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Found 5 results

  1. The Blue Blur finally conceded to peer pressure I guess
  2. Heavily rumoured the last few weeks, and it's here. Looks pretty rough...
  3. Maybe this just me turning into a Dad (minus any children) but the new Flight Simulator has me drooling. Maybe it's the Covid and wanting a sense of space. Maybe I recently got into train sims and I don't know who I am anymore. Needless to say the streaming real-world maps looks super impressive, and will supposedly have air traffic matched onto real-life traffic via transponder data. At the very least I'll soon know how to cold-start an Airbus 320, never know when thatwill come in handy. Out on PC & PC gamepass next month (consoles to follow). Who wants to join the mile high club with me? (The F is for "flight". Among other things)
  4. I've been following this game for a while now, but with yesterday's announcement from Tetsuya Fukuhara confirming that there plans are for both Relink and Versus (a fighting game) to each be released worldwide simultaneously, I finally decided to go ahead and make a thread dedicated to the game. I feel like the stage needs to be set regarding Granblue Fantasy, as it is a franchise currently only accessible in Japan, and so some here might not be familiar with the franchise, its importance, or success. Background A free-to-play turn-based JRPG developed and published by Cygames, Granblue Fantasy is playable on iOS, Android, and web browsers in Japan, releasing in March 2014. Here's a brief gameplay description from over on Wikipedia: Most notably, the game reunited legendary composer Nobuo Uematsu, renowned mostly for his work on Final Fantasy, with art director Hideo Minaba, also renowned for his work on Final Fantasy. The pair previously working together on Final Fantasy V (1992), Final Fantasy VI (1994), Final Fantasy IX (2000) and Lost Odyssey (2007), and in part thanks to their work on it, the game garnered a lot of attention. Uematsu worked on eleven tracks for the game -- which were accompanied by Tsutomu Narita's nine tracks (he was the composer for Final Fantasy XV: Comrades, and also worked in the music department on Xenoblade Chronicles) -- and it is believed that Minaba drew nearly one hundred potential character designs for the game. To give you a taste of the game's gorgeous soundtrack (at least judging from what I've listened to so far), here's the main theme: To speak to the game's success, it has been a commercial juggernaut in Japan, having been downloaded over 10 million times two years after its release in March 2016, and had been downloaded over 22 million times as of October 2018. Thanks to its implementation of a gacha system seen in many other successful mobile games in the Japanese marketplace, such as in Fire Emblem Heroes, the game grossed at least ¥54.8 billion ($489 million) in Japan between 2017 and 2018. Outside of its commercial success, though, it has all been received very positively by critics, with many journalists comparing it favourably to early Final Fantasy entries. Project Re:Link Originally announced as Granblue Fantasy Project Re:Link back in August 2016, the game was revealed to be an action RPG serving as a collaboration between PlatinumGames (Bayonetta franchise, NieR: Automata) and Cygames (who would also be serving as the game's publisher), with Nobuo Uematsu and Hideo Minaba reprising their roles as composer and art director, respectively, and the aforementioned Tetsuya Fukuhara set to direct. The game will be set in the same fictional realm as Granblue Fantasy, with some characters from the original game appearing, but in an entirely different location. One month later, in September, it was revealed that Cygames were aiming to release the game on the PS4 -- and that was the first and last time we heard about what consoles the game was aiming to be released on. It was at this point that they also mentioned that they were aiming to connect the mobile game and PlayStation 4 game, with each unlocking special events/items in the other. The first gameplay trailer was shown in December 2017, during Granblue Fes 2017, which was shortly after I learned about the game. And it looked great: Around this time, director Tetsuya Fukuhara also revealed some gameplay details, the most interesting of which undoubtedly being that the game could be played in four-person cooperative multiplayer, or enjoyed as a single player experience, with three remaining characters being controlled by AI. Localisation for the game in English, German, French, Spanish and Italian were announced in July 2018. Its official title was revealed to be Granblue Fantasy: Relink in December 2018 during Granblue Fes 2018, where another gameplay trailer was shown, which continues to look incredible: As of February 4th 2019, PlatinumGames left development of the project -- supposedly, they were unsurprisingly contracted for the action elements of the game, and it is believed that their contract was complete -- leaving Cygames to complete development on the game. As of yesterday -- February 26th 2019, at the time of writing -- after the game's delay from its initial target of a 2018 release, director Fukuhara announced that the game was aiming for a simultaneous worldwide release, and that they would not be revealing further details on a release date until they were comfortable to do so. Hopefully I've been able to bring the game to the attention of some of the JRPG and/or Platinum fans here, as I really do think that its one to keep an eye on!
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