Just finished E-2 there (which I think is part of the final mansion) and I'm feeling like I'm kinda ready for the game to end by this point.
What's there still looks and feels good but it's rarely ever that fun. Even though the mission I just cleared was over in around half an hour, it felt longer and more than I wanted it to be, which is rarely a good sign đ
It was definitely one of those stages where I would have been sickened if I ended up having to repeat the entire thing upon losing all my health but it never seemed likely, thankfully!
Space Invaders
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NA release: 30th November 1999
PAL release: N/A
JP release: N/A
Developer: Z-Axis
Publisher: Activision
N64 Magazine Score: 73%
Like Paperboy, this is another sequel to a classic game that annoyingly just uses the original name â although in this case itâs only outside of Japan, where it was called Space Invaders X (on other platforms, the N64 version wasnât released there). This Space Invaders has a lot of features not present in the original, while still keeping the core gameplay very similar to the original.
One large difference is special abilities for both enemies and you. Different enemy types, which have distinctive but hard to remember designs, will react in different ways â some shoot quicker, others dive bomb you when they die. More are introduced as you make your way through the game.
You also have special abilities. Hit four enemies in a row and youâll power up for a bonus shot (which is picked at random), which causes effects like the missile moving sideways after hitting one invader, lasers that take out whole rows, and a âkamikazeâ attack which sends your tank flying upwards to smash through enemies (before safely landing on the ground). As you reach each new planet, a new power is introduced, which youâre most likely to get each time you charge up your special attack.
On each planet youâll play through 10 rounds, each with a new layout of enemies and shields. After 5 rounds, youâll play a bonus minigame of shooting down UFOs for points and power ups â including vital shields to stop you exploding in one hit. The different special abilities of both you and the enemies do help keep things interesting. After the 10 rounds, youâll reach a boss fight.
The bosses contain the most variety. Some require spamming your slow missiles as fast as possible, others require careful aiming, and others needing frantic dodging. I also love how the final boss (unless you play on higher difficulty levels for a few bonus planets) is the strange alien monster from the artwork of the original game.
This version of Space Invaders is a solid variation on the original game.
Fun
Remake or remaster?
This hasnât been included in any Space Invaders collections, and it really should. Perhaps rename it to Space Invaders X for clarity, though.
Official ways to get the game.
Thereâs no official way to get this version of Space Invaders.