Jump to content
NEurope

General Gaming Discussion

Discuss anything related to gaming as a hobby and an industry, including retro games.

1,744 topics in this forum

    • 322 replies
    • 30,911 views
    • 26 replies
    • 4,303 views
    • 3 replies
    • 1,195 views
  1. Enforced Stealth

    • 2 replies
    • 1,080 views
    • 1 reply
    • 824 views
    • 23 replies
    • 3,245 views
  2. The Future of Gaming

    • 7 replies
    • 1,462 views
    • 4 replies
    • 973 views
    • 26 replies
    • 4,503 views
    • 1 reply
    • 955 views
  3. The Value of a Game

    • 13 replies
    • 1,981 views
    • 19 replies
    • 4,753 views
    • 3 replies
    • 1,214 views
    • 8 replies
    • 1,550 views
  4. Freedom Planet

    • 1 reply
    • 1,016 views
    • 41 replies
    • 6,169 views
    • 10 replies
    • 2,071 views
    • 17 replies
    • 6,022 views
    • 950 replies
    • 118,350 views
    • 20 replies
    • 2,769 views
  5. The Grind

    • 26 replies
    • 4,659 views
    • 20 replies
    • 2,595 views
    • 19 replies
    • 2,208 views
    • 19 replies
    • 3,011 views
  6. N-Europe GOTY 2015

    • 38 replies
    • 6,243 views
  • Upcoming Events

    No upcoming events found
  • Posts

    • Interesting rumours cropped up over the weekend.   Our favourite leaker weighed in on the conversation. I hope there aren't gonna launch the thing with an enhanced BOTW port.
    • S-E are finally shifting to a multiplatform strategy. It's about time. I said in the Rebirth thread that the game would have done far better if it had been on the Switch. Granted, the Switch couldn't run the game but Nintendo's next console sounds like it's going to be around a PS4/PS4 Pro level, meaning more 3rd party games and less exclusive deals. Given the cost of development, publishers are going to want every game they have on every device they can in order to recoup the costs. I wouldn't be surprised if S-E port over the likes of FFXV, Kingdom Hearts and FFVII: Remake to Nintendo's new device.
    • Body Harvest PAL release: 30th September 1998 NA release: 20th October 1998 JP release: N/A Developer: DMA Design Publisher: Gremlin (PAL), Midway (NA) N64 Magazine Score: 91% Body Harvest was originally going to be a large collaboration between DMA Design and Nintendo, but Nintendo ended up pulling out, leaving DMA to work it all out on their own. Despite this, DMA turned out something impressive in size and scope. This game was the birth of the current open world modern-day open world games – many people associate it with GTA 3 on PS2, but many aspects of that can be found in Body Harvest. Of course, both were made by DMA Design (now known as Rockstar North), but it’s amazing how much of what they did started on the N64. Alien bugs keep harvesting humans and, as humanity are on their last legs, the hero Adam and his assistants (a woman in a skimpy outfit and a robot) are sent back in time to stop multiple invasions to save humanity. Roaming out of your time ship, the game feels like a 3rd person shooter – the controls are pretty good for the time, with a big help from autoaim. However, before you encounter your first enemies, you’ll come across a car, that you can hop in. The vehicles are very odd to control by today’s standards, but you can get used to them. There are a massive amount of vehicles in the game – and not just cars, but tanks, planes, boats, helicopters and more. Some have their own weapons and special abilities, while all essentially act as armour for you – you don’t lose your health while in a vehicle, becoming vulnerable once they blow up. The vehicles aren’t just for getting to places, ether, they’re all part of the “puzzle” of each area. The open world isn’t just a backdrop for the game, but is integral to the design of the game. You’ll encounter many roadblock and will need to figure out how to get past. It’s something that I feel a lot of open world games lack and you’re constantly thinking about how to get about the landscape. The first area itself is impressive in size and scope, and that’s just one of the maps. There are four main areas – Greece 1916, Java 1941, America 1966, Siberia 1991 – that have unique looks and vehicles, all with its own puzzle to figure out. There’s also a final mission that takes place on the alien comet, but it’s a more straightforward combat mission. I did find some parts of Java and America a bit too difficult to navigate, and sometimes a harvest will happen in an inconvenient location – as humans are eaten by the large harvester bugs (one of many different types of bug aliens), a bar will go up and losing too many humans will result in failure -and every so often a mutant will be created to hunt you down. The difficulty of the game is very unfair, especially due to how the game saves. Each location has 3 or 4 alien processors and you can only save at beacons placed after these have been destroyed. This means that there can be a very long time between saves and messing up a fight can cost you hours of time. On top of that, the game unfortunately has technical issues. Vehicles can sometimes get stuck, and some are required for progressing. Making a wrong turn when exploring can also lead you to a place where you can’t return, meaning you have to reset. These issues make it a pain to play the original version of it, so I highly encourage playing in a way that utilises save states. While it certainly shows its age, Body Harvest is a phenomenal game. It’s simple, yet expansive at the same time, and the open world is designed around the gameplay. This game gets overlooked a lot, yet it was definitely an important step in the evolution of video games. I also do wonder how different Rockstar would have been if Nintendo properly supported this project – would GTA3 had become a GameCube exclusive? Remake or remaster? Body Harvest is perfect for a remake. there are four amazing levels to recreate in higher detail, sort out the issues with saving, add some bonus challenges (perhaps let people return to previous levels to explore fully), better driving mechanics. The game’s world is wonderful, it just needs updating. Official ways to get the game. There is no official way to get Body Harvest
    • I spent a bit of time on this over the weekend. I'm just have a session here and there in between other stuff and so far it's been a pretty chilled experience. I've mainly being doing the online dives with random players, most of which seem to be Japanese who are very helpful. What English players I have come across just seem to be all about themselves, whereas the Japanese players tend to mark treasures and creatures that they find on the map for you. I can see why a lot of outlets were negative against the story mode. My progress in this has been halted a few times due to not meeting the requirements for unlocking the next chapter. It's been a bit of a grind early on so who knows what it's going to take in order to unlock the later chapters. It's a bit weird because the story mode acts as a kind of tutorial and so having this gated off is a bit of a strange decision. There are also timed events to do, the first of which was this weekend. These are special areas that tend to spawn the more rare creatures at a higher rate. Again, I played this with random players. You have 20 minutes to scan a certain amount of creatures that are on the map. After doing this, a special creature will spawn and you have a limited time to find it and scan it. It's here where helpful players really shine as they will mark the area on the map if they happen to find it.  It's pretty much an Endless Ocean game that has a large online mode. I still have preferred hand crafted levels rather than the randomly generated ones but this doesn't take anything away from the game. The only way I can see this being an issue is when looking for the last entries in your logbook. There will be no set way to find them and will no doubt be all down to the RNG. 
    • Nintendo eShop new releases (week 19) The nineteenth week of releases. A selection of new titles are now available on the Nintendo Switch eShop. Check the article for the full roundup. - - - - - Thanks to @Josh64 for the recently posted articles, which include... “We will make an announcement about Switch successor this year” – Shuntaro Furukawa Nintendo Switch Has Currently Sold 141.32 Million Gift - Out Now PAC-MAN Mega Tunnel Battle: Chomp Champs – Out Now! Nintendo World Championships: NES Edition Revealed for Nintendo Switch! Discontinuation of X (Twitter) Integration on Nintendo Switch Little Kitty, Big City – Out Now! Animal Well - Out Now! Nintendo Investors Q&A Translation Spark the Electric Jester 3 Announced for Nintendo Switch Fitness Boxing feat. Hatsune Miku Releases in English on July 12th See you next week!
  • Forum Statistics

    • Total Topics
      36,292
    • Total Posts
      1,887,078
×