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Dcubed

N-E Staff
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About Dcubed

  • Birthday 02/26/1988

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  • Gender
    Goomba

Game Info

  • Switch Friend Code
    SW-0401-9926-5412 Yo!
  • 3DS Friend Code
    4682-8495-2193
  • Nintendo Network ID
    Nuclear_Muffin
  • Wii Console Number
    8305,6414,9274,6128
  • Nintendo Wi-Fi Friend Codes
    Mario Kart: 429559160285
    Tetris DS: 068425213740
    MPHunters: 395207751867
    ACWW: 094557444954
    Name: Muffin
    Townname: Bakery
    SFC: 193635273400
    42A
  • PSN ID
    Nuclear Muffin
  • Xbox Live Username
    we love Wii

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Dcubed's Achievements

  1. Wow! Didn’t expect the Hokkaido Serial Murder Case to top the charts in Japan! (20.919 copies sold) https://www.installbaseforum.com/forums/threads/media-create-sales-week-37-2024-sep-09-sep-15.3014/ @Ike, it actually outsold the FDC Switch remakes’ first week (12,269) and almost matched Emio’s debut! (25,028). Very impressive for an old school text adventure game!
  2. AFAIK, it’s a standalone story. So you don’t need to have played the others first.
  3. Shocking that it took them this long. The asset theft is so blatant that it may as well have been an Ace Attorney case. Can't help but feel that the damage has already been done. Pocket Pal have already made out like bandits, and the courts may not side with Nintendo for having taken too long to bring the matter to them I fear... Still, it's interesting that they're approaching this from a patent infringement perspective, rather than a copyright infringement perspective... Sounds like they have an interesting battle plan here, perhaps with the goal of opening up Pocket Pal to Discovery; where they will inevitably find more incriminating evidence of their asset theft…
  4. Also, those devices are incremental upgrades that come out every year. Most people don't feverishly buy every new version of a phone that comes out, because they know that each one is a reletively minor upgrade over last year's model that runs all the same apps and does most things exactly the same (but just a bit faster or shinier). It's very different when you're putting out a new generation of console hardware that has a completely new games library, being released 5-8 years after its predecessor. You expect something massively different and new; so when it comes out looking almost the same as the previous console (especially after you already released several redesigns/refreshes of said hardware before), you have a Wii U/3DS situation on your hands. The expectations of a new console vs a new phone are dramatically different.
  5. Just gonna point out that custom PCBs are something quite commercially available now, through services like PCBWay. Would be reletively trivial to make a custom PCB that looks real when making fake console photos these days... That's another reason why I don't believe it's real. It looks too much like the existing model. A lesson that they would surely have learned coming from the Wii U and 3DS (consoles that both suffered heavily in terms of sales & marketing from looking too much like their predecessors).
  6. So I just beat AAI 1 again. Thoroughly enjoyed my time, meme final case and all. Really great playing it again after all these years So now I'm finally starting AAI 2 and I've just gotten up to the first save point in case 1 and... Game's off to an explosive start, especially for a long-time fan!
  7. Damn, that really sucks. Nothing's worse than a save file destroying bug. Yeah, don't touch the game until they actually finish it. Its clearly been pushed out the door way before it's done cooking.
  8. In this age of easily accessible 3D printing and AI image generation, today's fake consoles are gonna be wild
  9. Ahh, we're now getting into the time of fake images. One of the most fun parts of any good pre-console launch window period Edit: Speaking of fake images... here's another one!
  10. Good for Vita fans (full disclosure, I had a Vita on day 1, but just wasn't interested in this game). Personally though, I'm far more interested in the implications of a First Party Playstation Japan Studios IP suddenly coming to Switch. There are a LOT of Japan Studios games I'd be very interested in if they were to come to Switch [cough]Shadow of the Collosus and Everybody's Golf[/cough].
  11. You could say a lot of the same about Japan Studio's IP in general though? The majority of their output was co-developed with outside studios. Off the top of my head, you have Level-5 (Dark Cloud 1-2, Rogue Galaxy, White Knight Story, Jeanne D'arc) Cattle Call (Arc the Lad) Matrix Software (Alundra IP) Media.vision (Wild Arms) Marvelous (Soul Sacrifice) NanaOn-Sha (Parrappa The Rapper/Umjammer Lammy/Vib Ribbon) Everybody's Golf (Clap Hanz, Camelot for the first game) You even have several modern studios that splintered off from Playstation, such as Playrise Digital (former Psygnosis/Studio Liverpool), and Gen Design (former Team Ico/SOTC) that could potentially bring back other forgotten Playstation IP (such as WipeOut). This move opens up a lot of doors all of a sudden!
  12. WTF!?!? This is a First Party Playstation Japan Studios production!! Sony still fully own the IP! That's nuts! So they're now willing to port their abandoned Japan Studio IP over to the Switch? Can we have Wild Arms please?
  13. Have never played BvsDD, one of the few Rare games I've yet to play Nice update!
  14. I bet it was working fine on an earlier version of Proton, but is now broken on the current version. Even more reason for me to wait until the game is fully patched up and actually finished before playing.
  15. Yeah… I think I’ll wait until the dust has settled. Game is clearly coming in hot and being pushed out the door before it’s finished cooking. Gives me time to play through AAI 2 and Emio anyway.
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