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    • I guess a large part will be if the GameCube app downloads all future games or if it will let you choose what is installed. Having both versions was trivial for previous consoles, but will take up a ton of storage for GameCube. 
    • I think the Tingle Tuner will give us an indication on how likely Four Swords Adventures will be, as we'll see if they're implementing GBA connectivity and how it works      
    • Great to hear the impressions, @Julius and @Glen-i. From the sounds of things, Mario Kart is gonna be fun the more people are playing, so hopefully our Thursday nights will attract a few more players.  And NSO GC sounds like it's gonna be a blast, and even better once we get some more games added. (Please 4 Swords Adventures) I can't wait to get playing.
    • DOA. You're looking at Concord 2 if it's launching as a paid game and not F2P.  There is no market for a premium priced retail multiplayer only game unless you're COD.
    • @Julius has done an excellent job explaining the more intricate details there. So I'm gonna try and just add my impressions and thoughts. Mario Kart World is what we were forced to play at the start. 2 player local play, followed by a single player race. We weren't allowed to try 4 player split screen, which says to me that it will still be 30 FPS, like in 8. This game is so very slidey! Drifting feels very different to 8. Unfortunately, there was no way to turn off Smart Steering, which, if any of you N-E League regulars would recall, tends to make us more experienced players hilariously rubbish. Funny for a theme night, not so great when you're trying to get a feeling for how it handles. Add to that the fact that it took me two races to find a bike that drifts on an inward line, meant that I looked very clumsy at first. The items are universally nerfed. I guessed as much from watching Treehouse footage. Probably for the best, seeing as there's double the amount of players. The Bullet Bill and Lightning got hit the hardest. The Lightning doesn't hit people behind you (Good change), but it also wears off magnitudes faster (Bad change). Apart from making people lose items, it's almost pathetically ineffective. The Bullet Bill, while still great for rocketing ahead, no longer makes others flip over if you touch them. It just bumps them out of the way. It's so rubbish now. The Mega Mushroom is more effective, lets you retain control, and is more common. Weirdly enough, some items remain pretty much the same as their 8 versions. Mushrooms are the same, but with how little items slow you down now, the Mushrooms become borderline OP! And some of the intermission tracks we played have some immense fields of grass that you can use a Mushroom to completely cut through. Stars are just as lame as they are in 8, but with 24 players, they (And Boo) are now absolute godsends. Items are all over the place in this game, so being able to ignore them and plow through is very desirable. Spiny Shells, on the other hand, still stop you dead. Which makes them even more devastating, as every other offensive item has been neutered. That's quite surprising. I didn't win a single race (Except the CPU one), one was down to DCubed's disgraceful behaviour, but the other two, I just couldn't get used to the bike I had. It's inward drifting, but it's not quite as tight as my 8DX setup feels. Didn't wanna risk changing it up and getting lumped with an outward one though. So I'll have to see if there's a better fit for me once the game is out. Hammer Bro was probably a poor fit as well, too light for it, needed more speed. After that, Donkey Kong Bananza. It hasn't changed my trepidation. In a 20 minute demo, I got about 18 Golden Bananas. Flashbacks to the abundance of Moons in Mario Odyssey there... Not promising. I also did a similar thing to @Julius in that a place was blocked by something that the game clearly wanted me to use that exploding material to get into, only for me to just clamber on top of the structure, and pummel my way downwards into it instead. Not very satisfying. If you like that kind of thing that the Zelda games have loved doing recently, more power to you, but I prefer a more structured format for problem solving. Next, Mario Party Jamboree had two different sections. One for the Mouse Con minigames, one for the camera based Bowser TV. Bowser TV is fine. The camera works better then I expected, but it was still a bit finicky. Neat distraction, but not one I'd care to go back to often. The Mouse Con minigames though? Oh man, that thing is smooooooth! It's works beautifully. There were only 6 minigames available there, but they all were great fun. One of them even needed you to rotate the Mouse-Con around, kinda like turning a dial, very cool. Shout-out to the minigame where you are in a toy car, which you catapult forward by dragging the Joycon backwards to try and propel yourself into a goal on the other side. Problem is, the other team is trying to do the same thing, but in the opposite direction. And the bridge that connects the two sides is quite narrow. Hilarity ensues as you end up smashing into each other and flinging yourselves all over the place! While the others played Drag X Drive, I went to try Bravely Default. Not an easy game to demo, to be fair. Not helping was the fact that the party setup the savefile had was atrocious! It's in the second third of the game and you have no White Mages!? ARRRRRRGH! Game is silky smooth though. 60 FPS Bravely is lovely! There's a dash button now, so you can move at double speed! Very nice! The kiosk I got put on didn't have any of the Mouse-con minigames available, which was a shame. We had a quick go on Street Fighter 6. Terry wasn't in this demo, so big bummer there. Honestly, I don't care about the game, but there were Pro controllers here, and this was a great game to test out if the D-Pad is as crap as it is on the Switch 1's Pro Controller. Noticeably better! Didn't have a single accidental diagonal input. Obviously can't tell if the sticks will end up drifting as fast as the Switch 1, but still! GameCube outside of being forced to play the EU on this Demo works as lovely as you'd think. GameCube games really do benefit from the HD bump. @BowserBasher, @S.C.G and us are going to get some mad mileage out of this thing! Funnily enough, the demo kiosk had a save file on F-Zero GX that had the AX Cup unlocked! This was the first time I got to play one of those tracks! So that was neat! Please Nintendo, give us an SP version of that game that has everything unlocked from the start. I, and I imagine many others, are incapable of doing it ourselves! I skipped Kirby and Metroid, as I'm already sold, don't need to try them. And I didn't care about the rest of the games. Anyway, one more thing to say is that you can attach the Joy-cons to the Switch 2 backwards, which is amusing. Yes, they were very good at what they were doing. Shout out to the guy who had to interrupt our Mario Party minigame session to ask me if my shirt (The one I posted a photo of on 2024's Christmas thread) is meant to look like a Kecleon's stomach. What a nerd!
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