Cube

Administrators
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    34,209
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About Cube

  • Rank
    Administrator
  • Birthday 04/11/88

Personal Information

  • Location
    North Wales
  • Interests
    Firefly, Games, Sci-Fi
  • Occupation
    IT Guy

Details

  • Nintendo Systems Owned
    Wii, DSi
  • Other Systems Owned
    Xbox 360, PC
  • Favourite Game?
    Banjo-Kazooie
  • Favourite Video Game Character?
    Banjo and Kazooie
  • Gender
    Male

Game Info

  • 3DS Friend Code
    5198-2395-9664
  • Nintendo Network ID
    DJcube
  • Wii Console Number
    0460 9678 8120 6539
  • PSN Number
    Cube1701
  • Xbox Live Username
    Cube1701
  • Steam ID
    Cube1701
  1. That reminds me, a runner up for me is Yooka-Laylee. Because it has someone awesome in the credits. That someone being me (because I paid money years in advance, not because of working on it).
  2. @Ronnie The sound effects didn't help with the fear, either. Still, that didn't stop me Biotic Charging right at them. Day 10 - Credits sequence. I was originally going to go with a mini-game one like Smash Bros or Super Monkey Ball, but there's just something really nice about the credits for Splatoon 2. It's not quite a minigame, but it's still interactive and very relaxing. It's also interesting that if you don't interact with it, the credits will be blank. I also really like how every name is a personalised graphic.
  3. Day 9 - Scariest Moment. The SA-X in Metroid Fusion. The screenshot doesn't do it justice. The game had great atmosphere, and you knew that a much more powerful version of Samus was roaming around the station, and that there was no chance. @drahkon I did a similar thing in that part.
  4. Your 2020 Gaming Diary

    Finished Luigi's Mansion 3, it's a full game that's full of charm that feels both too long and too short. It starts off being very creative, each floor was fun to explore. Googli was fun to use, and puzzles were great. The Polterkitty was just annoying padding. The sections were too long, didn't have much in the way of puzzles and didn't add anything interesting. At least the padding for the spare part was interesting to do. Although that spare part was hugely disappointing. Its built up as a powerful new ability and ends up pretty much being a key. The game definitely needed something to spruce things up at that point, so to actually tease it and not deliver kind of seems mean. Then the next few floors are just a corridor and a bit fight, nothing interesting to explore. Bosses were a lot of fun for the most part. The only bad one is the final boss. For most of the game, it understands that it's aiming controls aren't the best so doesn't force quick aiming...they goes with this boss. Overall, a really good game, has some issues and could have done with a new ability near the end (or just being shorter).
  5. I wish I could do fancy stuff like that.
  6. Day 8 - Best musical moment. Despite my love for orchestrated game music, my choice is the Ashtray Maze in Control. The whole section has a great visual style, with awesome music from the fictional band Old Gods of Asgard (a link to Alan Wake and the real band is Poets of the Fall). Even better, the song has been cut into smaller repeating loops, and moves to the next section as you progress, the while section feels like you're playing an awesome music video.
  7. I like the responses for this one, I was originally going to put "shooter" but I think this wording has made for some unique choices.
  8. I accidentally bought PlayStation Now a month or so ago, I think I might download Doom to give it a go.
  9. Day 7 - Favourite ranged combat. It was close between the newer Tomb Raider games and Uncharted 4, but I just love the bow in Tomb Raider too much. It was extremely satisfying to use, to the point that I didn't want to use guns in any of the three games. Mass Effect Andromeda and Control were also pretty high up on this list - fighting in those games were a ton of fun, too. Honorable mentions also go to Control and Mass Effect Andromeda. Both had amazingly fun combat.
  10. Day 6 - Most Relaxing Navigation The sailing in The Legend of Zelda: Wind Waker was amazing. The HD version made it better by including an extra sail that didn't require you to pause the game to turn around. Sailing around felt amazing, lots of little islands to discover and all happening with some amazing music.
  11. Day 5 - 3D Platformer Despite being one of my favourite genres, I've not found one I've truly loved since the N64 - that is until recently, when Super Mario Odyssey captured the feeling I had playing Mario 64 and Banjo-Kazooie. There's so much to do in the game and (apart from 2 moons) every moment is a joy to play. The levels are varied and interesting, with lots to do. It's fairly easy to "finish" the game, but that just opens up more difficult stuff for people who want to complete it.
  12. Wind Waker Ganondorf was high up on my list - he's the most interesting version due to both style and substance. You end up feeling slightly sorry for him.
  13. Day 4 - Favourite villain/antagonist. Saren Arterius from Mass Effect. He believes he's doing the right thing, but doesn't realise that he's being manipulated by a greater power - he thinks he's able to protect himself and is better than them. However, despite being manipulated, he's not secretly a "good guy misled into doing the wrong thing" - he was a pretty vile person to begin with. Even so, it's still possible to get through to him and make him realise that what he's doing now is completely wrong (I don't think I've ever seen the boss battle that happens if you don't get through to him.
  14. Day 3 - Local Multiplayer My favourite local multiplayer is Perfect Dark. It took what GoldenEye started and improved on it massively: lots of maps, creative weapons, a massive amount of customisable options and options for bots. On top of that, there were lots of challenge scenarios, co-op and counter-op mode (one person plays as a random guard, when they die they change into another guard)
  15. Day 2 - Opening Section of a game. Prey, the 2017 game. The very opening is very cool (but I won't go into why), then when you get onto the station you're put into a complete mystery. You don't quite know what has happened, nobody is around and there are mimics everywhere disguising themselves as completely random objects. I loved being surprised by these, I loved noticing them early when I could, I loved hitting a random object only to be wrong. You also see the Metroidvania aspects - places you know you will be able to explore later on, some places you can creatively get to earlier. It created an amazing tone and atmosphere.