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    • My journey through Grandia continues. Apparently I'm now on what would have been disc 2. I ran into a spot of trouble with this boss. The thing was doing stupid damage to both Justin and Feena. Also, Justin's attacks were pretty pitiful against it. I decided to reload my save and do some levelling up. I switched the automated battle system from doing regular attacks to doing magical attacks. I think I had neglected this for too long and as such some of my stats weren't the best. I also changed the weapon on Justin to one that was just pure raw damage. After doing all of this I ended up annihilating the boss. I've lost yet another party member but gained another two in Rapp and Milda. This is the only aspect of the game that I'm not a fan of. I'm not too keen on when JPRGs chop and change party members. I prefer to have my main party and leave it at that. I don't mind having some in reserve but having them there and then having them disappear from the game/story doesn't sit right with me. Plus, I'm not huge on both Rapp or Milda. I took on one of the bonus dungeons yesterday evening. You get a shockingly low amount of exp for fighting battles in there, especially for how much of a fight the enemies put up. I decided it was probably best to just avoid what battles I could and run my way through the dungeon and fight the boss. This worked out pretty well. It was still a trek to get to him but at least I had plenty of SP/MP left for the actual battle. I love that between all the battles and hectic dungeon crawling the game allows for quiet moments between the characters. The conversations on the boat between Feena and Justin were lovely and the visuals once again helped enhance these scenes. I also continued to make progress with Neo Geo Pocket Selection Vol.1. There's not a lot to say about this that I didn't say back when I played the original game. It's more of the same really, which isn't a bad thing. It's just a standard run and gun game that allows for multiple path choices and has 2 characters to play as. It was fine. Another fighting game is in this collection. This one probably sits in the middle of the two that I have previous played. Once again, I aimed at beating the game with each of the characters and unlocking any secret ones. The unlocking mechanism is pretty bad in this though. It's all completely random. When playing trough the story mode you will get challenged by a fighter and if you're lucky it will be one of the ones you need. I didn't have an issue with this until it came to unlocking the final one I needed. The dude just wouldn't show up. I actually finished this on Tuesday evening but it took another evening of essentially grinding play throughs in order for him to finally show up. Here they are. I was pretty disappointed with them. They are essentially just colour swaps for some of the main fighters. Still, it was a decent enough game and yet another title from the collection that is off the list. Character Endings
    • If Nintendo could factor in I have a meeting this afternoon that would be nice
    • Why the hell did they port it into the Unity engine!? No wonder it runs so poorly! I’ll be sticking with the original Wii version.  Thank you.
    • Some sweet DK merch going up in the JP stores today:   
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