was kept pretty minimal but also gave enough for the players intrigued as to what was going on. Coming off the chatter fest that is Tales of Arise I found it very refreshing. I took a few shots of the gorgeous artwork from the start and end of the game, as well as a few nice pics at various points in the game. So, yeah, really fun experience and i'm glad everything clicked with me this time. I'm still not sure where I would place it in terms of my favourite Metroid games. I think I still rate Other M, Zero Mission and Fusion as more enjoyable games but it's certainly better than any of the Prime games.
  2. 7 points
    Miyamoto hacked the NoA Twitter account just to confirm the delay of Illumination's Mario movie: As a wise Shigeru Miyamoto once said, and I quote:
  3. 5 points
    Time for another update! Other games I have been playing are Xenoblade 1 HD, Super Monkey Ball Banana Mania and LEGO Jurassic World. But these games I've completed recently: Roguebook (Switch) I started writing for a Dutch Nintendo website and Roguebook is the first game I reviewed. It’s a roguelike deckbuilder from the creators of Faeria, in cooperation with the creator of Magic: The Gathering. It takes place in a blank storybook that you have to fill in using ink: the ink reveals the map and is obtained by defeating enemies. There are some cool mechanics at play, such as having two characters (four are available, for each run you pick two). It matters which one is in the front or the back, and adds a good level of strategy. Also nice is that even if your run is unsuccessful you gather pages which you can spend on permanent unlocks such as more starting health, more gold, etc. It gets a bit convoluted in the end, as there are a lot of elements in play (passives, items with certain effects, gems you can attach to cards etc.). Luck plays a big role. But when you get the right cards, items and gems and are steamrolling your enemies, that really feels good. The most obvious game to compare it with is Slay the Spire (@drahkon!), but I haven’t played that so I can’t say how they differ. I do know I enjoyed it for the 20 hours I played it, and if you want to unlock everything I think you can triple that time. Untitled Goose Game (Switch) We all remember the hype around this game when it first came out. I don’t think the hype was justified, but I did find this to be a short but pretty fun puzzler. The game is charming, the concept is great and I like how you’re able to approach certain tasks in different ways. You can get through it in a couple of hours and it is fun for as long as it lasts. I’m curious how it is in co-op, so hopefully I get the chance to try that out soon. Contra Anniversary Collection (Switch) I played through all of the Nintendo versions of Contra in the Contra Anniversary Collection. I have some nostalgic feelings for the series (well, for Probotector). Contra I and II on the NES were pretty fun to play through, with Contra II being the better game. Contra III: The Alien Wars is horrible though. The sidescrolling levels are a collection of semi-bosses with cheap shots (seriously, even with the save/load option some were awful). The top-down bits are nauseating with a rotating screen. The GB one was surprisingly fun as well. I did own Probotector II (which as it turns out is based on Contra III), but never played the first one. There are 2 Probotectors in the collection as well, so I’ll probably play them as well soon. Kingdom Rush / Kingdom Rush Frontiers (Android) I had to find a new time-wasting game on mobile and I ended up playing Kingdom Rush and one of its sequels. They are tower defense games, but with enough mechanics to make them interesting. For instance you have a hero to control, plus you have different upgrade paths for your towers. Frontiers builds on this, with more variety and it’s a bit easier. The first game is free if you ever feel like playing a good tower defense game. Kind of makes me wish Nintendo makes a tower defense game as it’s quite a fun genre.
  4. 5 points
    Nintendo's earnings report for Q4 FY 2022 covering the period of 1st January 2022 - 31st March 2022 has dropped, and it's my favourite time of the fiscal year (is that a thing?), as it's the end of the fiscal year and the annual report! The Big Takeaways 4.11 million hardware units sold for this quarter between the Switch, Switch Lite, and the Switch OLED, bringing the total number of Switch consoles sold to 23.06 million units for the fiscal year (1st April 2021 - 31st March 2022), and bringing the total lifetime sales of the Switch to 107.65 million. It is the second year in a row that the Switch has surpassed 20 million hardware units sold for a fiscal year (achieving 28.83 million units sold in the fiscal year ending 31st March 2021), and marks the second-highest sell-through within a fiscal year for the Switch. This all means that the console just about surpassed the twice reduced sales projections for the year, which at the end of last quarter was put down as being 23 million units sold by Nintendo. Nintendo are projecting console sales of 21 million units over the next fiscal year due to end 31st March 2023, which if achieved, would bring the Switch's lifetime sales to 128 million hardware units, and if it does so, it will be tracking to likely surpass both the Nintendo DS and PlayStation 2 by the end of the fiscal year ending 31st March 2025. However, to achieve this, it needs to overcome an obstacle it has come across multiple times over the last two years, which is the components shortage; don't be surprised if we hear this initial projection get lowered once or twice over the next twelve months. Total software sales for the year are 235.06 million units sold, bringing the total to 822.18 million software units sold in the Switch's lifetime, a growth from last year's 230.9 million units sold in the FY ending 31st March 2021. As of this date there are now a total of 39 titles which are million-sellers, 26 of these being from Nintendo, and 13 others by third party publishers. Nothing has changed in terms of the Switch's position in comparison to the best-selling consoles of all-time: it is still fifth, and within the next fiscal year should successfully chase down the PS4 (117.2 million units sold as of today's fiscal year report from Sony) and Game Boy/Game Boy Colour (118.69 million units sold) to take third. Kirby and the Forgotten Land enjoyed shipping 2.65 million units this quarter, with a sell-through of 2.10 million units, a solid debut considering that it released less than a week before the end of the fiscal year on 25th March. Somewhat surprisingly, Pokémon Legends: Arceus does not instantly leap onto the Top 10 best-selling Switch titles, having sold a still stupidly impressive 12.64 million units since its release on 28th January, which is a feat Pokémon Brilliant Diamond/Shining Pearl managed to do within its debut quarter (13.97 million units in roughly six weeks in Q3, now standing at a total of 14.65 million units sold, vs the approx. eights weeks of Legends: Arceus between its debut and end of the quarter). This can probably be explained by Brilliant Diamond/Shining Pearl debuting in the holiday quarter, however. Pokémon Brilliant Diamond/Shining Pearl are now the best-selling Pokémon remakes to date, having just edged out the Let's Go titles this past quarter. As expected at the end of last quarter, Metroid Dread has now clinched the title of best-selling Metroid game with 2.90 million units sold (the previous best-selling was Metroid Prime at 2.84 million units sold). Top 10 Best-selling Switch titles as of 31st March 2022 Mario Kart 8 Deluxe - 45.33 million Animal Crossing: New Horizons - 38.64 million Super Smash Bros. Ultimate - 28.17 million The Legend of Zelda: Breath of the Wild - 26.55 million Pokémon Sword/Pokémon Shield - 24.27 million Super Mario Odyssey - 23.50 million Super Mario Party - 17.78 million Pokémon Brilliant Diamond/Pokémon Shining Pearl - 14.65 million Pokémon: Let's Go Pikachu!/Pokémon Let's Go Eevee! - 14.53 million Ring Fit Adventure - 14.09 million
  5. 5 points
    Grandia is a turn-based RPG developed by Game Arts that originally released on the Sega Saturn back in 1997. That version never left Japan though, we'd have to wait until 2000 until the game was ported to the PlayStation. While I have dabbled with that version, it wouldn't be until the HD remaster that released on the Switch in 2019 until I finally played through it just recently. Before I get started with my usual spiel, I'd be remiss if I didn't mention the issues that particular collection has. When it first came out, it was plagued with problems, such as the Japanese voice acting not working halfway through the game, numerous crashes, text not appearing, audio cues being missed. It's a humongous mess. However, a patch did eventually come out that fixed most of those issues, most being the key word. More on that in a bit. The game follows Justin and his 8-ish year old friend/close enough to adopted sister, Sue. They live in a port town on a remote island, but Justin has his eyes set on becoming an adventurer and exploring the wide world beyond the sea. Fate throws him a bone when he explores some ruins and finds something called a Spirit Stone and meets someone called Liete who tells him about a mythical land called Alent and how it's most definitely real. That's all the incentive he needs to get on a ship and set off to find Alent. Along the way, he meets a professional adventurer called Feena who, after some wacky hijinks, accompanies Justin. Will Justin find Alent? Does it even exist? Will Feena consider more appropriate clothing when the inevitable snow area comes around? The answers may shock you! No-one show this to the Pokémon Company lawyers, OK? When it comes to the gameplay of Grandia, the one thing that jumps out at me is the IP system. During battles, everyone moves rightward in real time on that bar on the bottom right of the screen. When someone reaches the "Com" section, time freezes and you'll be able to select a command. That's not quite the end of a turn though. After selecting a command, that character will continue moving toward the far end of the IP bar, toward "Act", where they will perform their command. Now this is important, if someone gets hit by a powerful attack while they're in between "Com" and "Act", their action will get cancelled and they'll have to wait until their next turn to try again. This works both ways, you can cancel enemies and they can cancel you. So battles hinge on taking into account stuff like attack animations, magic casting time, and so on. The first thing that jumped out at me was that Child of Light pretty much has the same battle system, which is quite fitting, seeing as Ubisoft published the PlayStation version over here in the EU. (Man, I would love a sequel to Child of Light) Getting stronger is done with your standard experience point gathering, but alongside this, a character's skill with weapons and magic can increase through repeated usage, allowing more abilities to use. If you've played Secret of Mana, you'll understand what I'm talking about. The battle system is absolutely solid, but I do have some issues with the structure of the overworld. The game has a really annoying habit of blocking off areas as you progress through the plot, it's so ridiculous that by the end of the game, you can't go anywhere except 3 different areas, and none of them even have a shop! Because of this, loads of items are permanently missable, and I hate that in RPG's. This isn't helped by the very confusing, mazelike, dungeons. The camera can be freely rotated, but there's no kind of map to help keep your bearings, so it's very easy to get lost. And that's before I mention the habit the game has of hiding objects behind scenery. The game makes consulting a guide very appealing. This screenshot would've been nice, if it wasn't for one issue... The visuals utilise 3D models for its areas, and 2D spritework for the characters. The 3D aspect is fine, but it's the sprites that I have problems with. Now, don't get me wrong, the spritework is amazing. Fluid animation with lots of charm to each character. It's very, very good. Which makes it such a humongous shame that the HD remaster puts this ugly smoothing filter over all of them. I'm sure some of you know what I mean, that thing that some remasters do that blur sprites together in an attempt to hide the apparently heinous crime of having visible pixels. There's no option to turn this filter off here, and it ruins the great spritework of the original game. The audio is also solid, there's partial voice acting here, and for it's time, it's pretty decent. (Temper your expectations, it is a 90's game) The soundtrack is great though, really unconventional for the genre, but it's catchy enough, I certainly enjoyed it. For all my misgivings with it, this is a very good RPG. It has a real sense of adventure, and the storyboarding is top notch for the limited technology it's on. The downsides are not enough to dampen my liking for this game. It's worth dealing with the ugly filter, because this might be one of my favourite PS1 RPG's, just make sure you patch it first... Shut up, I know it's a Sega Saturn game, but not over here.
  6. 4 points
    An interesting post about how the Switch (and Nintendo consoles more broadly) are built as children-first but the problem is the internet is full of adults so a lot of assumptions about how things should be built are on the basis that they should be the primary audience as they are the most vocal/visible.
  7. 4 points
    I know I'm gonna get flack for this, but I don't care. I absolutely HATE the design of the original fat model PS2... Fucking YUCK! There's an interesting story behind the system's design though that you might not know though... As it turns out, the PS2's physical shell was not actually designed by Sony... but by Atari! Yes! The PS2's iconic design was actually the shell from a cancelled Atari console called the Atari Falcon, originally due to release in 1993... This piece of hardware was ultimately shelved in favour of the Atari Jaguar, but somewhere along the way, Atari sold the rights to the console's chassis to Sony; and Sony used it almost unchanged for the original model PS2! The Atari Falcon is even referenced directly in the PS2's original patents! The resemblence is obvious and intentional So there you have it. A console so unfathomly ugly that not even Atari wanted it! I own a lot of gaming hardware and tat, but the original fat model PS2 is the only console I can think of where I actively feel dirty touching the thing! (Thankfully the PS2 slim is a much nicer looking machine; though it's still pretty unpleasant to use; especially on a HDTV). Of course, if we want to get into special edition consoles... oh boy! I can think of some fucking ghastly examples... especially from the Xbox camp...
  8. 4 points
    I sat and watched this last night. Great viewing. It's crazy the tricks that people find in games in order to shave seconds off their times. I don't usually care for speed running but this is the type I do appreciate. It's not about finding glitches but rather being at the top of your game and playing perfectly for a set period of time.
  9. 4 points
    Seems like H-o-T's playthrough was just determined to prove you wrong
  10. 4 points
    the changes begin already
  11. 4 points
    Player's Choice night at 8pm tonight. I've been playing with this idea in the past two weeks, but I'll clarify it now. If we finish the third GP before 8:45pm, I'll go ahead and start up a fourth GP. No-one's obligated to take part, so don't feel you have to if you need to be somewhere else. But the track variety rule would still be in effect, so avoid repeat tracks.
  12. 4 points
  13. 4 points
    @drahkon I was crazy enough to do it. Myself and drahkon have been discussing this game over the past week or so, with darksnowman listening in on the convo , and neither of us were liking the game at all. This pretty much sums up the characters and plot of the game. Seriously, I don't think i've played a JRPG this bad in terms of unlikable characters who just won't shut the hell up. You can't walk forward more than a few steps without a cutscene or skit starting up. Due to how meh the story and characters are, I ended up skipping a lot of the story as the game went on. It's insane just how many times I had to hit the start button to skip said scenes. As for the gameplay, it's rough. The battles take an absolute age to get through. Standard enemies have a load of health but it's the bosses that take the cake. These things are damage sponges and the fights with them just drag on for ages. In most JRPGs, once you're 10 levels above the enemies and bosses you will easily take them down in a matter of seconds but not here. That's if you can even get your levels that high. The game is very stingy when it comes to dishing out EXP and so you're left trying to grind battles that already take ages to get through. What makes the above problems interesting is that if you look at the paid DLC the game has to offer, you can see what's gone on here. There is DLC to double the EXP output, give you a boost in levels ( you can go up 40 levels if you want to pay ), give you loads of money, increasing the amount of items that you can carry...the list goes on. Some of these have been in past Tales games ever since Vesperia but this is the first time where the game seems to have really been balanced in order to get players to purchase these items. I wouldn't be surprised if reviewers used these in their playthroughs as they often get access to the DLC for free when reviewing games. This would explain why such issues were never raised. Then there's the enemy design in the game. I'm not kidding when I say there are only a handful of standard enemies in the game who are then repeated over and over again but just with different colours. This is something that happens in most JRPGs but not to this degree. There is usually a lot more variety on offer. I'm guessing because they were using a new engine that they didn't have time to design a whole host of new enemies. Dungeon wise, I'm not sure what Tales game reviewers were playing but the dungeons here were no more impressive than any of the more recent Tales games. There were just as linear and had no real puzzle aspect to them. This doesn't really bother me at all but I don't understand where people are coming from when they were saying it was a return to earlier Tales games dungeon design because that isn't true in the slightest. It's essentially just walking from point A to point B and possibly going up a few floors via ladders and elevators. All of these problems just made the game a real rough time to play through. It's easily the worst Tales game i've played and also the worst game i've played this year. Disappointing.
  14. 4 points
    Horizon: Forbidden West While I loved Horizon: Zero Dawn, I was dubious about the sequel. A big part of the first game was discovering what went wrong with the old world, why society collapsed and how things exist as they do, with robot dinosaurs roaming around. It was amazing watching them treat such a silly-sounding topic seriously, but also create a compelling reason for it all as you get more and more invested in the story. But where does the story go once the biggest mystery is out of the way? Thankfully, Forbidden West manages to make you much more invested with the game’s current events and challenges, while still having more to reveal about the past. In Forbidden West, Aloy is attempting to fix the world by finding lost parts of an AI system, and is joined by new and old companions, giving other characters a much bigger role. I really enjoyed Aloy’s interactions with everyone, as well as the new groups of people you encounter throughout the game. The side quests also feel much more meaningful, the world feels much more alive and you can see Aloy’s impact on it much more, making the open world feel much more alive. Traversing also feels much less restrictive, as there was only one “correct” climbing route in the first game, while you have less restrictions and more tools. Some things return form the first, such as Cauldrons and Tallnecks, but the developers have found a way to make each one feel unique and a wonder to explore. Combat remains a lot of fun, too, although I found that overriding machines was less effective than the first (which does stop it from being overpowered) and there are a lot of “Apex” machines that can’t be overridden. This encourages you to use the other weapons more, although hitting off parts of machines with a bow and arrow is still the most satisfying way to me. Melee combat has been overhauled significantly with combos you can unlock, too. The game looks absolutely amazing, too. And I played this on a base PS4. Guerrilla have done a phenomenal job getting this running smoothly on such old hardware, especially looking as wonderful as it does. There are some issues - fast travel loading screens are much longer, plus you will occasionally hit a short loading screen as the game world catches up to you, but they’re worth it just for how great the game looks, and how life-like things like plants and trees are, both in looks and movement. Horizon: Forbidden West is an absolutely phenomenal game, and has become one of my favourites. Lost in Random A very whimsical game set in a world where dice have immense power, and imbue cards with power to help people fight. Except that dice are now banned and only the evil queen has one, and uses it to divide people into six cities. You play as Even, whose sister Odd gets chosen to be in the Queen’s region, setting off on a journey to help save her, encountering a dice companion along the way. While the synopsis is a lot like a typical young adult novel, the uniqueness of the dice aspect and how each regions are divided into numbers and have traits based on it, mixed with the style reminiscent of Henry Selick films, makes the story a wonderful one, with a creative array of characters and strange situations. The combat is a lot of fun, too. At the start of each combat, you are only equipped with a harmless slingshot. This is used to knock crystals off enemies to power up your Dice, drawing cards for you to use. Once you’ve drawn the cards you need (or reach your max), you can roll Dicey and spend the pips to buy cards. These can be weapons, traps, new abilities, health and other modifiers. Outside of combat, you can adjust your deck and buy new cards. It’s a really nice system, although I do wish that there was more variety. My main criticism is that walking to and fro each section can be a bit dull in terms of the gameplay, especially when you’re looking for something. I do think that there could have been some platforming/puzzling alongside the story sections. Lost in Random is still a really fun game, though.
  15. 4 points
    I mentioned it in another thread, but it deserves a more full fledged entry here: Katamari Damacy *gasp* So was I ! I mean... the game doesn't need introduction, does it? I knew about it for a long time, and it always intrigued me, but I hadn't properly played it until now, on my Switch. It's wonderful, absolutely delightful. It's just a very good, relaxing time. I'm always happy when I play it. The music is great. It can be jazzy, funky, soothing... The cow and bear levels are frustrating, I admit, but the variety is nice. I also wish I could simply restart levels, instead of leaving then entering, but not everything has to be QoL. And now I'm just looking to find all the remaining optional presents. It's a nice time. Maybe I'll aim for the comets at some point, too? I know my impressions are usually more detailed than these scattered thoughts, but this game definitely makes me feel more than think, if that makes sense. That's how it makes me roll. It's a five-star game. Maybe nine. Those who played it know what I mean.
  16. 4 points
    Next week, it's a new month, so it's time for a Theme Night. Next Theme Night: Thursday 8pm It's about time I've spiced things up with an item change. The class is lower then usual, but to make up for it, the selection of items is restricted to Mushrooms and Coins. The courses have been tailor picked to allow many opportunities to exploit corner cutting and shortcuts, so your knowledge of course layout, forward planning, and driving skill will be put to the test here.
  17. 3 points
    Welcome to your one-stop shop for all things related to the May/June 2022 (and beyond) PlayStation Plus overhaul! I figured with a vast and updating catalog of games to track, multiple subscription tiers, and a glut of new info, a dedicated thread could be helpful. See the end of this post for a selection of games planned to be included in the launch catalogs for this overhauled PlayStation Plus. Regional rollout schedule: Asia (excluding Japan) - 24th May 2022 Japan - 2nd June 2022 Americas - 13th June Europe, Australia, New Zealand - 23rd June 2022 Subscription tiers and pricing structure: PlayStation Plus Essential will continue to provide the same benefits that PlayStation Plus members get today: two monthly downloadable games, exclusive discounts, cloud storage for saved games, and online multiplayer access. There will be no changes for existing PlayStation Plus members at this tier. The pricing structure for Essential is as follows: United States - $9.99 monthly / $24.99 quarterly / $59.99 yearly Europe - €8.99 monthly / €24.99 quarterly / €59.99 yearly United Kingdom - £6.99 monthly / £19.99 quarterly / £49.99 yearly Japan - ¥850 monthly / ¥2,150 quarterly / ¥5,143 yearly PlayStation Plus Extra will provide all of the benefits from the Essential tier, as well as a catalog of 400+ PS4 and PS5 titles, including first-party titles from PlayStation Studios and third-party partners. Games in this tier will be downloadable to play. Also announced today by Ubisoft is that a new Ubisoft+ subscription service called Ubisoft+ Classics will launch with 27 titles as part of PlayStation Plus from its overhaul starting at this tier, expanding to 50 titles by the end of 2022. The pricing structure for Extra is as follows: United States - $14.99 monthly / $39.99 quarterly / $99.99 yearly Europe - €13.99 monthly / €39.99 quarterly / €99.99 yearly United Kingdom - £10.99 monthly / £31.99 quarterly / £83.99 yearly Japan - ¥1,300 monthly / ¥3,600 quarterly / ¥8,600 yearly PlayStation Plus Premium* will provide all of the benefits from the Essential and Extra tiers, as well as an additional 340+ games, split between PS3 titles available via cloud streaming and a catalog of classics - available to stream or to download - from the PS1, PS2 and PSP console libraries. It also includes time-limited game trials for select titles. The pricing structure for Premium is as follows: United States - $17.99 monthly / $49.99 quarterly / $119.99 yearly Europe - €16.99 monthly / €49.99 quarterly / €119.99 yearly United Kingdom - £13.49 monthly / £39.99 quarterly / £99.99 yearly Japan - ¥1,550 – monthly / ¥4,300 – quarterly / ¥10,250 yearly *PlayStation Plus Deluxe will be the highest tier available for markets without cloud streaming. It will be offered at a lower price compared to Premium (local pricing will vary by market), and is essentially Premium without the ability to stream PS3 titles: it will have all of the benefits of the Essential and Extra tiers, and include the catalog of PS1, PS2 and PSP titles, as well as time-limited game trials. Other important details: The games available in the PlayStation Plus games catalog will be refreshed on a regular basis: For those at the Essential tier (and at higher tiers), a monthly refresh will occur on the first Tuesday of the month, with new PS5 and PS5 games added to the service - the same as what PlayStation Plus members get today. For those at the Premium/Deluxe and Extra tiers, an additional monthly refresh will occur in the middle of each month. The number of games refreshed will vary per month. Players who have previously purchased digital versions of select games from the PS1 and PSP libraries (i.e. on PS3, PSP, or Vita) will not have to make a separate purchase or sign up to PlayStation Plus to play these titles on PS4 or PS5. When these titles are released for PS4 and PS5, players can head to the PlayStation Store and download a version for the consoles at no extra cost if they already own the digital version of the title. In addition, some of these titles will also be available for individual purchase. For select PS1 and PSP titles, a new user interface has been integrated, with menus which will allow you to save your game at any time, or even rewind the game if you want a do-over. For the time-limited game trials included in the Premium tier, you can play most of the included titles for two hours - the playtime counter will only count while you are in the game. Any trophies and game save date from the trial will carry forward if you choose to purchase the game. Game catalogs at launch: Included in the below spoiler tag are a selection of PS4 and PS5 titles which will be available at launch to players at the Extra and Premium/Deluxe tiers. Note: titles with an asterisk * are to be included as part of Ubisoft+ Classics, another benefit announced today for players at the Extra and Premium/Deluxe tiers. Included in the below spoiler tag are a selection of PS1, PS2 and PSP titles included in the catalog of classic games available at launch for those at the Premium/Deluxe tier, as well as the catalog of remasters which have been grouped with these titles. Included in the below spoiler tag is a catalog of some of the PS3 games available via streaming at launch to those at the Premium tier. Included in the below spoiler tag is the catalog of time-limited game trials available at launch to those at the Premium tier. Included in the below spoiler tag is the catalog of Ubisoft+ Classics which will be available at launch for those at the Extra and Premium/Deluxe tiers. Note: I've copied this list directly from Ubisoft's press release, so there will likely be some overlap with previous lists. Sources: UPDATE: All-new PlayStation Plus launches in June with 700+ games and more value than ever (PS Blog - 29th March 2022), All-new PlayStation Plus game lineup: Assassin’s Creed Valhalla, Demon’s Souls, Ghost of Tsushima Director’s Cut, NBA 2K22, and more join the service (PS Blog - 16th May 2022), Ubisoft+ Coming to PlayStation (Ubisoft News - 16th May 2022).
  18. 3 points
  19. 3 points
    Finished a couple more N64 games today. Yoshi's Story is such a weird game. If you don't go for all the watermelons then you can blitz through the game stupidly fast. I mean, all they give you is a high score and if you aren't interested in getting a high score then it will be a short experience, even if you do play through all of the levels. Nintendo were in such a strange place during this era, as were a lot of other developers. 2D platformers were tossed aside by most and what we got were games like Kirby 64 and this. Like Kirby 64, this is also bland, short and easy. Oh and the song that plays when you finish a level still annoys the hell out of me. Sin & Punishment is a game I tried playing back on the Wii VC but I never got into it. I tried it again today and didn't think it was that bad. Once you get past the fiddly controls the game is pretty fun. It's not a patch on the Wii sequel but it's enjoyable enough. However, I don't think it's deserving of the praise it gets, especially the hype it got when it was originally released. I remember N64 magazine always harping on about it. The one thing I didn't care for were the 2D sections. There were only a couple of them but I felt they weren't really necessary and took away from the standard shooter style levels. Nintendo's online service is going to have to start churning out some more games. I'm dangerously close to finishing everything I want to play on the thing. If they don't add another console/handheld then I can see me letting my subscription run out and leaving it like that.
  20. 3 points
    After two and a half months... I have finally finished Elden Ring. The highlights of the last month of Twitter playing the game were certainly interesting... Still modding Rivals of Aether on the side but going over previous projects to improve quality and taking my time over things. It'll be a while before the next one is ready. I'm planning on moving on to Super Meat Boy next. I still need to finish that game and I got it back in 2013...
  21. 3 points
    In case there were any doubts: the inclusion of Platinum trophies have been confirmed too.
  22. 3 points
    For "heavily inspired by Zelda" done right, here's Tunic The design is clearly influenced by Zelda, even the in-game manual (which is a key point of the gameplay) is inspired by artwork from Zelda manuals. Yet it still has its own unique style and it's gameplay is also very unique. It delves into your knowledge and expectations of Zelda in order to do it's own twists. It comes across as a love letter to Zelda, one that fully respects it and builds its own things. (That said, the main problem with Tunic is that it's not available for the Switch).
  23. 3 points
    So, a new prototype of Shenmue 2 has been shown off, and the best part? You can play as Yu Suzuki! Awesome stuff
  24. 3 points
    It always confuses me when indie developers make moves like this, because I feel like they're risking long-term gain and success for a very short-term, flash-in-the-pan moment in the spotlight? Like awesome, your game looks almost exactly like the remake of a critically acclaimed game which is nearly 30 years old now -- by arguably the strongest first party developer in the history of the industry, and taking heavy "influence" from a series with one of their most dedicated and larger fanbases. Now you've shot yourself in the foot because when people play this they'll only be comparing your game to Link's Awakening? Looking at this I feel the same way I do when I look at pretty much every Soulslike I'm all for drawing influence and inspiration - it's standard for any creative medium - and to be fair to them, they have a few interesting ideas (I like the idea of the little ball puzzle they have, reminds me of Screwball Scramble), but making a 2D Zelda-like which looks exactly like a Zelda game? I feel like it's about as surefire a way you can get to come out with a bang and then quickly vanish off the face of the earth. People have been screaming out for Earthbound or Pokémon in this style, so how about a JRPG? Or a farming simulator, that'd look great in this style? Or, if you're hell-bent on going with making a Zelda-like which looks like an actual Zelda game, how about you set the entire thing in a Dark World-looking setting, or something cyberpunk, so that even if the geometry and general look is the same, it at least looks somewhat different? You know...to stand out and so that you give yourself the best chance at success, and don't so directly ape off a massive game like the Link's Awakening remake?
  25. 3 points
    Definitely not. It was easy for the majority of users there to shout about SNK, because they had no interest in their games. Nintendo is a whole different matter. You'll still get some people there singing the same tune, but they'll be people who had no interest in Ninty's output in the first place. Era likes to pretend they're above console warring, but it's still there, just disguised as other issues.
  26. 3 points
  27. 3 points
    With Three Hopes being announced, I finally got into gear to finish my Golden Deer/Verdant Wind maddening playthrough. The reward is kinda lame. Took 101 hours according to the in-game timer but it was probably more. My first playthrough was 71 hours for Crimson Flower hard mode. Maddening starts off super difficult, but it evens off a bit later on. Chapter 14 in particular was, well... maddening with it's infinite enemy reinforcements. poor Hilda had to tank a lot of hits so the other could pick them off during the player phase, but it meant I had to turtle up at the start of the map. The terrain helped with enemy units that start nearby, but I was pretty much stuck to the start position. You have to protect a single green unit who appears at the North East of the map who will trigger a Secret Scheme™ if you guide them to a specific spot which will cause the enemy to start retreating giving you a chance to push forward. A lot of enemies drop some good items so you want to try and kill them. I almost did where the green unit died, but Byleth got in a spot I couldn't escape from. Chapter 13 was also tough as you start with only Byleth and Claude, and you don't any battle preps so you only have what you ended the last chapter with (apart from Claude who gets a couple of new toys). I thought I had finally cleared the map, and then I scrolled right and saw there was anther half of the map to go. The second half wasn't as bad though. Maddening made me appreciate gambits a lot more. There ability to stop enemies was moving is very useful. Speaking of gambits, Falcon Knight Leonie + Alert Stance+ + Retribution is broken. Retribution gambit grants the Counterattack ability which allows you to as the name implies, counter attack but you can do so from any range. Annoying when the enemy has it, amazing when you have it. There's a chapter where you need to move a unit to specific spots to stop reinforcement. Leonie was able to fly around the map and either dodge physical attacks and/or take very little magic damage and able to kill on the counter attack. Also useful for long range spells (she killed Hubert this way). Sadly doesn't work ballistae though. Battle data screens are in the spoiler tag. I'm probably going to NG+ Azure Moons and I want to play the DLC story, but I think I'm going to take a break and play Kirby first. Although I doubt I'll finish that before Three Hopes.
  28. 3 points
    Kirby 64: The Crystal Shards lands on NSO on May 20th:
  29. 3 points
    At least I got another platinum out of the game. Figured I would transfer my PS4 save over to the PS5, install the free PS5 version of the game and unlock all the trophies. Almost makes my pain playing the game worthwhile. Almost....
  30. 3 points
    Can't believe I forgot about them! They weren't that bad but weren't great either. For me, it wasn't really about sneaking by them and more about just pegging it and outrunning them. There was only one of them that caused me a lot of issues (think it was the light blue one) because I couldn't find where I needed to be so that I could get enough shots in and break its armour. I will say though that I think they needed to alter how the counter attack worked when you were caught. It's fine trying to do a button press at the right time of the attack but when the timings of said attack are random then it just comes down to pure luck whether or not you can escape. Most of the time I just let the thing kill me and be done with it.
  31. 3 points
  32. 3 points
  33. 3 points
    Bugsnax I wasn’t expecting that much from Bugsnax, but ended up loving it. It’s a game where you collect cute creatures made out of food. There are 8 regions to explore, each with its own set of Bugsnax. You’ll need to learn their behavioural patterns and catch them using various traps and equipment. Working out how to capture each Bugsnax is a lot of fun, and you can combine your equipment in a manner of ways, like launching your trap towards Bugsnax. A lot of the game is focused on the small village of Snaxburg, where you’ll find the muppet-like Grumpuses that reside in this world. They all have fun designs and personalities, along with their own troubles to help them with. A lot of this involves feeding them live Bugsnax, which transforms their body. Some of their issues are surprisingly deep, too. It may look like a kid’s game, but what Bugsnax does is quite surprising. Bugsnax is incredibly entertaining. If it were a Pokémon game, it would easily be my favourite Pokémon game. Life is Strange: True Colo(u)rs A visual novel game about a girl called Alex, who finally reconnects with her brother in a small mining town after going through a dreadful foster care system. She can delve into people’s minds and understand their emotions, so tries to help those around her. A lot of the game is story-related, so I’ll keep it short, but overall I enjoyed the story, even if the main mystery is fairly simple. I enjoyed the slow paced nature of the game and just wandering around the town, although I wish there were a few more locations you could enter.
  34. 3 points
    I agree. Except the part about it being dumb. It had like, two days worth of build up.
  35. 3 points
    Lookin' forward to more Mario footy and have been listenin' to some of the old music recently, such as this one: ...But then I thought, "What if I added that song to it?" Ahh... I really shouldn't be allowed near computers...
  36. 3 points
    I'm going to say Resident Evil 10 then, in anticipation for J7 resurrecting this thread in 5 years and me seeming prophetic as fuck.
  37. 3 points
    Looks like the promotion is coming through, I'll be managing 7 people, plus an external team in the coming months. I'll be accepting on the condition of compensation and whatnot, but so far so good. Exciting but also kind of scary. edit: words are hard
  38. 3 points
    What a great night, mushrooms only really can mix it up a bit. I don't know if I could have eked the shrooms out a little better to take 2nd or 1st but that was an amazing finish. I was so far back, but 6 shrooms really helped there. @viceview51 Sorry for taking the win away but the stars aligned so much with this that I had to. From @Dcubed using that horn early to jumping in front of him to rid the shell to the perfect last boxes. Great games, I have to admit I am enjoying this a lot more since we aren't keeping the league scores. Not so much pressure and not as horrible when you get Mario Karted.
  39. 3 points
    Nintendo eShop new releases (week 12) The twelfth week of releases, (from last month) sees 2 retail titles, 32 new digital games, 11 DLC's and 3 demo's added to the eShop. I've highlighted some of the games which stand out for various reasons. Highlight / Deal of the Week / Award for... / & Worth checking out (This (last X5) weeks article was posted almost a couple of weeks on from the last one, the next one will be posted...) Nobody got the last "Guess the Videogame song lyrics" which was "Chant This Charm" from Billy Hatcher and the Giant Egg. There's a new guessing game this week... "Guess the Videogame Character" Guess which videogame character the cropped image in the article is from. I'll post the answer and/or the name of whoever guessed correctly at the same time as the next article. Check the article for the full roundup.
  40. 3 points
  41. 3 points
    I didn't have anything to post last month as March was entirely dominated by Elden Ring (on PS5). In fact I didn't finish it until deep into April so I only managed to fit in one more game before the end of the month, I will have to play a few short ones to make up for it. Despite having played all of the Souls games in the past my first few hours with Elden Ring were utterly overwhelming, I was petrified of even basic enemies but I was loving exploring the world, I felt like I did when I first played Dark Souls back in 2016, only instead of being restricted to grinding the Undead Burg over and over again I had this wide open space to explore. The closest analogue I can think of were those first few hours in BOTW, only in a wholly unwelcoming world where everything is determined to attack you. Despite the excitement and awe I felt exploring every nook and cranny of Limgrave, I feel like the more open nature of the world design actually worked in my detriment initially, rather than focusing on conquering one area like I had done in previous From Soft games, once I came up against a roadblock I would simply go off and explore in another direction - I was still having a blast, of course, but it felt like I didn't really get to grips with the game until I was nearly 10 hours in. It was at that point that I finally started to tackle Stormveil Castle where the game started to feel more like the familiar Souls experience, battling my way through the environment to reach the next Site of Grace, systematically working my way through every inch of the castle until I reached Godrick. It took me a while to overcome the challenge and defeat the first Shardbearer and again, the open world design worked to my detriment, rather than focusing on the bosses attack patterns I would duck out after just a couple of attempts and head out to explore the world. I happened upon Caelid pretty early on, which frightened the living daylights out of me at first, but thanks to Torrent I was able to run through the overwhelming areas until I found a Site of Grace to rest at. I discovered a rather fruitful Rune-farming spot around Fort Gael which allowed me to level up enough to be able to overcome Godrick and his many grafts. The pattern would repeat to a certain extent as I headed into each subsequent area, feeling completely overwhelmed initially while I found my bearings and worked out where I needed to go next and, for better or worse, it felt like it was never going to end - each area was enormous, packed with secrets to find and new horrors to encounter, the magic of those first few hours kept being refreshed in new and interesting ways, the world managing to be consistently awe inspiring wherever I found myself within it. Eventually I did settle into more of a typical Souls-like experience, the time I spent out exploring new areas gradually shrank as I levelled up and became more skilful in dispatching hordes of enemies, I started finding the 'critical path' much faster and entered that familiar Souls-dungeon pattern of reaching a fog gate and continually butting up against various boss shaped roadblocks until I'd overcome the challenge - it became more systematic, working on felling each Shardbearer to gradually creep towards the Erdtree. It was still enjoyable in its own way, rewarding to fell a tough boss and move onto the next area, but a little of the sheen had rubbed off in the process. There were still awe inspiring moments to come, some truly wonderful environments and memorable boss encounters, but nothing that quite matched the magic of those first few hours exploring and feeling completely out of my depth. Despite some truly outstanding boss fights, I did feel like the challenge was a little cheap and artificial at times - some of the bosses movesets are utterly outrageous, the speed and agility they possess when compared to the player is laughable in some of the later bosses, making it feel like more of a case of luck than skill in some cases. Conversely, I felt the Ashes Summons became too much of a crutch for me, that I would resort to summoning them almost by default rather than trying to properly learn the attack patterns and master them like I would have done in past From Soft games. For all the criticisms I might have though, it's still one of the very best games I've played in a long time, a truly stunning achievement that managed to enthral me for the majority of the more than 100 hours I spent with it, taking the Souls formula and transplanting it into a masterfully designed open world is a winning combination and it'll take something truly astonishing to dethrone it as Game of the Year. Once I'd had my fill of Elden Ring, I was finally able to start playing another GOTY contender, and the perfect palate cleanser, Kirby and the Forgotten Land. I have been working my way through the Kirby series, little by little, over the last few years so I wasn't sure about picking this up at launch, I have been playing the mainline games chronologically from the beginning and have only made it up to the GBA era, but it looked so good in the trailers that I couldn't help myself. From the off it's an absolute joy to behold, the Mouthful Mode abilities offering a unique hook from very early on, but it was the level design and aesthetics that really sold it for me. Taking place in a dystopian environment, with Kirby and the usual cast of baddies transported there from Planet Popstar, it offers an interesting spin on the Kirby formula as it is adapted into 'true' 3D for the first time in the series 30 year history. The game is packed with charm and the visuals can be stunning at times, even if the resolution and textures tend to drop in quality occasionally, but the real stroke of genius is tying progression to the number of Waddle Dee's you rescue - if I missed any I felt guilty, I just had to go back and save them all! The level design really made the most of each new area, the aesthetic of each new world providing new twists and surprises all the way to the end, with varied and rewarding boss fights peppered in. The addition of being able to upgrade the copy abilities helped to mix things up too, in the past the Cutter ability was probably my least favourite but once I upgraded it to the Chakram Cutter it became my go to, making light work of enemies and bosses alike. It's hard to find anything to be truly critical of, the repeated boss fights being the only thing I can really think of (but from my experience that's pretty much a staple of the series) and I had a blast saving all the Waddle Dee's and in the brief post-game, if it wasn't for Elden Ring then Kirby and the Forgotten Land would be a genuine contender for my GOTY. I've yet to play Aztech Forgotten Gods because I was too busy immersing myself in Elden Ring so I'll definitely be tackling that soon but I think I'll play a couple of shorter games first, probably something on one of the Switch online retro services - either way, I'll hopefully have a plethora of games to report on next time.
  42. 3 points
    It's something I've noticed them doing a lot more over the last 12 months or so, I imagine a conscious choice they made when they brought Rebekah Valentine back over from gamesindustry.biz last year. Her and Kat Bailey have been doing a solid job with some of their investigative pieces, and I'm glad that it takes a little power away from Schreier (said it before, but while I love that he sheds the light on so many issues in the industry with his investigative journalism, the trade-off is that he loves to leak things which I don't think he should be - being at IGN, Rebekah and Kat can't really do that). Absolutely. Everyone loves to point out that Nintendo is basically the Disney of video games, and look just how many skeletons Disney has in their closet. I think one of the reasons that we hear so little about Nintendo's issues compared to other corners of the industry is simply because the power in their organisation is centralised in Japan, which we have no real eyes on in the west, and is a country which has a very different set of employee values to the west to begin with. Heck, they're probably a weird company by Japanese standards, what with them being headquartered in Kyoto rather than Tokyo. It's incredibly disheartening for anyone with a passion for games, especially because, for me at least, it creates a weird guilt when picking up a game sometimes; it feels more like I'm picking my poison and which company with terrible values to support. We've talked about this before, but the onus shouldn't be on the consumer to vote with their wallet, a lot of these issues simply shouldn't exist to begin with. Video games is the one of the largest industries in entertainment (I think behind only TV, maybe gambling too?), it's had - and is having - tremendous growth, and yet some of these massive companies are squeezing every drop of blood, sweat and tears from their employees, despite the fact that there's currently a talent vacuum in the industry at the top level. There simply aren't enough people coming into the industry for them to grow exponentially, and their solution is that they drive their workers to the edge? I know we've all heard the stories of the old guard being replaced by the new in games before (because they'll do more, and for less!), and it's a very stressful industry to be in to begin with, but maybe don't be stupid with how you treat employees when their other job offers are going to be software engineering at Big Tech for a lot more dough. Honestly, at this point I'm not sure what it will take. Unions would be a step in the right direction, but it seems it would be very difficult to implement, and it feels like we're past the point where a union is the most effective solution. So yeah, torch it
  43. 3 points
    I mean, it's apparently standard for large corps and it's obviously horrible and something has to change, but I do wonder: have people actually thought that Nintendo isn't a capitalist corporation driven by profit/money and plagued by issues like this? Just because they make bright and colorful games doesn't mean they are the same on a corporate level
  44. 3 points
    I once saw a very brilliant one-sentence description for Katamari Damacy. I think it went something like: "A prince must pick up litter to make up for his father's alcoholism." And yet, the actual game is far weirder then that. It would make for an amazing Assist Trophy for Smash Bros.
  45. 3 points
    It's a bit boring, though, isn't it..?
  46. 3 points
    Well that was just amazingly fun. Thanks @Glen-i and @Mokong for being in the VC too, I always think its funnier when you can laugh in Glen's face when I hit with a bomb 😂 Highlights. Should feel sorry for @Ike on that one as he lost like 4 places.
  47. 3 points
    Great fun, my first time in years playing MK with an N-E group, think I came last in all GPs bar two (and one of those was the last with CPUs) but had fun all the same
  48. 3 points
    Tekken 2, Mr. Driller and Ridge Racers 2 have popped up on the PSN backend. Guess these will be some of the first games to hit the service.
  49. 3 points
    It's a bit boring, though, isn't it..?
  50. 3 points
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