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    • I try to ignore the series has gone that far since I don't have a way to play those. 🥺 Based on I-XII, yeah, FF will push out in one direction for an entry and let another aspect fall by the wayside. Like you say, do something with the gameplay and there'll be a drop-off on the story front or vice versa but it always seems to try to go for it in some way or another.  FF and DQ are pretty complimentary to one another, imo. With FF striving to move forward and DQ delivering the same thing with an added wrinkle here and there they've the bases covered between them.  That's brought my idea of what's going on with FF down to earth since I fell off DQ XI.   This thread is for CMD. 
    • Episode 2 now available on iPlayer. Spoilers for "Lux".  
    • I definitely owned this one at some point. I think my parents might have remembered me playing the N64 one a lot, but that was because when I first got an N64, it was either Extreme G, or Turok. Either that, or it was a bundle deal for the GameCube I got. It's... fine. Not the biggest fan of high speed futuristic games, clearly. Luckily, my parents also got me Luigi's Mansion at the same time, so 12 year old me was happy.
    • XGIII: Extreme-G Racing Beyond Speed. Beyond Combat. Beyond All Racing. NA release: 27th November 2001 JP release: 15th March December 2002 EU release: 3rd May 2002 Developer: Acclaim Publisher: Acclaim NGC Magazine Score: 85% Mods Used: Widescreen Code   Alongside Rogue Leader, Extreme-G 3 was the other game I got with my GameCube on launch day. An immensely stunning futuristic racer that also manages to be a little soulless at times. The Nintendo 64 had lots of great futuristic racers, and Extreme G, F-Zero, Wipeout and Episode 1: Racer all managed to feel completely distinct at the same time. Instead of improving upon what worked well for previous games, XGIII instead borrows from others.     The biggest change in XGIII is how the shields and boosting work. Boosting uses up your shield, and strips at the edge of the track will recharge your shield if you go over them. Exactly like F-Zero. The weapons also work differently, no longer items you pick up on the track that bring down pods that hover over the bike, but upgrades you buy in your shop that subtly pop out of your fancy looking motorbike. The style of Extreme-G is just gone, not just by copying F-Zero, but the design of the world and vehicles as well.     What XGIII does have in spades, though, is spectacle. The tracks look amazing, weaving through wonderful and unique looking parts of the world. The woosh sound when you go through the rings that hold the track up is a wonderful sound and when you reach a certain speed, you’ll break the sound barrier with a bang followed by silence. It’s wonderful the first few times you hear it, although at the fastest speed, it starts to get a bit annoying. With these things going for it, it’s a shame it didn’t have a bit more personality to go alongside it. Fun Remake or remaster? An Extreme-G collection would be nice. Combining mechanics and tracks form different games would be great. Official Ways to get the game There’s no official way to play XGIII: Extreme-G Racing.
    • Another big Direct, another opportunity for me to not actually think up a theme! Directly to Switch 2! Every character here is showing up in some game that is coming to Switch 2. For the sake of not having too much bloat, I'm not counting GameCube games, games that are already on Switch 1, and Switch 2 Editions of Switch 1 games. Except Metroid Prime 4, and Pokémon Legends Z-A, as those games aren't even out yet. Yes, I am making a couple of assumptions. I'm assuming Pichu is in Legends Z-A because Pikachu is there, and I think it's prettty safe to say Ganondorf will show up in the new Hyrule Warriors at some point, given when it takes place. If you pick Pokémon Trainer, you are only allowed to use Charizard. There is a costume restriction as well. Bowser Jr. - No Koopalings allowed Stages and items match up with the series the characters are from. Had to expand the scope there, otherwise we'd only be playing on Midgar and Lumiose City. Format - 3 Stock, 10 Minutes FS Meter - Off See you at 7:30 for the usual half hour custom stage stuff.
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