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  1. Past hour
  2. Your 2024 Gaming Diary

    Sonic Superstars is a 2D Platformer by Sega. It released on all platforms 3 days before Super Mario Bros. Wonder, because Sega was under the illusion that it was still the 90's and they could step up to Mario. Yadda, yadda, yadda. Doctor Robotnik is using animals to power death robots, and all sorts of egg-shaped contraptions, and Sonic, Knuckles, Amy, and Tails (The "Why would I ever use anyone else?" character) have to go sort that out. It's all you need to know, it's a Sonic game. By the way, much like Hi-Fi Rush, the PC version of this game supports stereoscopic 3D, so I don't know, imagine it for screenshots or something? There are two defining features in this game compared to other "Classic Sonic" style games. The first is the option to play 4 player co-op, much like 2D Mario games these days. I didn't actually try this, so I couldn't tell you how well that works. The second feature is the Chaos Emeralds. You still get them through bonus games, but when you do get one, they let you use a special ability. It's kinda nice that the Chaos Emeralds provide an immediate benefit when you get them, instead of having to wait until you get all of them, like usual. I do appreciate the little HUD notification that recommends an Emerald power at a certain spot to find secrets. See? You know this isn't my screenshot, because I'm not an idiot who plays as Sonic. Thankfully, this game takes cues from Sonic Mania, and has the physics and momentum match the way it works in the Mega Drive games, so it controls great! And the levels are really good! Some of the later zones have some really imaginative gimmicks to them, especially the last one! Oh wow, that second act is so damn clever! That said, the bosses aren't as consistent. They seem to be a bit of a sore spot for some people. I don't think they're as bad as some people make them out to be. They're mostly fine, but the last two do stick out as being a right slog. A checkpoint in between phases for them would've gone a long way. I'm thankful I did the Final boss second phase on my first attempt, mostly because I didn't want to chug through that first phase again. It's weird, I know full well that Mario Wonder is the better game of these two, but that game left me quite disappointed, while Sonic Superstars exceeded my expectations. It's a pleasant surprise! I would go as far as to say it's the third best Classic Sonic style game, behind 3 & Knuckles, and Mania. The visuals are servicable. It looks nice enough, but can feel a bit flat... ...Unless you play it in stereoscopic 3D. Then that's a whole different matter. The 3D effect really helps this game to pop. I can't stress this enough, it feels like this game was made for a 3D effect! It looks so good! Glad I waited for the support to be added. The music is also very good, but well, it's a Sonic game. I expect nothing less then high quality music from this series. Because without good music, what would a Sonic game be anyway? I'll tell you what it would be, it would be Sonic Chronicles, and no-one wants that. Trust me, Sonic needs those rings more then Tails does...
  3. Comic Book Discussion Issue #2

    Yeah I had it in trade before I upgraded to the Omni. I actually never finished it because I wasn't enjoying it. From what I've heard though is that the main event on its own isn't great (which is what I was reading) and it was all the side stuff that made everything made sense and give context to what was going on so as thats included in the Omni I'm willing to try it again. I also made sure I finished my Scott Snyder Batman omnibus' before ordering it as I know a lot of what happens is first introduced there.
  4. Today
  5. Comic Book Discussion Issue #2

    Lovely collection, as always. Have you read the Metal event? I know yours are sealed but was just wondering if you read it elsewhere. I've heard good things about it.
  6. Super Smash Bros. Ultimate Online Thread

    Time format tonight at 7:30pm.
  7. Comic Book Discussion Issue #2

    Bought so many DC omnis this month (more than I ended up posting here 😆) that I needed to rearrange my DC collection and buy some new bookcases!
  8. General Gaming Sales/Charts Discussion

    We finally now know the digital sales figures for every first party Sony release! (as of June 2023) https://www.resetera.com/threads/revenue-and-downloads-for-every-sony-first-party-game-ever-released-on-the-psn-580-titles-as-of-june-2023.855270/ Man, those PS1 Classics downloads made mad bank, crazy how Sony has chosen to neglect such an easy money farm...
  9. What would show even more variety is something other than a racing game. That would be swell.
  10. Get this gang in on it start at 11,46, if I play it on YouTube in a different tab it seems to track along with it... https://youtu.be/zCXrspb-qLg?t=706
  11. I'm was unsure if I'll jump in. Now I'm not, I want to play this again. Don't think I played it since it first released.
  12. Yesterday
  13. I always bring my A game. That probably explains why I didn't do so well this week, actually. Don't bring your A game anymore. Hey, I remembered that next week is a theme night. Here is what it will be. Next Theme Night: Thursday 2nd May The tracks here are the 12 longest tracks in MK8 Deluxe. How did I deterimine that? I looked at all 96 Staff Ghost times, and ordered them myself. You're welcome. In case anyone is interested... See you next week.
  14. General Switch Discussion

    They'll use this:
  15. OK, so I've been basically refusing to look at anything to do with this game, because I want to be as surprised as possible. But a thought just occurred to me. And don't go confirming if I'm right or not, just spitballing here. Don't actually want confirmation. But what if they remix the music? Say what you will about Sticker Star onwards, but those game's soundtracks absolutely clown all over the older games! I would love to hear what the people who did this can do to improve TYD's music! What if they even do specific versions of the standard battle theme based on the chapter you're on, like Origami King does!? Man, I would flip!
  16. Super Robot Spirits JP release: 17th July 1998 NA release: N/A PAL release: N/A Developer: Banpresto Publisher: Banpresto N64 Magazine Score: 58% A fighting game featuring giant mechs from various anime – although to my uncultured mind, this is a Megazord fighting game. In the story mode, each “episode” has some story before each fight, which is a nice touch. Unfortunately, this is another dull beat-’em-up. The large mechs don’t really move like large objects, more like people moving in slow motion. The really poor levels also don’t make them come across as large machines, either, so the impact of fighting with giant mechs is just completely lost. The fighting itself is very generic as well, with a few moves and not much else. There is a hover mechanic, but it doesn’t amount to much. This just seems like it was quickly put together to cash in on the various anime shows included in it. Remake or remaster? This doesn’t need much attention – although the concept done well in a new game would be great to see. Official ways to get the game. There is no official way to get Super Battle Robots
  17. General Switch Discussion

    If the controllers are magnet do you think they'll replace the "click" sound they use in advertising? I imagine a magnet more as a "pop".
  18. That’s Mario Kart for ya!
  19. Thanks for the games. Here's a link to this weeks extreme stream... Extreme-G on the Nintendo Switch Online Expansion Pack - N-Europe Multiplayer (26/04/2024)
  20. I brought my A game last night, still wasn't enough.
  21. Yeah
 Iggy’s Reckin’ Balls is really good! A proper little multiplayer hidden gem for the N64. First time playing it and I’m real impressed, loads of fun. Wish I played it before. May have to make it a bit of a mainstay for future N-E N64 nights I reckon
  22. Uhhh... Sooo... Iggy's Reckin' Balls is kinda legit amazing!? It's a very unique take on a racing game, even nowadays. Loads of fun in multiplayer, and seems to be jam packed with levels (Assuming each "world" has 10 levels like the first one we tried, that would be 110 levels!). The grappling hook mechanic is very neat, especially when we discovered we could use it to throw other players around. Loads of ways to screw other people, and naturally, loads of laughs. Don't sleep on this game, guys! It's solid!
  23. Star Trek Masturbatathon

    Stealing someone elses comment on this season of Discovery from Reddit but it's just feeling like one of those really boring fetch quests from a video where they are bouncing from place to place. I keep half expecting them to stop and collect 10 pig hides before they can continue.
  24. 20 minute heads up for @S.C.G and @BowserBasher. We might have to have a Gentlemen's Agreement to not use the last two secret cars in Extreme-G. They're kinda OP, and not even remotely balanced. Unless you don't mind everyone being the neon blue one...
  25. Oh wow, then that means you haven't done Special Episode 5! Oh boy! That one is a trip!
  26. Yeah, it's a pretty great game! That being said, I didn't complete the post-game content, and I have been told its exceptional! I will definitely get around to that ASAP
  27. General Switch Discussion

    That sounds like one of those game shows where the contestants have to put their hand into a box and guess what's inside.
  28. It's not quite upping the framerate, it's more that some games don't cap their framerates, which results in uneven dips in games like Goldeneye and Pilotwings. NSO's emulator is far more capable of running these games at a high framerate, so it's able to reach these uncapped framerates, which results in smoother gameplay. Now I'm not certain if Extreme-G has an uncapped framerate or not. (If anyone knows, it'll be @Dcubed) But that would very likely be why.
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