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  1. Jury Service

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  2. um..what?

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  3. Macbooks

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  4. Do you use voice command?

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  5. Tennis Thread

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  6. Mainstream Piracy

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  7. Forum apps.

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  8. Washer-dryer: Yay or Nay?

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  9. Nicknames

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  10. Sherlock Season 4

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  11. Your 2016 Film Diary

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  12. 30 Blue Mondays ago...

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  13. Glen-i spy a birthday bob

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  • Posts

    • Galactus inbound:  
    • Man, Poncle really dig Hard Corps, huh? More then half of the music in this pack is from it! That said, mad respect for including Plissken from Contra Rebirth (The best Contra game, also, on an unrelated note, the only one I've played through)! Great pack, some very cool things here.
    • Broken Sword 5: The Serpent’s Curse (PS4/5)


      I confess to growing up as fan of point & click games, namely due to the excellent LucasArts titles. Broken Sword was one of the non-LucasArts point & click series I got into, with its more complex stories, witty humour and excellent banter between main protagonists George and Nico.

      I missed out on Broken Sword 4 as my PC caused it to churn away as a stuttering, freezing mess, and quite unplayable. I was pleased to see the Kickstarter campaign succeed for this 5th instalment and a chance for me to get back into the series.

      Maybe my expectations were a little high, but I came away a little underwhelmed. It was perfectly fine, and played very similar to the original games, but didn’t quite hook me in like I recall the originals doing.

      A murder and art theft set the scene up nicely, and there are plenty of standard point & click puzzles to solve along the way. There are also a few puzzles in there that are a little more complex, ideally requiring pen & paper (one late-game one particularly confused me). Thankfully there’s a good in-game help system that gives hints towards the next thing to do, before finally telling you just how to solve the next step, all without any penalty.

      I guess their previous experiences with death have dulled George & Nico’s reactions to dead bodies, as they do seem eerily calm each time they come across one!


      The PS4 version is sadly riddled with a number of visual glitches though that did spoil my enjoyment, and probably contributed towards my overall apathy of it. Sometimes important items just didn’t show on the screen, puzzle pieces were invisible, or vital codes were missing. All of them were there, but if you didn’t realise there was an invisible item somewhere on screen then there was no way to know to click on that particular area, and no way of being able to solve the puzzle and progress. Reloading my game usually caused them to appear, but I got frustrated many a time because I didn’t know if my progress had been halted by a clue or object not being visible, or if I just wasn’t thinking correctly to solve the puzzle.

      Beyond the glitches, the story did get a little lost on me at times, a few of the puzzles a little abstract, and I did miss some interactable items amidst the, admittedly nice, hand-drawn backgrounds.

      I’m still looking forward to seeing what Broken Sword 6 holds, but with a little more skepticism than before.

    • I remember enjoying WWF War Zone and even having a deluded notion at the time that it played better than WWF No Mercy (then I actually played No Mercy and came to my senses!).  Adapting a fighting game button combination to execute special moves seemed a smart idea at first, but I seem to recall each character only having a few (3?) of these, so it became repetitive quickly. At least Cactus Jack (one of my favourites at the time) had two finishers to choose from for variety(!?). I think he was the only one?
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