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Asura's Wrath

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Capcom Blog =

 

A brand new title scheduled for release on the Xbox 360 video game and entertainment system and PlayStation®3, ASURA’S WRATH sees Capcom join forces with Japanese developer CyberConnect2.

 

Inspired by Asian mythology and fused with science fiction, ASURA’S WRATH will redefine the action genre by delivering unprecedented levels of dynamism, drama and interaction. Once a revered deity, Asura was betrayed by his fellow gods and stripped of all his powers. Consumed by anger at the injustice he has suffered and swearing vengeance, Asura discovers he can use this fury to his advantage and turn it against his enemies.

 

By channelling his inner rage, Asura is now able to unleash devastating attacks and wreak havoc as he battles against the deities who have wronged him and their earthly forces. Inspired by episodic dramas, ASURA’S WRATH will be split into distinct sections with gameplay and narrative unfolding as one and building to a final climatic conclusion.

 

 

Screens:

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Saw this yesterday. Was going to post it but the ever present Dante never fais :).

 

Anyways I think it looks absolutely crazily awesome. Although it feels like a few of the animations and sounds effects are ripped from the Naruto games that cyberconnect have developed..

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ASURA'S WRATH

 

INSANE.

 

Surprise of the show, as Asura's Wrath is not the DMC/Musou clone it kinda appeared to be in the first few trailers. The game is actually very heavily story based, in fact that's the main focus of the game, providing an epic story that you can play. The game is weaving cutscene and gameplay together in unique ways as the fallen demi-god Asura seeks revenge against his former compatriots in the pantheon of earth's gods, from stealing his daughter, who also happens to have immense power locked away inside her.

 

Remember the first trailer of Asura's Wrath? Giant glowing finger from a space Buddha crushing Asura who's a tiny speck on earth? That is one of the weaker bosses in the game.

 

While not playable, I saw a full boss demonstration, which showed you how different Asura's Wrath is from most other action titles. The game is not separated by levels or checkpoints, as it's entirely driven by the story, and the boss fight we were shown, ran a gamut of different gameplay styles that all fit the situations Asura was finding himself in. You went from running across a barren wasteland in a sort of race against this massive boss who's running along with you a few miles away, and he's tossing missiles and destroyed spaceships at you, at this point, Asura has a ranged energy blast he can fire, by moving a crosshair across the screen while running. When a object the boss throws comes too close to Asura, the player has a split second to press a button to toss it back at the boss.

 

Then the battle changes to an aerial view, and Asura needs to dodge and get close to the boss to smack him, then it will change back into the running sequence, where a few more hits drives the boss to become it's massive planet swallowing celestial form. This is all governed by Asura's ANGER METER, which gradually fills up as the fight progresses. When the boss begins to crush Asura with his giant finger. It's at this point Asura's ANGER METER is full, and he can power up to one of his many forms (in this case, he grows 6 arms) pounding the buttons will cause Asura to power up further, and this will produce a crack in the boss's finger, the cracks multiply, and the boss will freak out and die in a massive explosion that leaves a continent sized crater.

 

While all this portions of the game are playable, they are all presented very stylistically and cinematically. It has a very anime episodic feel to it, which is what the team is going for.

 

Think of every awesome manly anime there is, Fist of the North Star, Berserk, Hajime No Ippo, multiple it x 1,000,000,000 and make it playable. That's Asura's Wrath.

 

Even though the game is heavy on the cutscenes, there will be sequences more akin to DMC, where Asura has to cut through multiple smaller-scale enemies, and it's these sequences were Asura has a number of fighting moves to use (although this was not shown in detail.)

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I saw this game a while ago and it looked absolutely hilarious to me. He just fights stuff, he doesn't give a fuck how many shades he gets knocked out of him :laughing:

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I'll be keeping an eye on this. It looks interesting, I'm just hoping it has enough variety and not simply, minions then boss, more minions then another boss. We'll see.

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So... God of War : Asian Edition then?

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Played the demo.....<3

 

Can't come out soon enough. It looks great even being a UE3 game, the music is fantastic and the voice talent does a good job. An utter blast to play.

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A very interesting read on Asura's Wrath and Buddhist influences.

http://art-eater.com/2012/01/a-buddhists-guide-to-asuras-wrath/

 

I like this part:

The Asuras were quarrelsome beings who loved to pick fights. They finally crossed the line when they went on a drunken rampage after drinking a forbidden supernatural liquor called gandapāna, which Sakra (known in Hinduism as Indra), leader of the heavens, warned them not to imbibe.

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