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About kettunen

  • Rank
    New Member
  • Birthday 12/04/79

Personal Information

  • Real Name
    Marko Kettunen
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  • Nintendo Systems Owned
    Wii U
  • Gender

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  1. Report a Bug! [Read OP first]

    Working for me as well. Thank you for taking care of this problem.
  2. Report a Bug! [Read OP first]

    Hi. I'm having the same issue as Jimbob with the Google Authenticator 2-factor codes not working. I'm unable to enable the feature in site settings. As for the device, I'm using a Nokia 5 Android phone with the latest updates for Android 7.1.2.
  3. Thank you both for the generous comments. It's nice to make a bit of a splash coming in, having only lurked about for so long.
  4. First post. Goose bumps and high expectations. Better just get it out of the way then: I'm 36 years old and haven't ever beaten the original Super Mario Bros. despite having owned the NES and other consoles since. Or Castlevania. Or Metroid. Or Mega Man. Yes yes, thought about buying the car and changing the wife instead of whining about a lost childhood identity. But I'm not into them and so very fond of the current one, so there goes that option. She’s also a gamer and they are keepers, aren’t they? But seriously though: Have any of you guys found that a certain "resonance" has to be found with a game for it to be enjoyable? That merely going at it, and finding new gears within yourself to learn the game technically, isn't enough. That mere competence doesn't provide enjoyment. Or have you struggled with resonating together with a game, yet been able to find it satisfying at some point? I had a hard time allowing myself to do this but after about two weeks (an hour or two on most days), a pattern of failure at mostly the same points in the middle of Super Mario lifted its finger at me in a solemn salute. Namely the castles at 5-4 and 6-4, and the level 7-3 with the Cheep Cheeps. The brute force of repeated attempts couldn’t deny the necessity of a step up on the skill ladder. Some “Oh cry, oh sob” and an appropriately subdued sofa pillow later Restore points came to mind. I haven't beaten the game and don't mean to beat the game by scavenging the Restore points. The idea was to accelerate the learning of the game. Having tested my ideas, I was going to put the pieces together by doing proper runs. But in breaking apart and practicing the final world, a numbness set in. Seeing the patterns of the enemies and the solutions to the moving puzzle that is completing the level, there was just no enjoyment. The point of the game seemed to settle down to two ideas: 1) solving the complete puzzle in motion and 2) the tension of being dropped to the beginning upon failure. Learning improved greatly but also something died while the game itself became clearer. To be fair, the parts that had gotten easy enough to be reliably cleared had also become boring even before poking the hard parts with the Restore point scalpel. I just didn't seem to enjoy having gotten them, and now moving through them with concentration and ease. But understanding the hard parts failed me also. Some design decisions felt to be relying on that fear of failure. Lacking that fear, the practice mode attitude revealed the slightly randomized patterns that turned boring once faced with the calm observations of a practice run. First post. A bit long, rambling. As such they come sometimes.