Leaderboard


Popular Content

Showing most liked content since 03/17/21 in Posts

  1. 16 points
    It's taken two years, 4 cancellations, more than I care to think about re-bookings and countless emails, only 6 people and social distancing. But we did it.
  2. 12 points
    So I was half-watching, half-listening to this video after logging off for the day and getting some grub together. I nearly choked when I glimpsed this Mii out of the corner of my eye, which quite frankly, I'd recognise anywhere: @Mokong @Vileplume2000 @matty_gibbon @Tellyn N-Europe has been cited in this video for Gamecube games that were upgraded (?) with motion controls for the Wii! The sites coverage for New Play Control! must have been killer for the search engine algorithm to have seen fit to shine some light on this corner of the Internet. N-E woz 'ere. Game Japan [10] Europe [8][11][12][13] North America [14][15][16] Australia [5][17][18][19][20] Chibi-Robo! June 11, 2009 Unreleased Donkey Kong Jungle Beat December 11, 2008 June 5, 2009 May 4, 2009 June 18, 2009 Mario Power Tennis [note 1] January 15, 2009 March 6, 2009 March 9, 2009 March 26, 2009 Metroid Prime [note 2] February 19, 2009 September 4, 2009[8] August 24, 2009 October 15, 2009 Metroid Prime 2: Echoes [note 2] June 11, 2009 September 4, 2009 August 24, 2009 October 15, 2009 Pikmin December 25, 2008 February 6, 2009 March 9, 2009 February 26, 2009 Pikmin 2 [note 3] March 12, 2009 April 24, 2009 June 10, 2012 May 14, 2009 Me, I only played Pikmin from this series (which I believe I got off you, @Hero-of-Time?) and it worked pretty well with the pointer. Hard to believe it took so long for them to get Pikmin 3 out the door since it seemed like they were gearing up to have it follow the New Play Control! release of the first two entries. Anyone got any lasting memories of these games from N-Es heyday?
  3. 7 points
    The Banjo-Kazooie Amiibo arrived today. It looks great!
  4. 7 points
  5. 6 points
    Time to get moving! I've just spent the past few days burning through Blast Corps on Rare Replay. What an absolute gem this game is. Even to this day it is still a super unique experience. Like B-K, it's been a number of year since I've played this, must be at least 15. The game holds up incredibly well considering its age and the fact it's a very early 3D game. The amount of variety on offer in terms of challenges and different vehicles is solid, and I think it took me about 8-9 hours to gold every stage on Earth (just got a couple of the extra planets to gold now, but they are much harder). I think the challenge the game offers is what really struck me this time round. It is expertly balanced, ramping up steadily as the game progresses but never into the realms of impossibility. Some of the carrier missions are very tough but there's always the belief in the back of your mind you can do a little better, go a little faster or get rid of that building a few seconds quicker. Golding some of the racing stages or building destroying stages, where there is no carrier, encourages you to really master the controls and find the perfect run in each level. There were instances in the races where I was shaving 0.1 seconds off my lap, every lap. I love that kind of stuff! And the handling (for the most part) is very good. The game is absolutely chock full of secrets to find in order to unlock the post game content, and while I remembered where most of the satellites or scientists were, there were a couple of occasions where I really had to search high and low to get them. I'd also completely forgotten about the Pac-Man inspired levels, which were a great surprise towards the end of the game. The variety in the missions is definitely a big plus for this game. Don't feel like stressing out over the harder carrier missions? Do a couple of races or wander around a finished level looking for secrets and demolishing the remaining buildings. The amount of freedom the game offers is something that is rarely seen in modern games. It took me a good few goes on some of the final carrier missions and some of them are long, like 10-15 mins long and if you mess up right at the end, there are no checkpoints or save states, so it's right back to the start you go. That really adds to the rewarding feeling when you finally do it. Oyster Harbour is a fine example of that. You have shoot a hole into a bunch of buildings to give yourself access to a crane from the start. Once you get there on foot, you have to lower TNT from a crane onto a bridge, then hop into a bulldozer and put some blocks into the ground, but two of them are hidden so if you don't get them, you're done. Following that you have to line up three boats, two of which are quite far away. Do them in the wrong order, you're screwed. You also have to take your bulldozer with you or you don't have time to run back. Then finally, once the carrier is safely across the water, it's a mad-dash back in the final boat for some TNT stranded on an island so you can demolish the final building, which your bulldozer is too small to tackle. It's here where the game really shines, learning the levels and then finally being able to do everything as quickly as possible. There are countless other examples where you're hopping in and out of different vehicles to clear the path quickly and effectively. A couple of levels see you starting in a train with a great view down a valley with the whole level mapped out before your eyes, a great way to build up the tension as your mission begins. The J-Bomb is undoubtedly the best vehicle of destruction - a huge mech suit which slams down on buildings from above. A couple of other smaller mech suits allow you to summersault and jump into buildings from the ground with satisfying 1-up like noises as they crumble. All your traditional construction vehicles are there as well. The Backlash, while a novel idea, is the only one that is genuinely frustrating to use. It's weak at the front and powerful at the rear meaning you have to powerslide your way into buildings to down them quickly, and I can just never get this right. This was the only real moment of frustration as I just couldn't see the link between what I input on the controller and what happened on the screen. I often ended up missing, do too short a slide or too long a slide. Horrible when the clock is against you. The little voice overs have been engrained in my memory from childhood and the OST is still just as good as it ever was, especially Simian Acres. A Banjo before Banjo. Fits perfectly with the "Mid-Western" vibe the game has. Also reminds me of Cotton Eye Joe, which I'm almost certain was the inspiration. Overall, Blast Corps is a classic. A game that stands up extremely well to the test of time and is just a hell of a lot of fun to play while providing a solid level of challenge. It speaks volumes about the sheer talent that was situated in Twycross in the 1990s that this, essentially a B-tier project, managed to accomplish so much. It's an easy 10/10 from me and I'd recommend everyone who hasn't played it to at least give it a go if you can, there is truly nothing else like it. You're just trying to impress me.
  6. 6 points
    Available to Nintendo Switch Online users from April 7th! Via IGN: Pac-Man 99 features traditional Pac-Man gameplay with the added pressure of outlasting 98 other players. Ghosts are still present, as are Power Pellets, and eating one will send Ghosts to attack other players at Jammer Pac-Man. Bumping into one of the Jammers will slow you down and make it easier for a Ghost to catch up to you and end your run.The key to victory in Pac-Man 99 is taking advantage of the Sleeping Ghosts. By chomping them, you will create a "Ghost Train" that will provide an all-you-can-eat buffet when you eat a Power Pellet. This allows your to overwhelm your opponents
  7. 6 points
    Come on now, a visual novel that barely anyone in the West is aware of named after a console that's not been sold for 25 years, and when it was went by a different name, is going to do amazing numbers 😉
  8. 6 points
    Time to update my list. Also going to add stuff that I've played for a short amount of time (or in some cases quite a lot) but didn't complete, plus previously completed games that are still getting played. Levelhead: I initially dismissed this as a Super Mario Maker knock-off, but it's actually amazing and in some ways superior! While I've not spent much time with the editor, even after a quick look it's clear just how much more flexible and powerful it is compared to Mario Maker. There are options for creating all sorts of complex events, camera controls, even true secret areas (something I would've loved in SMM for hiding Baby Face ) and items which reveal themselves based on player proximity or other customisable actions. The included tutorial/story levels are also a blast to play and feature a huge variety of game mechanics, pretty much every level introduces a new concept or power-up, or even just creative and super challenging ways to use existing ones. The gameplay is incredibly fine-tuned too, it plays really, really well. I had loads of fun going through all of the included levels anyway and would definitely recommend it to anyone with even the slightest interest in the 2D platform genre. Superhot: Mind Control Delete: Not much to say about this one really, went into it completely blind (and never played the first game either) so wasn't aware of its unique movement system/gameplay, thought my controller wasn't working properly at first! But yeah, very cool mechanics in this game with time only flowing while you move around yourself. Sea of Thieves: While this game doesn't really have an end on the PvP side of things, I finally reached the conclusion of the main PvE content in the form of the Tall Tales! Man, I just love Sea of Thieves! And even though it's clearly designed around multiplayer I actually found it to be a fantastic single player experience. In a way it felt kind of similar to BotW whereby you're thrown into a giant adventure with little to no instruction whatsoever and free to explore the world however you like. Don't think I've ever played a game that could be so relaxing (almost meditative) yet also so unbelievably stressful, but this is exactly what you get (and especially as a solo player) in SoT. One moment you're sailing the seas enjoying the beautiful scenery and sounds, the next you're under attack by a giant shark, or ghost ship, or worst of all a group of player controlled pirates! Yeah, this is probably the biggest complaint the game receives from most people that choose to play it solo, the fact that at any time you could potentially be attacked by other players. While there's no doubt it's a frustrating aspect, it's also one that I actually grew to enjoy. The penalty for losing an encounter can be severe, with large amounts of treasure or progress in a Tall Tale being lost, but this also teaches you to play the game smarter and become a better pirate! Definitely have to mention the presentation of the game, it's an absolute stunner! It merges a cartoony look with super realistic materials and lighting effects and the results are fantastic. The star of the show is definitely the water, which looks so good and moves so convincingly you'd swear it was real! Not only that, but the wave simulation of this gigantic sea is perfectly synchronised online for all players, making it a phenomenal technical achievement too. Sound effects and music are spot-on as well, the music in particular (while kind of sparse) really has that Rare signature style to it, and it made the game feel very much like a Nintendo era Rare title to me, which is something I wasn't expecting but obviously really enjoyed. Have since learnt that Robin Beanland was composer on the project though, so that explains that one. And Gregg Mayles (who's been at Rare since forever) was director, so yeah, although Rare may have lost some key staff during the transition to Microsoft, several veterans remain and the teams are undoubtedly still able to produce games with that unique Rare vibe. Ok, I'll stop saying Rare now. Anyway, superb game. And definitely one that I'll return to occasionally, as it just keeps on evolving. Doom: I've played the first level of this game so many times over the years, but somehow never much more than that. With the majority of the Doom franchise suddenly available on Game Pass I decided to finally play through all of the this classic game. I have to say that I enjoyed it a lot more than Doom Eternal! Probably because I could actually keep up with what was going on in this. Imagine it was seen as crazy fast when played back in 1993 (like Eternal is now) but it's got just the right level of speed/action for me and my ageing reflexes today. Quick mention on Wreckfest, which I spent a substantial amount of time playing but didn't finish. Was a lot of fun initially, in fact I couldn't stop laughing when I first started it. The game rewards driving like a total idiot and causing as much chaos and destruction as possible, and the way the cars spectacularly crash and fall to bits over the course of a race is really impressive! The problem was that it suffers from what I like to call, Project X Zone-itis i.e. it's simply waaaaaaay too long for the amount of content included. So yeah, the career mode eventually became unbearably repetitive. Cool game though. Completed: Tetris Effect: Connected (PC) Doom Eternal (PC) Dragon Quest XI (PC) The Medium (PC) Yakuza 3 Remastered (PC) UnderMine (PC) Ring Fit Adventure (Switch) Levelhead (PC) Superhot: Mind Control Delete (PC) Sea of Thieves (PC) Doom (PC) Played for a while: Cyber Shadow (PC) Control (PC) Yooka-Laylee and the Impossible Lair (PC) Yakuza 4 Remastered (PC) Wreckfest (PC) Older games that I'm still playing regularly: Mario Kart Tour (Mobile) Animal Crossing: New Horizons (Switch) Super Smash Bros. Ultimate (Switch) Rocket League (Switch/PC) Super Mario Maker 2 (Switch) Tetris 99 (Switch)
  9. 5 points
    Been playing Astral Chain. Almost finished the story but the spike in difficulty between the entire game and the last boss is pretty high lol. But I've found it to be a pretty darn excellent game, one of my favourites in some time. The graphics and art style are amazing and really show what the Switch can do. It's also managed to do this with VERY little FPS drop. I love the variation in gameplay, you have the hub world, the investigation and/or stealth, and finally the combat. The combat is original and great fun. It took me a while to get used to the number of button combinations to remember, plus controlling a second character in real time, but I'm pretty much used to it now and I think I'll actually miss having the Legion during combat in similar games in the future. xD Also on the gameplay, there's a lot there. There's parts of the game that remind me of Zelda, Pokemon, Metal Gear Solid, Kingdom Hearts, general platforming, and more. I've really enjoyed the story. It gets complaints for being too simple and predictable or something, but tbh does every RPG story have to be a massive mysterious complicated thing where everyone's a clone of a shadow of a smurf ghost's dream and you have no idea what the heck's going on? I really enjoyed it for just being a good story and likable buncha characters. Although, saying that I don't fully understand what Jena's actual goal was or why she was so destructive, but whatever. xD The music is also really darn good, and I've been listening to some of the tunes on YT outside of the game. Another plus point. The game has a cat sidequest! 😺 As with all games, even my favourites, I have a few criticisms: - The Jena Anderson thing I already mentioned. Also, why does she look like a zombie? - Sometimes the maps seem to have pointless barriers or one-way systems that force you the long way around for no reason - The platforming, specifically chain jumping is a bit off. If Zelda did this, the symbol that indicates where you land would be 100% reliable. You either see the symbol because the game has determined you can land there, or you don't see the symbol - The game should make it very clear when you're about to trigger a "move on" section, and tell you if there's stuff left to do, including hidden side quests. It could tell you there is a hidden sidequest left without showing you where it is - Astral Chain 2 hasn't been announced yet nor has there been any news at all indicating it's ever going to happen But, overall excellent game and highly recommend!
  10. 5 points
    When I read your post on Friday, I kid you not, I laughed and then realised we were over a week removed from April Fool's Day. First: the leak of The Last of Us remake. I've been thinking about it over the weekend, and the question which keeps springing to mind is "What the hell are they thinking?", not to mention my continued disapproval of Schreier's reporting stance being that it's fine to leak the existence of secretive projects. Maybe it's just me, but it's very, very rare that the existence of a game is leaked before it's official reveal and actually benefits from it (Mario + Rabbids comes to mind as one of the few examples, and that's simply because people were so against it that it leaking actually had people positioned to be blown away by how it was presented). I think back to Elden Ring's reveal at E3 2019, and everyone just immediately going "Oh, hey, look, it's Elden Ring". Can you imagine just how big that reveal would have been if it had never been leaked beforehand? Instead, I've got friends who are big fans of Game of Thrones and G.R.R. Martin but had no idea the game existed for the longest time, because it never wound up in their social media feeds, because it was expected and it felt like there wasn't nearly as much traction to it as there should have been for a game developed by From Software and worked on (to some extent) by G.R.R. Martin. It's an industry largely driven by hype these days, so yes, I do think you're robbing developers of their moment in the spotlight to some extent if you're revealing what they've been working on ahead of any official word. This isn't to say that a potential The Last of Us remake would be met with applause from all directions, but I know that for myself, even having just played the original for the first time last year and it easily being up there as one of my favourite games, I can totally see myself getting excited if you nail the reveal trailer (and this is a first party PlayStation game, so you know they can at least put those out in excellent fashion). Now, if and when it does get revealed, it's people rolling their eyes and going "urgh, it's The Last of Us". Hell, even just think back to The Last of Us Part II's reveal at PSX 2016 and people initially thinking it was something we'd already seen like Days Gone. So yeah, I'm not here for Schreier leaking these things, even if he does good work in bringing light to the plight of many developers out there. I don't think anyone's even come forward to comment on the leak of TLOU's remake in particular and corroborate it, so I think it was fairly shortsighted of Jason to just outright name it (oh, and as if Naughty Dog hasn't gone through enough over the last year or so when it comes to online drama and The Last of Us). Does the article really lose that much if you don't outright say it? I don't think it would, if you just highlight the fact that PlayStation are remaking a legendary first party game from a couple of generations ago...I don't know. There are a few games that could be in my mind, and I think it's pretty different to found footage leaks where companies haven't done their due diligence in keeping their materials safely under wraps (I'm thinking the Elden Ring leaked trailer from a couple of months ago, or the Harry Potter leak we had years ago now). Yeah, agreed. Again, I played it for the first time last year, and that game holds up really well, not to mention the updates it's had over the last few months which have virtually cut loading times out. One of those where if it was a big visual upgrade beyond what The Last of Us Part II managed I could see it doing well with a reveal trailer, but being shared with us for the first time in this way just completely kills it in its tracks for me. I'm just thinking of the first game in Part II's engine when I read this, and well...anyone who's played Part II understands. But back to the article itself, yeah, I agree with H-o-T in not liking how Jim Ryan has run PlayStation since taking over. The problem with only having tentpole releases and being this risk-averse is that you end up with, well, what cinema (and the box office in particular) largely became over the last decade: a collection of reboots and sequels founded on already beloved IP decimating smaller projects. And don't get me wrong, there are some directors who can still thrive when times are like this (Christopher Nolan and Hideo Kojima are quite alike in this regard I feel), but those are very rare exceptions. I think of how Days Gone flourished in Japan in particular, and I do wonder if Jim Ryan and co. just couldn't give less of a damn about Japan (think it's become increasingly clear over the last few months that they don't give them a second thought), and I think it sucks massively that Sony Bend won't get another crack at it - and this is as someone who hasn't played the game themselves, but I mean, it's a massive first party game which is free on PS+ this month, and has been part of the PS+ Collection for PS5 since launch too? Having only big games just puts too much pressure on the team, but more than that, it stifles creativity. Think about some of the biggest trilogies in film and more often than not you'll find directors and writers working on other projects inbetween, and I think it helps to stave off burnout, but also to just flex other creative muscles and ideas. Christopher Nolan in particular comes to mind again, because between Batman Begins and The Dark Knight you had The Prestige, and then between The Dark Knight and The Dark Knights Rises you had Inception; there's a "one for you, one for me" kind of attitude with it, such as we see with many actors who take up bigger gigs so that they can comfortably work on projects their passionate about (I think of those under the Disney umbrella, and actors like Adam Driver in particular). No doubt Naughty Dog has other things in the works, and so does Bend seemingly, but as a producer and distributor, PlayStation needs to recognise that they're getting in the way of some of the industry's most talented minds. Couple this article with the closure of Japan Studio (what the hell happened to their rumoured Rayspace game? And what's going to become of that heavily, heavily rumoured Silent Hill game, seeing as Keiichiro Toyama left with others some six months before the studio closed to start their own studio?), and I do think it's a bit concerning. The difference in messaging between Jim Ryan and Shawn Layden is scarily different, though, and I do think it's very telling that I can't find a Wikipedia article on Jim Ryan. Make of that what you will. It's very clear today - and I think was to some extent back then - that this was a key part of the internal power struggle which resulted in Layden leaving. There isn't a face to attach to PlayStation these days - Shuhei Yoshida has been given the Lucius Fox treatment, Adam Boyes becoming the CEO of Iron Galaxy, Andrew House stepping down, and of course Shawn Layden stepping away from PlayStation. Don't get me wrong: Jim Ryan is a terrific businessman, even if he does say some silly things at times. I still think PlayStation is doing the right thing by focusing on single player games, partnering with studios like Jade Raymond's, and still (for now) being the dedicated home console of choice for most of the big Japanese developers, whether it be marketing deals, timed exclusivity, etc. I still care about the games first and foremost, and for now and the foreseeable future, they're still going to be there. And, of course, it's on Mumbauer and his team to quite an extent that it would have been a TLOU remake (my first thought was genuinely that this was to get to grips with a new engine), as they're the ones who proposed it, but what does it say that they seemingly proposed a remake to a game less than a decade old, and not in the greatest need of it? I guess the underlying message to the article is that it hints not that PlayStation are demanding these games, but that their own internal teams are playing it safe to some degree, which is even more concerning to me. Also, I'm more surprised that they didn't propose an Uncharted remake (which in my opinion needs it much more than The Last of Us, because that game definitely feels aged) or spinoff, and I don't understand the surprise that a TLOU remake would end up at Naughty Dog. Like...yeah, that does seem like it was pretty inevitable. I haven't seen it here, but obviously elsewhere, this has renewed the beaten to death console war narrative. Xbox is doing interesting and different things to PlayStation, as is Nintendo, but I suppose my main concern with Xbox and their single player games in particular right now is how their new studios are actually going to be managed. Buying up studios left and right is going to count for nought if they aren't effectively managed and overseen, and while I want to see them do well, I do think Phil Spencer and co. have a lot to manage over there, because unnatural growth is almost always going to result in some growing pains. We'll have to wait and see, but I hope that Playstation doesn't make a mistake in turning away from what made the PS4 such a runaway success. While I do think quite a bit of Schreier's article is spiced up for obvious reasons, the messaging in Layden's E3 2014 speech I'm sure went pretty under the radar back then, and sounds like generic E3-presenting stuff, but is very different today to the direction they seem to be taking today. Whereas the PS4 seemed to be a place to experiment and grow, the closing of Japan Studio and the secret San Diego team at PlayStation effectively going bust before it was ever made official, never mind all of the internal changes leading up to the release of the PS5, has made for a bit of a rocky ride, looking in from the outside at least. Hopefully it smooths over soon. Good to hear you're enjoying it! If I'm not mistaken, I think @WackerJr has also been looking at playing that games over the last few months. I picked it up myself back at launch but it's just been gathering dust on my shelf as other games have taken precedent and I've got busy with other things, but maybe I'll get to it after Yakuza 6! Managed to find the buried thread for it from last summer.
  11. 5 points
    "Crush it with the inside of your thighs!" I mean, Ring's commentary is a minefield of accidental innuendo, but that one made me drop the Ring-con (it was in between said thighs) in laughter! Inadvertently made me take a five-minute break because I was having one of those laughing fits where it actually starts to hurt. Although that might have been exacerbated by the previous excerise. 17 days in now, I'm on World 5 now. The "Mountain Climber" exercise I was introduced to today is the first time where I couldn't pull it off. It was excruciatingly exhausting! I don't like it one bit! Had to cut my session short because it left me gasping for breath. I apologise, squat exercise, there are far worse things for me to attempt.
  12. 5 points
    It was good reading your impressions, @Nicktendo. It's always interesting to hear what a persons thoughts are when new to or returning to a different console's ecosystem, especially when it's going from Nintendo to one of the other two. It's like night and day. Have you tried Party Chat yet? No more need for discord. Game Pass has been a great success for MS and has certainly helped nudge people into choosing an Xbox over their competitors. The selection of games just gets better and better and if MS can keep getting big games launching on the service then it will pull more punters in. Ownership is a big issue for me with the service but I think it's something that I'm just going to get over at some point. It's getting to the point now where all 3 of the console makers are pushing subscription services and rotating games. For better or worse this may be the future of gaming and MS are certainly ahead of the other two when it comes to this. Its a weird one because I had no issue with stopping my purchases of blurays and instead just watched my movies on Sky, Amazon and Netflix but with games I'm having a harder time letting go of physical media, even if at this point just just a key on a disc. What @martinist mentioned about picking up an Xbox over a PS5 is a sentiment I've read a few times over the past couple of weeks on various gaming boards. With MS supporting and celebrating their legacy of consoles and Sony throwing theirs under the bus, it seems a lot of gaming enthusiasts aren't happy with Jim Ryan's direction for Sony and will instead opt to jump to a different platform. I doubt it will effect the mass market gamers but it's little things like this that could end up snowballing. It's going to be interesting to see how things play out once MS have all their ducks in a row and their new studios are starting to churn out games. Things like the rumoured Kojima partnership is another thing that will help build the platform and it's such announcements that I want to see more of and will certainly push me into picking up the console.
  13. 5 points
    I'm abso-bloody-lutely loving it!! It is such a sleek machine. Quick resume is a game changer, load times are basically a thing of the past, it is a real beauty! I would say, given your situation (which I think is having a One X, right?), the S might not be the best option. The S is basically a One X in terms of power with more modern architecture which makes it perform slightly better and use less power. Right now, bar a few One games that run in 1440p or 4K, or even 120zh, if that's your bag, there is no real difference. Halo MCC, for example, has been optimised for 120hz at 1080p, but not 4K, which I'm pretty sure it could manage on the One X - so it runs at a lower res than on PC for me. Bit of a kick in the balls... but great to have quick resume and no load times. Then there's the issue of storage. 365gb is criminally small. I filled it up pretty fast and now have the majority of my games stored on a brand new 2TB HDD. All non-optimised games run off that, without the benefits of lightning-fast loading. Honestly, for someone who's pretty deep into the ecosystem, I do think you'd be better off biding your time waiting for a Series X. I have been out of the Sony / MS loop for over 10 years now, so this feels super fresh and exciting to me despite the machine not being a beast relative to its brethren. I don't think you'll see much improvement over the One X for the money you'll pay (while losing your disc drive!!), and I'd say it's likely you'd just want an X when the big games start dropping, I know I do... I couldn't justify an X right now, but this seemed tempting as an impulse buy and a "sampling", if you will, of what's going on outside Nintendo and Steam. I'm genuinely impressed with what MS are bringing to the table. I'll share a few thoughts with you having spent a week with my Series S now. - Game Pass is the real deal. I got signed up to Ultimate for the first month for £1 and then bought a 12-month sub off CDKeys for £102. There is almost too much content on there for anyone to get through given there are only 24 hours in a day. It's the variety that I have been impressed with most. There are the first party games from MS over the past few years - your Forza 7, Horizon, Master Chief Collection, Sea of Thieves, Gears 5 etc. Then you've got the big hitters from EA and Bethesda, with Square Enix and the Sega (Yakuza Series) also heavily represented. There are enough AAA games to shake a stick at, if that's what you want. The vast majority of these I've never played, outside of a few hours on PC. I'm hopeful that Death Stranding will come soon so I can play it at a framerate and resolution it deserves. GTAV is coming back on today. If you've had a PS4, there is PLENTY of exclusive and third-party content from the past 5 years there. - Indies are extremely well represented. Granted I've played many of these on Switch, I'm already working my way through three of my favourite indie games again. Celeste, Enter the Gungeon and Yooka-Laylee and the Impossible Lair. They have the added bonus of achievements, obviously, if you're into that. Yooka looks absolutely mouth-wateringly sexy and looks like it runs in 4K60, but I'll have to check that! There are also a bunch of indie games I haven't bought on Switch or that have not come to the platform. With Game Pass, I have the option of trying them out at least. There's a solid 50 or so well-regarded indie games on the list. Again, too much choice. - Classic games are also fantastically represented. Rare Replay was one of the BIG reasons why I was always tempted by a One back in the day. It's on there of course and I've been having a blast with some classic N64 games - all of them running without any framerate issues whatsoever. I get that some people are purists, but for me, I don't have the space or the time to mess about with original hardware and just want something that works on a modern TV. There's a superb list of 360 games, many of which I'm diving back into or trying for the first time. Skate 3 was an instant download as I'd only played the first and absolutely loved it. It really is wonderful. I still don't know how I'll feel when some of these games get removed and I'm sat there with them unfinished and unpurchased, but MS do give you fair warning that something is on its way out. Subbing to gold / game pass / ultimate also gives you extra discounts to buy games in the store as well. I was surprised when I went into the store for the Spring Sale that's currently on to see that many of the AAA games in Game Pass are on sale for £5-20 each, often the deluxe or ultimate version too. So if you really don't want to lose something, I'm pleased to see that deep, Steam like sales seem to be a thing here. Might pick up the Witcher 3 for a fiver, just to have the option of playing it on the TV rather than the PC. They really have done a stellar job with this machine, bar the obvious space limitations. Once the year is up and some proper next-gen games have been announced, I'd seriously consider upgrading to an X and just dropping PC as a main platform altogether with the exception odd RTS and indie game where a mouse and keyboard are crucial. Gaming on a console on the living room TV without needing to piss about with wires and settings and the like is always so much more satisfying.
  14. 5 points
    If you're talking about the game in general, it's very innovative from a gamplay perspective - almost all stats relate to different aspects of your pesonality - e.g. empathy, ability to work things out visually, solidarity with other cops, etc. Everything is dialogue based, with a lot of dnd style skill checks, and no combat. In addition to a traditional inventory you also have a thought cabinet, where you can mull over ideas that have come up in the course of the game and ultimately affect your stats and personality. This latest updated PC and console addition adds a few additional quests and full voice acting (in addition to a lot of bugs, at present), but not much more than that.
  15. 5 points
    I caught the final deep sea-creature i needed for the museum just now: The only stuff left to find is artwork, which is going to take a while lol
  16. 5 points
    Had some fun with some friends... I had my own guardian angel...He just let me have a nap is all! This was also REALLY satisfying!
  17. 5 points
  18. 5 points
    ....I think I found a skill that I really like...I'm no on 4 star village quests...but DAYMN it feels good to do this to Khezu...
  19. 5 points
    Indeed, for March, my monthly selection of games (which I'll call a "picnic", considering March's batch) ended up kind of falling into my lap. I somehow won a A Short Hike code on the N-Europe Café podcast (thank you once again @Londragon, @Nicktendo, @nekunando), and I decided to play it alongside some other games that fit the theme. That theme was something like "short relaxing games", which felt loose, until Brandon Jones of EZA dropped some new terminology on me a few days ago: Mindful Games. So all pieces fell just right, a Mindful March was the right choice. Considering the slow-paced nature of such games, I decided to forgo the time limit at least this once, since the point is to relax, after all. If I was doing them as quickly as possible, I probably could've done them in a week, but it took me two instead. A Short Hike Paradoxically, fishing is neither short, nor a hike An indie game from 2019, mostly made by one Adam Robinson-Yu (and a handful of artists and composers). I'm pretty sure this game has a appeared in a couple of Directs before, and is the title I won on the N-E Café. (I was supposed to get it on the Switch, but the eShop somehow does not allow gift purchases. I thought this was Nintendo being backwards about something again, but then I learned the PS Store doesn't allow it either. What is the deal with this? Do PC digital stores own the copyright to the concept? Get your shit together, console giants. Anyway, I got the Steam code instead) I first expected this to be a slow game about walking, but it actually resembles a 3D Platformer. Scratch that, it really is a 3D Platformer. You're on an island with a rocky mountain, and you can explore it at your leisure. There are NPCs to talk to, sidequests to do, objects and secrets to find, a few minigames... There's a lot of content in a seemingly small package. You play as Claire, an anthropomorphic bird who's vacationing in this island with her aunt (a park ranger). Claire decides to hike to the top of the mountain to get some phone signal, and that's all it takes to kickstart the exploration trip around the island. The dialogue in this game is short, lighthearted, and pretty quirky, in a somewhat intentionally silly kind of way. As has been happening lately, my game defaulted to Brazillian Portuguese, but I decided to keep it this time around, because the translation seemed pretty well done to me. For available moves, there's jumping (as well as mid-air jumping), climbing, gliding (also known as falling with style), and some moves depending on whichever item you have, like digging or fishing. All of these moves feel really smooth, and it's very pleasant to just explore everything. The gliding mechanic in particular is delightful, and there's something magical about simply descending the island while gliding slowly down. You can also dive bomb to gain some speed, if it suits your fancy. The game-feel is pure joy. Some of the collectibles are fetch quests, and others are specific items, but the one collectible you want to be on the lookout for are Golden Feathers. Each one gives you more stamina, so that you may climb higher, or mid-air jump more times. You definitely need a set number to reach the peak, but nothing's stopping you from finding them all. I know I wanted to get all 20. As you can tell, the graphics are DS reminiscent, with its blocky models and simplistic style. It's not my favourite 3D art style, but when coupled with the cel-shading, it works really well with the colourful, cartoony ambiance this game's going for. Plus, I think the animations are smoother than what the DS used to have, which helped me ease into it. The music is lovely as well, with pleasant tunes and ambient sounds accompanying your journey. The game's quite short if you race to the top (about one hour) and not that much longer if you try to find everything (that's around 2 more hours), but this game isn't about reaching the top, it's about the sidetracking and enjoying the journey. Highly recommended. ABZÛ What an abzûrd title Diving into ABZÛ, I knew this 2016 game was going to be different, and I knew it was made by staff that also worked on Journey (Giant Squid Games, made up of former thatgamecompany employees). I bought it cheap on the eShop a while back, and this was an opportunity to check how I feel about this type of game. First of all, I should say ABZÛ is about a swimmer/diver exploring the sea, interacting with maritime lifeforms, and having a chill time. There's a plot and a progression, but it's all wordless, and open to interpretation. The meat of the game is the aesthetic, the environment, the flow of it all. ...Can't say I liked it, though. For starters, the diving controls are weird and unintuitive, the camera gives me a smidge of vertigo, and movement is a tad too slow for me. Secondly, this type of game seems to be designed with the idea that aesthetic and backgrounds are the main event, and I don't think that's enough to carry it for me. It's a swimming simulator with not much to do. It's weird, because I actually really like sealife. It was fun to see representation of real animals, both the famous and unknown (it's one thing to see sharks and orcas, but manatees were a surprise), the living and the extinct (there are coelacanth and plesiosaurs!), but that's really all it had, and the potential interaction with them is very limited. There are collectibles over the course of this 2 hour game (glowing shells) and though they're well hidden, the game isn't fun enough to motivate me to search for them. Also, this is yet another game set to Portuguese by default, and I couldn't change it. I didn't mind it too much this time around (the animal names were in my language, and I appreciated it), I'm more bothered by the fact that, in a game with so little text to begin with, they still somehow left some parts in English (what is it with bad translations as of late?). On the positive side, I think I can now say with some certainty that I don't think I'd enjoy the likes of Flower or Journey. I can see how others would, but I don't think they're for me. Silence Besides the main character, there's another 3D element in this screenshot. How obvious is it? For a more unconventional choice of a "mindful game", I checked what sort of short unplayed games I had on the Switch, and to my surprise, Silence was supposed to be shorter than I anticipated. This 2016 game, made by Daedalic, is actually a sequel to another game of theirs, The Whispered World (in fact, when they first announced it, it was tentatively called Silence - Whispered World 2). I remember being very surprised, as TWW ended pretty decisively. Furthermore, that game had a very 2D Disney-esque look to it, and this one looked rounder, grittier, and a lot more 3D. But since it was made by the same people, I trusted the bold new direction and eventually got it on the Switch. So what is it about? Daedalic specializes in traditional Point&Click games, and that's exactly what TWW was. It told the story of Sadwick, a cynical clown boy in a colourful fairytale world, going on a journey to save it. Silence goes on a different direction, with two siblings - Noah and Renie - from the real world (or a real-ish world, at least) being magically transported into Silence - the same world from the first game, now with a name - and trying to find a way home. While the plot of this game can be easily enjoyed on its own (returning elements and characters don't really need any introduction beyond what this game tells us), it starts by spoiling the entire ending segment of Whispered World (as a story that Noah tells Renie), which is a bummer. I personally recommend playing TWW first, not because you need it to enjoy Silence, but because that game is best enjoyed blind. With that out of the way, Silence is a Point&Click game as well, hence why I consider it "Mindful", the genre is always a chill experience. There's a drastic change in that there's no longer an inventory (or rather, there is, but there's no point in opening it), because you're not expected to carry more than one item at once. Despite this, the game is very intuitive, and the way you interact with the environments still leaves room for various puzzles, plenty of which aren't immediately obvious, and that's kind of impressive. Plus, the way this genre was translated into console controls is also way more intuitive than I thought, as even the UI is expressive enough to tell you what clicking on an object will do (though for whatever reason, you can't use the Joy-Cons as a pointer, which I thought would be a no-brainer? Maybe they designed this UI with the other consoles in mind) I figure the reason for the inventory change has to do with the art style, which I must say, looks excellent. I had my doubts at first, but the 2D backgrounds and 3D models blend in perfectly. Furthermore, you can tell the developers can now do a lot more animation work with the main characters, because they almost never put items in their pouch, they carry things around and interact with other elements this way. Noah and Renie may actually have different walk cycles depending on which item they're carrying (whether it's a bucket or a bunch of apples). It adds a lot of character, especially Renie's haughty walk cycle, and speaking of that, the models have super expressive faces as well. Like I said, you play as either Noah and Renie depending on the story beat, but there's a 3rd character: their pet Spot. Spot is a shapeshifting caterpillar that was Sadwick's pet in the previous game, and now he's back (thankfully, as Spot was one of the best parts of the previous game as well). As in the previous game, he can shapeshift into various forms depending on environmental interactions, and essentially functions as a swiss army knife. Or the inventory that this game otherwise does not have. His presence can make puzzles trickier than they initially seemed, which is a good thing for me. Plus, he's even cuter here than he was in the previous game (the top row shows the "before" and "after"). Maybe you can't tell from still shots, but he's much more expressive now too. The game is only about 5-6 hours, which is shorter than Daedalic's usual offerings. I figure this is in part because puzzles are easier to figure out this time around (the lack of a large inventory with useless junk on it does streamline thought processes), and the more detailed animations likely mean a reduction of elements to interact with as well (there are segments here that feel like they were cut shorter than they were originally meant to be). What we do have here looks and sounds pretty good, but it does feel more like a cinematic experience than a world to explore (and to their credit, there are no QTEs in sight, relying on more creative minigames to keep cutscenes engaging) This game booted up in Portuguese (again!), but I quickly changed it to German voices and English text. This has been how I've been playing Daedalic games, but it may have been a mistake this time around, because the game feels like it was written primarily in English. Plus, the dialogue was cut really weirdly, with characters speaking before the other one was done talking. Makes me think that the elaborate cutscenes were paced with English voice acting in mind. As for the plot... it's actually really engaging. It's easy to like our main characters, and even some of the minor ones (like Sam, the big gruff adventurer with a surprising amount of scientific knowledge in his brain). There are dialogue options, but they don't amount to any significant change, since the plot's pretty linear (some moments might weigh or hit differently depending on specific choices you made, but the journey provides the same beats). The main exception is one tough choice that defines which ending you get (you'll know when you see it), and both of them are quite emotional. I'd say it was a journey worth experiencing. So yeah, it's coincidental that @Vileplume2000 said not long ago that you don't see many Point&Clicks these days, but I already had this one lined up on the Switch to be played soon. I do recommend checking Daedalic's games if you're looking to get reacquainted with the genre (maybe even this one, despite me recommending The Whispered World first), because they always get creative with it, whether it be with puzzles, writing, or just the aesthetic. And that's the March picnic out of the way. April may get weird, though...
  20. 5 points
    Feels like I'm wearing nothing at all! However, I have my full hunting gear on in the above pic. Yeah, turns out there's an option to hide individual parts/all of your armour in this version of MH, or maybe that was also possible in previous games too and I just don't remember it. You can do exactly the same for your buddies as well, so I've used it to hide their weapons and make them look even cuter. Anyway... I should probably get back to, you know... actually hunting monsters.
  21. 5 points
    I ended up buying the game after work yesterday evening and after putting 10+ hours into the game, I have mixed feelings about it. This shouldn’t be a surprise given how meh I felt about it during the build up of its release. As @RedShell said, the game is VERY easy. I’m on 6* Hub missions and I have pretty much been able to steamroll my way through the quests. For all of the LR quests I only changed a single piece of armour from the default set and was absolutely fine throughout. Eating before a mission gave me enough health to offset any need for armour upgrades. Crazy. I’m now on HR quests and I’m only rocking 3 pieces of HR armour and 2 pieces of my default set and I’m still doing fine. Going from the large maps of MHW to this is certainly a step back, especially when you factor just how few there are. It’s fun using the web swinging to reach higher places but most of this is for nothing because the battles mostly take place on the ground. The armour and weapon that I’m rocking give me quite the affinity boost and can easily be fine tuned to offer greater abilities. I’m surprisingly enjoying running around with the dog, which I named Velguarder. Respect to anyone who gets the name without using Google. The cat I simply named Fodder because that’s all it is to me. I’ve had some good luck today in terms of Plates and Gems. They’ve been dropping left and right and although I’m not needing them, it’s always nice to have them ready and waiting in the box. I wouldn’t be surprised if I end up reaching HR7 tomorrow, which is supposed to be the last rank. I read that any exp you get after that won’t carry over when the update hits in April. If true, this sucks, especially as the other games have always carried the players points over. It kinda makes me not want to play the game once I finish HR7, at least until the update arrives. I’ve yet to start the offline campaign but given the gear I’m now rocking, methinks I’ll make quick work of it all. Oh, and the Rampage missions suck. Tower Defense has no business being in a MH game. A quick look around online and it seems that is the general consensus, at least at this point in the game.
  22. 5 points
    Well I just finished my newest game; time to update my tally for this year so far... New Super Mario Bros 2 This game was always destined to not be as good as NSMB Wii; but that's a really frigging high bar to clear, so let's be fair here. To be pithy about things? This game is basically a port/mod of NSMB Wii with a few new gameplay features thrown in and new levels made using the same base assets as in NSMB Wii. There are very, VERY few new actual level mechanics that were not previously seen in NSMB Wii (I'm pretty sure it's literally just two new enemies, two new platform types and then the Raccoon Leaf, Mega Mushroom & Gold Mario stuff and that's it - everything else has been ripped out of NSMB Wii), and even the soundtrack has been recycled literally wholesale from NSMB Wii. When Nintendo decided that they needed to pump out a new NSMB game for both the Wii U and 3DS at the same time? The 3DS game was always destined to be the one to draw the short straw in terms of allocated manpower & production values. So it comes as no surprise that the developers had little scope for building any truly new gameplay mechanics or assets that weren't already in NSMB Wii or NSMB DS. Though of course that incredibly limited budget WOULD go towards a brand new type of Boo... Nintendo's Boo Bias shines through any budgetary limitations! This gives NSMB2 a decidedly "ROM Hacky" feeling about itself. Less of a true sequel to NSMB Wii and more of a remix of sorts. Of course, as you all know, this game's main gimmick (and its main USP within the series) is the focus on coin collection... However, going back and playing through the main game? It really doesn't actually play into the coin aspect all that much at all! Coin counts aren't really that much higher than in any other Mario game throughout the main levels! No, what really seperates NSMB 2's main game from NSMB Wii is the pacing of its level design. Designed by younger staff members with Nintendo EAD, NSMB 2's levels are much more meandering, exploratory and contemplatentive than in the previous title. That isn't necessarily a bad thing mind you, it actually feels a bit more like Super Mario Land 2 than perhaps any other mainline Mario game; and I quite enjoyed the change in pace. That being said though? I wasn't able to stomach collecting every Star Coin this time around, as it ends up feeling like a bit of a slog here to find them all. The slower pacing is naturally not going to be to everyone's taste, and it's very different from what you see in NSMB Wii, but I dug it. It's a nice pallette clenser after the whiteknuckle action from the previous game. But of course... that's only half the game's tale. There's a reason why I've been specifying "main game" after all... And that's because Coin Rush is the REAL NSMB2 as far as I'm concerned. THIS is where the coin collecting gimmick really starts to shine, as every Coin Rush stage pack becomes a super fun high score challenge where you have to milk as many coins as possible out of each level! Personally? I kind of wish that they didn't really bother with the main game so much and instead focused on fleshing out Coin Rush with more level packs, as this is the best bit of the game for sure. Oh!!! Is it another Coin Rush Pack!?!?! Oh... never mind... Overall, NSMB2 is a strange little game. Like Super Mario Bros: The Lost Levels, it kind of feels like a mod of the previous title that shrewdly remixes existing mechanics to give a bit of a different experience; but it doesn't really feel like a new Mario game. Kind of ironic, considering the name! But I enjoyed it anyway. I just wish that they had really dug deep into Coin Rush, even if it came at the expense of the main game, because it's definitely the game's standout mode. However, I think it's a great example of how to make something out of very little; as it's a much better 2D Mario game than it's much more lavishly produced Wii U counterpart. NSMB U might have had all the budget and manpower in the world, and tons of new gameplay mechanics and features thrown its way; but quite frankly? NSMB2 just has much more interesting & intricate level design, and that is what is truly king in a 2D platformer. The Legend of Zelda: Link's Awakening (MSU-1 Mod) Take the original Link's Awakening for Game Boy, chuck in the soundtrack from the Switch remake, and you get this... Yes it works! On real SNES hardware! Despite how surreal it feels to see it all actually work for realsies, and hear the soundtrack of the Switch remake injected into the original GB version? It's otherwise still the good ol' Link's Awakening that you know and love. This was a time long before the idea of what Zelda is was codified into immutable canon, and it arguably errs closer to the original NES Zelda than any other in terms of structure, as you are tasked with completing 8 dungeons and collecting their respective Plot Souvenirs to open up the way to the final dungeon and defeat the Big Bad. However, it's also the first Zelda game that does NOT allow you to complete its dungeons out of order, being decidedly linear in nature; something that would go on to become a series standard until A Link Between Worlds would challenge what would become the norm. Lots of other things introduced by this game would also go on to become series staples moving forward, such as the numerous songs that you learn throughout your adventure quest (sure, you had the Recorder in Zelda 1&2 and the Flute/Ocarina in ALTTP, but they never actually had different songs for you to learn & play!), the famous Trading Quest, Fishing and things like Bomb Arrows would all become recurring features in future titles. Good thing this guy didn't come back though! The dungeons throughout the game are all reletively simple. While much more complex than what you see in Zelda 1 or 2, they are a far cry from the complex architecture that you saw in ALTTP, or in future titles; really, only the last two dungeons begin to approach something comparable to what you saw in ALTTP in terms of their complexity. But then again, this was a handheld game, designed for play in short bursts; the dungeons needed to be completable in a bus or train ride's time. The notion of a game being specifically designed to be palletable to handheld play in short bursts might be a foreign concept to us in the modern era, but back then? It was absolutely a worthwhile design consideration. In return for this reduction in dungeon complexity and overall game scope though? You get a game that feels much more intimate and "alive". More slice of life than grand epic. And really, Link's Awakening is a very "considerate" game that does a great job of tackling the challenge of offering a real "adventure", while not allowing the player to get too lost at any point. It's the perfect train ride companion! While I loved what the Switch remake did with Link's sleepy adventure? I would probably argue that it feels more at home on the humble Game Boy than on the mighty Switch. Link's Awakening is fundamentaly a small scale adventure that doesn't quite feel right when blown out to a big, lavish HD production. As such? I'll probably always prefer the original GB version to the Switch remake. Pilotwings 64 It's the most stressful chill game you've ever played. It's Pilotwings 64! Much like its original SNES counterpart, you're tasked with completing various missions and achieving the best scores possible while doing so. Unlike its original SNES counterpart however, progression is no longer gated with score threasholds across each rank. Here you merely need to pass at the most basic level and then it's onto the next mission; so victory comes as an inevitablity this time around. While some will no doubt appreciate this change, it no doubt takes away from the challenge that made the original game what it was. Still, grinding for those top scores is still an option for those that want to put the elbow grease in in order to achieve perfection. Otherwise, it's a perfectly fine sequel to the original that basically anyone can enjoy. The controls perfectly walk that fine line inbetween super realistic simulation and arcade fun; offering up a gameplay experience that feels like a realistic sim, but really plays like an arcade score attack game. It's great fun! Oh and the soundtrack is absolute tops! Hard to believe that it came from someone who had previously never composed any music before, and would only ever go on to compose one other soundtrack in his entire career! (That's F1 Grand Prix for N64 BTW). Real shame that he didn't stick around in the industry, he had some real talent... Porn for the ears Brilliant sequel to the SNES original, sadly forgotten to the mists of time. How bizzare that it's one of the very few 1st party N64 games to never get a re-release of any kind! Come on Nintendo!! Get with it! (And bring back the Virtual Console!) Fire Emblem: Shadow Dragon & The Blade of Light Fire Emblem's humble beginnings, officially released in English at long, long last! Finally! The world can enjoy the adventures of the man who wears the shortest skirt in video game history (No, seriously; it really is outrageous!) While I have already made my thoughts known in the game's official thread, suffice to say that I loved my time with this NES strategy RPG. Yes it's slow and clunky by today's standards, but it was also incredibly far ahead of its time. It's shocking just how much is already codified here that would go on to define the series, right from the get-go. The huge & varied cast of characters (52!!), the basic unit movement mechanics, the various weapon types, the arenas, the permadeath mechanic, it's all here already! The game even has a suspend save feature! In 1990!! That's basically unthinkable! NO other game had a save anywhere feature for YEARS after this game came out! It's also a very lengthy adventure at a whopping 25 chapters long; it's quite frankly unbelievable that they squashed this game into a mere 3 megabit NES cartridge! The story is very simplistic, but it is told in such a way that it gives the impression of a grander tale that takes place off screen. It's a very clever choice that makes the game feel much more epic and its story more complex & interwoven than what is actually presented in game (Its DS remake would go on to fill in those gaps left throughout the story; arguably taking a bit of the mystery away in the process). This is helped by some absolutely A-grade localisation work presented in this modern Switch release; absolutely no way would we have ever gotten anything even remotely comparable if this game was released in western territories 30 years ago. Playing this game actually revived my love for the Fire Emblem series. For a good few years, I've just been completely turned off the series by the way in which it has been warped & distorted by Fire Emblem Fates and Fire Emblem Three Houses; now resembling a dating simulator more than an actual Strategy RPG. But this humble little NES game rekindled those fiery flames that used to burn so emblematically in my heart. I needed to follow up with another classic Fire Emblem; and @Glen-i was having a pop at me for not yet playing through Fire Emblem Gaiden's remake on the 3DS (Shadows of Valentia), so naturally my next choice of game would be... Fire Emblem: Path of Radiance I started playing this game again because I got pissed off when continuing to suck at Tony Hawks Pro Skater 3 on Gamecube. True story. Anywho, I haven't played POR in years and was really in the mood for a good, proper old fashioned FE game. I previously wanted to do a playthrough of it again a few years back, but I couldn't stomach making the committment to what would ostenebly be a 50+ hour game... Well, 50+ hours later, I emerge victorious on Hard Mode; with nary a single character lost! Perfection (No! I did NOT reset as soon as one of my units died! How dare you insinuate that I really spent probably 150+ hours playing this game because I had to keep resetting! I did everything perfect first time!!). Seen it, done it, bought the T-shirt Gone are the outrageously short skirts of the NES game, and in comes fancy 3D graphics, tons of fancy new gameplay subsystems, fancy cutscenes & intricate storylines on the fanciest cube to ever play games. How far the series has come from its humble beginnings and yet how much it stays true to the roots of the original NES game. Despite all the modern embelishments, this is classic Fire Emblem through and through; including its absolutely brutal difficulty! Going through Path of Radiance's myriad of gameplay systems & subsystems would simply take far too long, and would probably bore most of you to death; so I'll stick with the short & skinny of it all. It's an expertly crafted Strategy RPG with perhaps the best map design in the series (contentiously contested with its sequel, Radiant Dawn, on that front), polished to near perfection; alongside complex new gameplay mechanics that are all interwoven in a way that presents each map as an elaborate puzzle for you to solve. Within the grander context of the series, I think the biggest standout feature of Path of Radiance is in its map design; and in the sheer variety of gameplay scenarios that Intelligent Systems managed to wring out of the base gameplay mechanics. Unlike most of the newer games, the mission objectives are wildly varied here. You have your standard Rout win condition of course, but you also have maps where you have to escape, escort missions, defence missions, timed challenges, boss killing missions; hell, there's even a legitimate MGS style stealth mission! Yes, really! A STEALTH mission, in Fire Emblem!! Solid Snake would be proud Every map is intricately designed and meticulously crafted to make you really have to think about what's the best way to proceed (and not get your comrades killed). There's a myriad of things to carefully consider (skills, biorhythm, the weapon & magic triangle, character weaknesses & strengths, items, weapon types; the list goes on and on) and every single map introduces new concepts and gameplay gimmicks that force you to rethink and change up your strategy; it's almost like the Mario Galaxy of Fire Emblem in that new gameplay mechanics are introduced and discarded at an incredible pace (even Fog of War only appears in one chapter!). For instance, one chapter sees Ike and co attempting to climb up a mountain, while the Daein army attempt to block your advance by using boulders that roll down the mountain when you are unlucky (or stupid!) enough to place yourself in their path; while another chapter sees your army attempt to cross a giant bridge... only that it is laid with invisible pitfall traps that stun your unlucky unit for that turn, should you fall afoul of one. Interesting gimmicks are sprinkled throughout each and every chapter, with none playing quite like the last. Another key new feature is the new Bonus Experience system.. By fulfilling certain hidden criteria in each chapter, you can earn Bonus EXP that you can then later freely distribute amongst your characters at your base. You can use this BEXP however you like; however, it's often a good idea to use it in small amounts to guarantee good growths from each character and to use it to power up benched characters that may otherwise fall behind the rest of your army (neatly solving a problem that has persisted within the series up until this point). The story is also far more intricate than most previous titles, and many will likely enjoy the political and racial overtones woven throughout (I know I sure did at least!), while characterisation is much more fleshed out; particularily with the support conversations. While the overall story beats aren't particularily complex, there are some neat surprises & twists along the way, and each character feels nicely fleshed out and memorable. Ike, ever the eloquent hero I love this game. While I'm not sure if I prefer this game over its Wii sequel, it no doubt stands as amongst the finest in the entire Fire Emblem series. It's the series' trademark tactical gameplay polished to near perfection. A shame that it came out so late in the Gamecube's lifecycle, when the console was already dead & buried, largely dooming this game to reletive obscurity (and high eBay prices these days), but between this game and its sequel? You are unlikely to find a better duo of strategy RPGs anywhere else. Despite the incredible frustration involved in trying to achieve a perfect Hard Mode run? I had a blast revisiting this gem of a game. Oh, and BTW, pro-tip for anyone attempting Hard Mode? Soren is an absolute monstrous BEAST! He is the best character in the game, and I have the stats to prove it! On paper? It's a tie, but in your heart? You know that Soren is No1 And that's my list so far. Had to put SM3DW/BF, THPS3 and Gn'GR on hold due to FE:POR taking over; but with my journey at its end? It's time to head back to the grinds!
  23. 5 points
    I can see why developers and publishers are wanting to play it safe. The cost of games development just keeps going up and up and so developing games that are tried and tested formulas is the safest way to bring in the money. It’s why we see so many remasters because it’s a quicker and easier process that should bring in a decent return. I will say though that developers do try different things in their games, it’s just a lot of the time it’s for their own benefit rather than gamers. Season passes, microtransactions, DLC, loot boxes and pay to win mechanics are all evolutions in gaming and do in some ways push gameplay boundaries, it’s just that it does it in a negative way. You mention Nintendo being creative and yet I think the Switch generation of Nintendo has been their lowest point in terms of software creativity. Ring Fit Adventure is probably the last time they really mixed things up and done something unique. Who would have thought a fitness JRPG would turn out so good? Labo was a fun distraction but it needed fleshing out some more. Paying all that money and having the game only last 4-5 hours was a bit rough. I think it comes back to what I said at the start in that they are also playing it safe. Following gaming trends, remastered games and using tried and tested IPs seem to be the driving force of the Switch and it has worked wonders for them. The console has been an amazing success and the amount of software being sold is just insane. Depending on how they position/name the Pro, I wouldn’t be surprised if it went on to beat the PS2 as the best selling console of all time. Playing it safe has completely turned the company around.
  24. 5 points
    Besides Super Mario 3D World, I haven't completed many games but I have been dabbing in a number of different titles on different platforms. Rocksmith Remastered (PC) I’ve been playing quite a bit of Rocksmith lately, after acquiring a big load of the DLC tracks. For those who don’t know Rocksmith, it’s basically Guitar Hero but with a real guitar or bass guitar. The difficulty increases when you play well, and that way you are learning to play the instrument and to play the songs. I got a second-hand guitar and I’ve been playing a bunch of the easier songs available which is a lot of fun! On bass guitar I’m a bit more skilled so it’s been a blast playing through a variety of songs. Inside (PC) I have finally played Inside, and I’m glad to finally have experienced it! It’s a tricky game to talk about without spoiling it. Gameplay-wise it is a pretty straightforward game where you can walk, jump and perform an action (grabbing stuff, flipping switches). The obvious thing to do is compare it with Limbo and I think Limbo has the better puzzles (they were a bit more complex as far as I can remember). Inside though has a bit more variety in gameplay, and wins in the atmosphere and graphics department. Story-wise it’s a pretty vague story, but I won’t go into it here. People who played it will know it and people who haven’t played should go in pretty blank I think. Small spoiler but not really a spoiler: It’s a pretty brief experience if you don’t go all out trying to find all the collectibles. In the end I only found 3 of those (out of the 14 or so) and the game took me about 3 hours. Definitely recommended, if you can get it in a sale you won’t lose much as it’s a short but bittersweet ride. Burnout Paradise Remastered (Switch) I never played the original (or any Burnout game for that matter, always was a Need for Speed guy for arcade racing). But I’m seriously enjoying my time with it! There is enough variety to keep it interesting, with different game modes, the secrets to find, cars to unlock and times and high scores to set. The DLC Surf Island is a great inclusion, it’s a more compact map but with a lot more verticality and I think I prefer it over the original city. The open world is both a blessing and a curse. On the one hand it’s great to be able to find your own route in a race, but I have on numerous occasions missed a turn or I just had the map wrong and then it’s game over. Online has been fun as well, I’ve played a couple of games with people from here and Discord. Online the variety is there as well, with the different missions, races, marked man or just messing around in the free driving mode. (Clownferret being an arse!) Plenty still for me to unlock so I’m keeping this installed for my racing fix. R-Type Dimensions EX (Switch) This was a bit of a disappointment. I bought R-Type in the last sale, because I have fond memories of the Game Boy version and this remake looked promising with the revamped graphics and the inclusion of 2 R-Type games. You can play both games in the original graphics mode (and matching soundtrack), or with modern graphics and audio. What’s cool is you can switch on the fly with a push of a button, during a play-through. What I often did is play in modern graphics but switch to classic every now and then to see how a boss or environment looks in the classic graphics. The disappointment comes from the fact that I just don’t enjoy the games. I think I can safely conclude that shoot-em-ups just are not for me, and especially these “unfair” arcade ones which are clearly made to replay dozens of times to learn the patterns. Luckily there is an infinite mode that has endless lives, otherwise I wouldn’t have made it past world 2 I guess. I just don’t have the reflexes or patience anymore to cope with these kinds of games. I will play through them again on full classic mode though, but after that this can go into the archive. Mario Tennis Open (3DS) I got a copy of Mario Tennis Open second-hand and I’ve been putting a bit of time in it. Played the minigames and unlocked the gold ones for those, and played some offline tournaments in singles and doubles. It’s a pretty entertaining game, but I can imagine that if you got this on launch for the full price it is a bit barebones. To be honest I have had that feeling with more of the Mario sports titles and I always felt they could just make a Mario Sports game (kind of like the Mario & Sonic Olympic games) and throw in 3 or 4 sports. What is there plays solid though, the option to do the highlighted power shots is pretty useful in the beginning but when the matches get a bit harder and I learned what button does what shot I started mixing it up a bit more. I’ll probably give it a couple of more whirls but I can’t be bothered to unlock everything. The Legend Of Zelda: Tri Force Heroes (3DS) I only put in a little bit of time in it, but just wanted to share my initial thoughts. As a single player game it is pretty decent, and the first few levels are okay but they didn’t really trigger me to play on. I got a The Lost Vikings kind of vibe from it, due to the switching between Links. I can imagine that when the levels get more difficult it will get a bit more hectic in single player though. The story is really quite forgettable though and a bit silly. I found a couple of games online as well and when everyone cooperates it’s great. But I was in a lobby with a bunch of freaking annoying people who would just run around at the end of a level refusing to step on the circle. Bloody awful. It would be cool if I could get a couple of you guys in to play it, because I think it’ll be a lot more fun that way! And I think it would be even better if the next multiplayer Zelda title throws in additional characters and not just Links. Hyrule Warriors has proven that playing other characters from the Zelda universe adds variety, so I hope we can one day see a Four Swords Adventure type of game where I can play as Link, Zelda, Impa, a Goron, and so on.
  25. 4 points
    Always love me an indie showcase. Silksong? Axiom Verge 2? Bear & Breakfast? Garden Story? Dare I even suggest Turnip Boy Commits Tax Evasion?!
  26. 4 points
  27. 4 points
    Saw this earlier and thought "that colour looks nice" and I've just realised why I thought that; someone tweeted it's close to the GameCube purple.
  28. 4 points
    Can we not fire needless shots, please? Respect other people's preferences.
  29. 4 points
    Hey! Do you like 2D platforming? If so, you might like this review! Horned Knight N-Europe Review You may have noticed a cheap game called Horned Knight on your local eShop, since about a month or so ago. You may have wondered if you can shovel through some dark ghouls, or even some hollow ghosts and/or goblins. If you did, boy did I write the review for you! Quick, read it while it's hot, or else you may, like, read it while cold, and that would be a shame.
  30. 4 points
    I was gonna make a topic on this but as it's currently only a rumour I'll bang it in here. My god I hope it's true - a Sonic Colo(u)rs remaster is potentially in the works! via Nintendo Everything
  31. 4 points
    I bet he is! After you parted ways did he head in the direction of a CEX?
  32. 4 points
    Don't think I've ever related to a film as much as I have Minari. Growing up I really never understood why everyone made such a huge fuss about having idols from your own racial background, watching shows or movies with people who share your skin colour, and to be honest, I still don't all that much. Maybe part of that is growing up and not having that, but for me, one of the greatest things about being a child is the pure innocence of being able to see the world through just about anyone's eyes. My skin colour and racial background never once came into account when I thought of my bond to characters like Anakin and Luke, Peter Parker, Bruce Wayne, Aang and Zuko, or anyone other fictional character I could possibly list from my childhood as having a big impact on me as a person. It still remains the case for me that a good character is a good character, regardless of skin colour, gender, sexuality, or any other reason people might possibly find to divide themselves further, and there's nothing I hate more than what can oftentimes feel like tokenism (whether that be recruitment quotas, role casting, etc.). For me, what has always mattered most is that everyone is given fair consideration, but beyond that, consideration for the most suitable person for whatever role should come squarely down to their capabilities above all else. I can understand more about the importance of characters like Black Panther and Miles Morales in the West, where I do feel like there is a much clearer divide between black and white people (for obvious historical reasons) than there is between white people and Asian people (I'm half English, half Filipino), and so I really don't think the importance of those characters can be overstated. Being of mixed race is its own can of worms, where growing up I didn't feel like I truly belonged anywhere: in England I was Filipino, and in the Philippines I was English. Because of this, despite having shared childhoods with many friends, my experience was wholly different to theirs, and it is still often difficult to relate to them in that sense. I mention all of this because for the first time last year in The Last of Us Part II, a core character, Jesse, was of Asian heritage, and though it doesn't play into his character (pretty much at all from what I can remember), it was the first time I had ever experienced some type of media and actually noticed what they were trying to do. Okay, it was borderline being inclusive for the sake of inclusivity (again: really doesn't play into Jesse's character from what I can remember), but hey, I guess this all has to start somewhere if we are going to see more people from different backgrounds being given equal footing, and so I'm all for it. Which brings me back around to Minari: it feels like it perfectly captured my early childhood experience, in a way nothing else I've experienced has. The awkwardness of feeling isolated in a new place, being surrounded by people who are quick to point out that you look or sound funny (different), but smiling through it all with this unwavering innocence. I swear some scenes could easily have just been taken straight from my childhood, it's scary just how much is clearly shared by first- and second-generation Asian immigrants when it comes to this. The cast blew me away (especially Steven Yeun and Alan Kim, who carries so much of this film on his tiny shoulders), it all just felt so tangibly human to me, and many of those high and low points of the film hit very, very close to home. I definitely found myself welling up a couple of times. These are the types of stories that need to be told when we talk about inclusion, not just having a token black or Asian character shoved into the main cast of some big budget film, but something intimate and personal, because anyone with the slightest hint of empathy will be able to come away from this with more of an understanding of what it has been like for so many. I can't think of many things more important today, in a world unfortunately increasingly divided, than being able to relate to just one more person.
  33. 4 points
    Finished Yakuza 5 last week - it was my only single player game played in March - and I ended up putting nearly 60 hours into it. Completed all but six substories, all of the side story stuff, and I still wanted more. Not a perfect game, by any stretch of the imagination, but I absolutely loved my time with it. It's exactly what I needed, for every minute that I played it, and that means a lot to me personally. Yes, it's long, and I get why it might not gel with some people (it definitely runs at a slower pace most of the time), but it's funny, because I actually felt like the amount of side content and substories actually helped the slower pacing tremendously, and fleshed the characters out a lot; I genuinely don't think you'll enjoy this game as much as you could without experiencing everything the side stories have to show. When talking about Yakuza 5, Yakuza 4 is the game people obviously draw comparisons to, just because of the number of protagonists, and while I would say that that story is better paced, this felt like it weaved the narrative and characters from previous games into the fold in a much more natural way (and also didn't treat the series protagonist like an afterthought). Ironically, Yakuza 4's faster pacing had it show its hand early on way too many occasions (as in, you'll finish one chapter on a cliffhanger and get answers instantly in the following chapter), but I do agree with those that say 5 is somewhat guilty of taking too long to move onto the next plot point (even if you don't do the side stuff). Akiyama and Saejima were great characters in 4, and were even better in 5. It says a whole lot when recently introduced characters return and I have a stupidly big grin on my face. A certain young idol's gameplay and story was great fun too, and that ending On the flip side, though, 5 felt much darker than previous games, to me at least. A few deaths and moments were really disturbing (though 4 definitely has a very disturbing moment), and even Heat Actions seemed way more brutal than they needed to be at times, not helped by health bars vanishing before Heat Actions are complete now, meaning you might be completing QTE Heat Actions against someone you've already pummeled into unconsciousness...again, I can only really describe this as disturbing. Also, the entire meta of this game boils down to: "if you can't beat it, grab it." Seriously, that resolved every potential issue I came across in big boss fights. Oh, and this game never had a silly moment where you were getting up and instantly being shot down back to the floor, as had been the case in all of the previous games. So, yeah, Yakuza 5. Loved it, and for me, I'd say it edges out Yakuza 4. I get some of the criticisms, but seriously think if they'd stuck Persona 5's 'Take Your Time' loading symbol in here, the game might have been better received by both fans and critics; it's the first one where it felt like they wanted you to slow down a little, and while it slowed down a bit too much at times, it's one of my favourite Yakuza experiences. Started Yakuza 6 last night
  34. 4 points
  35. 4 points
    So was doing some farming of a High Rank Rathian yesterday afternoon. And realised if I go for a mounted discharge, if she goes airbourne like for her poison tail flip I don't get thrown off haha. Even managed to mount onto her tail as she began flip....and blew her tail off with the discharge explosion How can I can more satisfaction from cutting off a tail....by blowing it off, just feels more epic haha
  36. 4 points
  37. 4 points
    Time for a mini (not mini) update from me. I've played through and beaten a couple of games in the past couple of days: Streets of Rage 4 (again) In celebration of buying myself an Xbox Series S and subbing to the evils of Game Pass, I decided to test out SoR4 on the new hardware. The shocking thing was that it is basically identical to the Switch version! No noticeable improvements in visuals or performance. I beat the game on Normal difficulty as Axel, taking a whopping 2 hours 40 mins to do it, and dying on numerous occasions, damn I'm rusty. I played through the entire game as Blaze on easy in about an hour this morning and managed a couple of solid S ranks, so I'm getting my groove back. The game is still superb, and arguably the best release of 2020. I could play this for hours. The added bonus of achievements has sunk its hooks into me, and I'm tempted to 1000G it. I'm already on 300+ in a couple of days, but beating the game with every character and *shudder* arcade mode is quite daunting. Sans what looks like HDR (could just be my TV emulating it), the game is identical to the Switch version, which is mighty impressive for Nintendo's little handheld. Tetris Effect Boy, was I not ready for this! A truly mesmerising experience. It's classic Tetris but the music and the visuals are on another level. I could only describe this as a psychedelic experience. I beat the Journey mode and had an absolute blast. I love Tetris 99 and Puyo Puyo Tetris, but this is truly something different. Amazing what simply adjusting the visuals can do completely change the atmosphere of a game. I thoroughly enjoyed the single player campaign and have a couple of levels to get an A rank in before I move on to the harder difficulty. I haven't ventured online yet, but it seems like the game has a decent amount of content. I've flicked it on for 10-15 mins since starting it, it's very addictive even though it's the same core game I played back in 1992. Superb. ---- Some other bits and bobs - I'm up to Click Clock Wood on Banjo-Kazooie. It's been 15 or so odd years since I played this and my memory has well and truly failed me. I've died countless times, which is annoying. I've got 4 notes to find in the haunted mansion and have no idea where they are. I've missed a honeycomb piece in Clanker's Cavern, Bubblegloop Swamp, Gobi Desert and said Mansion. I'm missing a Jinjo in Rusty Bucket Bay, can't find him for the life of me... I beat this game in 6hrs 3min in 1999 or somewhere in that ballpark. Remember it like it was yesterday, and I'm already up to 7 hours this time round. The game is just a masterpiece though. I've had a constant smile on my face. I think it's up there for the best OST in gaming history. It's a joy playing it free of the N64 hardware and with a smooth framerate. I've also booted up Perfect Dark and have reached Chicago. Again, it's just pure joy. I'm so glad this game got a HD remaster, it looks and run sublimely. I'm playing through on Secret Agent against my better judgement. Why? Because I beat the game 100 times on agent and I have no idea what to do for the majority of these extra objectives. I've failed Chicago a couple of times because I keep "raising the alarm" and can't figure out how to do the objectives without doing it. Gonna jump into the multiplayer mode with bots soon and go for those extra gamerscore points. Disappointingly, Halo: Master Chief Collection is only 1080p on Series S, and my PC runs it in 4K. On top of that, there's a mandatory 100gb install, whereas on PC, you can install the single player and multiplayer of each game individually, so it looks like I'll be sticking to the Steam version, really was not expecting that as even Series S is quite a step up from my PC. I downloaded Microsoft Flight Simulator on Game Pass for PC but it crashes every time I start a flight Desperate to play this, but it's not complying. I've started Conker's Bad Fur Day, but will leave it til Banjo is done. I've dabbled in a little bit of Forza Horizon 4 and it seems to be packed with content. Hard to say after only an hour of game time, but I've got a Subaru Impreza and am able to powerslide to my heart's content. The handling in this game is absolutely top-tier. It also looks incredible. Look forward to bombing round the English countryside, time permitting. I played a bit of Skate 3 and remembered fondly back to when EA were a half decent company (Burnout Paradise was episode 1 of the redemption arc). Loved the original, never played the other 2. I can already see I'm gonna love this game. Historians of N-E will also be repulsed by the fact I've downloaded Star Wars - Jedi: Fallen Order and Star Wars: Squadrons, but I need to put my new hardware though its paces and these both seem like well-received games. Plans to play Madden '21, Outriders and Sea of Thieves with my buddy back in the U.K. over the next couple of days. Honestly loving my Series S. Game Pass is just just astonishing value. I have 81 games downloaded, will probably not even touch half of them, but I can't argue against the choice I have at my fingertips. I've bought a 12-month sub to Ultimate on hotukdeals for £102. The price of a couple of Nintendo first party releases. Yes, I'm aware I don't own anything, but I'm still having a lot of fun! Not downloaded Monster Hunter Rise on day 1, but I do have World ready to go on my Series S, so it looks like I'll have a proper go at that first, free of 900p and 30fps on the PC.
  38. 4 points
    I’m going to spend my time changing the default chat options to complaints about a lack of voice-chat and saying how the game & Switch itself could do with voice-chat.
  39. 4 points
    Stubbs the Zombie in Rebel Without a Pulse N-Europe Review
  40. 4 points
    Aaaaah the perfect time for a selfie....or...is that thin checking out her butt?! DAMN rubbernecking MONSTERS!
  41. 4 points
    Just a heads up that the Nook Points feature has been added to the Animal Crossing section of the Switch online mobile app!
  42. 4 points
    Revenge is mine!!! Thats 4 star village quests done Love that the move I beat him with was tye mounted discharge of the Switchaxe. Makes it that bit more epic Also loving the Rathian armour for the palimute Decides to display his armour again when I saw that
  43. 4 points
    Good hunts last night, guys. Sorry I only stuck around for a couple but I’m usually up early and sleep early, which is the opposite of most of you on here. I ended up finishing the Hub portion of the game this morning. I don’t think I’ve ever reached the end game in a MH title so quickly. The difficulty doesn’t really ramp up at all. It may do in some of the extra quests but all the standard ones I tackled caused no issues. The final battle is a great fight. MH games often struggle to make interesting end bosses, with scale often being prioritised over fun. Here though there are lots of mechanics at play, with plenty of platform needing to be done to avoid attacks. I can see me farming this fight for money because of how fun it is. I can see why reports came out about how the game just ends abruptly. You can see there’s more to come and hopefully we don’t have to wait long until the end arrives. Ridiculous that this is even a thing.
  44. 4 points
  45. 4 points
    I'm sure Nintendo is quite keen on the technology. For their console releasing in 2031. 🥁
  46. 4 points
    N-E Café Episode 69 now available! Now up on the main page. - - - - - Another excellent episode. and again, it has seemed to be a slow news week, so there's a lot of news in there, which is great to hear. There's always a decent amount of news each week, even if it's more general stuff, such as new editions of joy-con controllers, but when all of the Nintendo sales figures etc come in, it's all broken down in a way which makes it easy to understand, and interesting as well, in a way which is challenging to convey in a written article. I haven't got much to say about the games played this week, except for Turok 2 Seed of Evil, of course, as that's another fantastic title, and one where you can really start to see where the developers were going, in terms of design similarities between Turok and Metroid Prime. Also, the banner this week is like last week's except with the 'target' logo from the second game, as it was challenging to find any other decent Turok .png images which scale well. The quiz had a few surpising aswers in there, it's interesting to find out which of the franchises are still popular in terms of sales, as it's not always the series which you might naturally assume, though there were a few familiar franchises in there, and when I heard them I was already thinking them in my head, indeed, there was a nice synchronicity between Nick and Greg on one of those answers. It's going to be odd not promoting the podcast for a while, but it is good to hear that you're all taking a break from it, this is a good time to refocus generally I think, because as grateful as we are for the podcast, it surely takes a lot of time and energy to put together every week, sometimes it's best to take a break, as I know we all have commitments in life, plus the most important commitments, are the ones you make to yourself and those around you, family, friends etc... also, it's good to take some time doing other things which you enjoy in life, be it learning new things, or just taking some time to reflect. Thanks once again to @Londragon @Nicktendo and @nekunando for the podcast, and thanks to @Vileplume2000 for uploading each episode to YouTube. In the meantime, I'll see what I can do on the news front, as I have been finding a few articles each week, and I expect there may well be some sales stuff for Nintendo, being that it's coming up to the end of March, but I'll see what I can do to put that info across in article form, though I think generally, aside from maybe a Nintendo Direct or a Smash character reveal, I don't think we'll see too much Nintendo news in the next month or two... probably, and even if we do, that'll just be more for you all to talk about for Episode 70. Oh and one last thing...
  47. 4 points
    I’m back on this game now after finishing up my play through of FE:POR... Just currently cleaning up the Green Stars I’ve missed before tackling the post-credits levels... and then just I pulled this sick stunt off! Genuinely shocked that actually worked!! Absolutely no way could you ever pull that off in the original Wii U version!
  48. 4 points
    Fans of Donkey Kong Country (and by extension Yooka Laylee and the Impossible Lair) should apparently consider Kaze and the Wild Masks according to NintendoLife. Out on March 26th.
  49. 4 points
    Yeah I've never found grating cauliflower particularly time consuming. As its been a while, here's some recent stuff: They are (in order): Sweet potato katsu curry Harissa chickpeas and sweet potato wedges 3 bean chilli Peri peri chickpea salad No idea why the last photo is smaller than the rest
  50. 4 points
    Another entertaining episode! It's funny because when that very first Nintendo Switch trailer came out, I thought that beat-em-ups would be great for tabletop mode. As you're playing with 2 people on a small screen it would be a good fit since it doesn't require split-screen for co-op. How nice to see that the genre did make a revival (although not only the Switch is the reason for it). Mickey Mania was such a cool game! I remember playing it at a friend's house, and the black-and-white start on Steamboat Willy was great. Still, The Magical Quest will remain my favourite Mickey Mouse game. Another Disney game I played a lot was The Jungle Book, also from Virgin I think. And Aladdin I rented a couple of times back in the day. As for a modern revival. I would love to see the real-time-strategy genre make a proper comeback. Games like Command & Conquer, Red Alert, Starcraft and Dune 2000. Another genre that I loved when I was younger but haven't played in a while as I feel that there have been no good releases in it is the point & click. Although you could argue that maybe the walking simulator is kind of filling in this gap. Desert Strike/Jungle Strike is a great shout, loved these as a kid and wouldn't mind a remake of that. Speaking of helicopter games, Choplifter II on the Game Boy, I have fond memories of that but no clue if that holds up.