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    • Lol, that was definitely a penalty on Lewandowski. A real push and no attempt to play the ball. I don't see how that can be anything but a penalty?
    • Getting near the end of Dragon Quest IX now. Just got the final dungeon to go but I'm hearing about a weapon you can get in the game if you get the Rusty Sword (which is apparently in the final dungeon in the game), some Orichalcum and 9 Glass Frits. The first two I think I can easily get, but the 9 Glass Frits are proving to be difficult to obtain. Can you only get them in post game or something?
    • Cool, as long as you don't come for the art, because they're gone!
    • The Bully’s pattern is actually not random.  The Bully will always alternate between moving left and right.  The actual distance it travels on each rotation IS random, but it’s pattern is 100% predictable.  You need to be patient and wait for your chance to sneak past it     As for leniency? It’s actually impossible to make the pattern more lenient.  That’s the maximum amount of space a Bully will move on it’s own before it spots Mario; you can’t do anything to increase the time it spends facing one direction (if I could make it more lenient, I would’ve done so).  As for the checkpoint? It was a choice between having both my checkpoints wasted here and then having nothing for the rest of the level, or having the checkpoint right afterwards.  I chose the latter (no way was I going to make the player have to repeat that room if they get past it!) As for the Stingbee at the start? 100% intentional.  I wanted to discourage and punish the player for actually going on top of the platform; this is a stealth level, you need to keep out of the sight of the security cameras  
    • Schedule for IGN's Summer of Gaming: Looks like a real possibility with that trailer on 9th June... 
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