N-E Staff
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Everything posted by Glen-i

  1. Monster Hunter, now with dogs and Spider Man! I love that you can just flat out make the Felynes and Canynes (Obvious name I wish I thought of) look like normal animals now. That's hilarious. Adept Style isn't coming back, is it?
  2. General Switch Discussion

    From what I hear, it's the purest form of Visual Novel. Don't expect any actual gameplay here. If that's fine with you though, it's probably worth checking out. Because it's apparently very good in that regard.
  3. Quote taken from a machine translation of Bloomberg's Japanese website. Article in case anyone can actually read it This is worrying, especially if one of the big three platform holders are a possibility. Having Square Enix confined to only one console would definitely suck.
  4. Monster Hunter Rise (26th March 2021)

    No idea, but seeing as that has never been the case in previous games, I wouldn't bet on it.
  5. Monster Hunter Rise (26th March 2021)

    If it's any consolation, once I get back online in May (hopefully), I'll have every quest to do along with the arena quests. So people here will have opportunities to play with N-E.
  6. Videogame Genres

    Skyward Sword is a very interesting case of backtracking, it's done in a way that I think is actually quite engaging. Whenever the critical path forces Link back to a previous area, something in that area has fundamentally changed that, in turn, changes how it must be tackled. (Faron Woods getting flooded, Eldin Province effectively mugging Link of his stuff, forcing him to employ stealth, etc.) It's not quite the same thing as most backtracking. Actually, it seems like a more extreme method of how Ocarina of Time handled repeat visits. (Zora's Domain getting frozen over being the most obvious example there) I think you've hit the nail on the head there. Most people would hear "Metroidvania" and immediately think of a 2D perspective. Much like how @Dcubed mentioned Metroid Prime being incorrectly called an FPS.
  7. Videogame Genres

    Huh. I always thought it just showed up randomly on an internet forum and it just stuck eventually. Learn something new every day.
  8. General Switch Discussion

    Why do so many people think embedding buttons into the screen is a good idea? Yes, I too would like to cover 40% of what I need to see with my thumbs! Who cares about the entire point of 16:9 ratio anyway?
  9. Sony have always used cinematic games as a selling point, even way back in the PS1 days. FMV's was one of the huge selling points compared to the N64. (The advertising for Final Fantasy VII is a very blatant example of this) So it doesn't surprise me that they would fall back on that for all this time, because it does work. Well, to an extent, it wasn't quite as effective when put up against the sheer accessibility of the Wii, this kinda made Sony change track a bit and not solely focus on the cinematic experience for a while. But then WiiU happened, tripped Nintendo over, and Sony went back to cinematic games.
  10. Videogame Genres

    Part of me wonders if Metroidvania was first coined by a PlayStation diehard that wanted to claim that Sony had their own answer to Super Metroid for that reason.
  11. Yeah, I had this issue when I got my first jab. The next day, I basically spent all of my time in bed. But it passed soon afterwards. It was horrible though. Headache was the worst part. Meant that I couldn't handle playing on the Switch to pass the time. Kinda concerned that it'll happen again when I get my second jab in about 3 weeks.
  12. Videogame Genres

    Honestly, it's precisely because games are more than just the setting they take place in that makes them so difficult to categorise compared to movies. 1. Is there such a thing as a 3D Metroidvania? If so, which games qualify? Yes, it's called Metroid: Other M. Moving on. OK, seriously though, the point I want to make is that the fact that Metroid itself has managed to translate the gameplay it's known for into a 3D space perfectly fine 4 times already proves that 3D Metroidvanias exist. The key problem here is what makes a Metroidvania? I actually believe people have lost sight of the absolute fundamentals of what makes Metroidvanias what they are. For me, there are only 3 aspects of it. 1. The playable character will collect some kind of upgrade that expands their repertoire of abilities over the course of the game. 2. The player must use the previously mentioned upgrades to travel back to previously accessible areas and uncover new paths that lead to more upgrades. This must be done in order to eventually "win" the game and it must be a method of progress that is fundamental to the entire game. 3. The area which makes up the game must be interconnected in a way that allows the player to freely explore every area once they have access to all of the previously mentioned upgrades. The first point actually applies to a lot of games. One of those that jumps out in this case is the Zelda series. So I'm gonna use that as an example as to why this question is so hard. So Link will no doubt collect all sorts of items that lets him do more stuff. That fits point 1 perfectly. Point 2 is when things get complicated, there are plenty of times where Link can use items he collected to go back to an area he had been to before and collect more upgrades to make his life easier, but the majority of the time, these won't be necessary to actually complete the game. It'll make things easier, sure, but it's not required. But then that causes an issue... In fact it causes an issue way back in Zelda 1. You see, in order to finish that game there's a point where you must use the Raft to reach one of the 8 dungeons. This is necessary to finish the game. (Unless you utilise glitches, but that doesn't count) And as for point 3, don't need to explain that. So does that make Zelda 1 the same genre as Metroid or Castlevania: Symphony of the Night? To me, that just sounds silly. But then it hit me. The reason I fell into that problem was that because Zelda 1 uses point 2 a couple of times, I thought that means that it fits the Metroidvania genre. But the key difference between Zelda 1 and Metroid is what makes up the majority of their gameplay. Zelda is about exploring 8 separate labyrinths in order to collect 8 shiny triangles to go beat up a giant boar. Sometimes Link will have to use items he has found to backtrack and reach new labyrinths to progress. The goal of Metroid is to get to Tourian and blow up all the Metroids there and then explode a giant brain in a jar. The difference comes in how often you'll have to backtrack and use new items to reach previously inaccessible areas. You won't make 10 minutes of progress unless you utilise this tactic. So, simply put. It's far too hard to define a genre in a way that neatly sorts everything. It comes down to where you draw the line. For me, Metroidvanias have to not just fit the three points I made, but those points have to be the main fundamentals of the game. And that's why I think Metroid fits, but Zelda doesn't, despite some similarities. 2. Does "Action/Adventure" describe anything? How can we do better? No, it really doesn't. And that's terrible. I think that the only realistic way to sort this problem is to drop Action and Adventure as genres because games are too complex for those rather simplistic descriptors. You see this with some subgenres garnering fanmade names. The likes of Bayonetta and Devil May Cry have gotten the description of "Stylish Action". The problem with that is that it's a stupid description that tells the uninformed little about what the fundamentals of the game are. (Combat focused action game that rewards those who learn the intricate combos of the playable character and the attack patterns of various enemies). And there's the likes of "Souls-like", which even I'm not certain of what that means. Sure, if you've played Dark Souls, that will give you a decent idea of what to expect. But then people changed it to "Soulsborne" because one game was released by From Software and it didn't have Souls in the name. That example just comes across as hardcore fans wanting to exclude other games because they're seen as somehow inferior to their super hard series. (Don't deny it, that fanbase is notorious for skill-gating the Souls games) So the unfortunate truth is that, 9 times out of 10, you can't describe a genre in a meaningful way with a snappy title.
  13. The Best Gaming Music Ever.

    Final Fantasy defo has some of the most heaviest hitting soundtracks in gaming, but if we're solely talking about being able to maintain consistency, there's a really noticeable dip in quality once Nobuo Uematsu stopped composing for the series around Final Fantasy 10. That soundtrack, while good, is noticeably weaker than the PS1 entries. And then you get to FF 12, which is disappointingly forgettable. Probably the lowest point of the series as far as music goes. I'd also say that Dragon Quest let's itself down because stingy Sugiyama hates everyone outside of Japan and greedily refuses to give them access to orchestrated soundtracks in the games. When your soundtracks have a golden opportunity to reach many potential new fans via Smash Bros and you fob them off with MIDI arrangements that don't even include the super famous main theme, then you're just handicapping yourself with your own arrogance. (Of course, no concrete confirmation if that was the case, but given how Sakurai expressed his disappointment on not getting that track and having to make do using only the last 6 notes in Hero's victory theme, it's pretty obvious)
  14. Playstation 5 Console Discussion

    Well, it's clear that you and I have different views on what constitutes variety. It seems to me like you prefer to have multiple different flavours of a similar genre, (different settings, characters and mechanics that said different setting might provide), while I would much rather prefer to have different genres completely, even if I have "been there, done that" many times before. For the record, I completely reject your insinuation that "X series has similar games, so they're all fundamentally the same" but I get the impression that you already guessed that from our previous discussions on that very topic, so I won't bother going through that song and dance again. Agree to disagree?
  15. Playstation 5 Console Discussion

    You say built to a formula but many of those games are very different, and there's a good amount of totally new IPs there too. Compare this to Nintendo who rely on almost all sequels for their big games, or Xbox who have very few exclusives, and they're still doing a much better job than everyone else. Gotta agree with @Ronnie on the point he just made. Nintendo's biggest IP's may rely on sequels, but those IP's cover a wider variety of genres then Sony's current big hitters. Zelda has action adventure covered while Smash Bros is a unique take on the fighting game. Mario Kart is a cartoon racer with Animal Crossing being some kind of life sim(?) And when Nintendo commissions another company to handle one of their IP's, it normally ends up being a different genre. (Hyrule Warriors and Cadence of Hyrule are good examples of this, both Zelda games, both play noticeably differently to the source material) And then you've got games made by other smaller studios like Kirby (2D Platformer with a focus on the combat more than the actual platforming) and Pokémon (Monster collecting RPG). It's all come from years of curating a franchise out of them, while Sony tends to drop IP's after a while and rely on third party support to cover other genres.
  16. Playstation 5 Console Discussion

    Fixed that for you. Only a little sorry for that open-goal.
  17. Playstation 5 Console Discussion

    I can't speak for others, but I'm thinking of publishers. Developers can definitely fall into a genre they excel at, but I can't help but notice that Sony are slowly narrowing the kind of games they give the go-ahead over time. You mention some of the games in the PS4 era, but I can't help but notice that it's, well, noticeably less than the PS3 era (and the PS2 era before that) Back then, I was under the impression that it was because of increasing difficulty and costs when it comes to game development over the past decade, but if this report is accurate, it shows that Sony are starting to think that only multi-million smash hits are worth investing in. Which sounds fine from a purely business point of view, but fans who only have access to a Sony console for whatever reason, as well as developers that may want to work with Sony on a project, they may find themselves suffering as a result. It's actually quite similar to The Pokémon Company's worrying steps in regards to what they helped to fund over the past few years. Outside of the main Pokémon games, what Pokémon titles have there been that didn't have some kind of microtransaction stapled to them? Not many. It's gotten a little better, what with Rescue Team DX and the upcoming New Pokémon Snap, but it's not as varied as it was back in the days of the DS. I can't help but see similarities between that and this direction Sony is taking. And it's not good.
  18. Ring Fit Adventure

    "Crush it with the inside of your thighs!" I mean, Ring's commentary is a minefield of accidental innuendo, but that one made me drop the Ring-con (it was in between said thighs) in laughter! Inadvertently made me take a five-minute break because I was having one of those laughing fits where it actually starts to hurt. Although that might have been exacerbated by the previous excerise. 17 days in now, I'm on World 5 now. The "Mountain Climber" exercise I was introduced to today is the first time where I couldn't pull it off. It was excruciatingly exhausting! I don't like it one bit! Had to cut my session short because it left me gasping for breath. I apologise, squat exercise, there are far worse things for me to attempt.
  19. General Switch Discussion

    I mean, I like a Vita joke as much as the next person, but that did feel like kicking a guy while he's down, @Ronnie. It may be kinda niche, but it's a fantastic way of playing old PS1 games.
  20. General Switch Discussion

    I'd probably play that. The world needs more rhythm games with the possibility of dancing lizards. Prove me wrong.
  21. The Best Gaming Music Ever.

    I want to argue for Pokémon Mystery Dungeon's case, but it's only 5 entries long, so I don't think it can stand up to the likes of Castlevania. It's still super consistent with the high quality of the soundtracks. I love that Smash Ultimate gave Castlevania so much attention in the music department. It must have been a nightmare whittling down those songs to the selection we got.
  22. Yes, When something is described as a remake, I tend to expect something more than what we got in this regard. Yeah, there's a very realistic chance that you're right about me getting too hung up about it. I accept that maybe my standards for this kind of thing are too high. But you start throwing the term remake around with games that don't really do that much to actually provide a fresh take on an old classic and the gaming industry will start pushing it further to see just how much they can get away with. To be fair, I don't think Bluepoint are in the wrong, they were hired to handle this because that's what Bandai Namco wanted out of it. They did their job well and they should be praised for that. It's just not interesting to me in the slightest because I could theoretically boot up the PS3 and get the same experience, albeit at a lower resolution.
  23. Social Media

    For what it's worth, @Rummy, I actually chuckled a bit at your response to "Person you MS Painted over to maintain anonymity" I like me some ironic humour. Not to mention the quote you quoted being quite eloquent and then your next post being anything but. But yeah, bots don't have a sense of humour, so that comment taken out of context would look bad to them. It sucks.
  24. Look, I don't want to belittle the effort that went into this, because there was certainly effort, but it still doesn't make it more interesting than a remaster in my eyes. I've said it before and I'll say it again, graphics are the least important aspect of a game. I think that gets more and more true as we go further into console generations and the increases in graphical prowess get more and more miniscule. The fact is that by sticking so close to the original game, it's cemented itself as a remake that doesn't try to do anything new or interesting with the source material. And don't games as popular as the Souls series deserve better than being the same game, but prettier? Ironically, if a Last of Us remake were to happen and it just so happened to include mechanics from the sequel, then I'd have to concede that despite it still being way too soon, it at least tried to mix things up more than the Demon's Souls remake. And that's my issue with remakes like that. Yes, I'm well aware that I'm in the minority on this matter. A lot of gamers are perfectly content to have their remakes be purely visual upgrades and not much else. But that really shouldn't be good enough and no-one will change my mind on that.