Jump to content
NEurope

Nintendo Gaming

Talk about Nintendo's consoles and their games here, including the Nintendo Switch, Wii U & 3DS.

5,606 topics in this forum

    • 2,494 replies
    • 163,391 views
  1. General Switch Discussion

    • 6,595 replies
    • 478,919 views
    • 1,899 replies
    • 227,885 views
    • 33 replies
    • 2,856 views
  2. -

    • 7 replies
    • 1,176 views
    • 3 replies
    • 1,058 views
    • 18 replies
    • 1,500 views
    • 36 replies
    • 3,011 views
    • 18 replies
    • 1,612 views
    • 17 replies
    • 1,487 views
    • 14 replies
    • 1,936 views
  3. 'Nintendo RS Menu Beta'

    • 25 replies
    • 4,343 views
    • 54 replies
    • 4,998 views
    • 34 replies
    • 3,167 views
  4. 'Wii needs price drop'

    • 12 replies
    • 1,480 views
  5. "Mario Royale"

    • 4 replies
    • 1,176 views
    • 28 replies
    • 3,866 views
    • 1 reply
    • 1,017 views
    • 29 replies
    • 2,295 views
    • 68 replies
    • 5,839 views
    • 32 replies
    • 2,810 views
    • 32 replies
    • 2,562 views
    • 7 replies
    • 2,114 views
    • 36 replies
    • 4,348 views
    • 13 replies
    • 907 views
  • Upcoming Events

    No upcoming events found
  • Posts

    • I have apparently bent a rib last week. I dropped a large wooden plank on my chest and while it hurt, it wasn't much. I was a bit sore the next few days but nothing serious. Now, though, it hurts every time I breathe, and sneezing is terribly hurtful! It's apparently normal for the pain to grow steadily worse over 7-10 days. I can't exercise properly because heavy breathing is painful. Hopefully the recovery will be swift. 
    • Story trailer hype: (okay but why does the music keep wanting to break out into the main melody of the Game Awards theme ) Oh, and also obligatory High Republic hypeeeeeeeeeee (and even more Coruscant muhahahahaha)
    • Thanks for the heads-up! Spotted it the other day when trying to figure out if I'd applied for everything (I had, but the email confirmation for the lottery for some took a while to come through), got to imagine that's the lottery panel with best odds to get into because I think its addition will have flown under the radar for some. I'm surprised it wasn't put down as a lottery panel originally, to be honest, so I'm glad it has been – I'm kind of shocked Andor hasn't got the same treatment too, to be honest. Out of the lottery panels I think Kenobi is slap bang in the middle for me in terms of priority (behind Lucasfilm and Ashoka, ahead of Bad Batch and Sequel Villains), so I'm curious to see how it all plays out!  Now just nervously waiting for the passes to arrive (any day now hopefully, I've seen others start to get theirs over the last week!), starting to plan what I need to take, and waiting for the Store/Funko Pop reservations drop and hopefully getting some luck with those (I'm not a Funko guy but my sister's boyfriend is, so hopefully I can nab him one of the exclusives?).  Going to be a manic couple of weeks – excited but very nervous! 
    • Star Trek Game (1974) Original Release: 1974 Developer: Unknown Publisher: Hasbro Platform: Board Game
      Luckily for me, this one had already been created on Tabletop Simulator, complete with working spinners. Unfortunately, there is very little “game” here. You spin the spinner and move. Sometimes a space will make you do something, but most times now. Each player is on their own section of the board and the first to get around wins. The game has two spinners: warp and impulse. For the path leading to/from the circle you need to use the warp one, for the circle you need to use the impulse one. Functionally, they’re no different (they both go form 1 to 8), but if you spin the wrong one, you miss a turn. The design and artwork is nice, but that’s all the game has going for it. Star Trek Game (1975) Original Release: 1974 Developer: Bob Brechin Publisher: Palitoy Bradgate Platform: Board Game Another roll and move Star Trek board game – this time from Palitoy Bradgate. In this, your quest is to capture two crystals from the surface of two planets and then blow up the Klingon ships. While this game has standees of Kirk and Spock, you play as nameless crew – Kirk and Spock simply protect you from harm. The game starts off similar to Ludo where you have to roll a specific number to stat moving, then transport down to a planet: an ice planet with a strange monster called a Bluug, or a fiery planet with a giant spider: if either catch you, you’ll have to go back to the start of the planet. Klingons are also chasing you, although they only take you back slightly. Other spaces will move you forwards, backwards or even send you back to the Enterprise to miss a turn and have to start again. Constantly restarting really feels like a drag. You can forfeit your turn to move Klingons instead if you want to slow down your opponents. The board itself is really nice, with lovely design and a fun layout, but the gameplay is very poor. Star Trek Phaser Battle Original Release: 1976 Developer: Mego Publisher: Mego Platform: Electronic Handheld Not played: Too expensive to get second hand. A basic game from Mego. This one keeps track of your score, and is very large and bulky. Stars will scroll past (the effect looks like the doctor Who opening) and sometimes enemies will appear. You need to line up your targeting and blast them. Star Trek: Phaser Strike Original Release: 1979 Developer: Milton Bradley Publisher: Milton Bradley Platform: Microvision
      The Microvision was the first handheld console that came with interchangeable cartridges – the whole front of the unit peeled off and could be replaced with a new game. With it being so early, the display was limited, boasting a whole 16×16 pixels. Although there is something satisfying about these big chunky pixels. In Star Trek: Phaser Strike, you destroy incoming ships by shooting from one of three different directions. Your shots are slow, so you have to time your shot based on where your enemy will be. It’s a very simple game, but for it’s format, it’s fun for a quick blast. Star Trek Game (1979) Original Release: 1979 Developer: Michael Gray Publisher: Milton Bradley Platform: Board Game
      This board game definitely has some interesting ideas. It’s another one I had to recreate in Tabletop Simulator, although it doesn’t have the nice Enterprise shaped player pieces or the artwork on the cards (I found the text for the cards, but not the artwork). The board itself is lovely, looking like a display console showing a galaxy map. There’s some lovely artwork of the Enterprise, too, but that gets covered up by tiles. The tiles feature warp paths in two colours. While in a sector, you can only swap between the two routes at your starbase or following the route to another sector. It creates a lot of thought when planning your route, especially later in the game as you need to land on explored systems exactly. The only downside is how movement is determined: rolling two dice and moving that amount. Movement is the major part of the game, too. You get dealt four mission cards and need to complete three of them. The cards will have flavour text like “defeat Klingons” or “deliver serum” along with other instructions, but these don’t actually mean anything in terms of the game. You just need to discover these on the map and head to them. As you move, you will reach unexplored stars. You can reach these without using your full movement. You draw a card to discover what is there. Three cards will send you back to your home base (something another player can do if they land directly on your space), but the rest are different kinds of stars, outposts or advanced civilisations. Once a system has explored, however, you can only land on it with an exact role – which makes it harder to complete a mission if you weren’t the one to discover it. If you roll a double, you can move an opponent instead of you, however this just hurts both of you and isn’t very useful, even as a player has finished three of their missions and is heading back to their base. Despite so much depending on the roll to move mechanic, this is a pretty decent board game. It would be interesting to build upon this with some different movement mechanics. Star Trek Make-A-Game Book Original Release: 1979 Developer: Bruce Nash, Greg Nash Publisher: Wanderer Books Platform: Board Game A board game that you make yourself from a book. This is more about the construction, as you’re following a pre-set design instead of developing your own board game. Someone has already done the hard work developing this for Tabletop Simulator. The game itself is a very basic roll and move. Spaces will earn you deflector shield components, others will make you lose them. Once you have all six, you can reach the bridge and need to get an exact roll – overshoot and you have to go all the way around the board again. It’s a pretty poor game. One curious thing is that the board itself is missing part of it. There is supposed to be a corridor to the bridge that is completely missing – so you just have to imagine a couple of spaces there. Star Trek Starfleet Game Original Release: 1979 Developer: McDonald’s Publisher: McDonald’s Platform: Board Game
      A tiny little roll and move game. This was part of the first ever themed McDonald’s Happy Meal, promoting the launch of Star Trek: The Motion Picture. The game is obviously quite basic, but it’s short and sweet. There are multiple paths to choose from, so it’s slightly more involved than some games. Star Trek 3.5 Original Release: 1982 Developer: Lance Micklus, David H Summons Publisher: Adventure International Platform: Atari 8-Bit This is another version of the 1971 Star Trek game. This adds a lot more visualisation, a larger galaxy and more types of areas to encounter. The Enterprise and Klingons now look like ships, and the game displays a list of actions each time so you don’t have to jot them down separately. The galaxy is now much bigger, with quadrants in three dimensions. Navigation has been altered a lot. You can choose between impulse (moving within a sector) and warp (moving to different sectors). Within a sector, the speed determines how many squares you move. For warping, you enter the coordinates of the system you want to go to and the speed (which determines how many stardates pass). You also get a really nice animation. You also see torpedo paths animated out, making it clearer what is happening in battles. Another significant change is how damage works, as you can repair systems without navigating to a starbase, which is useful when sensors are completely down and you’re flying blind. Overall, this is a really nice version of Star Trek. Star Trek: The Motion Picture Original Release: 1982 Developer: GCE Publisher: GCE Platform: Vectrex
      Made for the very unique vector-based console called the Vectrex. This console is made up of white lines on a black background. In order to add colour and a HUD, you have to put plastic sheets on top of the screen. In Star Trek: The Motion Picture, you turn in a 360 degree angle, blasting enemy ships. Torpedoes will get fired towards you and you can either dodge by turning away so the torpedo is no longer on screen or by holding down the shield button to block them. Your shields have limited capabilities, so you’ll need to connect to a space station to recharge. The game is simple but a lot of fun. It’s not the most “Star Trek” game, something the developers also thought as it was sold in some regions under the names “Space Ship” or “Harmageddon”
       
    • Sentimental sod. Throw that pointy-eared-quack in the brig.
  • Forum Statistics

    • Total Topics
      36,145
    • Total Posts
      1,876,466
×