All Activity

This stream auto-updates     

  1. Yesterday
  2. Indie Games

    Played A Hat in Time on PS4 last year and it's one of the best indie games I've played. The main game's a bit short but it's so good for the time you're playing it and it has one of the best soundtracks in any indie game. I think the DLC they added fixes some of the length issues the game has which was my only real shortcoming of the game. Definitely recommend it to anyone who hasn't played the game yet due to not owning anything other than Nintendo consoles.
  3. The Jimquisition Thread

    Speaking of inevitable Jimquisitions, some US senators have written a letter urging Blizzard to reconsider their stance on that protestor they banned from competitive gaming events. You know you eff'd up when you have US politicians from both Democrats and Republicans writing to you.
  4. The Jimquisition Thread

    God I hope so. The inevitable Jimquisition will be an absolute riot (assuming that nobody gets physically hurt... which is a very real possibility here...)
  5. The Jimquisition Thread

    I'm hoping it still goes ahead. I look forward to watching the riots and protests.
  6. Ring Fit Adventure

    Doing that actually comes in handy. I'm sure I got a heart off one of them by firing an air shot or using the suction. I'd also recommended firing like a madman through the stages. You'll get bonus exp at the end for how many blasts you do and there's loads of scenery that can be hit or destroyed for extra coins.
  7. Ring Fit Adventure

  8. The Jimquisition Thread

    Blizzard surely have to cancel Blizzcon... surely they’re not stupid enough to actually allow it to go ahead at this point!?
  9. Yes it did. Both in and outside of Japan.
  10. To be honest, I'm sure the West sees it as a more kiddy RPG that fits most peoples image of Nintendo which has the likes of Pokemon and Yokai Watch, I'm sure they would have seen more sales on Switch than Playstation if they released on the same day. Didn't Dragon Quest Builders 2 sell a lot more on Switch than Playstation 4?
  11. Dragon Quest CAN be successful in the west. DQ8 and DQ9 are living proof of that. DQ11 wasn’t able crack the western market for two key reasons. 1: It didn’t get the marketing push it needed the first time around; and was marred by controversy surrounding its lack of orchestral music. The PS4 as a platform, is also not generally kind to traditional JRPGs, certainly nothing like the audience Nintendo cultivated with the 3DS (and subsequently Switch). 2: When the game finally did arrive on Switch, it was too late. The game was already a year old in the West (And two years old in Japan). Even though it came with a slew of massive improvements and additions, got a big marketing push by Nintendo and was an all round miracle port; it is ultimately still a very late port, and that puts a hard ceiling on its potential sales. The silver lining is that the game is not done selling on Switch. Switch games are characterised by strong legs and DQ11s still has the holiday season left to go. Ultimately, the game’s sales failure (both in and out of Japan) was a result of a series of poor decisions all around on the part of S-E. First off, DQ11 should’ve just been a 3DS exclusive to begin with, released back in 2013-2014, during the system’s prime. S-E spent the majority of the generation spinning their wheels and pissing about with mobile, instead of just throwing their full weight behind 3DS like they should’ve just done in the first place. They should never have bothered with a PS4 game and have just saved their big HD game for Switch’s launch period and have released it as DQ12; instead of making two entirely different games called DQ11 that both sold less than half of what DQ7, DQ8 and DQ9 managed. It should have then been localised in 2014-2015; around the time the New3DS released. Would’ve easily have cleared 1 million without question; the 3DS schedule had an open slot around that time that was just begging to be filled by a big RPG, and DQ11 would’ve fit that bill perfectly. DQ12 as a Switch exclusive would then have been able to neatly ride the coattails of Xenoblade 2 and easily would’ve cleared another 1-1.5 million in the west. Instead S-E ended up with a huge list of mobile failures and three different games (all called DQ11) which all ended up underperforming. This was all avoidable and everyone with half a brain cell saw this all coming a mile off. But of course, S-E just had to S-E...
  12. Ring Fit Adventure

    Sounds brill! I love the dialogue in your screenshots already. Mad Miitopia/Streetpass Plaza vibes Looks like its for some meat on its bones and it sounds like tons of fun! Looks like a proper Nintendo-esc Nintendo game! Cheers for the impressions @Hero-of-Time. Will be picking it up for sure!
  13. Ring Fit Adventure

    I knew you'd end up picking it up afterall @Hero-of-Time.
  14. There's no denying that the Dragon Ball anime is much more edgy and action packed than Dragon Quest is (Well, at least from Z onward, let's face it, that was the one that made it popular over in the west) Toriyama's designs lend themselves really well to 2D animations, so a lot of the audience can look past any goofiness that happens because it provides a nice contrast to the action scenes. Dragon Quest is like, 80% silliness and puns. Also, Dragon Ball is not a video game series (No matter how much Smash fans asking for Goku would tell you otherwise), so while there may be some overlap in the audience, it's not just gamers who like Dragon Ball, but I can guarantee pretty much every fan of Dragon Quest is a gamer.
  15. Ring Fit Adventure

    Anyone? No? I was still back and forth on whether to pick this up but the reviews were saying that it's a lengthy adventure and then Dcubed asked for some impressions, so I nipped up to Argos and picked it up. Don't say I don't do anything for you. I quite like the message that is in the box. An inspiring message that a lot of our nation should take heed of. I wonder if the box has the same message in the US? Over there it probably doesn't come with a ring and instead is just a pizza in the box. Setting up everything is stupidly simple and fast. You just plug your right joy-con into the ring and then strap the leg strap onto your left thigh, before sliding the left joy-con into the pouch. I was worried about taking screenshots and thought I would have to keep reaching for my left thigh in order to take a snap. Thankfully, Nintendo thought about this and you can take a snap by hitting the R trigger on the right joy-con. With the way that it is positioned in the ring it makes it very easy and accessible to capture a moment. I started off by jumping straight into the adventure mode. The game will get you to do some small stretching exercises first just so you don't do yourself an injury. Also, when you first fire up the game you get asked a bunch of questions and depending on how you answer them the game will set your difficulty level. It set mine at 18 and I thought I got a half decent workout out of that level. You can alter this if you feel it to be too strenuous or too easy. The character creation is VERY basic. I was hoping for a few more customization options but sadly that wasn't to be. You can select a skin tone, eye colour and that's pretty much it. I do think more costumes/armour becomes available during the course of the adventure, so we'll see what that brings to the table. The story starts off with your character picking up Ring and agreeing to help him take down the big steroid filled baddie that has stolen all of his powers. Yeah, pretty basic but we aren't here for the story are we. The game is split up into chapters/worlds and with each of these are numerous stages. Getting through the stages involves running on the spot and then taking on enemies when you encounter them. Running is done quite well in the game and I appreciate the options that have been put into it. You have the standard running move where you jog on the spot or you can select the silent running mode. This allows players to do squats rather than running on the spot. This is great for those who don't want to make a noise or are playing in a room that isn't on the ground floor. As you run through the stages you will see small coins and 3 large coins scattered about the area. You can grab these coins by simply running into them or by stretching the exercise ring which will fire up a suction move, sucking in all of the coins that you aim at. The large coins are worth keeping an eye out for because they will offer a bit of an exp boost at the end of the stage. Some of them you will have to have quick reactions to nab because they are on paths that will require you to jump to. The stages I have encountered so far have already had a bit of variety to them. Some are tailored for more enemy encounters, which means more static exercises, whereas others are fitted out with things to jump over and conveyor belts that you have to run against. These seem to have fewer encounters but that's because you are doing more cardio. During one of the cardio stages there was a huge conveyor belt at the end of the level. You have to pump those legs to get up to the top. After all of these years I now know how the contestants of Gladiators felt when reaching the Travelator. The levels with lots of enemy encounters also offer a good work out, so don't think you're getting off easy by select these stages. The moves you have at your disposal are a mixed set of exercises and Nintendo has been clever about what they start you off with. The battles can take a bit of time at the start of the game, especially the final boss battles of a world. That being the case, it could be very easy to get tired during these lengthy fights. Thankfully, the moves that you start with are a nice mixture of yoga style movements and more active type exercises. What I was doing was attacking 2 turns in a row with ring pushing exercises and then following up with something like a knee raising exercise. This gave my arms a rest for a turn while my legs done the heavy lifting. It's a great way to keep you going during a battle and it also stops the battles from being boring because you are constantly mixing things up. As you level up you will unlock more moves to use. Some of these are less powerful but they will hit multiple targets and some of them may be easier on the body than others. Eventually you will need to decide on which moves to take into battle with you because you only have a certain amount of move slots at your disposal. Picking you moves wisely will help you keep your strength up for the longer stages. For example, I got rid of the squat move because my legs were already getting a workout by running through the actual level. This gave them a rest during battles, which then allowed me to breeze through the running parts of the stage. The battles look to be getting more complex in the next world. I've just unlocked a colour system. Each exercise is given a colour and by using these against an enemy of the same colour, it looks like it will inflict more damage. This adds another dimension of what moves you will take into battle with you. I haven't played around with that yet though. In the second world I unlocked a mini game that, upon completion, offered a certain amount of coins, depending on what rank you score. It was kind of a whack-a-mole game and it was incredibly fun. You have 2 kind of hammers that are attached to a wheel and the ring you are holding mimics said wheel. Pulling the ring will send the hammers outwards and pushing the ring will send them inwards. It was nice distraction from the main adventure and another way to give your body a quick bit of relaxation. During the course of the adventure you will unlock achievements/trophies for the actions you perform. These just look to be hitting certain milestones in the game but they are certainly a welcome addition. As many people on here know, I do love me some achievements/trophies/goals, so this has a great appeal to someone like me. I ended my session after defeating the world 2 boss and when choosing to quite the game will offer a cooldown period. This is just a bunch of exercises without the ring and involves doing a few final stretches to make sure that everything is nice and loose as you finish. My stats at the end of the session were as follows. After finishing off the first 2 worlds I reached level 11. I wanted to hit level 10 before I called it a day so I was happy with actually pushing past that. As I mentioned the other day, I do have a gym membership and try to go 3-4 times a week. I mainly do cardio, with some lifting mixed in-between. That being the case, the game still managed to give me a decent work out in my 35 minute session. Would it replace me going to the gym? Not at all but it will certainly complement it. I'm using different muscles and doing different exercise than I usually do during my regular workouts, so it works really well with what i'm already doing. I do think it's a great bit of exercise and product for those who do want to get in shape but would like to do so in the comfort of their own home. For me, this is a much better product as a game than Wii Fit ever was, especially if you are a fan of the JRPG genre. Seeing the experience bar go up, grinding to achieve another level, unlocking moves, all of these are great motivators and pinning these things to exercise is a very clever idea. Yes, i've only put a very short amount of time into the game so far but I can certainly see the potential in it. Methinks I will do another world this evening and then leave it for the day, but I am already looking forward to putting more time into it tomorrow!
  16. I'm pretty sure Dragon Ball is pretty popular. The game's artstyle can't be the problem. Anyway, it's sad to hear, I genuinely considered this to be the biggest release of September.
  17. I guess it wouldn't just be the cartoony graphics, but the actual monster designs themselves. When your evil, threatening monsters look something like this... ...and have punny names like the above "Night Clubber", it can be hard to sell to people who want their RPG's more serious. The sad truth is that the majority of older gamers want their games to be as realistic and serious as possible. Anything that really shows its Japanese silliness are bound to be hurt by it in the sales department once it gets released over here. Of course, that brings us to Pokémon, which is cartoony and turn-based. Against all odds, it still sells gangbusters. I can never pinpoint why, because I like silly, goofy, turn-based RPG's so I'm clearly in the minority. (Who's looking forward to Tokyo Mirage Sessions Encore? I sure am!) But if I had to guess, a big part of the appeal is how much the Pokémon themselves become a personal aspect of the game. It sounds melodramatic, but people get really attached to their favourite Pokémon. Probably because most people play their first Pokémon game during their childhood, and let's face it, when you're a kid, you're bound to find one Pokémon that you'd wish you had as a pet. Nicknaming them, customising their moveset to how you like and so on helps to make your random Sandile feel like your own special Sandile. And the sheer marketability of Pokémon certainly helps. I can tell you that I definitely did not just buy a Greninja plushie when I went to the London Pokémon Centre preview event yesterday. Other RPG's just don't have that going for them, and if they try to go for the monster-collecting aspect... well, just look at Digimon. That's actually one of the more successful Pokémon style RPG's and it's still leagues below Pikachu and pals. (BTW, I just want to point out how much I love the monster design Toriyama pulls off in Dragon Quest, they are almost consistently more interesting than his human characters)
  18. I can see how Bravely Default and Octopath Traveler scratch the "classic Final Fantasy" itch - FF seems to have been uniquely successful in the West and is probably the only J-RPG that's a household name. I also believe Dragon Quest XI was well marketed amongst avid gamers, with a superb demo and coverage in the Directs (as @Vileplume2000 says). But I'd say TV advertising is still extremely important. I saw ads for Mario Maker 2 and Link's Awakening (can't remember if I saw Fire Emblem), but none for Dragon Quest. They just didn't get across that it's up there with those big Nintendo releases. Speaking to people at work, they've bought Link's Awakening and Mario Maker, but though they may have heard of DQ XI, they haven't felt the desire to buy it. It could be the cartoony graphics, but that didn't affect Breath of the Wild. And it could be that it's turn-based, but that doesn't affect Pokémon. It really is a mystery.
  19. Indie Games

    Raging Loop is a Psychological Horror title made by Kemco is available on the eShop for £24.99 (currently £22..49 with a launch discount) Juicy Realm is a Roguelite Twin-Stick Shooter made by SpaceCan Studios and will be available on November 7th for the price of £13.49 (20% discount during launch week) A Hat in Time... should need no introduction but it's available now, is an acclaimed platformer featuring hats (long before Mario Odyssey) and there's a physical version soon. Check the articles for details and trailers.
  20. Job woes/wins

    The problem is that it's a school and one of the issues it will cause will be our text messaging service will fail to work so any emergency messages about school closures or even just late returning trips simply wouldn't go out. That should show you the level that they don't think about the consequences of stuff. That, and the fact that our newly implemented lockdown procedure is to place a megaphone in each building then if the school is locked down we just yell into it for everyone to lock the doors. Fucking genius
  21. Job woes/wins

    In that case @Happenstance it sounds like you're doing the right thing by just distancing yourself from the job as much as possible, heck it sounds like you've done a lot for your place of work and you're even trying to steer this glorified receptionist in the right direction when it comes to IT stuff only to be ignored or fobbed off which really is not good at all, you're trying to educate them all on the issues which would be caused by making the changes they want to make so, if they want to go ahead and do it, making those mistakes in the process then sod 'em, at least you tried; it's obviously going to be frustrating though if these problems then have a negative effect on your job as well, which makes it all the more frustrating that they don't seem to want to listen for whatever reason... argh! I can feel myself getting frustrated about it now and it's not even my job. Well, in that case I just hope that you can find something better in the long run because you definitely deserve better than that place by the sounds of it.
  22. Job woes/wins

    Given how much help I have to give her for basic IT stuff and the amount of times she locks her account by putting in the wrong password I would say her IT experience at this other IT place was being their receptionist. It didn't help that everytime I tried to explain an issue I got cut off by her with some other excuse or "yes I say it HAS to be done because it does". My argument has never been that the changes she wants wouldnt be helpful (I won't bother going into them, they're boring database stuff) but that they would cause issues so if we really need to do this then there needs to be an actual discussion on why/how and go from there. Not just ignoring my concerns three times now. Stuff won't get better at my job, I've accepted that. I'm looking everyday for a new job so hopefully something will come from that and on the work end, I've deleted my work email accounts from personal devices and am just going to distance myself from the staff there. No going to the pub, having lunch in the common room etc, just do the job and go home with nothing outside my official job roles even being considered. I bent over backwards to help out here and constantly get shat on so they can get by on their own from now on.
  23. Job woes/wins

    It sounds to be like you did your best under very difficult circumstances, I don't know the details but the receptionist sounds like a right condescending cow who claims to know it all but in reality probably doesn't, OK so she's had some IT experience, it doesn't mean that she or anyone else should be talking down to you or any other members of staff. I'm sorry to hear that it didn't go well, I know that feeling when you're shaking with anger, there's so much you want to say but then you think of all the good it will actually do... I understand on some level but I hope there are some positive changes in your job soon, I really do as I'm not sure what else to suggest, it sounds like you've done all you can for now.
  24. OK, fine. Fair point. Then I have no clue why Dragon Quest struggles so much.
  25. Ring Fit Adventure

    Anyone else have impressions to share? I can’t get it just yet, but I’m eager to hear some more opinions from you guys!
  26. Tokyo Mirage Sessions #FE (24th July)

    Some people just really need to get their paedophilic jollies.
  1. Load more activity