N-E Staff
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About Jonnas

  • Rank
    N-Europe Forum Aficionado
  • Birthday 10/21/89

Personal Information

  • Location
  • Interests
    Videogames (As if you didn't know :p), Movies and Books.
  • Occupation
    Civil Engineer


  • Nintendo Systems Owned
    GameBoy, GameCube, NDS, Wii
  • Other Systems Owned
    Mega Drive
  • Favourite Game?
    Super Smash Bros. Melee
  • Favourite Video Game Character?
    Kirby «(^º^«)
  • Gender

Game Info

  • Switch Friend Code
  • 3DS Friend Code
    2810 2926 8294
  • Steam ID
  1. Your 2021 Gaming Diary

    @Dcubed Great to see some love for Metroid II. No doubt the most underrated entry in the franchise. I personally like the absence of a map (the levels are designed in a way where you need only keep track of the area/stratus you're in right now, and that's straightforward enough to do), but I understand I'm in the minority. It's also a fascinating case study for remakes. Not only was it remade twice (once by fans, and once officially), but each of the three games carry a very distinct feel and identity from one another, despite working with what is essentially the same framework. It's like Rashomon, but entirely unintentional.
  2. I understand the sentiment behind the remixed stages, but I'd give Stardust Speedway credit for feeling like an entirely new stage from the one it takes inspiration from. Just saying, if we're going by raw design, that one is entirely new. I understand Green Hill (even when it doesn't return, it somehow kinda does so anyway, isn't that right, Windy Hill Zone?), but Chemical Plant, despite being a classic and fan favourite, isn't used that much, is it? I think it was only Generations and Mania that revisited that stage.
  3. "Don't miss it, or you'll miss it!" Best marketing tagline Anyway, I'll be hoping for a rerelease of the SNES games on Switch. Maybe DQIX as well.
  4. Economy is weird. The mere presence of information heavily shifts prices around. For example, if three competing gas stations are scattered through the same road, and aren't privy to each other's prices, they'll likely do their best to have prices as competitive as possible for their fuel... but if they all learn of each other's exact pricing for that week/month, then the cheapest one will see how underpriced they are, and raise their price to almost match the middle-priced one. The middle one will then notice their own status as second-cheapest has become pointless (no longer a significant selling point), and just decide to raise it. Then the cheapest one will, for the same reason, raise again to match the competitors. And thus, merely knowing how each other operates made everybody raise their prices. So regarding this situation, all of this information becoming public is likely affecting how negotiations with developers, publishers, and other such partners will go from now on. It stands to reason that, if any more information were made public, then it could indeed harm Sony's long-term business prospects (just as it could harm Microsoft, Nintendo, Epic, Apple, or any given Indie looking to do business with them). Sony's likely looking to stabilize the ripple effect that this juicy info-dump is having on their gaming business. (Do note that this is all conjecture, my knowledge of economics is very limited. But the gas station example is a real-life thing I've seen happen. Prices became public knowledge, and they suddenly sky-rocketed very quickly. I'm just assuming a similar principle is at play here)
  5. They did try to present themselves as having the moral high ground in the beginning, the ones sticking by developers' rights, both big and small. But once court proceedings start, they're under oath. If asked "Was that done for your company's benefit?", they have to say yes. If asked "Were you certain smaller/indie developers were on board with this action?", they have to say no.
  6. General Retro Discussion

    I mean, Akira Kazama from that series is about to debut in Street Fighter V (either by the end of August, or early September). If there's any opportunity to promote Rival Schools and make the games available on any digital store, that'll be the time. Incidentally, the main character Batsu (also playable in Tatsunoko vs. Capcom) is voiced by the same actor as Link. Good casting, because that dude screams a lot.
  7. Bravely Default II (2020)

    I've finally gotten a copy! This game feels like comfort food in all the right ways, and so far I'm liking it a lot. Gonna need a couple more chapters to see if it falls into the same traps as the first one, but so far I'm optimistic. I will say right now that I'm loving these new side-quests at least. They bring some mundane bits of character and worldbuilding that were lacking in the first BD. I do have a question though: are these big bad optional monster fights missable? Do they go away, I mean? I managed to go around that axolotl-looking thing and nab the treasure chest, but the monster itself is way out of my league. Will I get the opportunity to fight it in a later chapter, though?
  8. Videogame Genres

    Now, this thread isn't solely about my first two questions, but any gripe regarding genres that we might have. Which means that I have a new question/topic: What's the deal with the FPS genre? Like DCubed said, the FPS genre was born out of Doom, and those following the leader. But what makes the genre what it is, exactly? Just shooting guns in first person? It's often associated with frantic action games, tactical shooting, or team-based multiplayer matches. As such, people would disagree that games like Metroid Prime or Portal are part of the genre... but with games like System Shock or Bioshock - which are very similar to Metroid Prime in nature - people don't take issue with them being classified as an FPS. To further complicate things, games like Resident Evil 4 or Gears of War aren't in first person, but otherwise fit the genre perfectly (frantic and/or tactical shooting, creative ways to dispatch enemies, attempts to do precise aiming, etc.). Thinking about it, the "generic FPS" from the late '00s, early '10s is now largely accompanied by games following similar conventions, but in third person over-the-shoulder perspective. As the industry moves forward in making more "Shooters" like this... Shouldn't we accept every game with shooting mechanics as part of the same "Shooter" genre, regardless of camera perspective? Maybe we can still think of FPSes as a sub-genre of sorts, but I feel like the core gameplay aspects of games like Overwatch, Splatoon, Team Fortress 2, and Metroid Prime Hunters, are similar enough that they should be compared as part of the same genre. For a more unconventional mention, @Aperson even mentioned that Ratchet & Clank has a lot of shooter mechanics, but is rarely classified as one... but maybe it should? On a separate vein, what about the dichotomy between Bioshock or Metroid Prime? Should we start thinking of them as first-person adventures, like we usually do Metroid Prime? Or just Shooters/FPSes that happen to be more focused on exploration and intricate level design, which is just how people think of regarding System Shock and Bioshock? (I figure this might also be related to the "action/adventure" question from earlier, because I think many 3rd-person Shooters are often lumped into it) So yeah, this may be a broader topic than I pictured before writing this post... but maybe it's because the way we classify this genre is perhaps too rigid as of right now. So, what do you guys think?
  9. Well, the video was about apocalyptic events in the lore that we never got around to see. It talked about the Scouring in Elibe, Grima's first-ever outing in Archanea/Ylisse... and the "incomplete" ending in FE12. Now, I don't think these are big spoilers or anything, it's pretty obvious stuff, but still: So FE12 tells us that another major war will happen if you don't defeat the main baddie properly. That's the gist of it. In Tokyo Mirage Sessions, Tiki describes a war in her world (Archanea) where the side she was fighting on ultimately lost. Furthermore, this narration is accompanied by a mural where Marth's army already look like their weird TMS selves (rocket pegasus, mecha Draug, etc). This narration doesn't really fit any event that we saw happen... unless we take that "incomplete" ending into account. The theory went that Marth&co somehow upgraded themselves (Divinely? Magically? J-Popically?) to fight the menace, but still lost.
  10. Considering the Str cap is 20, Medeus' 35 Def are no joke, so the Falchion feels essential. But still, I was curious, so I googled to see if that part was true... And it turns out, Medeus is actually killable without the Falchion: Tiki's weapon is super effective against Manaketes, including Medeus, just as long as her Str is high enough (I just tried it on my file, and she couldn't do anything at 5 Str... But feeding her Power Rings is an option); My Cain w/Gradivus can damage him for about 5 dmg per phase! As long as the person wielding it has 20 Str, and you always attack in close range, you can chip away at him; "Solo Marth" runs are a thing, and they can't get the Falchion (no using Starlight), so they resort to Mercurius+Starsphere for 3 dmg per phase, which also allows for a long slugfest (even at max strength); The Geosphere also works, so that's around 30 damage for free. So yeah, Gotoh wasn't kidding when he gives the player an earful for not getting the Spheres, but he also wasn't wrong in allowing Marth to continue regardless. Not sure why he mentioned Parthia though, that thing doesn't work on Medeus, or even the Magedragons. Funnily enough, an FEtuber posted a theory not so long ago about how FE12's plot leads to Tokyo Mirage Sessions... but only in the timeline that Medeus is defeated without the Falchion. It was pretty wild. Holy shit, is that how Caeda returned?! "Darling....Darling...."
  11. The Suikoden Thread

    Stuff like the "Speedrun" item in FFIX isn't a big deal for me, such things are a bonus in a game that didn't really consider it part of a "completionist" run (and really, that item isn't needed nor vitally useful for anything other than bragging rights. It's an easter egg, even the accompanying dialogue is a reference to FFV). It's when you make, say for example, the important item that unlocks Tier 3 magic (in a game with 4 tiers) potentially missable that I wonder what were the devs smoking. Stuff like that isolated chest in the Village of Dali is also annoying beyond belief. By the way, 16% is pretty significant, actually. Usually, the trophy/achievement for any given "finished the game!" tends to track at 50-60% for long games like that. Definitely higher than I would've expected for that one infamous sidequest. ... I got nothing on Suikoden. That's a series that I never crossed paths with. All I know about it is that there's a ton of playable characters, and there's a villain somewhere in there called Luca Blight.
  12. And... it is done: Phew, that was quite a game. After the slow pace of Gaiden, and the multitude of flaws with the DS Shadow Dragon, I really appreciate just how much more playable this one was. I also appreciate how the typical Fire Emblem archetypes (the Gharnef, the Camus, the Jagen, etc.) got started, because the way they're employed in this game is very striking and memorable. By the end, I just found it to be a great payoff, the ability to face guys like Michalis, Camus, Gharnef, etc. after being built up as big deals for so long. The sheer amount of turns I spent on managing my inventory was definitely a low point, and the one part of the game I'd change (just make it so "Trade" can actually do that). Maybe I should've been dropping items more often, it definitely made things easier in the last few maps (I even dropped the VIP card during the last chapter). Other than that, the age and "kitschiness" of the game is something I could very easily appreciate, a lot like Dragon Quest 1, in the sense that you feel how carefully this game was balanced and designed (even with the bizarre inability to promote Armour Knights). Finally, excellent game for an Iron Man run, which is refreshing. The game throws a lot of units for you to use, and it's always feasible to make it through a map. Just make sure the person carrying the Starsphere doesn't die (nor the mages that wield Starlight) and you'll make it to the end. On my part, I only lost 5 units (6 if you count Matthis, WHICH I DON'T), but the uncertainty, the knowledge that the likes of Cain or Catria (as well as any respective weapons they were carrying) were one wrong move, one crit, or one miss from potentially dying made every map a challenge, and the whole playthrough quite exciting. And now, crossing my fingers for a FE3 localization. I'd settle for FE12 as well, but if given the choice, I'd rather have the SNES version.
  13. General Switch Discussion

    Well, what a twist of fate. Fair enough if so... but you didn't reach the character I was talking about yet, and now I'm curious if she would've fit your pace.
  14. General Switch Discussion

    Normally, I wouldn't advocate redoing a game's audio (whether it be to change soundtrack, sound effects, or voice acting)... But if they do rerelease Baten Kaitos, I hope to God they redo the voice work. It's not just the weird muffled quality, the direction itself is strange, with a weirdly slow cadence (as if they were trying to match lip-flaps that obviously don't exist), or stressing the wrong part of the sentence. Leave the soundtrack alone though, it's easily among the best on the Gamecube. It's not slow at all, and you'll learn that if you ever play it. The animations look lengthy when you watch it from afar, but since you're still making decisions as they play out, you may even find yourself wishing they were longer. In fact, there's a character whose animations are super quick. I'll be very surprised if you enjoy using her.
  15. Nintendo films

    You mean a second one? (As a bonus, this is the episode featuring "James McCloud" from Corneria) I would love to see a Fire Emblem series - animated or even live-action - on one condition: to remain faithful to the series, the audience needs to believe that anybody can die. This should be a series that has the balls to kill off characters, whether that be Ogma, Sain, Lethe, Frederick, or Ferdinand von Aegir. Not to the levels of GoT (I'm not looking for a bloodbath), but just enough that the audience - even those who played the games - legitimately do not know if someone's dying in any given episode. Or if any character is safe from death. Think of it this way, the current drama on my FE1 run is only made possible because a major character died. I want this hypothetical series to replicate that sort of shock and unpredictability. ... Or we could just watch Heroic Legend of Arslan, which is basically already Fire Emblem as an Anime There's a Jagen character and everything! Back in the late 90s, a few American companies were trying to "make Anime happen". To that end, they would localise several series directly to VHS or DVD, seeing f anything would stick (I believe the 90s Berserk went through this route as well, becoming a cult favourite in the process). It makes sense that, looking at a two-episode OVA, publishers simply looked at an old-fashioned Medieval epic of low commitment (not a long series, I mean) and thought it was worth localising (Mars is even voiced by Spike Spencer, voice actor of Shinji Ikari!). The publishers likely had no idea it was based on a video game, and even less idea that its main character would star in a major Nintendo game in 2001. Sadly, even in Japan this series was cancelled (in case there only being two episodes didn't tip you off). It reached as far as Navarre being recruited, but that's pretty much it. Japanese Cain had OoT!Link's voice actor though, which was uncanny to watch. Not the best argument, unless you want to also argue that "Falcion", "Paora", "Jeik", and "Rojar" were the intended spellings for Falchion, Palla, Jake, and Roger. Language is complicated, and we need to account for the fact that developers wrote those names like that for Japanese audiences. I think it was fair to translate the character's name as Mars, considering the amount of limited info those translators had.