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About dwarf

  • Rank
    N-Europe Forum Aficionado
  • Birthday 11/22/91


  • Nintendo Systems Owned
    GB, N64, GBA, Cube, DS, Wii
  • Other Systems Owned
    PS2, PS3
  • Favourite Game?
    Metroid Prime/Fallout 3
  • Gender
  1. The lightbar is like a bikini strap. Feel slightly uncomfortable.
  2. DOOM Eternal

    This is the first game I've bought since Battlefield V in 2018. Thought I'd treat myself during lockdown. It absolutely shreds. I don't know why every shooter post-Modern Warfare became embarrassed about old-school design like arena battles, pick-ups, and the like. In DOOM, all of the baggage that's built up over the past couple of generations has been ruthlessly shorn off in the service of fun. And even though I can appreciate the nuances in how FPS' feel to play, they've been so concentrated in a narrow spectrum that it now seems novel to be the hunter who has 50 different ways to end an enemy's career. It runs like a dream, the weapons are CHONKEH, and when you get into the rhythm of chaining kills while zipping around the map... Well let's just say it feels good to be home, man. Sound effect of the year goes to the blood punch (from 23 seconds in the video). It's nice to know when you've done something DARRRK
  3. Last of Us Part II

    Damn, the multiplayer was sick. Will pick up whatever the canned mode becomes once it's out though.
  4. PlayStation 4 Console Discussion

    The PS4 library is online/server dependent in a way the PS2's wasn't, so that might work against its longevity.
  5. The Legend of Zelda BoTW2

    I hope they go full on Majora's Mask with this one. Make it creepy as fuck (to the point where it scars children for life), throw everything out of the window (bar the physics stuff), and generally let the developers do whatever they want.
  6. Days Gone (PS4)

    Graphically it's come on leaps and bounds since the reveal (Digital Foundry said so, so nuhh!), it's just that the core concept was a dud.
  7. Sekiro: Shadows Die Twice (2019)

    It's good crack so far. The jump/wall jump mechanics are a bit loose and the movement feels a bit off in general but the combat is good fun. I get the feeling that the minibosses will repeatedly hand my arse to me - definitely worth dealing a stealth blow first to get a free hit on their life bar (or however you're meant to refer to the tiered health system.)
  8. Sekiro: Shadows Die Twice (2019)

    Anybody picking this up? I've been completely out of the loop games-wise for the past few months so Sekiro has snuck up on me. Might pick it up today knowing next to nothing about it, which is always the best way.
  9. Dreams (14th Feb 2020)

    Can't remember if I read this here or elsewhere, but it would make sense for Sony to package this as a PS4 tool that everyone has access to. They could iterate on it for PS5, make it a more substantial package and integrate it into the system somehow, so that it isn't just written off as a sales failure and never returned to. If it's taken MM this long to develop, and it is as powerful an engine as they say it is, they should make the most of it..
  10. Metroid Prime 4 (Switch)

    Imagine working on something for two years only to see it thrown away. I feel sorry for the developers, not the fans. The bad thing about this is that Retro will probably be asked to play it safe with Prime 4, and that's not something I'd be interested in playing.
  11. Vast tracts of the Capital Wasteland in Fallout 3 were far from any important quests. It was one of the best things about the game.
  12. PlayStation 4 Console Discussion

    The PS4's last big year? Sekiro, Death Stranding, and The Last of Us 2 top the list for me. Will consider Ghost of Tsushima, Control (if the writing isn't as bad as the trailer makes out), and Doom Eternal (if it stays on track for this year).
  13. Battlefield V — 20th November 2018

    Played this for a few days and they've nailed all the core aspects of the game - the large capture zones, the gunplay, the movement; pretty much everything. Like in past Battlefield games I love how it rewards creative positioning - choosing the right flanking options, stuttering your runs to avoid sniper fire, vaulting in and out of buildings to lose enemies, leading enemies into explosives traps, sliding backwards into newly-formed craters to dodge enemy fire, crawling prone through bushes to hide from an enemy squad... it's so much more visceral than any other multiplayer shooter out there. The squad play seems to have miraculously improved since the beta. Even if you're in a squad with strangers, they'll generally work together towards the objectives set by the squad leader. Dice have also found the right balance with the attrition system, meaning ammo and health supplies are scarce enough to make you think tactically about your approach, while not being so scarce as to be frustrating. Tickling an enemy for damage at range often matters for something, as they won't necessarily be able to regain their health unless they find a supply station. The best thing about the attrition system is that it keeps players moving around within each capture point to resupply their resources, so camping is heavily penalised. Conquest capture zones are now much larger, which makes for more interesting battles. There's enough room to hide in if you're trying to capture the point alone while you wait for your squad to spawn on you, but there's also an indicator which shows the balance of teammates vs enemies in the zone (letting you estimate the approximate number of enemy players nearby, and where they might be given the position/spread of your teammates). It gives you just enough information to work with without explicitly telling you the location of enemy players. In fact, there's hardly any radar spotting in the game, so training your eyes and ears on the actual environment more important than ever. In past Battlefields you'd usually have to sit within 20 feet of a flag to cap it, which limited your positioning choices as an attacker. Now you can come in from a variety of angles and take cover in a number of places while still making progress on the objective, whereas before you were funneled into a narrow and dangerous area ripe for grenade spam. Uploaded a couple of my highlights from yesterday evening (only really viewable in HD) Taking out a tank ("baby a triple!") and an armoured car: Sneaky flank boy:
  14. I feel the same. I wouldn't do away with all the detail as some of it does add to the experience beyond mere titillation. That said, Rockstar probably took an 'in for a penny, in for a pound' attitude with the realism and went too far. When the game is firing on all cylinders, it's terrific fun. I reached chapter 3 on a high. After a few missions into the chapter, however, I've hardly touched the game for two weeks. It's not that I don't intend to finish it, but more that I need time to recharge my enthusiasm between sessions. I think my main 5 problems are: 1) Overemphasis on detail, as you mentioned, which slows down gameplay (Jim Sterling dedicated an entire video to this which is worth a look) 2) Time spent horse riding - there's way too much of this and it isn't particularly fun. Some missions fast-travel you here and there, but I think you should have the option to fast travel back to camp more often. Horse-riding would be fun if chase sequences took you through densely populated, obstacle-laden areas. The horse riding mechanics are deep enough to challenge your handling skills and reaction times, but so far all I've experienced are pursuits through open fields. GTA doesn't have this problem as you can rag a car around the map for hours without getting bored. Red Dead's map is bigger than GTA's and yet the travel speed is twice as slow. 3) The minigames aren't engaging, which compounds the tedium of horse-riding. I don't play dominoes IRL for good reason, poker is only fun against real people with real money, and fishing is both boring and requires too much preparation. Even if the rewards were meaningful I still wouldn't bother with them. The five finger fillet is occasionally a worthy distraction, and ultimately that's how I see these things: as distractions to take you away from the tedium of horse-riding. It's not the idea of minigames in itself that I have a problem with, but rather the selection of games and their execution. 4) Crap inventory system (already discussed in thread) 5) Complicated control systems which are only used for rare, context-specific actions The story/characters are engaging enough, and occasionally funny, but nothing special. Arthur is inconsistent in the way he deals with people and approaches tasks, but that's an intractable problem with videogames as a form so I'm not really bothered by it.
  15. Rockstar received a lot of flak for excluding staff who quit the company mid-development from their credits, so maybe they made amends with this game. Sure it'd be hellishly long even if they didn't honour everyone tbf.