Sheikah

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About Sheikah

  • Rank
    N-Europe Forum Aficionado
  • Birthday 04/06/87

Personal Information

  • Location
    London
  • Occupation
    Medical Writer

Details

  • Nintendo Systems Owned
    N64, GCN, Wii, Wii U, GB, GBC, GBA, DS, 3DS, Wii U, Switch
  • Other Systems Owned
    Mega Drive II, PS1, PS2, PSP, PS3, PC, Xbox 360, PS Vita, PS4
  • Favourite Game?
    Final Fantasy VIII, Majora's Mask
  • Favourite Video Game Character?
    Squall
  • Gender
    Male

Game Info

  • Switch Friend Code
    5442-9012-6148
  • 3DS Friend Code
    3523-2023-5626
  • Nintendo Network ID
    Meltigemini
  • Nintendo Wi-Fi Friend Codes
    3DS friend code: 3523-2023-5626
  • PSN Number
    Meltigemini
  • Xbox Live Username
    Volacious Mog
  • Steam ID
    Sheikahno

Recent Profile Visitors

1,100 profile views
  1. Oh yeah, I think they were cooler than most new Pokémon, just saying that nobody really seemed to voice anything when it didn't carry over to No No Kuni 2. But because Pokémon, people complain in this situation. Always thought something like this would happen. Just constantly making up new Pokémon that for whatever reason weren't discovered in the previous games was never going to be sustainable. Not at all fussed as the newer Pokémon designs generally speaking don't hold a candle to gen 1/2. Personally I hope they enrarge as many Pokémon fans as possible while making the cuts, because Pokémon fans are the worst. ;P Maybe now they will be able to concentrate on more important things like shaking up the gameplay/structure of the main series.
  2. There's very few Pokémon you're actually playing as (and never in the main titles), you're just issuing commands. A better comparison would be the creatures you direct to fight for you in Ni No Kuni, which as far as I know nobody really cares about and they didn't all reappear in the sequel.
  3. Just delete everything but Gen 1 and a few select Gen 2. Then sit back while listening to We didn't start the fire.
  4. Animal Crossing: New Horizons (March 2020)

    They already let you do time travel by changing the system clock, it doesn't break the game at all. You could make a single duplicate of every item technically with cloud saves but there are creative ways around this. One way is for a mark to be put against any items acquired before a save restore to make them untradeable. Another is to limit save restores to once every 30 days to greatly reduce the amount of items you could gain from this. These are just some thoughts off the top of my head, I'm sure a more elaborate/satisfactory solution could be conceived. It shouldn't be a big deal anyway since AC isn't a competitive game.
  5. Animal Crossing: New Horizons (March 2020)

    If you can time travel in this one by changing the system clock then why disable cloud saves? Seems unnecessary to me. Just put in a limit on the amount of times you can save restore and there's really not much of a problem.
  6. Animal Crossing: New Horizons (March 2020)

    Actually it's to do with preserving the time mechanic from what I've read, not necessarily cheating. You could always do this in past titles by changing the system time so not sure why they suddenly object to that. Nintendo could have developed a more rigorous cloud storage system - there are games on other systems that get around many of the issues they seem to face. I see no reason why they couldn't allow you to restore your save and "skip time", as it were. They could even adopt a crude approach of allowing one save restore every 30 days. That way it's difficult to get much gain from this but you still have the safety net of an online backup.
  7. Animal Crossing: New Horizons (March 2020)

    They're not giving you NES/SNES games, just NES for £18. They're not even giving us voice chat or messaging through the console. It's a joke of a service. If the NES games were not tied to online play then hardly anyone would bother. I don't see any reason to give Nintendo the benefit of the doubt in this case - they have a track record for poor online and at no point have they brought cloud saves to a game that originally didn't have them.
  8. Animal Crossing: New Horizons (March 2020)

    Good for you. Doesn't change that it's not a good/acceptable service. Have Nintendo brought cloud saves to a game that didn't previously support it? I am trying to figure out why you think it's so obvious this will be fixed, and why we must wait until release to comment?
  9. Animal Crossing: New Horizons (March 2020)

    That is so silly. Literally what are we paying for with this online service?!
  10. The Jimquisition Thread

    It's true that the conversation (and situation) is no doubt different over there but I do feel that it's deceitful for us to quietly accept the commentary that Nintendo are this trendsetter who give their employees a great work/life balance because they have this crunch policy. And FWIW, I don't see this as a problem specific to just Nintendo - it's an issue for many Japanese workplaces. It doesn't surprise me that Japan notoriously has one of the highest suicide rates for such a developed country. Articles right now are doing a good job of slamming these heavy "crunch" periods instigated at many studios, but sustained long working hours should receive just as much, if not more, scrutiny.
  11. The Jimquisition Thread

    But what about the actual Japanese game dev who says Miyamoto expects people to work crazy hours? At best you can say this is mixed messages rather than clearing anything up. Maybe they don't crunch/up their hours to meet a deadline but if the "standard" working day in Japan is to work all hours then Nintendo are just as bad as the rest in terms of poor work/life balance. It's hard to bring Nintendo into the equation on this one because most crunch articles have focused on US/European developers where the work culture is different to Japan. I would love to see senior programmers come forward from Nintendo and describe their typical working hours.
  12. It's not a very good example, I don't think. Too short a clip to tell.
  13. Well [mention=883]Dcubed[/mention] originally commented on a visible drop from 60 to 30 FPS for certain sections of the game. If you saw the frame rate drop by half periodically I'm sure you'd notice it. I'm guessing he mentioned 30 and 60 FPS because these are the framerates the vast majority of games target.
  14. Cadence of Hyrule (Spring 2019)

    That completion time is not that surprising to me, Necromancer is really short too. I think it's intended you play through the different characters to add to the playtime. Pretty sure playing fixed beat does mean you complete the game a lot quicker than you otherwise would as well. Bit of a shame the length isn't something like Binding of Isaac or Enter the Gungeon but it's still pretty enjoyable. If they made a Bard mode-only game with lots more levels I'd very much be down for that. Crypt of the Tactician? [emoji4]
  15. Cadence of Hyrule (Spring 2019)

    Nice one. Glad my explanation could be of some help.