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  1. Wonder Woman (2017)

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  2. Formula 1 2017

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  3. Sugar Cube Gangster

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  4. Gotham

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  5. 80s/90s Songs

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  6. Uncharted (The Movie)

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  7. It happened again

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    • See, difficulty is whatever to me, my issue with Wonder is that the levels outside of the Wonder Seed sections just don't have anything imaginative or interesting to them. And the Wonder Seed sections are over far too quickly for it to make an impact. I prefer it when they make whole levels designed around an idea and gradually develop it. That barely happens with Wonder.  
    • Shame on you. I expect you to take Mario in the Pipe frame kart with bog standard wheels and glider and run the track yourself (no shortcuts, no mushrooms, take the longest route possible on each, no mini turbos) this way you’ll get a good baseline for which tracks really do take the longest. There’s no scientific bases for your method. 
    • That's perfect, cheers!
      Loving the name you gave it! I see. That could potentially mess things up. Ok, let's add Steve to the list of characters not to pick as well, just in case.
      But I'll keep the same stage selected for the second battle then (once we're back on the usual rule set) and someone can choose Steve, Villager, etc. if they like. See what happens.
    • I came to the same conclusion when I played it last year. There's more to do in this game (loved the post game content and true final boss) and it offered more of a challenge. Most of Wonder's levels I could do in my sleep and it was over far too quickly.
    • No character in FP2 has a move that lets them store an item/projectile for later use, but Steve can spawn blocks underneath him with his neutral special in the air. The block isn't something that can be picked up, but it can be walked on, so I have no idea if that will affect the stage or not.
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