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darksnowman

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About darksnowman

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  1. Funny then that in their "Bond is back!" email, the soundtrack gets a mention. They were sadly mistaken if they thought nobody would pick up on the missing sound effect. Using an older build must be the loophole that got them through contractual chaos. Thought you meant dual controller wielding is hidden behind a cheat code, but it's not—just scroll down on the control options page and it's right there.
  2. Nice find for those that will want to try it. So the joysticks can be swapped then? That's handy. I thought the icon was just referring to the button function. I've played up to silo. Controls felt wonky on the dam but I was getting used to it again by the time I was in the facility telling Dr Doak it was time to go. Getting the C buttons broke in. Embarrassingly, I almost died on runway as I totally forgot about picking up the key and had to leg it back under heavy fire. Only just got DK mode unlocked. Then bunker took me a while to remember how to complete the objectives. Things you didn't even have to think about back in the day.
  3. Gave your post a heart, @S.C.G but make sure half of it gets to @Josh64 for his work in the front page engine room too. Afaik, it's just the click stick that can be changed. In Duke 64 terms, it's control stick look I can't wait to get back to. I still turn or point the reticule in the wrong direction in Splatoon 3 and you should have seen (and heard) me trying to get accustomed to Resi 5 a few months ago. Found Duke on the Switch to be unintuitive and generally feel wrong on the Pro controller, so expecting my thumbs to slip back into GoldenEye like I've never been away.
  4. good stuff thread.

    The best-laid schemes of mice and men often go askew when met with St. Patrick's Day. Irresistible force, immovable object.
  5. Control Style 1.2 Solitaire* here we goooo! * if memory serves. If not, muscle memory will get it done in the pause menu.
  6. Pocket Card Jockey (eShop)

    I gave the above digitaltrends article a read. The story refresher was welcome—I'd completely forgotten how mental the Pocket Card Jockey setup is. They say the timing of the Ride On! release lining up with the 3DS eShop closure is entirely coincidental and that they'll base further improvements and bringing it to Switch (or anywhere else) on the reaction and feedback it gets. Hopefully it works well on one screen and they find a way to convert it for docked play.
  7. Switch eShop Thread

    We're rolling straight from one Game Trial (currently Uno) into another... Snipperclips!
  8. SteamWorld Build (2023)

    Managed to catch a snippet of the live broadcast. Thought Build looked cool. Hoping to see that demo hit the eShop! And varied too. I've the first one to finish off and another one knocking around the Switch that I still need to start into. Seeing how well they treat it, It's a series I'd like to be up to date with. As for the other three, SteamWorld Headhunter (a "stylised and colourful, third-person co-op action-adventure") was announced in 2021, and a company earnings report shared last May revealed Thunderful also has a city builder (now revealed as Build), a mobile puzzle title, and a turned-based tactical shooter/strategy game on the way. https://www.eurogamer.net/steamworld-build-is-simcity-meets-dungeon-keeper-and-its-out-this-year Wonder if Shovel Knight Dig stole their thunder on the mobile puzzle title front...
  9. 3DS and Wii U eShop purchases to end March 2023

    You have until 27/03 to get it. https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/Pocket-Card-Jockey-1101822.html There's a demo if you want to try before you buy.
  10. 3DS and Wii U eShop purchases to end March 2023

    Trying not to be the one that blinks first here. I just know the week after I buy anything they'll do a closing-down sale.
  11. Been having a good time on P3P. That roadblock in Tartarus opened up and I battled onwards and upwards until I reached an encounter that I didn't feel I'd the tools to figure out, so having picked up Brass Knuckles which were equipable by no one in my party, I thought it was a good sign to bail out and press on with the story and see who'd be joining. I've had plenty of joy with the monk class/ martial artist vocation and their equivalents in other RPGs, so I was looking forward to what it would add here. I was hoping Mitsuru'd ditch her support role and jump in to do the fist-fighting... but it's not to be. Glad to see you're allowed four party members so I didn't have to drop Junpei or Yukari yet. Unfortunately, the cop shop isn't selling anything that nullifies wind so I might just have to tough it out with that encounter. Maybe just having four characters will make the difference. Hopped back into Tartarus to try out the brawler and get them up to speed (they're like 4-5 levels behind...) and do some quests for Elizabeth whose deadlines are up soon. Not sure if I'll stick with these but for now I'm enthusiastic enough about them even though it looks like I've missed out on one already. So apparently Akihiko's sound then but I'll be keeping an eye on him all the same. The other guy, Ikutsuki seems too obvious... his wordplay comedy for sure is going to take a turn for the sinister and then it'll all go to pot and the dark hour will reign supreme. Where I feel P5R railroads me and no matter what I opt to do, it's no doubt the least optimal use of Joker's time, here so far at least, it's like I'm more in control and I reckon my attributes and social links are already going well. Hopefully, that's not because I've just not found a lot of people and activities. Would be handy if the calendar listed all your options and meetups for each day since the game tells you this then just expects you to remember, but that must be one QoL step too far. The story is making it sound like a girl from another class will be joining us soon so let's see if that's a false dawn or not. Will Chihiro come out of her shell? How did things escalate so quickly with Yuko? Gonna let that one cool off for now. Can't believe I'm egging Kenji on... especially when I just wanna go to training, hang out with the old couple in the book shop and hop online with the hermit girl. Or if I put in enough hours in the student council room will it get Mitsuru's attention...? All this is the least of my worries in the simplicity of Tartarus.
  12. Was thinking it was just going to let me go as far as I wanted but a roadblock at floor 16 has brought my first Tartarus expedition to an early end. Hopefully it won't be long until it allows me to go higher.
  13. Fire Emblem Engage (20th Jan 2023)

    As far as I remember, Path of Radiance on Gamecube was my first FE. I thought it was great! Those cutscenes.
  14. The Switch. Unless profiles can be carried over to the next machine, it's going to have a tough time permanently ousting this library. Can't overstate how incredible it's been to get stuff like this on a Nintendo platform. It's been such a long time coming. Out of Persona 3 and 4, I'm bucking my trend of playing these games in reverse order and going for P3P first. Persona 3 Portable? I'd been hoping for P3D on the 3DS but this is more like Persona 3 Docked. As to be expected, it's so far so cool. Fun and interesting to see how they got to P5 from here and of course, it's great as a standalone RPG. Looks like Mitsuru fills a sort of Futaba role but I'd rather have her in the party proper. Yes, Junpei, Tartarus does sound like toothpaste! Think we're on a similar wavelength here, haha. That health restore point outside Tartarus has given me the freedom to do several runs through the opening stratum—I don't care if the party say they're tired, the Dark Hour ends when I say it ends! Splitting up to search around is maybe something they should consider reincorporating. Wondering if demon Q&A will come into it when I get deeper. The jury's out on Akihido.
  15. Went back for a bit more Paper Mario 64. Turns out my memory of it is far from comprehensive so the replay is almost like going through it for new again. Picked up from the desert level (chapter 2) and left it saved in the toy box (chapter 4). All I remembered of chapter 3 was the opening forest and Tubba Blubba himself. As for what happened in between, I was impressed with what I thought was a change of pace this early on in the game—the way I incorrectly remembered it was that every chapter up until the last one followed a similar formula. There's a lot of creativity here that sticks out all the more since I played Origami King within the last year. Tbqh, I thought the use of generic toads, goombas, koopas, etc in modern Paper Mario wasn't a massive thing to worry about however now I'm being reminded exactly what has been lost and I want it back. So much visual personality. Mistakes have been made with the PM series. It's almost had me wishing that Retro Studios Boo game would get green-lit.
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