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    • I'd hope for no less than a full 4k 60FPS Docked for a native BOTW/TOTK port.  The hardware should be more than beefy enough. Totally agreed.  1080p on an 8 inch screen is a complete waste of battery life and BOM cost IMO.  You literally won't see any difference from the current 720p screen (and it'll actually be a visual downgrade going from OLED to LCD to boot). Bad decision on Nintendo's part if true.
    • Absolutely.  I'd take a second screen over better graphics and performance any day of the week. Maybe Nintendo could allow people to hook up another Switch/Switch 2 to act as a second screen in appropriate games? I mean, Pacman VS works perfectly fine in Namco Museum Switch; it can be done!
    • I'll just have to speedrun everything hardcore if Switch 2 comes out in November then
    • I personally think expecting anything more then this for the vast majority of games is setting yourself up for disappointment. Hyrule Warriors: Age of Calamity is a good example. That will almost certainly run better through sheer brute force, but games that are hard coded to run at 30 frames aren't going to magically become 60. EDIT: Ah right, @Julius. Probably should clarify. Smash Ultimate already has an online arena. It lets up to 8 people get into one room, the host sets the rules, and people queue up to rotate into matches. People queueing up can even spectate. (Or sit in the "spectator stands" to only spectate matches). It's quite robust, but it only allows one person per console, which is my biggest beef with it.
    • What if The World Ends With You and Wario Ware had a baby?  The resulting homunculus is Mindwave. https://www.kickstarter.com/projects/holohammer/mindwave A new game just appeared on Kickstarter (due to come out in 2027), with a demo now out on Steam.  It's essentially a mashup of Wario Ware with TWEWY of all things, and it's rad as hell! Imagine a brand new Wario Ware game with Keyboard and Mouse being the new "gimmick" input and you've basically figured out the gameplay hook.  But on top of that, you have interstitial story sequences that feature branching dialogue and artwork that is more than a little reminiscient of S-E/Jupiter's DS classic; just on an extra little touch of LSD. The demo is super polished to a mirror sheen, already feeling like a final product, and massively impressive from both a stylistic and gameplay perspective. @RedShell This shiz is right up your alley!
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