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    • Nintendo eShop new releases (week 21) The twenty-first week of releases. A selection of new titles are now available on the Nintendo Switch eShop. Check the article for the full roundup. - - - - - Thanks to @Josh64 for the recently posted articles, which include... Celebrate 15 Years of Minecraft! Get Dot’s Quaxly in Pokémon Scarlet or Violet! Monster Hunter Stories - Overview Trailer Nintendo Acquires Shiver Entertainment Paper Trail – Launch Trailer Wizardry: Proving Grounds of the Mad Overlord – Out Now! Inazuma Eleven: Victory Road Worldwide Beta Test Demo – Story Mode Suika Game Multiplayer DLC Now Live Paper Mario: The Thousand-Year Door – Out now! Wave 1 of Paper Mario: The Thousand-Year Door Icons Available Now Duck Detective – Launch Trailer Bread & Fred – Launch Trailer Dave the Diver X Godzilla - Free DLC Nintendo Announces Plans for Official Store in San Francisco Nintendo Switch is Best Selling Console Ever in Japan See you next week!
    • Alright, it's time to wrap up that mini-project of mine: A Jonnas NSO Update When I said I was going to tackle a genre, I meant it! The ones I missed I mentioned this before in the thread, but my last NSO update was made on the same day that Super R-Type released. This is a famous series in the genre, so I was looking forward to see what it offered... and it's not much. Really, this game is actually pretty dull, both aesthetically and gameplay-wise. Pretty decent graphics for the SNES, but that's pretty much all I can say. Gameplay-wise, there's this clunky system where you can attach a secondary weapon to either the front or the back of the ship, but you have to launch it forward and manually attach it to the back, it's a mess (especially embarrassing when compared to the next title). Very disappointing, I ended up dropping this out of boredom. S.C.A.T.: Special Cybernetic Attack Team has the most ridiculous title I've seen on the NSO so far. I had originally grouped it with a bunch of other titles, as I thought it was a run&gun type of game. A recent video by GVG actually called my attention to the fact that this is a shmup! It definitely is, and actually technically impressive for the NES. Kind of silly in its marketing/localisation as well. It does a few cool things, like having auto-scrolling levels that actually go up and down, as well as allowing your character to turn left and right (very few of the titles I tried in this genre allow you to do this). It also has a health meter, instead of being all one-shot deaths. You're also accompanied by two drones at all times that fire shots of their own, and you have the option to lock them in a specific position, so you can set them to fire diagonally, behind you, or go all out in front of you (in other words, a much more practical system than whatever R-Type was trying to do). Sadly, there's a fatal flaw to the game: if you run out of health, it's game over. No lives, no continues, it's that unforgiving. Couldn't make it past level 2. I certainly agree! The 3D On-Rail Shmups Space Harrier is a famous series, and Space Harrier II is available on the NSO. I respect how advanced it was for the time, but I personally got very dizzy playing this. Furthermore, I often felt like my skill mattered little, like, should I keep shooting so much? Am I dodging properly, or is it just luck? I also got the frequent feeling that firing randomly into emptiness was a better strategy than... actually reacting to what I saw on-screen. I will say, really cool-looking enemies and bosses. In fact, the bosses were the best part, I actually felt like I was learning, playing with intent, and strategising. But that was it, this game wasn't my cup of tea. Keeping with sequels, I next played Starfox 2 a 2017 game, never released for the actual SNES. After the first game earned my respect, I expected this one to be fairly enjoyable as well... And it surprisingly wasn't. The all-range missions controlled terribly, the on-foot missions on those duck-like Arwings were awful, and the missions that resembled the first game were now entirely controlled in first-person, which was pretty wonky. I do like the new mission structure, but the actual gameplay turned me off. Oh, and the graphics were still as eye-hurting as they were in the first one. Massive disappointment, to be honest... ...followed by a massive pleasant surprise! Starfox 64 I have tried to play this game before, I have tried to play airplane/spaceship shooters before, and of course I played the Arwing missions in Starfox Adventures as well. I never really enjoyed it, and I had always labeled Starfox as the type of series that just wasn't for me... But somehow, after all these years, I finally got it. Compared to all of the Shmups I tried, Starfox 64 is very forgiving, giving you a health bar, health pick-ups, and lives/continues. Compared to other On-Rail shooters, it's much easier and smoother to control, to the point that fancy moves can be pulled off with relative ease. Even the all-range mode works properly. I had a blast playing through this game. Levels are well designed enough so that you can dodge attacks, and fire at the right enemies even during your first-ever run. Objectives are varied, and it legitimately keeps the experience fresh. I love how dynamic the difficulty and the different routes are. The bosses are all very fun as well (except for that annoying disc from Area 6, hated that guy), and I don't think any two bosses ever felt the same. I first casually played through the easier path. Then, being aware of the alternate routes, I did my best, and ended up falling mostly on the neutral path. Then I used save states (only in-between missions) to try and see the Hardest route in one go (under normal circumstances, it would probably take me dozens of tries to ever see Aquas. Also, Sector Z is a bitch of a mission to complete, I'd probably only ever reach Area 6 via the train mission). I got to see every mission this way, and I won't resort to this tool in future playthroughs. The one medal I ever got was, of all places, Venom Hard. After several tries, the one time I finally defeated the real Andross was also the same try where I luckily shot down Wolf during the mission's first 5 seconds. Mind you, defeating Andross still took me bumbling through several more lives, so I have no idea what's the criteria behind those medals. I can also see why the voice acting captured the hearts of so many people. The writing is the right balance between serious and cheesy, and the voice acting somehow nailed that balance. After much consideration, I give this game 5 stars. Somehow, it took almost 30 years, but I now officially... really like Starfox 64. Sin and Punishment One more to go! Ever since I heard of S&P, I was curious to try it. Not curious enough to buy it on the Wii VC, I guess, only mildly curious. Now that we have it on the NSO, no more delaying it. It's really fun! It's just oozing with this...specific, early 00s style. Even the graphics resemble the Dreamcast (or at least a high-end PS1 title). The plot is nonsensical, and I kinda love that. You can tell the developers were trying to tap into that zeitgeist that Neon Genesis Evangelion created. The real star of the show is the shooting. Namely, the confusing way the controls work is meant to make a light-gun experience work with a controller. To be frank, and with a pro controller in hand, I didn't like the default controls (then again, I never liked using the shoulder buttons to fire, either), but Type-C worked for me, so that's what I went with. It's a fun game with a lot of cool set pieces, where there's a lot of choice on how to handle the various threats that come at you, and some strategies that require proper skill (namely when the sword needs to be used). Bosses and mid-bosses are wild too, some of the best ones I faced during this whole shmup marathon. It's also very short, and I think that works on the game's favour. The game is plenty accessible on Easy Mode, but Normal Mode makes it much more challenging (and properly so, with new enemy placements, bosses having different strategies, etc. Entirely new experience). The game throws a lot of continues at you, so it's still feasible to drag yourself through beating Normal. Then I unlocked Hard Mode, and I do not have the heart to try it right now, maybe at a later date! And as for flaws... Level 3-2 is cack, it's a genre shift that just doesn't work with these controls! Also, the character known as Saki Mamma Mia is kinda lame, the girl in blue tanktop, Aira Jo, is a much cooler protagonist. Overall, this stylish romp deserves 4 stars. Really cool stuff, it was worth the 10€ back on the Wii, and it's a worthy addition to the N64 NSO library now. ------------------- After some consideration, I think I was too harsh on Enemy Mind. That game deserves the 5 stars for sure. I'll edit the original post to reflect this. ------------------- And that marks the end of my shmup journey. While fun, I think it only worked precisely because it's such a quick genre. It's either working for me, or it isn't. And if it is, it's still quite short to finish. By the end, I was more capable of recognizing what I like about it, and what I dislike (and why I seem to dislike it more often than not), so at least I think I fulfilled my goal with this project. It also nearly burned me out on a single type of experience, so I'll keep that in mind going forward. Next time I do a bunch of similar games in a row, I'll try to keep it limited in scope.
    • Glover sounds like it would be perfect for some kind of remake or remaster. I just read about the nearly completed sequel which I had no idea was in development until I read your post, quite fascinating really and I'm looking forward to read what you say about it. Also, i feel the need to share that Glover was a sponsor for a WWE (WWF at the time) PPV in 1998:  
    • Glover NA release: 16th November 1998 PAL release: 24th November 1998 JP release: N/A Developer: Interactive Studios Publisher: Hasbro N64 Magazine Score: 83% I have quite fond memories of Glover from when I was a kid, but upon trying to replay it, I discovered that I barely saw anything in the game – just the initial level. I wasn’t prepared for just how difficult this game is, and not entirely for the right reasons. In Glover, you play a wizard’s glove as he tries to restore the magic crystals that were protecting the kingdom, turning them into balls to protect them. You have to get a crystal to the end of each world, trying not to lose or break it along the way. Glover has a lot of charm going for it. The controls are unique and fiddly, as you bounce the ball to gain height, throwing and slapping it to move it around the level. On top of this, you can transform the ball though a few different types for different attributes. If the game’s levels worked in conjunction with Glover’s moveset, it could be a great game. Instead, once you get past the stating level, the game tries to work against you as much as possible, filled with bottomless pits, awkward platforming, unclear ways to progress and just a general sense that the game wants you to suffer. This is made even worse by the game’s camera, which throws you off narrow platforms by suddenly moving to try and give you a better view. I ended up using a level select cheat to see as much of the game as I could, and all levels from the second onwards are like this. On top of getting to the end of the level, there are also collectibles to find to unlock some bonus levels, such as a Frogger clone which controls horribly. A lot of these are found on branching paths, so if you’re just trying to find the exit, you can end up wasting your time on the wrong route. The concept of the Glover is great, and there’s a lot of charm to the simple world of the game. Unfortunately, the platforming feels imprecise and the level design hinders the experience rather than compliments it. It’s a great memory, but one of those best left as memory. Remake or remaster? Glover needs a bit more. He needs a new attempt at the game, taking the concept and building something completely new from it. Such a game was very far into development before being cancelled, but I’ll be looking at that in a lot more detail separately. Official ways to get the game. Glover is available on Steam, however this Piko Interactive port gives you the option of playing the inferior PlayStation version in a badly configured emulator, or an incredibly broken PC port. Definitely avoid this version. There's also an official emulation of the N64 version on Evercade, although without any analogue control. Finally, Glover is one of four ROMs that are officially sold on the EverDrive64 X7 at StoneAgeGamer.
    • Hey! Remember when I said that I’d never be able to top that Legendary Run I had before… Well… about that… Numbers go boom.
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