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Dcubed

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About Dcubed

  • Birthday 02/26/1988

Details

  • Gender
    Goomba

Game Info

  • Switch Friend Code
    SW-0401-9926-5412 Yo!
  • 3DS Friend Code
    4682-8495-2193
  • Nintendo Network ID
    Nuclear_Muffin
  • Wii Console Number
    8305,6414,9274,6128
  • Nintendo Wi-Fi Friend Codes
    Mario Kart: 429559160285
    Tetris DS: 068425213740
    MPHunters: 395207751867
    ACWW: 094557444954
    Name: Muffin
    Townname: Bakery
    SFC: 193635273400
    42A
  • PSN ID
    Nuclear Muffin
  • Xbox Live Username
    we love Wii

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Dcubed's Achievements

  1. Some early pre-alpha footage of gameplay has leaked from an internal SEGA meeting! https://streamable.com/dn9z33 Looks like the core gameplay revolves around racing other players from checkpoint to checkpoint... Hmm...
  2. Some early pre-alpha footage of unfinished cutscenes and gameplay has leaked from an internal SEGA meeting! https://streamable.com/rbnmqm https://streamable.com/c0bm0g https://streamable.com/lv8wq3 Looks sick! Lizardcube don't miss
  3. I will get round to playing Bakeru at some point, but right now, my priority is the Ace Attorney Investigations collection. Have waited a literal decade and a half to play AAI2, and that’s getting prioritised over anything else.
  4. Yeah, I’d try not to play too many in a row; because the metroidvania CVs do all play fairly similarly; despite each having unique gimmicks to call their own. They were more or less annualised during the GBA/DS eras, and it’s easy to get burnt out on them if played in quick succession. That’s one of the main reasons why OOE shook up the game structure quite significantly. Likewise, I’d suggest having a break before going back to play the unlockable modes; like Julius Mode. You’ll enjoy them more if you leave the game for a bit to become a bit more fresh again before tackling them
  5. If it does come out on PC, I’d expect that it will require a Dual Sense controller to play; since it makes heavy use of its unique functionality (including gyro controls, the mic and the speaker). Might actually be a good Trojan Horse to get PC players to buy DS controllers come to think of it! I’d defo buy a DS controller just for Astro Bot if we do get a PC version
  6. That’s nice to see. Hopefully they ramp up their PS1/2/P re-releases over the next few months to tie into the festivities as well.
  7. Oh wow! Krazy Ken is back! Looking forward to some new quotable nonsense from him
  8. More like break works, am I rite? Localthunk knows exactly what he’s doing with that trailer
  9. The fact that pretty much every review is gushing about how much the game revels in Playstation nostalgia tells you everything really. It’s the rare example of nostalgia pandering coming from a company that in modern times has had no respect for its past. At a time where people really wanted to see a return to form for first party PlayStation productions and some love shown to PlayStation’s past? Astro Bot really couldn’t have come at a better time. It’s no wonder why it’s reviewing so well. And that’s not a knock against the game at all. It certainly looks like a quality 3D platformer, but these review scores are more telling of its place in the zeitgeist than they are of the game itself really. It’s a crowd pleaser in every sense of the word.
  10. Not surprised it’s reviewing so highly. It’s the right game at just the right time. PS5 media outlets are desperate for a game like this; especially a first party exclusive that defies the usual “Sony Formula”, at a time where first party productions are seen as being at their lowest point in a long time and where the PlayStation brand is really letting long time fans down. The review scores in this case are highly politically driven, as it flies in the face of the failed GAAS initiative and offers a long overdue celebration of the IPs left forgotten by modern Sony. That it also looks to be a quality 3D platformer in its own right is really just the cherry on top.
  11. They only published/distributed the physical releases, well after their original respective digital releases. They had nothing to do with their development. Anything funded and actually developed under GameMill's tenure as a publisher inevitably ends up being irredeemable rubbish.
  12. Because GameMill, that's why The crazy thing is... I didn't even know this game even existed, but the moment I saw the title, I instantly knew that it'd be a GameMill product. A 3 second Google search later? Yup, knew it They are the absolute bottom of the barrel publisher. The worst of the worst.
  13. If Switch 2 is indeed coming out in March 2025? This month is basically the last chance of any sort of announcement. I'm personally not betting on it. Timeframe is still too tight in my mind. I'm betting on it coming out no sooner than July 2025 now (and more likely November 2025), making a January 2025 reveal the most likely timeframe for me. As fed up as I am with the current Switch hardware and as desperate as I am to finally see Nintendo move onto something fresh, new and exciting? I can't see the announcement and release happening this year at this point. And yes, I do think Nintendo have made a big mistake with waiting far too long to replace the current console, with ramifications that will be paid by sluggish launch sales; owing to allowing the Switch brand to lose valuable mindshare as it splutters and peters out. The transition won't be a Wii-Wii U level disaster, but Switch 2 will struggle out of the gate I reckon. They've allowed the iron to go cold, just so they can chase that stupid PS2 hardware sales record and stroke their own egos; a foolish mistake that will cost them.
  14. Bit of a vote of no confidence in the game's own soundtrack there. Kinda sad.
  15. That's one of the biggest issues with the cartridge format. The manufacturing of the carts is so expensive that if you aren't projecting to sell above a certain threashold? It's literally not worth even printing the game; you would just be throwing away money in doing so. Add on the minimum order requirement that Nintendo had in place and it's no wonder why there are so many finished but left unreleased games for the N64. Just goes to further highlight how much of an utter disaster the choice of carts over CDs really was.
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