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    • Replaying Armored Core VI at the moment and at the end of a mission I found myself wondering: "huh, I wonder what this could be like on Switch 2?" I mean, it has a last gen Xbox One/PS4 version as it is, so technically it seems very feasible based on all the purported hardware leaks for the thing.  And then I thought a bit more about it, and just how much of From Software's modern catalogue is very feasibly on the cards – and, more pertinent to a thread like this, I started thinking about how they'd get doled out, and their potential presence in April during the Switch 2 Direct.  Demon's Souls and Bloodborne need to be taken out of the equation simply because they're PlayStation IP, and Dark Souls Remastered was the only modern From game to make its way into Switch with its Remastered version which was, uh, not the same as the Remastered releases of the game elsewhere; in fact, interestingly, some people think it might be the version which is best from a faithful remaster perspective, even with a lower frame rate than on other platforms: That leaves Dark Souls II: Scholar of the First Sin, Dark Souls III, Sekiro: Shadows Die Twice, Elden Ring (and it's Shadow of the Erdtree DLC) and Armored Core VI as the currently released games which have yet to come to Switch and all of them could very feasibly come to the Switch 2 – From still hasn't made a next-gen (well, current now, I guess) exclusive title, meaning that all of these had PS4/Xbox One releases.  My questions are, with there being a backlog of beloved and critically acclaimed modern From Software titles to get onto Switch 2: how do you think Bandai Namco should go about curating these games for a Switch 2 release? Which comes first? And do you think Activision take the step to release Sekiro on Switch 2, being the game's publisher in the west?  For me, Elden Ring is the obvious centrepiece of this whole thing, and while I do think there would be merit and thought behind the idea of first releasing the other Dark Souls titles on Switch 2 first purely from the perspective that it is a successor series...the game is too big for Bandai Namco to be thinking that way, and I think Elden Ring arrives in the first 6 months of the Switch 2's life if it's not there at launch, and could really help set the bar in terms of what the system is capable of. I absolutely think this shows up at the Switch 2 Direct in April, regardless of when it releases, and I think  I then think that the Dark Souls games get collected and released as a trilogy – similar collections are available on other platforms, and it nicely bundles Remastered with II and III in a way which means it wouldn't need its own separate Switch 2 re-release, but still adds value to a wider package. It's hard to commit to a timeframe considering that we don't know when the Switch 2 is set to launch, but I could see this trying to be squeezed in ahead of Christmas in, say, November, if not by the time of III's 10th anniversary next March. Depending on how far ahead the Switch 2 Direct dares to look - are they just focusing on launch and the following few months? Are they about to lay down a marker with every commitment being made by every party involved for the next few years? - I think there's a 50/50 chance that the Dark Souls Trilogy turns up at the Switch 2 Direct in April.  The ones I can't figure out for the life of me are Sekiro: Shadows Twice and Armored Core VI. Perhaps if a new Armored Core released next year I could see them using an Armored Core VI release on Switch 2 as a way to start up its marketing cycle and build excitement, but Sekiro very much seems like a franchise which won't be getting a sequel. Similarly, I could see Armored Core VI and the Dark Souls Trilogy being thrown out by Bandai Namco as titles they're bringing to the Switch 2 without hard dates or windows at the Switch 2 Direct, but Sekiro is Activision's to publish over here in the west – and so they likely don't really care for whatever Bandai Namco has planned for their release curation with their games, and could very well like it up for a release at launch or in the first few months of the Switch 2's without giving much thought to the release of Elden Ring on the system. It's such an odd duck.  Anyone have any thoughts on how they might go about handling this? 
    • Boy oh boy am I having a blast revisiting this.  Today I completed Chapters 2 and 3, and progressed into the Arena up to and including giving all of the A-ranks an ass-whooping. It's been really fun revisiting these levels and blasting my way through just to be like "oh wait, wasn't there a hidden combat log/dialogue or combat option/part/piece of lore over there?" and just beaming from how much this game clearly drilled itself into me the first time around just some 16 months ago.  I'm now up to v6 of Jericho: Now, I love the more typical Souls games I've played: Demon's Souls, Dark Souls, and Elden Ring. Dark fantasy is cool as hell, but I think something I've touched on before is how I never felt I was playing those games how I felt I *wanted* to play those games. I always felt like I was playing the game on the game's terms, and it wasn't until much later in the game, once I'd fleshed out a particular build or play style through levelling and honing my skill, where I felt really comfortable going around and showing those worlds who was boss.  Then I played Bloodborne, which felt *exactly* how I wanted to be playing the Souls games. The gothic horror ~and other weirdness~ vibe is unparalleled. There's a focus on speed, dodging, parrying with a gun, blood-spurting viscerals: while it still really feels like it takes a while to be showing that world who's boss in the story sense, it felt to me like that point came much earlier on in Bloodborne compared to the above games, and through some skill and confidence early on, it felt like you were exacting vengeance on the world. Be it skill or play style or the way you'd built your character, very early on I felt a sense of earned empowerment in Bloodborne.  While Armored Core VI isn't as challenging as Bloodborne or Souls games, it still manages to find the balance of providing a feeling of earned empowerment rather than a true and proper power fantasy, which I love it for. It is much more forgiving in helping you find your builds than other From games, as you can sell parts back to the store at cost; the Training and Arena programs both do a great job of inspiring confidence from an early point in the game; and, what's more, despite an obvious narrative throughline of "what the hell is going on with this sci-fi story? Who are these people? What is this world? There's something that feels unmistakably...off", there's a sense of being a part of some greater story while also getting to regularly see the impact you have on it, whether it be through choosing one particular mission over another when branching paths arise, the way you interact with other characters (who are all brilliantly voiced, by the way) and make occasional dialogue choices, or, again, the simple freedom of building your AC how you see fit with little repercussions outside of the construction limits the game places on you. This is a game which feels customisable in so many different ways from the get-go, and is incredibly moreish to boot. Again, going back to that feeling earned empowerment: you earned this cash; you chose these parts; you made this mech; you chose this mission; this victory is *yours*.  Simply brilliant. Oh, and I never really talked about it the first time through, but there are so many visuals in this game which will just leave you going "well, damn": This game just radiates cool; it's by far the coolest I've ever felt playing a game.  It's a second playthrough, so I know what's coming, and yet I'm just as excited to dig back into it every session as I was the first time around. There's an awkward boss that I know is coming up that I'm mentally steeling myself for, but honestly, I can't wait. Bring it.  This genuinely might be my favourite game of the gen so far. 
    • But it is fetching the notifications as it's displaying that JSON object (unless the results are incorrect then it may be that's the placeholder). It's displaying the results in place of actually updating the component as far as I can see. 
    • If I had to guess I'd think it was an auto refresh problem when the site is checking if we have any notifications so it can show them on the notification bell.
    • That notification thing has only happened to me once but it was fleeting. I'll have a look but honestly not quite sure how to Google it 🤔
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