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About Cube

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  • Birthday 04/11/88

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    North Wales
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    Firefly, Games, Sci-Fi
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    IT Guy


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    Wii, DSi
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    Xbox 360, PC
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    Banjo and Kazooie
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    0460 9678 8120 6539
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  1. Sonic (Keychain LCD Game) Original platform: LCD game Original release: 1998 Available to buy: No Not played: Cost of buying second hand too high. A teeny tiny LCD game on a keyring. Details on this one are very scarce, but it seems to be a “platformer” similar to the Sonic 1-3 LDC games. It looks like a mess to see and control based on the footage I’ve found. Sonic R (LCD Game) Original platform: LCD game Original release: 1998 Available to buy: No Not played: Cost of buying second hand too high. An LCD game based on the racing game Sonic R. You have to finish the course by avoiding obstacles, collecting items and hitting speed boosts. If you complete it in under 90 seconds you’ll get some bonus points. Sonic Shuffle Original Platform: Dreamcast Original Release: 14th November 2000 Available to buy: No This is Sonic’s attempt at Mario Party. It has some neat ideas of its own, but the execution is not so good. Instead of rolling a dice, you choose a card from your deck to move around. In multiplier, these are displayed on the Dreamcast memory card’s screen (if not everyone has one, then they’re shown on screen and you can shuffle them around after your turn). If you don’t have a card you want to use, you can pick a random card from an opponent and hope for the best. After you pick your card, you then choose which way around the board you want to go, heading for the stone to collect. An action will then happen based on the tile you land one. This will mainly be gain or lose coins, but there are also ones that trigger mini events, minigames or battles – including the tiles to earn a precioustone. The battles work by the enemy showing a card and you picking a higher one. There will then be a roulette and you have to stop it on a number matching or higher than the enemy to win the prize. The levels are a bit of a mess, though, with annoying layouts and paths that get blocked. There are also some tiles that only certain characters can get past. Sonic has none of these and instead gets double movement when playing the same number two turns in a row – which I found to get in the way more often than being useful. Sonic Shuffle has a storyline that is not only way to complicated to explain why everyone is playing a board game (a villain has taken over the dream world and put the goddess to sleep, shattering the stones that were protecting dreams), yet it fails to explain why Sonic, Tails, Knuckles and Amy are all competing against each other. In the story mode, if you don’t come in first place, you have to do the stage again – and this is with the full amount of stones which can take 3-4 hours to complete. On top of this, the AI cheats at the game and will almost always win. They have the ability to pick the card they want from any player. With this and the length of time to try a stage, I instead tested the levels out in Verses instead. With four players, Sonic Shuffle can be a really fun game with some really nice ideas that make it more than just a bad Mario Party clone, but the moment an AI is introduced, it ruins the fun. Sonic Underground (LCD Game) Original platform: LCD game Original release: 2000 Available to buy: No Not played: Cost of buying second hand too high. An LCD game based on the rockin’ Sonic cartoon Sonic Underground. This LCD platform game is the most feature packed so far. Sonic’s speed constantly decreases unless you flick a large switch on the device, and you can collect multiple power ups to help defeat enemies and skip parts of the level. The objective is to make your way past all the enemies to reach the end of the level. Sonic Adventure (LCD Game) Original platform: LCD game Original release: 2000 Available to buy: No Not played: Cost of buying second hand too high. This is very different to all the other Sonic LCD games as it uses a full pixelated screen (like the Game Boy) instead of the calculator-style ones. This means that the graphics aren’t limited based on one sprite per location. That said, the gameplay does look as limited as the other LCD games. Based on footage, it looks like you move left/right and occasionally jump to hit enemies. Sonic the Hedgehog (2001 Sonic Cafe) Platform: Sonic Cafe Original Release: 18th June 2001 Available to buy: No Not played: No ROMs known to exist. This game launched the Japanese mobile platform Sonic Cafe – a service where certain phones had access to unique java-based mobile games. Unfortunately, most of these games have been lost to time and no copy of it is known to exist, only screenshots and descriptions form the old Sonic Cafe website. This one is a very basic platformer where the goal is to go fast and collect rings, avoiding enemies as you do so. The levels are extremely basic, although still more advanced than any of the LCD games. Sonic Tennis Original Platform: Sonic Cafe Version Played: 2004 edition. Original Release: 19th June 2001 Available to buy: No A mobile tennis game, and a pretty basic one. You have to beat Tails, Amy and then Knuckles in a best-of-3 tennis match. Get into position and hold the swing button to charge up your shot. Each opponent gets more difficult as you get through the game – Tails will get outs most of the time, while Knuckles is quite tough, especially for the game’s clunky controls. The game got a graphical update in 2004, which is the version I played, but the game itself is identical.
  2. Sonic Drift 2 Original Platform: Game Gear Original release: 18th March 1995 Available to buy: No While the first Sonic Drift was extremely brand, this one is immensely better. The control feels smoother and it has an increased sense of speed, but by far the biggest change is the levels. There are a lot more level themes this time around, and levels can have their own gimmicks. A few levels take place in tunnels, with the second one subject to earthquakes which causes rocks to fall down. One has jumps which need to be hit straight on, otherwise you’ll collide with the side of it. One takes place on water, and if you slow down you’ll sink. They levels feel imaginative and make such a big difference to the overall feel of the game. Sonic Drift 2 is a pretty good kart racing game, and somehow manages to look way better than a Game Gear game should do. Knuckles’ Chaotix Original Platform: Mega Drive 32X Original release: 21st April 1994 Available to buy: No The only Sonic game on the 32X add-on for the Mega Drive, and also the only Mega Drive Sonic game that has never received a re-release. While the Chaotix characters have been used again, Sega have let the game itself remain locked away. The main gimmick in Knuckles’ Chaotix is an interesting idea, but also its biggest weakness. You play as Knuckles, who is tethered to another character. In the main game, this is decided by a crane game, although if you get Heavy in this (a very slow robot), you may as well restart the game. This character is controlled by the computer with mixed resutls. There are some nice mechanics as part of this setup. You can hold a button to pause the computer player in place, building up tension to shoot off at high speed, you can also throw them to reach higher platforms – although most of the time they’ll bounce back at you. Unfortunately, a lot of the time this setup can be frustrating, the other character can get caught on platforms you don’t want and cause you to fail jumps. It’s a shame as the running and jumping feels smooth, and the sense of speed is phenomenal – the game is extremely impressive when you get to go at full pelt for a bit. But it’s not just the tethering mechanic that gets in the way: it’s the level design. It rarely feels like you’re progressing in a level. There are five different level themes (each with five acts), but every part of a level looks identical. This is fine for more linear levels, but the levels in Chaotix are more maze-like. Every now and then you’ll be going back on yourself and won’t notice straight away. Finding the end point just feels like stumbling in the dark. It’s a shame as when it works well, Knuckles Chaotix is a ton of fun. Unfortunately, these moments are surrounded by a lot of frustration. Tails’ Skypatrol Original Platform: Game Gear Original release: 28th April 1995 Available to buy: No Despite its cute style, this might be the most difficult Sonic game. You control Tails as he flies around with his ring gadget. You can throw this to enemies and interact with objects using it. The screen will automatically scroll to the right, and you need to interact with objects like mine carts, weights, balloons and poles to get Tails into the right position. There are also enemies that shoot at you. If you touch the ground or ceiling, you die. When enemies hit you, Tails will spin out of control for a bit (and if he touches the ground, he dies). Some objects will also cause Tails to die. With how small the Game Gear’s screen is, you don’t get much time to react. So there will be a lot of death. If that doesn’t sound bad enough, then you’re in look. Tails has a limited flight meter. If this runs out, you die. So you have to make sure you collect sweets to fill this up while avoiding everything else. This game is difficult in a rather frustrating way. One other odd thing is the boss design – they look like they were made for a different game, they look like characters from a toddler’s TV show. Sonic Crackers Original Platform: Mega Drive (Unreleased) Original Release: None (prior to Knuckles’ Chaotix) Available to buy: No A very early prototype for an unreleased Sonic game, with the concept becoming Knuckles’ Chaotix. Sonic and Tails are tethered by rings and, just like Knuckles Chaotix, you have to use this to get around the level. The jump, hold and pick up are all on the same button, and there’s no way to recall the other player. There are only two levels in the prototype. The first is a tall level where you have to get to the top of a rocket. It looks lovely and is a lot off fun to play, with the game being very speedy and being able to run up tall walls with ease. It’s also available in different colours, reflecting different times of the day, so it seems possible that each level was going to be set throughout a day to make them look a bit different. The other level is a very long linear level, although this has sections with no collision and parts where you can’t progress without going into debug mode. It’s definitely interesting to see the early ideas for Chaotix. Sonic’s Schoolhouse Original platform: PC Original Release: 18th October 1996 Available to buy: No An educational Sonic game that controls like Doom (but with no shooting, although Dr. Robotnik is pretty terrifying in this). This was created for PC and really feels like a different game with a Sonic license slapped on top. You move around a corridor with four main rooms: two maths, spelling and reading. All of these work in the same way: there’s a large central room with lots of either numbers, letters or pictures on balloons and blackboard with questions. You pick up the answer from the room and take it to the blackboard to unlock a door. This will lead to more questions/doors and then you can collect your reward: either a Sonic play token, a field trip bus token or a key to skip a door. In half of the middle room, there is monstrous Dr Robotnik who will eat the items you have picked up. You can set difficulty levels from kindergarten to fourth grade (although I have no idea what ages they represent). I found the spelling one on the highest difficulty to be quite hard, especially as multiple words can sometimes “fit” and you have to waste guesses trying various words that would fit the spaces, but isn’t what the game wants. In the garden are two games you can play: one has you running around collecting rings, the other is the memory game “pairs” with statues. You can also go on a field trip where you can listen to the various characters (all different animals) say facts about themselves. It’s fine for an educational title, but it really does feel like they took something else, threw in Sonic and put up some Sonic posters in the rooms. Sonic 3D Blast (Mega Drive) Original platform: Mega Drive Original Release: 8th November 1996 Version played: Mega Drive Director’s Cut Available to buy: Yes I was actually very surprised by this. The version I played wasn’t the original, but an enhanced version by the original programmer of the game. It increases the speed and adds some nice little touches. Sonic 3D Blast is an isometric platformer and also a kind of sequel to Flicky. You have to explore the “3D” environment, killing enemies to collect Flickies and then keeping them with you until you get to a large ring where you can progress. Getting hit will cause the Flickies to panic, meaning you need to pick them up again (the little icon in the bottom corner will shake so you know you’ve lost one). I found the controls to be very responsive, and aiming my jumps was very easy. I ended up enjoying the game a lot, even if it is very different from most other Sonic games. I really think that this could have been an interesting new IP if they replaced Sonic, as the expectations from a Sonic platformer is a lot higher. Sonic 3D Blast (Saturn) Original Platform: Saturn Original release: 14th February 1997 AKA: Sonic 3D: Flickies’ Island Available to buy: No While I was impressed with the Mega Drive version of Sonic 3D Blast, the Saturn version, while looking nicer, is not as nice to play, especially when you add in context that this was the Saturn’s Sonic platformer and what its competition on the rival platform was: Super Mario 64. This version of 3D Blast is mostly the same game as the Mega Drive version, but with completely different graphics. They’re still not actual 3D, but they look absolutely gorgeous, especially in motion. The downside is that I found it much more difficult to see where I was in relation to the level, resulting in more missed jumps and not hitting enemies. Some of the levels, like Gene Gadget Zone, even made me feel dizzy. There’s a lot more physics applied to slopes as well, which made those sections frustrating as Sonic will slide and jump off them at odd angles. The ice level is also much worse, due to Sonic slipping much more. If you want to play 3D Blast, I highly recommend the Mega Drive Director’s Cut version. Sonic Jam Original Platform: Saturn Original release: 20th June 1997 Available to buy: No Sonic Jam is a compilation of the following Sonic games Sonic the Hedgehog Sonic the Hedgehog 2 Sonic 3 & Knuckles It also features it’s own 3D Sonic level which houses all the bonus material: soundtracks, galleries, some videos and more. There are also some challenges within this level to complete. The movement is quite fluid, although the camera is pretty bad. If the Saturn had been more successful, I wonder if this would have been the basis for a full Sonic game on the system. The versions of the original games are also modified (with the originals still available). These make changes to the layout to make the game easier, such as stopping some annoying falls, although the implementation is a bit sloppy. One clear example is the moving platforms just after the invincibility in Green Hill Zone act 2: They’ve added additional platforms underneath the moving platforms, but it’s really obvious from the graphics that they weren’t originally there. It does add some nice stuff, like better scrolling clouds and better water effects. There’s also an “easy” moves which adds more platforms, removes obstacles and even completely skips some levels. Sonic 3D Blast (LCD Game) Original platform: LCD game Original release: 1997 Available to buy: No Not played: Cost of buying second hand too high. An attempt at creating a 3D world using a calculator screen. You have to avoid shots from a cannon while trying to find beehive-looking enemies to destroy to create flickies. Once you have enough, you can fight Dr Robotnik and complete the game. Navigating around the “3D” world using this sounds like it would be a nightmare. Sonic’s Bonus Game Original Platform: Flash Original Release: 1997 Available to buy: No The earliest Sonic flash game. This was a flash version of the special stage from Sonic 3D Blast and was used for competitions on Sega’s website. It’s very choppy, with Sonic’s movement not felling in sync with your actions. The objective is to collect the most rings while dodging or jumping over obstacles.
  3. Just wait until I get to the McDonald ones. (That said, those ones actually understand that LCD games should be very simple games)
  4. Sonic the Hedgehog’s Gameworld Original platform: Sega Pico Original release: August 1994 Available to buy: No The first thing to talk about with this is the console it appears on: the Sega Pico. This is an “edutainment” device released in 1993. The internals were the same as a Mega Drive, but it featured a drawing pad and a pen, and the cartridges were books. The console can recognise which page you are on, and you can even press parts of the book to activate things in the game. This game is a collection of minigames that take place in an amusement arcade. Each page of the book features a collection of minigames, plus some short dialogue (some of it voiced) from the characters. The first page features a car race where you have to tap a button to go fast, a Skee-Ball minigame where you have to select the right power to aim your ball, a climbing game where you tap fast to win, and a basketball hoop game where you have to aim to shoot balls into hoops (although I found it easier to just aim forward and wait for the moving targets to align). The second page has a Simon Says flag matching game, a crane machine where you pick up toys, and Whac-A-Mole where you have to tap the drawing pad to hit Dr. Robotnik. The third page has three mini games. One based on the “ball under a cup” game where a bird hides inside an egg and is swapped around with empty eggs and a card game where you have to match pairs of cards. The third is a battle between Sonic and Dr. Robotnik where they’re throwing rings at each other. You press a button and a random icon is selected which determines who gets to throw a ring. The final page of games has a game that is a bit like “Finders Keepers”. You have to run around multiple floors of a building, looking under everything for emeralds. Then the game has an extra page where you get to colour in and draw. In the Japanese version, it features casino based minigames instead, like a roulette wheel. For the intended audience, it’s a pretty fun minigame collection, and as it focuses on “dexterity”, feels like it’s much heavier on the “video game” side of things than “educational”. Wacky Worlds Creativity Studio Original platform: Mega Drive Original release: November 1994 Available to buy: No This is much more of an activity more than a game, and came with a mouse. It features six themed worlds: A sci-fi planet, fantasy kingdom, halloween, safari, dolls house and underwater. You can place stickers throughout the level. Some of these stickers are animated and you can recolour them. For the visual aspect of the game, that’s it. I made an image of Tails being attacked by a Metroid. The other mode of the game is a music maker, but I couldn’t figure out how to use it to make anything good. Considering that this came out a few years after Mario Paint, this is extremely bare bones and doesn’t even feature any actual drawing. Sonic the Hedgehog: Card Game (Waddington’s) Original Platform: Board Game Original Release: 1994 Not played: expensive to get second hand A Sonic board game from 1994 from British card manufacturer Waddingtons. The aim of the game is to get rid of all your cards. You play character card into the middle of the table, while a ring card is played by your deck and ends your turn. Sonic the Hedgehog 3D Action Game Original Platform: Board Game Original Release: 1994 Not played: expensive to get second hand This is a “spin and move X spaces” game. You either gain rings or lost them. Once you reach the flipper spot, you have to try and catapult your Sonic to the higher level, then proceed to defeat Dr. Robotnik. If you miss the second level, you have to move back round to the flipper again. Sonic Spinball (LCD Game) Original platform: LCD game Original release: 1994 Available to buy: No Not played: Cost of buying second hand too high. An LCD version of Sonic Spinball. This is a single-screen pinball game with limited ball positions and features. For an LCD game, it’s much easier to follow than the platform LCD games, and seems like it’s something enjoyable enough for a quick blast every now and then. Sonic the Hedgehog 3 (LCD Game) Original platform: LCD game Original release: 1994 Available to buy: No This LCD I had the actual physical device. I forgot how horrible these were to use, with screens that are very difficult to see so you need bright light, but then the bright light causes a lot of glare on the screen you you can’t see what’s happening due to that. They really are a nightmare to use. The Sonic 3 LCD is similar to the previous ones, move to the right and defeat enemies until you get to the end of the level. In this, you’ll sometimes fall in water and need to jump out before a timer runs out. There’s no way to see which sections of the level are gaps you can fall down or walk across. I found that just mashing right, up and attack would work for getting through most of the game. Amazing Sonic (LCD Game) Original platform: LCD game Original release: 1994 Available to buy: No Not played: Cost of buying second hand too high. Amazing Sonic is a typical maze LDC game. You have to navigate Sonic around the maze to collect chaos emeralds. These games are always frustrating ad you only see a tiny potion of the maze at any one time. The rather random background of this one would make it even more difficult to see. Sonic Blast (LCD Game) Original platform: LCD game Original release: 1994 Available to buy: No Not played: Cost of buying second hand too high. This one seems very difficult to find actual image or footage of – I managed to find one very low quality YouTube video of it. Sonic Blast has nothing to do with the Game Gear game (or the 3D Blast games), it just happens to have used the same name before either of those were made. From what I can tell of the game, it’s a bit like a pinball game. You launch Sonic into the “machine” and he will bounce around. Instead of using flippers, you move platforms to fill in gaps to keep Sonic bouncing around until he bounces into everything he needs to complete. I don’t think you have any other control other than filling in the gaps. Sonic 3 Limited Edition Original Platform: Mega Drive Original Release: Cancelled (In Development 1994) Version Played: Tested two prototypes Available to buy: No All in all, this is just a very buggy version of Sonic 3 & Knuckles. Sega were planning on releasing the full Sonic 3 & Knuckles game on a single cartridge, without needing the lock-on. For some reason it never happened, but a couple of prototypes exist.
  5. 1.2 is essentially modern southpaw. I imagine people will struggle with the controls for this, unless Nintendo have added any (can you swap the sticks in the Switch settings?).
  6. Sonic The Hedgehog Card Game (Board Game) Original Platform: Board Game Original Release: 1992 Not played: expensive to get second hand A Sonic board game from 1992. It’s hard to get a great idea of what the gameplay was like from the images online, but it sounds like you’re trying to collect emeralds while trying to screw over the other players. The description on the back, each player has a hand of six cards, then will draw a card and play a card on their turn. They can attack their opponent to get rings or choose to protect their own rings. If you collect all emeralds, you win automatically. If not, the game ends when all Zone cards come out and the winner is the player with the most rings. Sonic the Hedgehog Game (Board Game) Original Platform: Board Game Original Release: 1992 Not played: expensive to get second hand A Sonic board game from 1992. This is actually a lot like a Mario board game from around the same time. Each player takes turns rolling the dice, moving Sonic (everyone uses the same token) and collecting coins. Once you get to the end of the board, the person with the most coins wins. Each person has three tokens to help themselves and three tokens to hurt other players – even though you’re all trying to get Sonic to defeat Dr. Robotnik, you want the other players to do poorly. Sonic the Hedgehog (LCD game) Original platform: LCD game Original release: 1992 Available to buy: No A full size version of the Sonic LCD game. The gameplay in this seems to be similar to the watch version, but with different sprites. This also has a background based on Marble Hill Zone. In the game, you move right and jump into enemies, trying to avoid attacks. There’s not really any “platforming”, the four stages are just flat. Once you get to the end, you reach Dr. Robitnik and jump into him to defeat him and move on. The action is very difficult to see due to the nature of the device it is on, and these devices are never fun to use for more than a couple of minutes. SegaSonic the Hedgehog (LCD game) Original platform: LCD game Original release: 1992 Not played: Was only available in Japan for a limited time. A Tiger Electronic game available in UFO Catcher machines in Japan. This looks like a fairly typical LCD game where you have to avoid projectiles, which will increase in speed in each “level”. The aim of the game is to get the highest score before you lose all of your lives. The only controls are moving left and right. SegaSonic Bros Original Platform: Arcade Original Release: Unreleased (Finished 1992) Available to buy: No A colour matching puzzle game. In this one, you have to form lines and loops with colours, rather than matching in rows. Sets of four Sonics will come down from the top and you need to move and rotate them to get to your desired location. Form a suitable line or loop and you will zap Dr. Robotnik. Get to level 30 and a fourth colour will be introduced for extra difficulty. This game was completely finished, but failed location testing and was never released. I can see why, as I really could not get my head around how you plan the acceptable lines to form links to remove blocks, I had far more luck just putting them down randomly. Although, I do appreciate the colours used as I can see the differences easily, despite my colourblindness. It’s fascinating that a game can reach its final state but still be cancelled, so it’s a lost Sonic game that can actually be played. SegaSonic Cosmo Fighter Galaxy Patrol (Arcade, 25th April) Original Platform: Kid’s Ride Original release: 25th April 1993 Available to buy: No Similar to Waku Waku Sonic Patrol Car, SegaSonic Cosmo Fighter is another little game built inside a children’s ride. This one is a simple scrolling space shooter, where Sonic must fight through enemies and defeat Dr. Robotnik to save Flickies. You can swap between different weapons, which are all powerful and defeat enemies with ease. Getting hit will cycle you back one level, but you can just change back to the next weapon up. There’s no way to die. When you finish, Sonic will rank your performance out of five. It’s a very basic game, but I can see it being a fun part of a simple ride for a child. Sonic Chaos Original Platform: Master System Version played: Game Gear Original Release: 25th October 1993 Available to buy: No Sonic Chaos is quite possibly the easiest Sonic game. The levels are short, and there aren’t many obstacles. In a way, this is good, as it’s a stark contrast to the many obstacles you couldn’t see in the Master System version of Sonic 2. That said, there are still a lot of blind jumps, it’s just that in Sonic Chaos, they usually lead somewhere. Other than being easy, Sonic Chaos doesn’t really try anything new or different. It features two Green Hill Zones – one called Turquoise Hill (that looks exactly the same) and Mecha Green Hill, which is a decent twist on the level. Sonic Chaos is a fairly safe Sonic game, it doesn’t doing anything bad, but is very unremarkable overall. Sonic the Hedgehog Spinball Original Platform: Mega Drive Original Release: 15th November 1993 Available to buy: Yes When I was a kid, I never fully understood what this game was. I thought it was just a pinball game. I played it on and off, but never saw much outside the initial starting area. Playing it now and it’s more of a pinball platformer game. You have to hit Sonic around levels with paddles, but also have a degree of movement to adjust his course mid-air and can even move him around if you land on flat surfaces. The main part of the game is having to figure out how you unlock routes to the Chaos Emeralds in each level. Once you’ve found all of them, you can then fight the boss. This is repeated across the four levels. While the game has enjoyable moments, it can often be frustrating, and random bounces can often mean being sent back to an earlier part of the level, having to work your way up. It’s an interesting concept and has some great music, but I think it could have done with feeling a bit more consistent in terms of controls. Sonic the Hedgehog (Mega Play) Original platform: Mega Drive Version Played: Mega Play Arcade Original release: 1993 Available to buy: Yes The original Sonic the Hedgehog had two arcade releases. The first was on the Mega-Tech system. That one was just the original game where you would play for time, while the Mega Play was a proper arcade adaptation. In the Mega Drive version of Sonic the Hedgehog, some zones were cut out – Marble Zone and Labyrinth Zone are gone, along with the third act of Scrap Brain Zone. As most of you will notice, these are the “slower” stages, as the focus here is on speed. Each level has a time limit that counts down. If it reaches zero, you lose a life. Losing all your lives will result in game over and you can submit your high score initials. You can continue from where you left off, but your score will start from zero. This is certainly an interesting version of the original Sonic, and is one of the few times where people will actually care about the score. Sonic the Hedgehog 2 (LCD game) Original platform: LCD game Original release: 1993 Available to buy: No The LCD version of Sonic the Hedgehog 2. This features a background of Oil Ocean and even adds loops to (awkwardly) run around. It’s the same basic game – move to the right, defeat enemies and then defeat Dr Robotnik – but the loops make you go to the left of the screen before moving around them. Later stages feature gaps you can fall down, although seeing the difference between these and “gaps” that are just a flat surface is very unclear. There’s a surprising amount of different enemies for an LCD game and the Casino Night Zone level even has a gimmick in the form of flippers.
  7. Your Gaming Diary 2023

    Ghost of Tsushima I loved to to the point that I explored the map to find everything. Combat was a lot of fun and the story was fun (even if some moments made no sense). The game looks absolutely beautiful and the setting is wonderful.
  8. So, it's been a while since I've updated this, and I plan to reorganise and continue doing so. I've completely changed how I've posted them to my website, previously it was a massive list of them in order of completion, but I've since realised that while it creates a mix of games, it's a pain for someone to find particular ones. I've now reorganised them to be based on date (I'm sure people here recommended that to begin with), all games I haven't done are also on the pages for each year, so you can see which ones I haven't gotten round to. https://djcube.co.uk/history-sonic-the-hedgehog-games/ I will be going through all the remaining ones like this. I will be posting any games I haven't posted here before as I go though the remaining ones. I've also created a Twitter account for posting them https://twitter.com/allsonicgames Rad Mobile Original platform: Arcade Original release: 3rd October 1990 While I will be limiting Sonic’s appearances in other games to its own article, the Rad Mobile appearance is of significance because it’s the first ever appearance of Sonic The Hedgehog, before his first game was released. Rad Mobile is a timed checkpoint racing game with some impressive graphics for the time (particularly the 3D road), dangling from the top of the screen at all times is a swinging Sonic the Hedgehog. Waku Waku Sonic Patrol Car Original Platform: Arcade car Original release: 1991 Where to get: Unavailable Waku Waku Sonic Patrol Car was a video game that was installed in a coin operated car ride – the type that children sit in and it moves around for a couple of minutes. In Waku Waku Sonic Patrol Car, Sonic is a police officer on his daily rounds. You have to dodge traffic and can give hand signals to slow cars down. Towards the end of the “ride”, you have to fight Dr Robotnik, who is throwing bombs at you. You can use a jump attack to hit him a few times as you dodge bombs. Once you finish, you get awarded a score out of five. It’s an extremely simple game, but for the audience, it’s much better than just sitting one one of those rides. Sonic the Hedgehog LCD Wrist Game Original Platform: LCD Game Original release: 1991 Not Played: Game is only available second hand and is very expensive. The first Tiger Electronic Sonic game, this one part of a watch strap. The game consists of four levels where Sonic has to move right and jump to defeat enemies. Due to the nature of how these games are made (sprites are only in one location, it works similar to a digital watch screen), these games are always extremely simple, and are more of an amusement for a few minutes.
  9. Your Gaming Diary 2022

    The last game I finished last year. Pentiment It's a very solid point and click mystery game. There are a few mysteries throughout the game, but there's no "right" answer. You can only do a limited amount of things in a day (luckily, only certain actions trigger the passage of time, you can take as long as you like to look at everything), so you only get access to parts of the information. You can only make your assessment based on what you know. Part of these limitations will be the different knowledge sets you can pick, these will help with some situations while others may be inaccessible (you're never stuck in the game, though). The story is interesting, although the final mystery (which pretty much reveals itself with no investigation) is a bit disappointing. I was kind of expecting the game to be a bit more unique (and use the "book" styling a lot more), but it's still a solid point and click game.
  10. Wot u got 4 Xmas

    I got some new pans, socks, a blanket, Ghost of Tsushima, Star Trek Short Treks, a Star Trek apron, a Star Trek wallet, lots of chocolate, an egg and soldier chopping board and some deodorant that supposedly smells of a sweaty football player.
  11. Drahkon's Gaming in 2022

    I don't have fancy graphs, but some of my stats: Money spent on games in 2022: Games Played Games that I really enjoyed (no particular order or amount)
  12. Merry Christmas

    Had a good first Christmas with Ollie. We hosted and I made food for Louise's family, it was good.
  13. The Muppets Christmas Carol

    Just a note: you have to play the full version from the extras menu, default is missing the song. It's a yearly tradition for me.
  14. Are You Ready For Nintendo's Next Console?

    I am not ready for a new console. The Switch feels like it's barely started, and has so far been the most disappointing Nintendo console for me. The only Switch game I played this year was Return to Monkey Island, which I would have played on Xbox if I was at home. I played more mobile games than Switch games while at the hospital. Super Mario Odyssey and Splatoon 2 Octo Expansion are pretty much the major Switch games for me.
  15. Your Gaming Diary 2022

    LEGO Star Wars: The Skywalker Saga Unfortunately, this game is a bit of a mess. The quality of the main campaign is all over the place, with some levels being extremely short, important moments skimmed over and some odd focus on stuff that barely matters (or even happens off screen). The space part of the battle of Endor is completely missing. The game makes fun of the “It’s a trap” line yet misses the actual moment it happened. Then you have a mission where Jar Jar looks for the Gungans after returning to Naboo. The worst part about this mission is that you just walk around empty corridors and then return. This is one of the many moments that take place in the “open world” component of the game. However, as you can’t access all parts until you unlock free play and can use abilities you can’t access during the story, so it’s better to just move on. This means long sections just walking around these open hubs. It really breaks up the gameplay and it feels like you spend more time slowly walking places rather than doing anything. Ultimately, this makes the main story feel like a disjointed mess. The puzzles are quite rare and the gameplay itself just feels slow and plodding. The freeplay section of the game, however, is filled with stuff. There are a lot of planets, each with at least one open world level of objects to collect. There are a ton of easter eggs, missions to complete and puzzles to solve. Unfortunately, this is hampered by how the stuff you unlock doesn’t unlock characters or ships, but instead just unlocks the ability to buy them with studs (the in-game currency). Having to grind to unlock the stuff you’ve earned sours the experience, especially with so much stuff. If the gameplay was fun, this section would be great, but ultimately, it’s a very boring experience and didn’t hold my attention for long once I’d beaten the main story. I also think that the game could have used a lot more LEGO in its world design. High On Life A first person shooter with a ton of crude humour and some genuinely funny moments. The gameplay is a ton of fun. While there aren’t many weapons in the game (each one is also a character with a ton of dialogue), it makes up for it with multiple abilities and uses for each one. On top of this, your movement abilities improve so much as you unlock some fun abilities throughout the game. Some of the humour is extremely dark, with you killing innocents and the like. However, these moments are pretty much done by the player - most of the time there’s not even a reward for your actions, so it works better than expected. There’s no grand moral, just a “what did we just do?” The length is quite short, but that’s a bonus for a game like this as it doesn’t outstay its welcome. I really enjoyed this Banjo-Kazooie My yearly playthrough of this. I love this game so much.