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    • Split Fiction   Release Date: 6th March 2025 Developer: Hazelight Studios Publisher: EA Originals Platform Played: Xbox Series S Platforms Available: PC, Xbox Series, PS5, Switch 2   Split Fiction is the latest two player co-op from Hazelight Studios. The developers started this journey with Brothers: A Tale of Two Sons – which was a co-op game designed to be played by a single person controlling both characters with a single controller, and somehow managed to get emotion out of how you control the game. A Way Out started the full on co-op, a game that can only be played with two players. This one also started the trend of their games being played entirely in split screen, even if you play it online.     It Takes Two was where their big success was, winning multiple Game of the Year awards and selling extremely well, even with its generous nature of letting player 2 join a friend online without owning the game. It was made up of lots of varied segments which changed up the gameplay and had each player working together by performing different tasks. Split Fiction doesn’t deviate from this formula, but it does refine it a lot, alongside doing a load of new things within the formula.     The game stars Mio and Zoe, two aspiring writers who hope to get their work published. They turn up at Rader Publishing and find out that the deal isn’t quite what they expected, as it involves being connected to a mysterious machine. Mio refuses to participate, but ends up getting pushed into Zoe’s bubble and joining her simulation, which starts causing glitches. In order to escape, as well as to save their ideas from being stolen, they must work together to find more glitches by completing their stories.     Mio works with sci fi, while Zoe works with more traditional fantasy. The main chapters alternate between these genres, each one telling a story which relates to their lives in some way, you discover their past through these stories. Both characters are likeable with plenty of depth with engaging stories, both their real world tale and their fictional stories that you play though.     The main movement mechanics are kept the same throughout the entire game (other than a few specific sequences), the girls both have a double jump and a dash that can also be performed mid air. They also have a grapple to latch onto specific targets. The platforming feels very precise and a ton of fun, and allows for some enthralling chase sequences. The rest of the mechanics differ throughout the game, and are often different for each character.     Ok the first main sci-fi chapter, you play as cyber ninjas. Mio has a gravity sword which allows her to use special tiles to shift her gravity to walk on the walls and ceiling. Zoe, on the other hand, has a gravity whip that lets her manipulate and move objects. Meanwhile, the first fantasy chapter gives both players two transformations each. At one part of the game I was even excited because I got to be “Banjo-Kazooie” Quite often, you’ll have to manipulate the world to allow for each other to progress.     Split Fiction does err a bit on the easy side, option more for the odd brain teaser or tricker short platforming segment. Chase sequences are nice in that a player will respawn next to the other if they die (although you go back to a checkpoint if you both die) and when in bosses (and other combat scenarios), there’s a short quick time event to respawn to add a bit of tension to it, although bosses are also kind in that they often have checkpoints part way through them.     Throughout the main levels you’ll also find portals that lead to side stories. These are short segments based on unfinished ideas of the main character. They’re completely optional, but I have no idea why anyone would willingly skip them (although there is one that is easy to miss, although there’s a handy chapter select to find it after finishing the game). These are filled with magical moments, with some surprising dark turns, beautiful journeys, some playgrounds for a nice change of place or even a bit of competition, such as a level that plays like an SSX game.     This all culminates in a final chapter which is just too good to go into detail about, it does amazing things with the dual genre idea as well as with the split screen. This final chapter does things which are so impressive that this is the first game of the Series/PS5 generation which feels like it truly takes advantage of the technology and doesn’t just seem like a slightly nicer looking PS4 game. It also looks stunning without needing to use demanding graphics processes, which means that the only compromise the game makes for the Series S is that it runs in 1080p. It’s truly wonderful how astonishing and advanced the game looks and feels.     If I had to give a flaw for the game, it’s that I wanted more. I wish that each chapter and side story was its own complete game. Not that Split Fiction is a short game, each chapter is a few hours long and the side stories are a great distraction, but some of the ideas seem too good to just be used for a single section. It still helps the game feel incredibly fresh the entire time, though, and it’s easily become one of my all-time favourite games. If you can get someone to enjoy the journey alongside you (either locally or online, I immensely recommend it. I’m certainly looking forward to playing the game with the roles swapped around.   10/10
    • Universal Studios Theme Parks Adventure  Have a good time at Universal Studios with Woody Woodpecker. JP release: 7th December 2001 NA release: 18th December 2001 EU release: 3rd May 2002 Developer: Nai’a Digital Works Publisher: Kemco NGC Magazine Score: 24% Mods Used: Widescreen Hack   Often said to be the worst game on GameCube. I’ll have to see how it compares when I’ve made it further into my GameCube games, but it’s certainly the first terrible game on the GameCube. You’re a boy visiting Universal Studios, with free reign of the park. Well, sort of. Navigating Universal Studios is apparently utter hell. This game features pre-render backgrounds and fixed camera angles, with no care taken on how they flow with each other, as the orientation changes on every single screen. Sometimes even finding your character is a challenge, as they’ll be far in the distance, obscured by other park visitors.   ET Adventure   Most likely you’ll bump into ET Adventure for your first minigame. This is a terrible Excitebike-style game where you slowly cycle to the right and go over jumps. Actually landing is pretty much impossible, so you’ll fall over constantly – thankfully, the game is so easy that you’ll have no problems beating it while falling over every few seconds. With this out of the way, the next time you go to an attraction, there will be a queue, and you’ll be unable to answer. You can buy hats to access events, using points you earn from completing attractions, meeting mascots and picking up rubbish.     To be fair to the game, the amount of hassle from this set-up is nowhere near as bad as I’ve heard other people say it is. From the ET minigame, a quiz and some interactions, I had enough points for three hats and was given an e-pass that lets me access another for a single attempt, so I didn’t spend that much time needing to collect points. That said, trying to navigate the park to find the other events, as well as the immensely tiny hidden Universal Studios letters, makes even that an unpleasant experience. With that said, here’s my rundown on the other events. Back to the Future: The Ride   This is the only minigame that’s properly based on the ride itself. You need to chase Biff as he races through the first three locations from the ride: Hill Valley, an ice level and a lava world. You have a surprisingly strict time limit so you can’t afford to hit the walls. There’s not much to the game, but it’s probably the best one in the package. Jurassic Park   An on-rails shooter. Kill as many dinosaurs as possible, including the ones that aren’t a danger to you. You can hold A to lock-on multiple times and there’s a needlessly robust points system. The problem is that the minigame is both boring and goes on for far too long. If it wasn’t for the music, you’d barely tell that this was related to Jurassic Park, as it looks and feels like a knock-off. Waterworld   Pick a seat and watch a 5 second CGI clip of a prop plane landing into water. If they wanted to discourage people from seeing the actual attraction, they managed to do a great job at that. Jaws   The shark from Jaws (which this minigame incorrectly calls Jaws) is attacking the Orca. It’s full of barrels, so many that you’ll think they’ll need a bigger boat. On the top right are two different displays showing where the shark will head over from, so just go there and throw a barrel at him. Immensely simple and easy. The Wild Wild Wild West   This is loosely based on a stunt show at the park, not related to the fun Wild Wild West film from Warner Bros. The original show features fun stunts, fights and explosions. Here you shoot cans and targets. Focus on the cardboard cut-out and the bonus targets and you’ll win with zero effort. Backdraft   Everyone knows and loves Backdraft, right? the film [googles] where Kurt Russel becomes a firefighter to impress his brother. Apparently it got a Direct-to-DVD sequel in 2019. This is probably the closest to an actual minigame, as you explore a burning warehouse (with bad camera angles), putting out fires and rescuing people to run into. This one also goes on for far too long.     And that’s Universal Studios. A game where you get to explore a theme park and play minigames based on the rides is definitely a good idea, but this is just a terrible attempt at doing so, partly from how horrible navigating the park is to how soulless all the games feel. The music from the films seems like the only elements actually used, with zero meaningful interaction with the characters (other than the annoying and deplorable Woody Woodpecker). It’s amazing how this doesn’t just fail as a game, but also as an advertisement, as it makes Universal Studios look like a bad place to visit. The game doesn’t even make it clear that it’s based on the Japan park, not the main one in Orlando. Worst Remake or remaster? This idea would be interesting if it were done well, it could even be an interactive website. Official Ways to get the game There’s no official way to play Universal Studios Theme Park Adventure on Nintendo GameCube, but you can experience Nintendo at Universal Studios.
    • Plus I seem to recall there was a price drop just before the console launched here too right?  Imagine...
    • Oblivion Remastered will purportedly be 120GB... At this point I'm starting to wonder if Xbox/Bethesda are pushing these leaks out themselves, just to build an undercurrent of hype ahead of the shadow drop (which kind of defeats the purpose of the shadow drop, but I can also see why they'd go that way).  Genius if so, considering how bad they usually are at marketing their games. 
    • Defo! Easily one of the best launches ever.  I actually ended up buying 6 games with it on launch day (Luigi’s Mansion, Wave Race Blue Storm, Super Monkey Ball, Sonic Adventure 2 Battle, Rogue Leader and SSBM) and I still only scratched the surface of what it had to offer! Just such a shame it came out too late to really combat the PS2 (or even the Xbox here in Europe).  The console wars of the 6th Gen were already decided before the thing even launched really.  Especially when you had the likes of GTA 3, FF10 and MGS2 coming out at the same time as the Cube.
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