Helmsly

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About Helmsly

  • Rank
    N-Europe Forum Aficionado

Personal Information

  • Location
    South London

Details

  • Nintendo Systems Owned
    Nes, Snes, Gameboy, GBC, GBA, Nintendo 64, Gamecube, Nintendo DS
  • Other Systems Owned
    Megadrive, Sega Saturn, Dreamcast, PS1,PS2
  • Favourite Game?
    Mario Galaxy
  • Favourite Video Game Character?
    Super Mario
  • Gender
    male

Game Info

  • Switch Friend Code
    7441-4734-3710
  • Nintendo Network ID
    Wafflerobot
  • Wii Console Number
    7282-6912-4734-9254
  • Nintendo Wi-Fi Friend Codes
    253463 629551

Recent Profile Visitors

1,546 profile views
  1. Animal Crossing: New Horizons (March 2020)

    The museum interior looked amazing
  2. Animal Crossing: New Horizons (March 2020)

    I can’t blame you for feeling this way. Our Wii broke down a year or so after we bought Animal crossing let’s go to the city. It wouldn’t have been so bad but my nephews who where 6 and 7 at the time had been playing it for a good year and had done so much stuff by that point and lost it all because you can’t back up save files for that game. I think It’s a stupid and annoying restriction that doesn’t need to be there.
  3. Nintendo Switch Online: SNES

    In case anyone missed the news, these are the next two games being added to the SNES library:
  4. General Switch Discussion

    I most probably won't pick this up as I own it on on Steam, but I had a lot of fun with it back when it came out. Highlight of it was hacking into Keith Davids Nightmare with Roddy Piper to see him being forced to re-live the fight from the Movie 'They Live' over and over and having to rescue him. Also, having my character and a passenger sing along to Opposites attract by Paula Abdul on the radio, in full out of nowhere, was pretty great too.
  5. General Retro Discussion

    Great new video by Nerrel about emulation:
  6. General Retro Discussion

    That’s correct, there was no save system or even a password system which meant you had to get through the game in one sitting. And because It took a lot of exploring and backtracking the first time you played, just to find out where find ID cards or even the location of the next objective, this would all take hours to do. So if you had to switch the game off for whatever reason, you would lost all progress and would have to do it all again the next time you played lol It didn’t restart you when you died though, it just respawned you at the last entrance or check point you activated and if you lost all lives you could continue from the park entrance.
  7. General Retro Discussion

    Recently I hacked my snes mini and added a few games to it. I didn't go too crazy, just added the games I owned as a kid. One of which was Jurassic Park for the Snes. Playing trough this game again after all this time bought back a lot of memories. Its not a great game by any means but its also not terrible, although I might be in the minority with that opinion. Back when it came out, I was not a huge Jurassic Park fan (I enjoyed the movie but not enough so that I want to buy a game based on it) but the game looked very interesting when I was reading reviews of it in magazines at the time. The main draw to me was the game changed depending on whether you where inside or outside of buildings. Walking around the island, you controlled Alan grant via a top down perspective: And interior locations switched to a First person perspective, similar to FPS at the time like Doom or Wolfenstein: This was something very different back then and I don't recall any other super nintendo game doing this. It seemed like quite an original change from what most licensed video games did at the time, which was that they normally just made a standard action platformer out of movie or tv show it was based off of that was normally average at best. This seemed like the developers were actually trying to make a decent game rather then just use a movie license to make some money off of an average/bad product. And 12 year old me assumed that because it had both Overhead and FPS sections, this game would be like Link to the Past and Doom combined. I was completely wrong about that (lol), but i still enjoyed playing through it to some degree simply because it was something different. Most of the gameplay involved you going from one Utility Shed to another, trying to complete an objective of some kind ( such as turn on the power to the park or reboot a computer) but the main thing they did they artificially stretch the game's playtime put, was to lock all the important areas behind doors that you needed ID cards to open. So for example, the one objective requires you to kill all the dinosaurs on board a ship. The problem is you can't reach the lower decks of that ship without Security Clearance Level 2. The Good news is you can get that at a nearby computer on the very floor you are on, the bad news is you won't be able to get Security Clearance Level 2 without already having Security Clearance 1 which is located at a different computer all the way back at the Visitor Center, half way across the map. And to add to that, you can't access the room the computer is in without having Dr Wu's ID card. Which is somewhere on the ship. There is a lot of that throughout the game and playing through it was mostly a matter of trial and error, finding where you needed to go to do a thing, based off of very vague hints: Only to find out you need an ID card to progress once you get there, which could be in any of the six buildings in the park. To add to that, sections of the park have electric gates blocking them off, which you have to open via the computer system. If you unlocked Gate 1, then Gates 2 and 3 where locked off. So it took quite a bit of effort to navigate around the place the first few times I played the game. And on top of that the insides of three of the buildings have exactly the same wall textures, repeated from room to room. And there was no map of any kind in the game. And aside from all of that, you have to find 18 Raptor Eggs which are hidden around the Park. 17 of them are relatively easy to find from just exploring the island. But there was one egg I just could not find, no matter how hard I looked back in the 90's. This was infuriating because I had, over time, worked out how to do everything else. I had memorized the locations of all ID cards, remembered what order I can get them in so that I could, for the most part, breeze through the game getting all of the objectives done. But when the game told me to head to the helipad to head home, standing there just made a screen with Jeff Goldblums face pop up to remind me I had one last egg to find. I even drew a map at the time of the island and shading off all the areas I had explored. I never finished the game as a result until over a decade later when I happened to remember I'd never found that egg and looked it up. It turned out the final egg was in a hidden area near the helipad that you have to walk through some trees (that look identical to all the other trees you can not walk through in the game): After all of that I finally got to see the ending. And what an ending it is: https://www.youtube.com/watch?v=TTao08upXok So, playing through it again this week I seemed to remember where everything was, despite not playing it in well over 15 years and managed to finish it in less then a couple of hours. But looking back, I feel like this game could have been so much better. The basic concept is fine, but they perhaps should not have replied on ID cards hidden around the map with no clue to their locations so much. A save feature or password system would have been a huge benefit to this game back in the day and the game really could have done with a map, both for the island itself and for the interior sections, either in-game or even as a fold out paper map with the instructions, like Lttp had. And one last thing, back when I originally played this game I noticed that there were letters of the alphabet laying around on the floor or on buildings. You couldn't pick them up or anything and I genuinely assumed this was bits of code they had just left in the game by mistake: It turns out this was actually part of some competition that was running at the time. All the letters on the map are an anagram to the name of someone. If you deciphered it and sent it in, you won a trip to the Jurassic Park ride that opened a couple of years later at Universal Studios theme park
  8. Super Smash Bros. Ultimate

    The Mii Costumes were pretty great, especially Cuphead. Also good news that they are adding another six characters in the future
  9. Super Mario Maker 2 -- June 2019

    To celebrate over 10 million courses being uploaded to MM2, you can now upload up to a 100 courses to course world:
  10. Animal Crossing: New Horizons (March 2020)

    That’s a good way to describe it. Its worth mentioning this new one looks like it’s going to start off differently to the previous games in the series. in the older games, you moved into a established town with residents, shops, a museum etc and your contributions the town was stuff like donating things to the museum, planting trees or flowers around the place and helping your neighbours out with random tasks But judging by what Nintendo were showing at E3, this time it seems you will start on an empty stretch of land and will be crafting items rather then buying them. I assume we’ll be actually building everything from scratch to create the town, which will be interesting and quite a change from the previous games.
  11. My Nintendo ( Club Nintendo Successor )

    Final prize today and its: Mario Kart 8 Deluxe Nintendo Switch bundle with improved battery life, a Nintendo Switch Online 12-month Individual Membership and £100 Nintendo eShop credit
  12. My Nintendo ( Club Nintendo Successor )

    Pokémon Sword and Pokémon Shield today
  13. My Nintendo ( Club Nintendo Successor )

    Today it’s Overwatch: Legendary Edition