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About Cube

  • Rank
  • Birthday 04/11/88

Personal Information

  • Location
    North Wales
  • Interests
    Firefly, Games, Sci-Fi
  • Occupation
    IT Guy


  • Nintendo Systems Owned
    Wii, DSi
  • Other Systems Owned
    Xbox 360, PC
  • Favourite Game?
  • Favourite Video Game Character?
    Banjo and Kazooie
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Game Info

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  • Nintendo Network ID
  • Wii Console Number
    0460 9678 8120 6539
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  1. I turned the sound effect volume down to 50% then turned the volume up. I really love photo mode.
  2. Playstation 5 Console Discussion

    Their solution to scalpers is theft (according to UK laws, a full refund has to be given for cancelled orders - only exceptions are custom made items, so their "admin fee" is theft). Their actions are immensely worse than those of the scalpers. It's like people who vandalise cars for parking in bad spots. Sure, the car owner was an arsehole, but the vandal is still far worse.
  3. Playstation 5 Console Discussion

    I wouldn't trust ShopTo in the slightest, absolutely terrible company with zero regards for UK law and childish customer service representatives.
  4. Sonic Forces uses it as well. It's nowhere near as used as Green Hill Zone, but they were both in two games that came out at roughly the same time. 10. Flicky Original platform: Arcade Where to buy: Steam Technically not a Sonic game, as Flicky was released before Sonic even existed. Nevertheless, Flicky does have ties to Sonic, as he appears in multiple Sonic games as some of the animals trapped inside the Badniks that Sonic has to save, and Sonic 3D: Flickies’ Island is a semi-sequel to the Flicky arcade – it was even included in the Sonic Mega Collection. In Flicky, you play as a small bird who has to rescue chicks. Once you run into them, they’ll follow you, but disperse if a cat touches them (if the cats touch you, do die). You have to gather them all up and take them to a door. These can be done one at a time, but you’ll score far more points if you cash them all in at once. It’s a simple game, but surprisingly good fun. The jumping can be difficult in the tighter maze-like levels, especially as Flicky bounces off walls, but it’s all very charming – it reminds me of a game I used to play called QWAK. 11. Sonic Rivals Original Platform: PSP Where to get: Vita Store Sonic Rivals takes the gameplay of Sonic into something closer to the original Mega Drive ones, just with 3D graphics. The levels are played in 2D (just with some parts closer or further away from the camera), and there’s no boosting like the Sonic Rush games. It’s an A-to-B platformer where sticking to the top route is generally faster. The main gimmick of the levels in Sonic Rivals is that there are obstacles where you can jump off either upwards or forwards. There’s usually a button icon (kind of like a Quick Time Event) recommending one, buy you can perform either move (sometimes it can even be better doing the opposite of the recommendation. There are six zones, with unique styles and looks, and I quite liked the layouts of all of them (although there are a few bottomless pits). If Sonic Rivals was just what I have described so far, it would actually be a great Sonic game. But it isn’t. When you start the first level, Sonic will be with Knuckles, joking about who will reach Eggman first (because of a plot where Eggman can capture people in cards using a camera, making it seem like the story was accidentally taken from an AR card game). Take a few steps forward and Knuckles will attack you – Sonic Rivals is a competitive racing game, even with power ups. Power ups activate in two different ways: if you’re ahead, it will drop behind you as a trap, if you’re behind, it automatically hits your opponent (a few work slightly differently). Almost every time you use items, your opponent won’t be visible, so you don’t get to see the effects. So power ups feel more like they’re just there to attack you. Side effects include: slowing you down, freezing you, swapping controls around, pausing you in place. These are not fun at all and are incredibly frustrating to be on the receiving end of. The AI racer doesn’t help, either. Sonic Rivals relies on ridiculous rubber banding – but only in one direction. If you get far ahead, your opponent will still catch up and rush past you, sometimes they just teleport to be in front of you. If you fall behind, there’s no chance of catching up. The cheating AI just makes the power ups even more frustrating, and if one hits you in the middle of a large uphill section, you may as well just restart the level. The last zone of the game excludes the “rival” element and, even though it has a strict timer, this part of the game is really good – showing that the major problem was the racing mechanics. Sonic Rivals has the potential being a solid Sonic 2D Platformer, with similarities to the classic Mega Drive games, but it just feels like you’re playing one where the game will randomly make you lose control, and decide that you have to replay a level again because it feels like it.
  5. I was hoping mine would arrive today, but it didn't.
  6. Xbox Series S | X Console Discussion

    Just be aware that Klarna is an unsecured loan for the £650ish and may affect credit scores and other financial things.
  7. Playstation 5 Console Discussion

    The black one looks nice, but not entirely keen on the pink one.
  8. 9. Sonic Mania Original platform: PC, PS4, XBO, Switch Version played: PS4 After creating ports of Sonic CD, Sonic 1 and 2 on Android, Christian Whitehead got a chance to work on a new Sonic game. While it looks very similar to the Mega Drive Sonic games, Sonic Mania doesn’t limit itself to what the Mega Drive can do, and lots of small improvements can be noticed such as extra frames of animation on rings and background objects. In a way, Sonic Mania feels like this could have been what Sonic on the Sega Saturn could have been if they didn’t feel the need to go the 3D route. My biggest issue with Sonic Mania is that it tries to rely on nostalgia when it doesn’t need to. Sonic Mania has 12 main levels, but 8 of them are remixed versions of levels from 1, 2, CD, 3 & Knuckles – including the often revisited Green Hill Zone and Chemical Plant Zone. New levels include Studiopolis, Press Garden, Mirage Saloon and Titanic Monarch. All of these levels are brilliant, capturing the feel of classic Sonic levels while including their own twists on the formula. They all have a great style and brilliant music. I just wish the whole game could have been new levels. Not that the remixed levels are bad. All of the Zones are two acts. The first act of each remxied level is exactly that: it feels like the original level, but different. Green Hill Zone Act 1 is pretty much the first two acts from the original combined, while other levels have similar but different parts. The second act of each returning zone, however, is essentially brand new, with new level gimmicks to focus on, some of them even look very different. These are all brilliant levels. Essentially, my main complaint with Sonic Mania is that I wish there was more: two separate games (one focusing on remix levels, one on new levels) would have been amazing to have.
  9. 8. Sonic & SEGA AllStars Racing (DS) Original Platform: DS Where to get: Second hand A handheld port of the first Sonic & SEGA racing game, and a really good one at that. The track designs have been altered to fit the DS more, ensuring it runs smoothly, but it still has the full array of tracks and characters. Even though there’s no analogue stick, the handling feels extremely solid, particularly drifting, perhaps even feeling tighter than Mario Kart DS. It’s much harder to defend yourself from items, so you’ll be hit a lot. The best defensive weapon is a Mega Horn, which sends out a shockwave of sounds that hits opponents and destroys incoming weapons (wait, that sounds familiar…). The DS version of the game features a completely different mission mode to the home console versions. Instead of getting rankings, you gain stars for how well you perform, and stars unlock more missions. These can be races, elimination races, shooting or avoiding obstacles, drifting or driving through rings (some of which I found difficult due to colour choices). It won’t take too long to complete them all, but getting 10 stars on all of them is definitely a big challenge. --- I have also encountered the first game on this list that I have been unable to play, although @Dcubed already mentioned that someone does have a copy of it. Failed Game - Sonic Kart 3DX Platform: Mobile (Java) Status: No ROMs leaked to public, copy known to exist The above video shows someone from Japan playing this mobile game. It appears to be a 3D kart racer, but with no items. Players would be able to compete each other online, or post their times to leaderboards. This is one of the mobile games that was part of he Sonic Cafe service – a bunch of mobile games (with network connectivity), available only in Japan. Due to the limited Japanese-only release, many of these games were not backed up by fans. This person has the game on the original device, so hopefully they are willing to share the ROM so that this game isn’t lost to time.
  10. 7. Sonic Boom: Shattered Crystal Original Platform: 3DS Where to get: Second hand, 3DS eShop Sonic Boom: Shattered Crystal was the 3DS companion game for the infamous Sonic Boom: Rise of Lyric on Wii U. From a technical standpoint, Shattered Crystal is a marvel compared to the Wii U game, as I didn’t encounter any problems. In Shattered Crystal, you can switch between Sonic, Tails, Knuckles and Sticks – a crazy, paranoid badger with a boomerang – at any point by tapping the screen or the d-pad. All the characters feel the same in terms of how they run, jump, use their grappling hook and attack but they all have a unique ability: Sonic can dash through blocks (and gain extra height), Tails can glide and use gusts of wind, Knuckles can dig through tunnels and Sticks can throw her boomerang, mainly to activate switches. When you have a decent platforming section, Shattered Crystal is really good fun, stringing together jumps, homing attacks and grapples is very satisfying. Sometimes having to switch characters can slow this down, but when the game lets you go fast, it’s a very solid game. But Shattered Crystal isn’t about going fast. It’s about exploring overly large maze-like levels. To progress the game, you will need to collect Sonic badges. Completing each level will get you one, but this isn’t enough to progress, so you will need to find 6 blueprints and 4 crystal shards in each level. You need to find all of each in a level to get the Sonic badge (so collecting 5 blueprints in multiple levels is useless). As you explore these maze-like levels you will encounter slingshots that send you to another part of the level, some of which will mean that you are now blocked, so if a collectible was there, you’ll have to do the level another time to progress. Other parts of the game can block progress backwards, too. On top of this, the first 5 or so levels you first play without all characters, so collecting them all is impossible first time round. All this just makes the game slow, dull and frustrating. It’s a shame, because the core gameplay is solid. There are a couple of different types of levels: there are a couple of race levels which are amazing levels: it’s all about getting from A to B as fast as possible, there are multiple routes but generally the higher ones are quicker. The other kind are “worm tunnels”, where you run into the screen and move left/right to change path to dodge obstacles and collect rings. These levels are also really good. While this game is based on the TV show, I don’t think it involves any of the writers from it. Sonic Boom’s jokes are surprisingly funny, while Shattered Crystal is just painful to read.
  11. You know, at least Epic are honest in that this case is for themselves, instead of lying and painting of as a problem for the consumers when it's all about lowering fees for companies.
  12. 6. Sonic Riders Original Platform: GameCube Where to get: Second hand Sonic Riders on the surface looks like it’s a slightly different Kart racer. It has a mascot, item boxes and crazy looking tracks: something that could be simple but a ton of fun. Sonic Riders is not like this at all, instead it’s a fairly unique racer with some complex mechanics. The game will just throw you into it, so if you haven’t read the manual you will not understand what it happening in the slightest, with gusts of winds flying at you from other characters, stopping because your hoverboard (Extreme Gear as the game calls it) has run out of air. Upon reading up, and it’s more confusing than it really needs to be. Air is fuel, you collect it by preforming stunts, getting it from item boxes or going through pit stops (which will hold your character in place until charged up). You can use this to boost, but use too much and you’ll have to run instead. Following air waves left by players in front of you make you go faster, and allows you to perform stunts for more air and speed. However, you can miss shortcuts because of this. Shortcuts are also dependant in type of character: Speed characters use rails, Fly characters can fly though rings (with very difficult controls so you’ll probably just fall instead) and power characters can smash through walls…although other character can do so with a slight drop in speed. From what I experienced, Speed racers simply have better shortcut access. Some shortcuts can be accessed by making higher or longer jumps of ramps which I only got to work a couple of times. Item boxes seem less what they are in Mario Kart and will mostly be air or rings (which upgrade your characters for the race, making you faster). There are a couple of weapons, but they seemed to be very rare. There’s a story mode with a fairly dull story (and involves characters giving Robotnik chaos emeralds for a tournament he’s hosting…no surprise he has something up his sleeve) and some new characters who are descendants of an ancient group of thieves called Babylonians. Voice acting is especially bad, even for Sonic. Sonic Riders is really just a confusing mess. The main thing I liked about it was the starting grid. You can walk backwards for more of a run up, then run forward to get your speed as high up. There’s an electric fence across the starting line that will stun you if you run into it before the countdown timer finishes. It’s way more fun than tapping a button at the right moment.
  13. PC Gaming Discussion

    It's impossible to know how long the supply issues and crypto usage will keep prices inflated. I personally don't see anything as big as RTX cards or super fast SSDs happening anytime soon (other than both options slowly getting more affordable). Edit: By that, I mean something new that's as impactful as those things.
  14. I managed to find one ridiculously cheap, so figured why not. There's a second Leapfrog console with a Sonic game (Leapfrog Didj) but it seems it was released only in America and when you add shipping then possible tax stuff, it's a but more than I'm willing to spend.
  15. Hopefully someone can convince them to release the files. Also, have I gone too far?