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Other Consoles

A forum for any non-Nintendo consoles, including PC gaming.

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  1. PC Gaming Discussion

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  2. 'Word Coach' games on PSP?

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  3. (PC) Team Fortress 2

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  4. ***** on Xbox live

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  5. 007 Legends

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  6. 0x10c

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    • Don't have a PC, so that's not happening for me. Still proper hyped for it, even if I'll be waiting a long time.
    • Grain of salt and all that fun stuff (or maybe not, if you're a slug), but Vandal are touting some potential knowledge they have if the Switch successor (source article): All of this sounds a bit on the safe side to me?  • potential accessory manufacturers being able to touch the console but not actually see it in some Fear Factor-type of way is weird as hell. But this is Nintendo, so fairly believable.  • early 2025 release has been touted for a few months now, nothing new here and seems to be the expectation at this point.  • bigger than the Switch but smaller than the Steam Deck makes perfect sense. Would expect screen size to increase but Steam Deck has some thick ol' bezels and is just generally a big boi. Fairly believable.  • Joy-Cons being magnetic rather than having a rails system makes total sense, I think I'd love that so long as the magnets were protected enough they they didn't wear over the time. Funnily enough the lack of any detail when talking about the Joy-Cons relating to the drift issue makes me think this is real purely because I maintain that Nintendo ain't going to say or show anything being different when it comes to this before launch. Remains to be seen if that would actually mean not making any changes, mind you.  • current Pro Controller being forward compatible makes complete sense, it ain't cheap and other than an actual D-Pad (which I'd expected on the new Pro Controller) I don't think there'll be any major differences to it.  • Joy-Cons potentially not being forward compatible is interesting, would be a shame but makes sense with a magnetic system vs rails. Still think they could make some money here with Joy-Con jackets that have the same magnet system as the new Joy-Cons reportedly will.    Overall...magnets, amirite? 
    • Anyone else subscribe to and get an invite to alpha test this? Most games I would shy away from that for fear of ruining the end experience but with this I'm kinda excited to be part of it!
    • Mission: Impossible JP release: 14th July 1998 NA release: 27th October 1998 PAL release: 6th November 1998 Developer: Nintendo Publisher: Nintendo N64 Magazine Score: 91% Being a movie tie-in to an action spy film gives Mission Impossible a lot to live up to, as it was always going to be compared to GoldenEye. Like GoldenEye, Mission Impossible had origins on the SNES before being made for the Nintendo 64 instead, as well as offering objective-based gameplay, this time from a third person perspective. The first mission impossible takes a lot of goes to get used to how the game works, form movement and the camera (in the first level, it’s a very high camera, but you can change it to behind Ethan Hunt, who is not based on Tom Cruise). You have to find a certain guard, knock him out and use the face maker to use his image as a disguise – it feels a lot like an early Hitman game. After the “cold open” levels, you the need to rescue some fellow agents and recover a list form an embassy. The stating level is great, although very much trial and error, as you are undercover and have to lure people to the correct places. It’s a very strong start to the game. There is only one correct way to do things, but it creates the Hitman film really well for its age. Then the game suddenly becomes a strange corridor-based shooter as you blow up crates and jump over pits of acid. It feels completely at odds with the previous levels and just comes across as padding. Thankfully the following level is much more like the Embassy level, and I was even able to mess things up and fix them without failing the mission, which is a nice touch. If there were more levels like this in the game, it would be great, but unfortunately, this is the last proper mission in this style. There’s a few small touches of stuff like this throughout, but unfortunately no levels that feel like living areas. Instead, the rest of the game is some linear corridors, a lot of shooting (with really terrible aiming) and some platforming sections with floating platforms. The friendly AI that follows you is also terrible and makes Natalya look like AI by comparison. On one level, Candice claimed she was fine, before walking right to a guard looking at her, saying “he snuck up on me” and getting shot. While the rest of the levels aren’t great, there is a surprising amount of variety as missions feel quite different. There’s one where you use spray pain to block cameras, one in and then on top of a train (which look quite impressive for the N64), a sniper mission, the famous laser scene from the film and navigating a tunnel by jumping on trucks. There are a lot of frustrating aspects. Sometimes you’ll try punching a guard, but they’ll automatically arrest you – but that only happens on some levels and even then it doesn’t happen all the time. The game is also very picky about what you do, so you’ll often try something only to fail the mission. After a very strong start, Mission Impossible loses its footing, although even then it’s still mostly a decent game from that point onwards. Remake or remaster? With some refined gameplay mechanics, a remastered version could be a lot of fun. Official ways to get the game. There is no official way to get Mission Impossible
    • If you're still on the fence, I just finished it recently.
      Here's my Diary write-up.
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