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    • Agreed with pretty much all of the above, that's how I see it playing out too. I think evergreen titles - you mention BOTW and Odyssey and I think both would absolutely fall under that umbrella - will be the ones to get true and proper remasters, and others will probably be brute forced into better performance where possible on a per-game basis. The only evergreen titles I struggle to see getting remasters are games which have since had sequels and are likely candidates for further sequels (such as Splatoon 2 and 3), as well as the Pokémon games.  I could see them offering an upgrade path if you already own the game, purely because PlayStation do the same with their PS5 remasters of PS4 titles, and I think there's potential for bad publicity if it's not offered and the only way to play a higher fps, higher fidelity version of, say, Breath of the Wild is by dropping £60 or £70. But then, it's Nintendo, so who knows  While I generally agree, I think the release of the OLED means that they pretty much have to jump to 1080p if they're going to backpedal to an LCD screen. I'd argue a 720p screen should've got more blowback than it did back in 2017 with the initial Switch reveal and launch - purely because of where phones and tablets were at the time - and I think anything sub-1080p and which doesn't allow you to throw "HD" in there for marketing purposes is a terrible idea, even if it is a battery drain.  It also leaves them room for a 1080p OLED model down the line, which, I'll be honest, sucks when it's more than feasible to have that from launch, but it is what it is.  This is the most positive/optimistic I've ever seen you about either game since the launch of BOTW  but yeah, I'll hop aboard this train.  This is genuinely the first time I've heard about the OLED having such great battery life and now I'm even more gutted we're probably back down to the 4-5 hours range with an LCD for Switch 2  Nah, I'd vote Joi-Con instead, every day of the week 
    • I think instead of mouse-con we go with Joy-ce instead  
    • One of the stretch goals for Mindwave is controller support, which has already been met. Not sure how that would work after watching @Dcubed play the demo (It's mad impressive, they nailed the WarioWare gameplay style), but it wouldn't surprise me if they had the Mouse-con features in mind making this.
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