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Other Consoles

A forum for any non-Nintendo consoles, including PC gaming.

2,734 topics in this forum

  1. Dreamcast 2?

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  2. Rogue Trooper

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  3. Dead or Alive Xtreme 2

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  4. It would appear nothing is sacred.

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  5. Spore

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  6. Okami

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  7. Most sold game?

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  8. MGS4 Real Time Demo

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  9. Next gen Animation

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  • Posts

    • Me and the sax will forever be one. This job though is horrendous. I'm trying to get back into NHS.
    • Just adding my personal findings, the recent slowness usually happens for me when there are 200+ users on the site. Occasionally, the site gets some spells when it becomes as fast as it used to, and I noticed that at those points the number of visitors is only around 120.
    • Nightmare Creatures
        NA release: November 1998 PAL release: N/A NA release: N/A Developer: Kalisto Publisher: Activision N64 Magazine Score: 57% Nightmare Creatures is a port of an earlier PlayStation title that really is a bit too authentic of a port. When this was released on the N64, it already felt very dated and really needed improvements. It’s a horror slash-’em-up set in 1834 in London. You play as one of two characters, neither of which have any backstory, personality or dialogue in the game (if you want to know, it’s in the manual). The story itself is told by little snippets of text at the start of each level that scrolls through part of the screen. On some levels, including the starting level, there are enemies at the start and they’ll attack you as this text scrolls past. The gist of it is that there’s an evil man called Crowley that runs away from you the entire game and a load of monsters in your way. The controls of Nightmare Creatures are really poorly implemented tank controls, where you turn left and right to turn, forwards to go forwards and backward to go backwards. The camera makes matters worse as it’s usually behind your character, but tries to be at an angle for fights, and then some areas have their own camera angles – the first boss has a high up camera that really messes with your brain when trying to move. To make matters worse, the game has platforming sections where missing a jump means instant death, as your character can’t swim, so water means instant death – apart from a few sections where the water is shallow and you have to walk through it (the shallow water looks no different from instant death water). This control scheme may have felt more natural on a D-pad (the original came out before the PS1 got analogue sticks), but it feels very wrong on an analogue stick. The levels themselves are also mostly bland, and it’s easy to get lost due to everywhere looking the same, as well as the black “fog” to hide loading. They’re also mainly long corridors with a few optional areas and some hidden switches (many of which blend into the walls). Missing switches can also be very deadly, due to the “adrenaline bar”. The manual explains that a virus is turning people into monsters, and the hero you play as is infective. Adrenaline keeps it at bay, and you keep this topped up by killing monsters. If you take too long before killing monsters, your health will start to drain. If you didn’t read the manual, then you’ll just start losing health with no warning (the mechanic isn’t explained in the game). This means that if you kill all the enemies but need to hint for a switch you missed, you’ll likely die multiple times. Supposedly this was a last minute addition to “fix” an issue where a player could potentially run past all the enemies. I really can’t blame anyone for running past the enemies, either. The combat is tedious. The game lets you mix things up with lots of combos, items and spells to use, but combos rarely work and once you hit an enemy, their recoil means you can just mash the attack button until they die. That said, I did end up using cheats to see more of the game and I couldn’t defeat the final boss as you can only harm him with combos, and seemingly the basic B-B-B one doesn’t count. The story in the manual paints a setting that could make for a really good game, but none of it is translated into the game. Remake or remaster? I think a new game in a similar setting could be a nice idea. The Order 1886 did something similar (but with a more steampunk vibe). Official Ways to get the game There is no official way to get Nightmare Creatures
    • Another Yacht Club Games Presents has been announced for (next) Friday 14th June at 19:30 BST, celebrating the 10th anniversary of Hollow Knight.  Interesting...
    • I haven't yet, no. I'd definitely love to, but the pull of seeking out fresh and new experiences is often too strong, I find  at the same time, though, when I do get around to it one day, I do think it would be interesting to compare as someone going from the remake to the original rather than the other way around, which is how I imagine a good number of fans went into this particular remake. When I get to the Resident Evil games I'm also planning to play the remakes first before one day going back to the originals – if nothing else, I find the idea of going into a remake fresh and blind without the original experience really intriguing!  Plus, there's a long list of other Zelda games I should probably get around to checking out for the first time before doubling back to any 
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