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Showing most liked content since 04/09/21 in all areas

  1. 6 points
    Time to get moving! I've just spent the past few days burning through Blast Corps on Rare Replay. What an absolute gem this game is. Even to this day it is still a super unique experience. Like B-K, it's been a number of year since I've played this, must be at least 15. The game holds up incredibly well considering its age and the fact it's a very early 3D game. The amount of variety on offer in terms of challenges and different vehicles is solid, and I think it took me about 8-9 hours to gold every stage on Earth (just got a couple of the extra planets to gold now, but they are much harder). I think the challenge the game offers is what really struck me this time round. It is expertly balanced, ramping up steadily as the game progresses but never into the realms of impossibility. Some of the carrier missions are very tough but there's always the belief in the back of your mind you can do a little better, go a little faster or get rid of that building a few seconds quicker. Golding some of the racing stages or building destroying stages, where there is no carrier, encourages you to really master the controls and find the perfect run in each level. There were instances in the races where I was shaving 0.1 seconds off my lap, every lap. I love that kind of stuff! And the handling (for the most part) is very good. The game is absolutely chock full of secrets to find in order to unlock the post game content, and while I remembered where most of the satellites or scientists were, there were a couple of occasions where I really had to search high and low to get them. I'd also completely forgotten about the Pac-Man inspired levels, which were a great surprise towards the end of the game. The variety in the missions is definitely a big plus for this game. Don't feel like stressing out over the harder carrier missions? Do a couple of races or wander around a finished level looking for secrets and demolishing the remaining buildings. The amount of freedom the game offers is something that is rarely seen in modern games. It took me a good few goes on some of the final carrier missions and some of them are long, like 10-15 mins long and if you mess up right at the end, there are no checkpoints or save states, so it's right back to the start you go. That really adds to the rewarding feeling when you finally do it. Oyster Harbour is a fine example of that. You have shoot a hole into a bunch of buildings to give yourself access to a crane from the start. Once you get there on foot, you have to lower TNT from a crane onto a bridge, then hop into a bulldozer and put some blocks into the ground, but two of them are hidden so if you don't get them, you're done. Following that you have to line up three boats, two of which are quite far away. Do them in the wrong order, you're screwed. You also have to take your bulldozer with you or you don't have time to run back. Then finally, once the carrier is safely across the water, it's a mad-dash back in the final boat for some TNT stranded on an island so you can demolish the final building, which your bulldozer is too small to tackle. It's here where the game really shines, learning the levels and then finally being able to do everything as quickly as possible. There are countless other examples where you're hopping in and out of different vehicles to clear the path quickly and effectively. A couple of levels see you starting in a train with a great view down a valley with the whole level mapped out before your eyes, a great way to build up the tension as your mission begins. The J-Bomb is undoubtedly the best vehicle of destruction - a huge mech suit which slams down on buildings from above. A couple of other smaller mech suits allow you to summersault and jump into buildings from the ground with satisfying 1-up like noises as they crumble. All your traditional construction vehicles are there as well. The Backlash, while a novel idea, is the only one that is genuinely frustrating to use. It's weak at the front and powerful at the rear meaning you have to powerslide your way into buildings to down them quickly, and I can just never get this right. This was the only real moment of frustration as I just couldn't see the link between what I input on the controller and what happened on the screen. I often ended up missing, do too short a slide or too long a slide. Horrible when the clock is against you. The little voice overs have been engrained in my memory from childhood and the OST is still just as good as it ever was, especially Simian Acres. A Banjo before Banjo. Fits perfectly with the "Mid-Western" vibe the game has. Also reminds me of Cotton Eye Joe, which I'm almost certain was the inspiration. Overall, Blast Corps is a classic. A game that stands up extremely well to the test of time and is just a hell of a lot of fun to play while providing a solid level of challenge. It speaks volumes about the sheer talent that was situated in Twycross in the 1990s that this, essentially a B-tier project, managed to accomplish so much. It's an easy 10/10 from me and I'd recommend everyone who hasn't played it to at least give it a go if you can, there is truly nothing else like it. You're just trying to impress me.
  2. 5 points
    Been playing Astral Chain. Almost finished the story but the spike in difficulty between the entire game and the last boss is pretty high lol. But I've found it to be a pretty darn excellent game, one of my favourites in some time. The graphics and art style are amazing and really show what the Switch can do. It's also managed to do this with VERY little FPS drop. I love the variation in gameplay, you have the hub world, the investigation and/or stealth, and finally the combat. The combat is original and great fun. It took me a while to get used to the number of button combinations to remember, plus controlling a second character in real time, but I'm pretty much used to it now and I think I'll actually miss having the Legion during combat in similar games in the future. xD Also on the gameplay, there's a lot there. There's parts of the game that remind me of Zelda, Pokemon, Metal Gear Solid, Kingdom Hearts, general platforming, and more. I've really enjoyed the story. It gets complaints for being too simple and predictable or something, but tbh does every RPG story have to be a massive mysterious complicated thing where everyone's a clone of a shadow of a smurf ghost's dream and you have no idea what the heck's going on? I really enjoyed it for just being a good story and likable buncha characters. Although, saying that I don't fully understand what Jena's actual goal was or why she was so destructive, but whatever. xD The music is also really darn good, and I've been listening to some of the tunes on YT outside of the game. Another plus point. The game has a cat sidequest! 😺 As with all games, even my favourites, I have a few criticisms: - The Jena Anderson thing I already mentioned. Also, why does she look like a zombie? - Sometimes the maps seem to have pointless barriers or one-way systems that force you the long way around for no reason - The platforming, specifically chain jumping is a bit off. If Zelda did this, the symbol that indicates where you land would be 100% reliable. You either see the symbol because the game has determined you can land there, or you don't see the symbol - The game should make it very clear when you're about to trigger a "move on" section, and tell you if there's stuff left to do, including hidden side quests. It could tell you there is a hidden sidequest left without showing you where it is - Astral Chain 2 hasn't been announced yet nor has there been any news at all indicating it's ever going to happen But, overall excellent game and highly recommend!
  3. 5 points
    When I read your post on Friday, I kid you not, I laughed and then realised we were over a week removed from April Fool's Day. First: the leak of The Last of Us remake. I've been thinking about it over the weekend, and the question which keeps springing to mind is "What the hell are they thinking?", not to mention my continued disapproval of Schreier's reporting stance being that it's fine to leak the existence of secretive projects. Maybe it's just me, but it's very, very rare that the existence of a game is leaked before it's official reveal and actually benefits from it (Mario + Rabbids comes to mind as one of the few examples, and that's simply because people were so against it that it leaking actually had people positioned to be blown away by how it was presented). I think back to Elden Ring's reveal at E3 2019, and everyone just immediately going "Oh, hey, look, it's Elden Ring". Can you imagine just how big that reveal would have been if it had never been leaked beforehand? Instead, I've got friends who are big fans of Game of Thrones and G.R.R. Martin but had no idea the game existed for the longest time, because it never wound up in their social media feeds, because it was expected and it felt like there wasn't nearly as much traction to it as there should have been for a game developed by From Software and worked on (to some extent) by G.R.R. Martin. It's an industry largely driven by hype these days, so yes, I do think you're robbing developers of their moment in the spotlight to some extent if you're revealing what they've been working on ahead of any official word. This isn't to say that a potential The Last of Us remake would be met with applause from all directions, but I know that for myself, even having just played the original for the first time last year and it easily being up there as one of my favourite games, I can totally see myself getting excited if you nail the reveal trailer (and this is a first party PlayStation game, so you know they can at least put those out in excellent fashion). Now, if and when it does get revealed, it's people rolling their eyes and going "urgh, it's The Last of Us". Hell, even just think back to The Last of Us Part II's reveal at PSX 2016 and people initially thinking it was something we'd already seen like Days Gone. So yeah, I'm not here for Schreier leaking these things, even if he does good work in bringing light to the plight of many developers out there. I don't think anyone's even come forward to comment on the leak of TLOU's remake in particular and corroborate it, so I think it was fairly shortsighted of Jason to just outright name it (oh, and as if Naughty Dog hasn't gone through enough over the last year or so when it comes to online drama and The Last of Us). Does the article really lose that much if you don't outright say it? I don't think it would, if you just highlight the fact that PlayStation are remaking a legendary first party game from a couple of generations ago...I don't know. There are a few games that could be in my mind, and I think it's pretty different to found footage leaks where companies haven't done their due diligence in keeping their materials safely under wraps (I'm thinking the Elden Ring leaked trailer from a couple of months ago, or the Harry Potter leak we had years ago now). Yeah, agreed. Again, I played it for the first time last year, and that game holds up really well, not to mention the updates it's had over the last few months which have virtually cut loading times out. One of those where if it was a big visual upgrade beyond what The Last of Us Part II managed I could see it doing well with a reveal trailer, but being shared with us for the first time in this way just completely kills it in its tracks for me. I'm just thinking of the first game in Part II's engine when I read this, and well...anyone who's played Part II understands. But back to the article itself, yeah, I agree with H-o-T in not liking how Jim Ryan has run PlayStation since taking over. The problem with only having tentpole releases and being this risk-averse is that you end up with, well, what cinema (and the box office in particular) largely became over the last decade: a collection of reboots and sequels founded on already beloved IP decimating smaller projects. And don't get me wrong, there are some directors who can still thrive when times are like this (Christopher Nolan and Hideo Kojima are quite alike in this regard I feel), but those are very rare exceptions. I think of how Days Gone flourished in Japan in particular, and I do wonder if Jim Ryan and co. just couldn't give less of a damn about Japan (think it's become increasingly clear over the last few months that they don't give them a second thought), and I think it sucks massively that Sony Bend won't get another crack at it - and this is as someone who hasn't played the game themselves, but I mean, it's a massive first party game which is free on PS+ this month, and has been part of the PS+ Collection for PS5 since launch too? Having only big games just puts too much pressure on the team, but more than that, it stifles creativity. Think about some of the biggest trilogies in film and more often than not you'll find directors and writers working on other projects inbetween, and I think it helps to stave off burnout, but also to just flex other creative muscles and ideas. Christopher Nolan in particular comes to mind again, because between Batman Begins and The Dark Knight you had The Prestige, and then between The Dark Knight and The Dark Knights Rises you had Inception; there's a "one for you, one for me" kind of attitude with it, such as we see with many actors who take up bigger gigs so that they can comfortably work on projects their passionate about (I think of those under the Disney umbrella, and actors like Adam Driver in particular). No doubt Naughty Dog has other things in the works, and so does Bend seemingly, but as a producer and distributor, PlayStation needs to recognise that they're getting in the way of some of the industry's most talented minds. Couple this article with the closure of Japan Studio (what the hell happened to their rumoured Rayspace game? And what's going to become of that heavily, heavily rumoured Silent Hill game, seeing as Keiichiro Toyama left with others some six months before the studio closed to start their own studio?), and I do think it's a bit concerning. The difference in messaging between Jim Ryan and Shawn Layden is scarily different, though, and I do think it's very telling that I can't find a Wikipedia article on Jim Ryan. Make of that what you will. It's very clear today - and I think was to some extent back then - that this was a key part of the internal power struggle which resulted in Layden leaving. There isn't a face to attach to PlayStation these days - Shuhei Yoshida has been given the Lucius Fox treatment, Adam Boyes becoming the CEO of Iron Galaxy, Andrew House stepping down, and of course Shawn Layden stepping away from PlayStation. Don't get me wrong: Jim Ryan is a terrific businessman, even if he does say some silly things at times. I still think PlayStation is doing the right thing by focusing on single player games, partnering with studios like Jade Raymond's, and still (for now) being the dedicated home console of choice for most of the big Japanese developers, whether it be marketing deals, timed exclusivity, etc. I still care about the games first and foremost, and for now and the foreseeable future, they're still going to be there. And, of course, it's on Mumbauer and his team to quite an extent that it would have been a TLOU remake (my first thought was genuinely that this was to get to grips with a new engine), as they're the ones who proposed it, but what does it say that they seemingly proposed a remake to a game less than a decade old, and not in the greatest need of it? I guess the underlying message to the article is that it hints not that PlayStation are demanding these games, but that their own internal teams are playing it safe to some degree, which is even more concerning to me. Also, I'm more surprised that they didn't propose an Uncharted remake (which in my opinion needs it much more than The Last of Us, because that game definitely feels aged) or spinoff, and I don't understand the surprise that a TLOU remake would end up at Naughty Dog. Like...yeah, that does seem like it was pretty inevitable. I haven't seen it here, but obviously elsewhere, this has renewed the beaten to death console war narrative. Xbox is doing interesting and different things to PlayStation, as is Nintendo, but I suppose my main concern with Xbox and their single player games in particular right now is how their new studios are actually going to be managed. Buying up studios left and right is going to count for nought if they aren't effectively managed and overseen, and while I want to see them do well, I do think Phil Spencer and co. have a lot to manage over there, because unnatural growth is almost always going to result in some growing pains. We'll have to wait and see, but I hope that Playstation doesn't make a mistake in turning away from what made the PS4 such a runaway success. While I do think quite a bit of Schreier's article is spiced up for obvious reasons, the messaging in Layden's E3 2014 speech I'm sure went pretty under the radar back then, and sounds like generic E3-presenting stuff, but is very different today to the direction they seem to be taking today. Whereas the PS4 seemed to be a place to experiment and grow, the closing of Japan Studio and the secret San Diego team at PlayStation effectively going bust before it was ever made official, never mind all of the internal changes leading up to the release of the PS5, has made for a bit of a rocky ride, looking in from the outside at least. Hopefully it smooths over soon. Good to hear you're enjoying it! If I'm not mistaken, I think @WackerJr has also been looking at playing that games over the last few months. I picked it up myself back at launch but it's just been gathering dust on my shelf as other games have taken precedent and I've got busy with other things, but maybe I'll get to it after Yakuza 6! Managed to find the buried thread for it from last summer.
  4. 5 points
    "Crush it with the inside of your thighs!" I mean, Ring's commentary is a minefield of accidental innuendo, but that one made me drop the Ring-con (it was in between said thighs) in laughter! Inadvertently made me take a five-minute break because I was having one of those laughing fits where it actually starts to hurt. Although that might have been exacerbated by the previous excerise. 17 days in now, I'm on World 5 now. The "Mountain Climber" exercise I was introduced to today is the first time where I couldn't pull it off. It was excruciatingly exhausting! I don't like it one bit! Had to cut my session short because it left me gasping for breath. I apologise, squat exercise, there are far worse things for me to attempt.
  5. 5 points
    It was good reading your impressions, @Nicktendo. It's always interesting to hear what a persons thoughts are when new to or returning to a different console's ecosystem, especially when it's going from Nintendo to one of the other two. It's like night and day. Have you tried Party Chat yet? No more need for discord. Game Pass has been a great success for MS and has certainly helped nudge people into choosing an Xbox over their competitors. The selection of games just gets better and better and if MS can keep getting big games launching on the service then it will pull more punters in. Ownership is a big issue for me with the service but I think it's something that I'm just going to get over at some point. It's getting to the point now where all 3 of the console makers are pushing subscription services and rotating games. For better or worse this may be the future of gaming and MS are certainly ahead of the other two when it comes to this. Its a weird one because I had no issue with stopping my purchases of blurays and instead just watched my movies on Sky, Amazon and Netflix but with games I'm having a harder time letting go of physical media, even if at this point just just a key on a disc. What @martinist mentioned about picking up an Xbox over a PS5 is a sentiment I've read a few times over the past couple of weeks on various gaming boards. With MS supporting and celebrating their legacy of consoles and Sony throwing theirs under the bus, it seems a lot of gaming enthusiasts aren't happy with Jim Ryan's direction for Sony and will instead opt to jump to a different platform. I doubt it will effect the mass market gamers but it's little things like this that could end up snowballing. It's going to be interesting to see how things play out once MS have all their ducks in a row and their new studios are starting to churn out games. Things like the rumoured Kojima partnership is another thing that will help build the platform and it's such announcements that I want to see more of and will certainly push me into picking up the console.
  6. 4 points
    Always love me an indie showcase. Silksong? Axiom Verge 2? Bear & Breakfast? Garden Story? Dare I even suggest Turnip Boy Commits Tax Evasion?!
  7. 4 points
  8. 4 points
    Saw this earlier and thought "that colour looks nice" and I've just realised why I thought that; someone tweeted it's close to the GameCube purple.
  9. 4 points
    Can we not fire needless shots, please? Respect other people's preferences.
  10. 4 points
    Hey! Do you like 2D platforming? If so, you might like this review! Horned Knight N-Europe Review You may have noticed a cheap game called Horned Knight on your local eShop, since about a month or so ago. You may have wondered if you can shovel through some dark ghouls, or even some hollow ghosts and/or goblins. If you did, boy did I write the review for you! Quick, read it while it's hot, or else you may, like, read it while cold, and that would be a shame.
  11. 4 points
    I was gonna make a topic on this but as it's currently only a rumour I'll bang it in here. My god I hope it's true - a Sonic Colo(u)rs remaster is potentially in the works! via Nintendo Everything
  12. 4 points
    I bet he is! After you parted ways did he head in the direction of a CEX?
  13. 3 points
  14. 3 points
    If it's any consolation, once I get back online in May (hopefully), I'll have every quest to do along with the arena quests. So people here will have opportunities to play with N-E.
  15. 3 points
    April's been a bit of a slow month for gaming, personally. I've been taking my sweet time with certain games, which includes a couple of 2021 indie games that I actually got close to launch... Huniepop 2: Double Date Wait, I can explain! One-handed gaming makes any playthrough slower. Please understand. But seriously, I actually really liked the first Huniepop (surprisingly in-depth dating mechanics, with solid Bejeweled puzzles), so I had to check this bird out as well. The main "gimmick" in this one is that you only date two women at once, aiming for the threesomes. I always thought a "double date" is when two couples go out for a pleasant time, but it's always good to expand my wang slang. First of all, let's talk about tone and plot (actual plot, get your head out of the gutter). Our main character, now a successful womanizer, must engage in threesomes in order to prevent planetary destruction (don't ask). Sure. There's now a new batch of girls to seduce, learn about, and go deep into (several of which are uncommon archetypes for the genre, like a gold digger, a trans youtuber, or a sexually-repressed Pakistani). The new mechanics allow for more fluid interactions, more dialogue, and deeper characterization than before, too (best seen with the two returning girls, Lola and Jesse: Lola has a lot more personality now, while Jesse underwent some personal growth and development). Some of these multiple choice questions are actually hard to nail, now (and you'll want to get them right, character progression is tied behind multiple currencies now). The first game felt like a legit Dating Sim with an erotic streak (albeit one where you're cheating on everybody with 10 other girls), but the sequel... man, the sequel just operates on full-on porn logic, with flimsy reasons for steamy threesomes all around. On one hand, it feels less guilty, since it seems everybody's on board with casual sex this time, but on the other hand, it's hard to buy that Polly (old-fashioned housewife) or Lailani (shy girl with low libido) would be so eager to get involved in casual threesomes. In a way, the concept behind the game prevents too much of a consistent characterization. Ah well, doesn't matter had sex. Another issue is that, with a silent protagonist, the dialogue feels like the two women are dating, and you're just obnoxiously third-weeling. Some of the sex scenes had me going "Wait, why are they in that posit- oh right, there's a dude involved. And that's me". Does this game work better if the MC a girl, doing a lesbian fantasy? I wonder. But enough of that, you know what we're here for: hot puzzles. The puzzling mechanics take the base from the first game (each puzzle represents a date, and each token colour represents an action), and overhauled it. You now have to switch between girls as you solve the board, and in doing so, you're also managing their stamina bars. Focus too much on one girl, and she gets tired. Furthermore, having to effectively manage separate meters for the pink and teal icons (as well as separate gift lists) makes things a lot trickier. It's also not as easy to cheese through dates with the right gift combo. You assign gifts to girls, instead of coming up with a decked-out combo for everybody, so you do need to find good gifts for every individual girl. Furthermore, since it's harder to cheese, you do need to keep a consistent strategy in mind for each date (usually, it's aiming for 4-in-a-row matches, and grabbing Power tokens, but how you go about it varies greatly depending on your item setup) Another excellent addition: baggage. That is to say, flaws in the girls you're dating effectively function as handicaps or game-changers during dates. For example, Lailani's "Prude" gets offended by Sexuality tokens, as if they were purple broken hearts. Meanwhile, Ashley's "Commitment Issues" penalises you focusing on her for 4 moves, which neuters a lot of strategies. This effectively means that you don't get just one strategy for each girl, you need to come up with a strategy for each pairing. off the top of my head: Polly and Brooke will handicap the date in different ways if you give a gift to the other woman. In order to navigate this pairing, you need to tire each one out on purpose before giving gifts; Ashley doesn't like being the focus of attention, while Nora dislikes having focus taken from her. Seems like a good match, but then keeping Nora's stamina up becomes the crux of the date; Lailani gets offended by sexuality, while Jesse doesn't feel it. This effectively turns every red token into dead weight; Zoe swaps the properties of teal and purple, while Lillian does the same for pink and purple. In other words, they are effectively chasing the same purple resource for different meters, which completely changes how you approach the date. And so on. There's a lot of variety and challenge at work here, which will keep your grey cells working on getting you laid. And if you're looking to have an easier time, well, there's an Easy Mode (though be warned, it still doesn't mean Simple Mode). So yeah, while the simplicity of the first game worked well, the management and puzzle mechanics of the second one feel a lot more fleshed out, without obsoleting the first entry. I appreciate that a lot, makes the sequel feel very distinct (without ever losing its silly tone), and gives me hope the genre(s) can still be pushed in other directions. And on a general note, if you're willing to experiment silly embarrassing games, I do recommend trying this series out, whether you're looking for Bejeweling satisfaction, or just some horny nights. ... Horny nights... Huh, why does that feel familiar? ... Oh right! Horned Knight N-Europe Review If you haven't checked it out, I wrote a review for a 2D platformer on the eShop called Horned Knight. I recently beat its Hard Mode while playing leisurely. In my opinion, it's a good title if you're looking for some simple platforming action, but don't take my word for it when you could take the entire review for it! Click the link above for my full thoughts on this affordable little game.
  16. 3 points
    A lot of my recent record purchases have been a bit "loud", so figured some more relaxing music was needed.
  17. 3 points
    Why do so many people think embedding buttons into the screen is a good idea? Yes, I too would like to cover 40% of what I need to see with my thumbs! Who cares about the entire point of 16:9 ratio anyway?
  18. 3 points
    Marvel's Avengers I was very surprised by this. I was expecting something similar to other "live service" games with little focus on story and more focus on levels that can be repeated, so to find out that there's actually a lot of effort put into the single player elements was a surprise. The main story follows Kamala Khan, aka Ms. Marvel, which I think is an interesting choice (even if the publisher wasn't brave enough to make her a focus on the box). The Avengers have disbanded due to an event with their helicarrier that killed many people, but AIM is experimenting and killing Inhumans (mutants but with alien DNA, powers are triggered through a crystal), so the story is about finding The Avengers in order to stop AIM and save the Inhumans. The combat is quite satisfying, although Hulk in particular feels a bit weak (there's no great way around that, though, and I suppose you just take it as he was knocked out and captured rather than killed), as while you'll be mainly playing as Ms. Marvel, you play some missions as the other Avengers. The main single-player missions are great, while you do have to play a couple of the "online focused" levels. That said, they can be played with AI teammates just find - and rest mode, pausing, photo mode and offline all work fine with these levels. There are lots of costumes that are either locked behind payment (you can earn enough credits for 8 costumes), many through competing challenges and quests. Most of the difficult/paid ones are more unique and odd costumes, while the other ones are the "main" costumes, and personally I think the best ones. Tokyo Jungle A very unique and interesting game, you take control of various animals, trying to survive in a post-apocalyptic Tokyo. You have to eat, find mates, produce offspring and complete challenges. You'll be doing lots of the same thing over and over as when you die, it's game over (one you produce offspring, you'll have siblings which serve as extra lives) and you have to start from the beginning of that animal. More animals are unlocked by finding a specific animal (when playing a herbivore) or killing a specific animal (when playing a predator) and story mode levels are unlocked by finding specific articles. However, the game is also very frustrating. Sometimes the paths you need to take literally have no food to eat, or you can bump into a far stronger animal in a place with nowhere to run or hide. All herbivores play the same, and all predators stay the same so each animal does not alter the gameplay. There is also only one map, which is quite small so you'll be wandering the same areas again and again, and the start of each time you play is pretty much identical. It's worth a try for it's unique ideas, but isn't a great game. Untitled Geese Game A very fun game, especially in co-op. It's quite short (although not as short as first appearances as there's plenty of new tasks after the credits), but quite charming. Working out how to complete each task is fun and having two Geese opens up more opportunities (there's no specific co-op stuff, though). Lovely art style and just really cute.
  19. 3 points
    The term Action/Adventure used to be used to describe games that took the puzzle gameplay from point n' click Adventure games; and presented them within the context of an Action game. That was the whole thing that defined Zelda 1 after all, the whole point was to take the actions that you would see in a point n' click Adventure (like push, pull, walk, sword strike, climb etc) in real time, instead of using menu commands (as per this classic 1991 interview with Miyamoto & Tezuka). The term Action-Adventure came about because it was meant to be a real-time point n' click Adventure game. Of course then, the distinction between an "Action" game and an "Adventure" game then, must be that "Action" games take place in real-time and are focused on fast paced real-time gameplay; while "Adventure" games are menu driven, cerebral and puzzle focused. Zelda was both, hence the term "action-adventure". RPGs then, are Adventure games with mechanics that were borrowed from pen & paper RPGs (most notably Dungeons & Dragons). Western developers stuck heavily to the mold defined by Dn'D (right down to the Tolkein esc Fantasy aesthetics) and sought to make them primarily for the PC platform, while Japanese developers primarily focused on consoles and made their games with simplified interfaces & a stronger focus on storytelling & pre-defined characters (naturally also drawing heavy influence from Anime & Manga). As such, we now have the distinction of WRPG and JRPG. Meanwhile, "Visual Novels" are literally "Adventure" games with the puzzle solving gameplay stripped out of them. Confusingly, we even have Action RPGs now! (which have now become the norm), while almost every single modern AAA game (regardless of genre) has some sort of RPG elements bolted on top of them! The truth really here is that video game genre names have never been particularily descriptive of the type of gameplay seen in any particular game, even from the very beginning. They are instead, a product of historical circumstance; and are only really useful to people who have been able to stick around and watch the medium develop from its early days. They are a window into the history of video game creation and how games have drawn influence from each other and other places, more than anything else. I mean, we still don't have any term for a Roguelike other than... well... a Roguelike; because it's a game like Rogue! (A game from all the way back in 1980!). It's like what would've happened if we never moved on from Doom Clone for the FPS genre (a term itself that is often misappropriated to games like Metroid Prime; which can be described as both a Metroidvania and a First Person Adventure! The whole thing is a mess!). The point is that it's not worth getting hung up on exact genre labelling, because they have always been poor descriptors of gameplay. That is not really what they do, but rather they are a historical footprint that showcases where a game gets its influence from. That's the real value of a video game genre name (Co-incidentally, this is why calling Metroid a "Metroidvania" is really silly!)
  20. 3 points
    Physical book seems to be delayed to May, according to Amazon, but the Kindle version is available now.
  21. 3 points
    They released that weird Wii Mini after the Wii U came out. I wouldn't hold much stock in Nintendo making sense 😋
  22. 3 points
    I've heard of consoles with batteries failing, causing them to lose the internal clock, meaning that you need to reset it every time you play, such as with the Dreamcast or GameCube. But for an internal battery to fail, and then require you to connect to a store which might not even be there one day, lest you not be able to play physical games? That's just flawed design... or, it could even be construed as planned obsolescence, if it never gets patched, and even if it does, it's not an ideal solution. I look at the library of PS4 games which I built up over the years, and there aren't even than many games in it which I genuinely want to play any more... That PS4 tower... will likely have half of the games sold from it, then whatever is left from the PS3 games can go alongside them, as that's probably a better use of shelf space. Yakuza Collection, Capcom games (Resi, DMC, Monster Hunter) Bioshock, NieR Automata, Shenmue I&II + III, God of War, InFamous Second Son and a few racing games. Those are what I'd choose to keep, as everything else, I don't really have any desire to play. - - - - - PS3 games, there are a few which I'd like to play... again, I'd maybe keep around thirty, as there are some good games on the system which I never bothered to play. Vita... well, I'm sure there are a few games on the system, mostly digital PS1 games, they might get some play time on the PS Vita TV. PSP... I have a PSP Go, I got it in some kind of giveaway years ago, nice machine, it came with some games, I like the console more than the original release, even though it's all-digital. - - - - - Once the stores go, I'll still have use for them, but I won't be trawling through like I did when the Wii had its Shop Channel deactivated. I might have a quick look though, see if there's anything that I really want for the consoles digitally, but I'm done putting money into consoles with uncertain futures. To that end, I can't see myself buying a PS5, or even an Xbox Series X for that matter, and I'm fine with that. I'm grateful for the games across the various Sony Playstations that I got to play over the years, but I have very little nostalgia for the platforms. It can be troubling, acknowledging how disposable gaming has become, along with all other forms of entertainment, especially if you really value it as well, but it can also be refreshing, forcing you to really weigh up what you really value, out of all this content. Ultimately, nothing lasts forever, though I understand the drive of people who want to preserve all of it, for as long as possible, so that others might still gain some enjoyment from being able to experience these titles in the future, even though these games are just distractions, as with all forms of media, they certainly serve a purpose. It's nice to be able to enjoy them, for what they are, and to escape into these digital realms, for a time. In the future, I expect people will experience these games in any way that they can, in whatever form they are preserved in. If games still remain playable, you can almost guarantee that they will still be played and enjoyed for quite a while.
  23. 3 points
    I've heard amazing things about this game. I'm tempted to buy it given that it's 50% off. @Zell Not sure if I've mentioned it before but 13 Sentinels is supposed to be an incredible visual novel, with light gameplay elements too.
  24. 3 points
    I don't think Naughty Dog themselves pitched the idea. But the reason is pretty obvious. It's money. It normally is when it comes to games. Sony have themselves a smash hit in The Last of Us and they want to milk that cash cow as much as they can. It's the same reason why Nintendo are doing a straight-up sequel to Breath of the Wild, not to mention commissioning Koei Tecmo to make a Hyrule Warriors sequel that serves as a prequel to BotW. That said, it's not seen as blatantly greedy because at least fans will get a new game out of it and even a BotW sceptic like me got some fun out of it. Age of Calamity is legit fun. The difference with this is that a theoretical remake of such a recent game shouldn't cost nearly as much as most remakes. The Last of Us still holds up as far as it's production values go (I don't care for these kind of games, but that's besides the point). A remake wouldn't really bring that much to the table. It'd look as good as the second game while maybe bringing a few mechanics to it. But yeah, because it's so recent, there's not much that would feel different. You'll never get a remake that feels fresh out of it. You want remakes that do this well, just look at the likes of Wonder Boy: The Dragon's Trap. When this remake came out, the original game was 28 years old! And I legit think it's the gold standard for video game remakes. It's one of the most beautiful games I've ever played. (Seriously, seeing it in motion is something else) Pokémon Mystery Dungeon: Rescue Team DX is another good example. It's impossible to apply that kind of radical shift to The Last of Us, doesn't matter how good your development team is. It's far too soon. So yeah, big profit with relatively little effort is the reason for this.
  25. 3 points
    Absolutely the right decision as far as I’m concerned. So long as you’re not really into Sony’s first party exclusives (save for MLB The Show ), going Xbox over Playstation this generation is a no brainer.
  26. 3 points
    Jason has posted a good article over on Bloomberg about how there is a lot of unrest over in the PlayStation camp. Yeah, I'm not liking Jim Ryan's running of PlayStation at all at the moment.
  27. 3 points
    The BC support from Xbox was a big factor in my decision making. I've harped on about Rare Replay for many, many years and finally accepted that it's never coming to a Nintendo console. Out of the gate, there's a good 10 or so titles over N64, Xbox and 360 which I've really enjoyed (yes, including Grabbed by the Ghoulies ). The fact the Fable games are all on Game Pass, Dead Space, Mass Effect (which I've never played!) and countless other classics from the 360 generation which I missed out on is a real deal sweetener. Many of them aren't on Game Pass, true, but they're priced competitively, or even in some cases free to own forever, like Crackdown, another game I adored on 360. Having the entire One library supported out of the gate, with some of them even getting a FPS or resolution boost is superb. I've got 5+ years of content that I've ignored either at my fingertips or at worst fairly cheap in the MS store. I get the BC is not a big deal for a lot of people, especially those who took part in the last gen, but it has maybe been the deciding factor for me jumping in. The X / S support and native titles is only going to grow, and there's plenty of good stuff on there already. I think Nintendo have done an average to good job with BC on the Switch. I've put way more time into the SNES app than I ever imagined and have certainly had a good time messing about with the NES app on occasion. I don't feel like I need to own any of these games (again!) and I'm happy to see them being part of a service. Respect to Capcom and Konami too for keeping their classic games alive with truly fantastic collections. I loved Mario 3D All Stars and would be happy to see more of this from Nintendo, even if it's in the form of another VC service. I get what you're saying about ownership. It is also a question for me too, and I'm still largely sceptical of going digital-only despite having only bought digital Switch games in the past year. That is mostly down to the extortionate physical prices here though, and the voucher system or CDKeys usually works out at 20-25% cheaper. I tried to rationalise subbing to Game Pass the way I rationalised subbing to Netflix back in the day. I sold 400+ DVDs back in 2010 for around £300 and haven't really missed them, bar the odd box set I suppose. I subbed to Netflix and Amazon Prime for a few years before getting bored with most of the content. Now, I generally don't watch films or TV series and if I'm really desperate, I can rent it on Apple for a couple of quid. I think subbing to a gaming service for roughly the same price provides infinitely more value. Especially when it's stuff you would likely have bought anyway. Yes, there's no resale value, but outside of Nintendo physical games, is that ever going to be an issue again? When everything is available digitally, you can find any physical version (non-special edition) for as little as a quid a few years after release. The option to buy digital is always there, especially in a good sale, and you end up saving a lot of space at home I'm going to embrace this new direction and am willing to place a little bit of trust in MS to pull it off. They have me for a year and then I guess I'll sit down and review whether it's really worth it. At £8 a month averaged out, it's certainly better value than Netflix. A lot is going to depend on how pricing evolves and how much they play God over the stuff that is available on Game Pass and for how long. Being able to stream from the Xbox to the phone is good and works surprisingly well. Certainly not on a par with the Switch, but the potential is there. Really interesting to see whether their studio gamble pays off and whether they can quickly bring Game Pass for PC and mobile up to parity with their hardware, including streaming to the mass market. Places like Japan and India would be potentially massive consumer bases if they can pull off good XCloud streaming to mobile. Japan has no interest at all in their hardware (Series X sold 31 units last week), but I do think they could tap into the market with top-of-the-line mobile support for their 1st party and indie titles. I think Sony has a real uphill battle now that they've put all their chips in the Western market and basically surrendered Japan to Nintendo. If MS start to capture the West, Sony are going to have to get their act together. I don't doubt that they will though, and I think this gen is going to be one of the most exciting in decades.
  28. 3 points
    Played and completed HITMAN I over the last few days. I tried it on PS4 back when all the episodes were given out for free and I couldn't get into it. Did it again with the PS5 version and as always: 60fps make a huge difference for me. Looks like I've become a 60fps snob Anyways, the game is very fun. Lots of opportunities and ways to tackle an objective. However, if you're not into playing the same 6 levels over and over again trying something new, you're going to run out of content very quickly. Which is what happened to me. Doesn't help that the story is lackluster. Still, had a fun time while it lasted and would recommend to stealth fans, but only if you can get it during a sale.
  29. 3 points
    I'm abso-bloody-lutely loving it!! It is such a sleek machine. Quick resume is a game changer, load times are basically a thing of the past, it is a real beauty! I would say, given your situation (which I think is having a One X, right?), the S might not be the best option. The S is basically a One X in terms of power with more modern architecture which makes it perform slightly better and use less power. Right now, bar a few One games that run in 1440p or 4K, or even 120zh, if that's your bag, there is no real difference. Halo MCC, for example, has been optimised for 120hz at 1080p, but not 4K, which I'm pretty sure it could manage on the One X - so it runs at a lower res than on PC for me. Bit of a kick in the balls... but great to have quick resume and no load times. Then there's the issue of storage. 365gb is criminally small. I filled it up pretty fast and now have the majority of my games stored on a brand new 2TB HDD. All non-optimised games run off that, without the benefits of lightning-fast loading. Honestly, for someone who's pretty deep into the ecosystem, I do think you'd be better off biding your time waiting for a Series X. I have been out of the Sony / MS loop for over 10 years now, so this feels super fresh and exciting to me despite the machine not being a beast relative to its brethren. I don't think you'll see much improvement over the One X for the money you'll pay (while losing your disc drive!!), and I'd say it's likely you'd just want an X when the big games start dropping, I know I do... I couldn't justify an X right now, but this seemed tempting as an impulse buy and a "sampling", if you will, of what's going on outside Nintendo and Steam. I'm genuinely impressed with what MS are bringing to the table. I'll share a few thoughts with you having spent a week with my Series S now. - Game Pass is the real deal. I got signed up to Ultimate for the first month for £1 and then bought a 12-month sub off CDKeys for £102. There is almost too much content on there for anyone to get through given there are only 24 hours in a day. It's the variety that I have been impressed with most. There are the first party games from MS over the past few years - your Forza 7, Horizon, Master Chief Collection, Sea of Thieves, Gears 5 etc. Then you've got the big hitters from EA and Bethesda, with Square Enix and the Sega (Yakuza Series) also heavily represented. There are enough AAA games to shake a stick at, if that's what you want. The vast majority of these I've never played, outside of a few hours on PC. I'm hopeful that Death Stranding will come soon so I can play it at a framerate and resolution it deserves. GTAV is coming back on today. If you've had a PS4, there is PLENTY of exclusive and third-party content from the past 5 years there. - Indies are extremely well represented. Granted I've played many of these on Switch, I'm already working my way through three of my favourite indie games again. Celeste, Enter the Gungeon and Yooka-Laylee and the Impossible Lair. They have the added bonus of achievements, obviously, if you're into that. Yooka looks absolutely mouth-wateringly sexy and looks like it runs in 4K60, but I'll have to check that! There are also a bunch of indie games I haven't bought on Switch or that have not come to the platform. With Game Pass, I have the option of trying them out at least. There's a solid 50 or so well-regarded indie games on the list. Again, too much choice. - Classic games are also fantastically represented. Rare Replay was one of the BIG reasons why I was always tempted by a One back in the day. It's on there of course and I've been having a blast with some classic N64 games - all of them running without any framerate issues whatsoever. I get that some people are purists, but for me, I don't have the space or the time to mess about with original hardware and just want something that works on a modern TV. There's a superb list of 360 games, many of which I'm diving back into or trying for the first time. Skate 3 was an instant download as I'd only played the first and absolutely loved it. It really is wonderful. I still don't know how I'll feel when some of these games get removed and I'm sat there with them unfinished and unpurchased, but MS do give you fair warning that something is on its way out. Subbing to gold / game pass / ultimate also gives you extra discounts to buy games in the store as well. I was surprised when I went into the store for the Spring Sale that's currently on to see that many of the AAA games in Game Pass are on sale for £5-20 each, often the deluxe or ultimate version too. So if you really don't want to lose something, I'm pleased to see that deep, Steam like sales seem to be a thing here. Might pick up the Witcher 3 for a fiver, just to have the option of playing it on the TV rather than the PC. They really have done a stellar job with this machine, bar the obvious space limitations. Once the year is up and some proper next-gen games have been announced, I'd seriously consider upgrading to an X and just dropping PC as a main platform altogether with the exception odd RTS and indie game where a mouse and keyboard are crucial. Gaming on a console on the living room TV without needing to piss about with wires and settings and the like is always so much more satisfying.
  30. 2 points
  31. 2 points
    I beat The Touryst over the past couple of days on the Series S. Took me about 5-6 hours to 100% it and it's another decent game from Shin'en which obviously looks gorgeous! It's nothing to really write home about - a solid 7/10, but I enjoyed it for what it was. After a bit of general confusion at the beginning and not really being sure what to do or where to go, I eventually found my way into the first "dungeon". As a whole, The Touryst is essentially a fetch-quest-em-up where you have to travel over the game's 8 islands doing tasks and looking for secrets. That part of the game is fun and there are some cool little set pieces along the way, such as setting up a disco for the tourists on Ybiza, which involves switching on a bunch of lights on, plugging in the sound system and activating the smoke machine. Once all the lighting and smoke effects are in play against the orange sunset, the game really does looks special. Shin'en are truly wizards, this is by far the best art style they've had in any of their games. A mix between low-quality textures (think Minecraft), blocky characters and landscapes (3D Dot Heroes) and exquisite lighting effects (Octopath Traveller). It all comes together beautifully. Unfortunately, the "dungeons" are pretty atrocious. The puzzles are very obtuse and not helped by the awful controls and jumping mechanics. The camera makes gaps impossible to judge and you end up fighting with it way more than you should. Luckily, you won't spend more than half-an-hour in these parts of the game, so it's not too bad. As much as I enjoyed the experience, this is where I'm beginning to really appreciate Game Pass now. I backed out of buying this day one on Switch due to price to content concerns, and I'm glad I did. The game offers little replay value and is fairly straightforward to 100%. 5 hours of gameplay is just right, in my opinion. Any longer and it would begin to outstay its welcome. Glad that I got the chance to play through it here, and I am a little curious about how it looks and runs on Switch (flawless 4K60 on Series S!!). I've enjoyed Shin'en's work in the past, and this is no exception. A fun romp, but not much more. Would recommend giving it a go on Game Pass or picking it up in a fairly deep sale.
  32. 2 points
    Up to HR7 but only done 2 Keys that I did for farming. Almudron and Magnamalo so I could upgrade and max out their Switchaxes. Will probably hold off doing more keys till the weekend, if there any N-E Hunters looking to fo HR7 keys and urgent (or help out) be nice to do them as a group Thank the RNGeebus, 5th High Rank Magnamalo...2 Orbs! I love a good mounted discharge with my Switchaxe...but I gotta pay attention for damage taken while stuck to monsters That poor Aknosom didn't stand a chance
  33. 2 points
    Picked up Yoku's Island Express for about £2.50 in the sale. Nice little metroidvania / pinball adventure game. Pretty short though story wise. Almost finished the story after a day or so. Still have alot of collectables and stuff to get though.
  34. 2 points
    Interesting you mention this and how Japan has its own view of video game genres because Toei's Kamen Rider Ex-Aid which came out in 2016 and ran until 2017 was a video game themed tokusatsu where all the main characters' transformations were based around certain video game genres and the plotline was about people being infected by video game viruses... anyway before I go off on a tangent the main character was based around platformers, there was another character based around RPGs and the other two main "good guys" were themed around shooting and racing games. It goes on from there too, there are forms based around survival horrorr, puzzle, fighting games, dancing... and even dating games... Ends up with a real life MMO being a plotline of the villains to turn real life into a video game and kill everyone off by allowing them to be video game characters. If nothing else, it also gives the internet this memeable image... Anyway, one game that I think is a good example of blurring the lines between multiple genres is Ratchet & Clank This is a VERY unique game by today's standards as it incorporates aspects of many different game genres. Now this series is mostly know both for being a platformer shooter hybrid but the first game, while primarily being a platformer, doesn't have any similarities in level design too much to all the platformers that were being released around the same time. Rather than being an explorable sandbox that you have to go round to collect items, this game has stricly linear level design... or does it? Because when you touch down on certain planets you are presented with a range of options to travel from your ship. And when you reach the end of the route you're taken back to your ship and can explore the other routes from there. This is because Insomniac went into this game wanting to make more of a Zelda like game and this game was their third attempt to get it off the ground. But wait, some of these routes are blocked off by certain powerups... wait a minute, that would make Ratchet and Clank more of a Metroidvania right? Should we consider this game to have that kind of level design that requires you to accumulate powerups to progress? But... its split across multiple planets so that can't be right... And this is where things get curious. If you look at Metroid Prime Hunters and Metroid Prime 3, those games are set across multiple planets, albeit a fewer number but they have a very similar kind of level design. So really, Ratchet & Clank has taken aspects from many different gaming genres to form its own identity. Of course, the multiple routes in planets would get replaced with just one streamlined route from Ratchet 3 onwards as the series began to be defined more as a shooter but those early games had such a strong element of exploration and you are getting stronger as the game goes along with an assortment of upgrades, some of which are useful if you backtrack to older planets to uncover new stuff. But those upgrades are sometimes one use only so in that sense its similar to Zelda and... aghhh!
  35. 2 points
    Seems like a perfect time to start Persona 5 Royal now.
  36. 2 points
    Lizard brains in search of dopamine. (Name of my new album )
  37. 2 points
    I would argue that Sony has used The Last of Us as a template for ALL their first party titles. They want every game they publish to have a cinematic flair with in depth storytelling. At least, thats from my experience of seeing their games. The Spider-Man games by Insomniac certainly seem like an extended playable movie.
  38. 2 points
    Indie World Showcase to be broadcast on Wednesday 14th April at 5PM UK time Up on the main page. We'll have the full roundup article with the press release etc up on the main page shortly after the event airs tomorrow. No expectations for this, aside from perhaps Panzer Dragoon Z.W.E.I. Remake being that it's due out this year... ...also, yep I saw that the first remake was on sale the other day, and I missed it again. Anyway, it has been four months since the last Indie World Showcase, so let's see what happens.
  39. 2 points
    It's a loss leader, before slowly phasing out owning games and increasing costs. Phil Spencer's goal is removing consumer rights, his attempt is working better than the previous one.
  40. 2 points
    Official comparison trailer from Bioware: Looks great!
  41. 2 points
    Something else to consider is that even Sony’s new IPs do tend to follow a very similar design template as already used in their existing games. I know you’ve all seen the meme picture, but the reason why it’s funny is because it’s based on truth. All of Sony’s modern western games share very similar characteristics. You’re going to have a crafting system, you’re going to have a skill tree, you’re going to have light RPG mechanics & XP, it’s going to be a 3rd person shooter/action game that is focus tested to hell & back, it’s going to focus primarily on telling a paternalistic story ahead of anything else, hell it’ll probably even have a forest that looks just like the meme picture somewhere along the way! Even Sony’s new IPs are often barely distinguishable from each other in terms of gameplay (not setting; important distinction to make). Just like with Ubisoft and From Software (now there’s a good analogue to Sony WWS!), Sony struck gold with a winning formula; and by God are they gonna keep milking it. Just like From Software, Sony WWS used to produce all manners of experimental and unique games (not always winners, but certainly a lot of variety and different types of games); but now? Basically everything they make now follows this winning formula, just like with From Software; who now make Souls and nothing else. The days of Sony WWS making stuff like Puppeteer, The Last Guardian, Playstation All Stars Battle Royale, Fat Princess, Killzone, Tokyo Jungle, The Unfinished Swan, The Eye of Judgement etc are long gone. Sure, you’ll still get the odd exception to the rule like Rachet & Clank (itself on its 11th entry, with each game sporting near identical gameplay) or Gran Turismo 7/8/9 (however you want to count it); but if there is a new IP coming from Sony? Chances are very high that you’ll be seeing it follow that Winning Formula that they’ve been perfecting ever since Uncharted. It’s all just so incredibly risk averse. When all of their new IPs play so similarly, are they even new IPs anymore? Sony’s games are all the safest stuff you could really imagine them making. There’s no risk taking anymore. And nothing personifies that better than the shuttering of Japan Studio.
  42. 2 points
    Ohhh boy, I had a lot of time left after finishing the 7th palace Had to pretty much sleep through two weeks 'cause there was nothing left to do... Compendium is now at 98% and according to a list I found I have to wait until I'm almost done with the story and NG+ to complete it. Other than that it's now just a matter of finishing the game. I also looked up how to create a powerful Persona and I found a useful guide. After a bit of fusing (and spending a shit ton of money) I'm now a proud owner of a level 99 Persona that can absorb a few elements and has a super strong physical skill. Haven't used it, yet, but it should carry me through the remainder of the game (I also have another level 99 Persona with access to a few elemental spells just in case).
  43. 2 points
    I can't speak for others, but I'm thinking of publishers. Developers can definitely fall into a genre they excel at, but I can't help but notice that Sony are slowly narrowing the kind of games they give the go-ahead over time. You mention some of the games in the PS4 era, but I can't help but notice that it's, well, noticeably less than the PS3 era (and the PS2 era before that) Back then, I was under the impression that it was because of increasing difficulty and costs when it comes to game development over the past decade, but if this report is accurate, it shows that Sony are starting to think that only multi-million smash hits are worth investing in. Which sounds fine from a purely business point of view, but fans who only have access to a Sony console for whatever reason, as well as developers that may want to work with Sony on a project, they may find themselves suffering as a result. It's actually quite similar to The Pokémon Company's worrying steps in regards to what they helped to fund over the past few years. Outside of the main Pokémon games, what Pokémon titles have there been that didn't have some kind of microtransaction stapled to them? Not many. It's gotten a little better, what with Rescue Team DX and the upcoming New Pokémon Snap, but it's not as varied as it was back in the days of the DS. I can't help but see similarities between that and this direction Sony is taking. And it's not good.
  44. 2 points
    Are we talking about Sony as developers here or publishers? It's hardly uncommon for studios to find a genre they groove with and stick to that. But as publishers they actually published fairly diverse things during the PS4 era that aren't story-driven third person action/adventure; Drive Club, Knack, MLB, Dreams, Sackboy, Everybody's Gone to Rapture, Unfinished Swan, Everybody's Golf etc. Is it weird TLOS is (was?) being remade? Sure, a little. Is it surprising? No not really.
  45. 2 points
    I mean, I like a Vita joke as much as the next person, but that did feel like kicking a guy while he's down, @Ronnie. It may be kinda niche, but it's a fantastic way of playing old PS1 games.
  46. 2 points
    A thread bump to highlight a fantastic game we played in the 66th Podcast episode, where we killed Nintendo franchises until only 9 remained. Now with visual representation of the omissions.
  47. 2 points
    And now my Palico has become a minion of the damned
  48. 2 points
    Why suffice when you can have something far more impressive? Neither of you have given a compelling reason why they should do a worse thing instead of a better thing.
  49. 2 points
    I was looking at my shelf and saw my Mega Drive Mini sitting there, and I realised I haven't actually finished any game on it yet. (OK, I have finished Sonic 1 and 2, but that was on the Gamecube, way back) So I booted it up and realised something. Between the Mega Drive Mini and the Switch, I think I have access to every console entry of the Wonder Boy series. Except the first one, but no-one cares, because that game is awful. So I've started with Wonder Boy in Monster World, which I've only just learnt isn't the second game, because the second game is called "Wonder Boy in Monster Land" and is an arcade game (Why are the titles in this series so bloody confusing!?) No, I've accidentally started with the fifth entry! Um... Woops? (BTW, what entry do you think "Wonder Boy III: The Dragon's Trap" is? Nope! It's the fourth entry, idiot!) Despite the fact that I've accidentally pulled a Virtue's Last Reward with this (Hi, @Dcubed), I'm going on regardless, because I'm halfway through and I doubt the order is that important as long as Monster Boy and the Cursed Kingdom is played last. Anyway, it's a pretty fun game so far. Leans more heavily into the Metroid genre than Dragon's Trap does. Which I guess is because the Mega Drive is more capable of pulling that off then the Master System was. Now that I know Dragon's Trap was before this game, it's kind of strange that this doesn't have some kind of unique mechanic to replace Dragon Trap's animal transformations. It feels a lot more basic as a result. (Which is my excuse for thinking it was the second game) The soundtrack is also kinda lame? I know, going from Cursed Kingdom's wide variety of songs and Dragon Trap's glorious remastered soundtrack is a bit unfair on this game, but it doesn't quite hit as hard. Also, and this is probably because of it being a product of it's time, but there is one enemy that shows up that... Well, it's racist. Simply put. That kind of stereotypical native cliché that would never fly these days. It was especially jarring seeing as the setting is "Monster World" and all the other enemies are, well, monsters. So it doesn't even fit in the game! It seems to only show up in one 5 minute section that I never need to go back to again, but that's still a big "Oof". That said, I don't think going back to mess with an original version of a game to change something like that would be the right way to go about it. But a disclaimer before I booted it up would've been welcome. (Kinda like how Warner Brothers handles their more questionable older cartoons)
  50. 2 points
    This is what I'm most interested in regarding sales. Personally, I don't give a crap about BC (further than last gen). If I did, I would've gotten an XBox this gen. And I don't see the (for a lack of better word) "casuals" caring about it for the forseeable future. But as you said, it could eventually be one factor to make PS5 and Series X/S sales equal, maybe even turn the tide. Maybe Sony will dial back on their stance and offer some form of "legacy BC", maybe not. Maybe XBox will stay leaps and bounds ahead, maybe not. Maybe the world will end. It definitely will end. Interesting times