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Ronnie

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About Ronnie

  • Rank
    N-Europe Forum Aficionado
  • Birthday 08/11/84

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  • Real Name
    Patrick
  • Location
    London

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  • Favourite Game?
    Zelda: The Wind Waker
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    Link
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    male

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  • 3DS Friend Code
    3222-5578-6509
  1. Anyway, looking forward to Mario + Rabbids 2 and maybe some Silksong? I suspect we'll get a Splatoon Direct in July or August and a proper Direct in Aug/September. There's so many games coming out around now they simply don't need to do a main one, imo.
  2. General Switch Discussion

    Wouldn't be surprised with a third party Direct, fingers crossed that includes Mario + Rabbids 2. Usually their June Direct is for new game announcements but there isn't much need for that atm. Nintendo are stacked this year for their own games, Mario Strikers and Fire Emblem Warriors just came out, Xenoblade and Splatoon 3 round the corner, then Pokemon and Advance Wars (?) coming out. Plus stuff like Zelda, Bayonetta etc.
  3. The Star Wars Thread

    Great finale, great season. Wrapped everything up so elegantly. Seeing Obi-Wan's transformation from episode to episode has been a real pleasure, and it expertly connects ROTS and ANH. Fantastic work. My only negative, omfg someone at Lucasfilm please ban Deborah Chow from using a shaky-cam ever. again. Horrendous. It worked in one, maybe two, instances throughout the series, but the rest of the time, just no. Roken and Haja, fun, relatable, down to earth side characters (something the Mando-verse is in desperate need of). Vivien Lyra Blair, top notch work. Channeled Leia (and Padme?) really well. I'll have Obi-Wan's theme stuck in my head for days. I went into this show excited but not particularly hyped, and I ended up really loving it, perhaps because of that. God I love Star Wars.
  4. Of course they wouldn't. But they would happily offer specifics, if said specifics were true. My point is I don't know why you're so surprised when they've been saying over and over they want the Switch to last longer than most console generations in the past. Wii popularity fell off a cliff early. The Switch is still incredibly popular. You can't compare the two cases. Not to mention there's a long list of reasons why the Wii U failed, but 'waiting so long to release it' would be at the bottom.
  5. It's almost as if they've told us over and over exactly that. Nov 2021: "the Switch is at the mid-point of its lifecycle" Feb 2022: "The Switch is going to exceed traditional hardware cycles" Ultra-conservative Nintendo keeping one of the most successful products on the market for as long as possible? Who'd have thought.
  6. Marvel's Phase 4

    Ok, now I'm in...
  7. Don't let a bit of measured common sense get in the way of people jumping to conclusions, knee-jerk reacting and stating things as if they were fact. Nintendo have absolutely done back to back presentations, or ones very close to each other. It's usually a Smash presentation or an indie showcase, but in 2019 they had a Pokemon specific Direct one week, and an E3 one the next. Same as 2017 with a Dragon Quest XI Direct. Who knows if that'll actually happen this year, but the Xenoblade 3 doesn't rule anything out.
  8. TMNT: Shredder's Revenge (Switch, PS4, Xbox, PC)

    Makes perfect sense.
  9. The Star Wars Thread

    The series has been building nicely. Obi-Wan slowly getting his mojo back has been a joy to watch. He was never going to be a badass from the start like some people might have been strangely expecting. Most important of all though the show has bridged the gap between 3 and 4 really well. This was of the most intense Star Wars, probably ever, heart was pounding and I was on the edge of my seat throughout, which is pretty incredible given most of the episode took place in or around a cave!
  10. The Star Wars Thread

    That was outstanding.
  11. Xbox Series S | X Console Discussion

    That's why you're (probably) not a game designer. The beauty of games like these is that they have layers of different types of content, which you pick and choose to do depending on whatever mood you're in, be it following the main quest, doing shorter side missions, or just chilling running around the world and gathering resources or progress ticking boxes. And it's not a case of 'get rid of the more casual content' and add another 5 hours to the main or side quests. It has to be a full spectrum. If you watch the video, he quite clearly explains that once you procedurally generate a handful of planets (out of necessity for the core story), it's not much of a leap to do that 1000 times. Plus, let's be real, the entire premise of the game is about exploring the universe. Having 5 hand crafted players is the antithesis of that. Outer Wilds is great (or so I hear) but it's a different game, with a completely different design/purpose, and that's ok.
  12. Xbox Series S | X Console Discussion

    What does it matter if it has a full AAA games-worth of hand-crafted content on top of that? That was literally all NMS had. Starfield is an RPG with a 30/40 hour main quest and 200K lines of dialogue.
  13. Xbox Series S | X Console Discussion

    You can judge whatever you want before the full picture is revealed, it'll just come across as a bit misplaced and premature. At best. A game about traversing the galaxy and exploring unknown places. Of course there will be procedural generation. Almost every big budget game has procedural generation to some degree. If you watch the video above, Todd Howard explains the reasoning. It's a great interview. People were excited by the prospect of procedurally generated planets in NMS, the issue was the rest of the game and gameplay had the depth of a puddle. Starfield likely won't have that problem.
  14. The Star Wars Thread

    Totally, but like you suggest I think that Dave benefits hugely from someone like Favreau who brings in the big screen story-telling experience, so the two work well together. I'm sure Dave will get his own film one day but at the moment I think he even admits himself he's still learning a lot. He told a funny little story about how he showed Carrie Beck a little storyline he'd been working on and she was like 'meh' (which gave everyone a good laugh) so he went back and re-wrote it. To be honest, personally, apart from maybe the first half of TROS, storylines has never really been an issue with me since Disney took over, I can get behind things pretty easily, including Rey as a Palpatine. I tend to focus more on the execution, the dialogue, characters when I have criticism. Or even the CGI like those T-47s coming in to save the day looking a bit dodgy. Interesting! Fair enough. I wouldn't say it massively changes my view either, but I find that expectation reset helps ground my opinion a bit more. I enjoy TROS a lot, especially nowadays, but I wouldn't say it's a good "film". I think 7 and 8 are good films, 9 improves massively around the halfway point imo but it's mostly a collection of great moments, like you say, rather than anything more cohesive like the other two. Found myself nodding along to the rest of your post (as opposed to nodding off!), very much agree with it and how you view things. Star Wars fandom can be a bit of minefield (in fact, this tweet made me laugh the other day) but it's nice to have sane and grounded discussion with you on here. And that's interesting about the reviewer who would describe how his day went to give context to the review. Force Center do that when reviewing films and tv episodes, talking about their frame of mind going into an episode for instance. They do fantastic work over there, and they make me feel incredibly dumb during their deep-dives on these shows haha.
  15. Xbox Series S | X Console Discussion

    You can judge whether you think the game looks good and interesting at this stage, but don't make assumptions about things you (or anyone else here) have no clue about. Wait for the facts about the amount of content, then bring them into your argument. Anyway, moving on , a great interview from IGN's Ryan McCaffrey with Todd Howard. The guy is refreshingly open and honest about the game, and dives into - the balance between procedural generation and hand-crafted content (he says it's their biggest game ever in terms of hand-crafted, 200K lines of dialogue, 3x that of Cyberpunk), why they went with 1000 planets, - how much depth the space combat has (assigning power to 6 different systems in dog-fighting, three different weapon types, docking stations and ships, boarding ships, stealing ships, smuggling) - length of the game (30/40 hour main quest) and lots more, definitely worth a watch...
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