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Posted

37 Games (I thought it would have been more).

56 hours in Control, 51 hours in Days Gone, 41 hours in Greedfall

656 total hours

651 hours played offline.

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Posted

For me:

  • Games Played: 24
  • Top Games:
    1. F1 2019 - 140 Hours
    2. F1 2020 - 89 Hours
    3. GTA5 - 36 Hours
  • Total hours of gameplay: 373
  • Local / Online: 354 / 19
  • Hours in VR: 3
  • Days Played: 202
  • Trophies Earned: 128
    • Gold: 3
    • Silver: 23
    • Bronze: 102
  • Top PS5 Game: Spider-Man Remastered (32 Hours)
  • Total PS5 Hours: 67
  • Total PS5 Trophies: 161
  • PS+ Games Downloaded: 39

Nothing too surprising for me, wish it had broken down the PS5 trophies as that was a lot more impressive than what I managed on PS4. Although I’m playing for more stuff in 2021 I imagine the F1 games will come out on top again this year too.

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Posted

PS5 matched the PS4 record.

Very impressive numbers, especially considering the pandemic. Again: Props to Microsoft and Sony for releasing their next gen consoles during these times. :peace:

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Posted
PS5 matched the PS4 record.
Very impressive numbers, especially considering the pandemic. Again: Props to Microsoft and Sony for releasing their next gen consoles during these times. :peace:
Yeah, and it's worth noting that PS4 could still be bought in a lot of regions at launch whereas PS5 sold out near immediately everywhere it has been sold. So really PS5 would have outsold PS4 if more stock were available.
Posted

It got scalped real bad though so not sure if those numbers are really true. But since people were buying the scalped consoles anyway, probably doesn't make a difference.

Posted
5 minutes ago, Ike said:

It got scalped real bad though so not sure if those numbers are really true. But since people were buying the scalped consoles anyway, probably doesn't make a difference.

These are shipped numbers and not sold-through, so that shouldn't impact it I don't think? 

Great numbers, but obviously limited by production, and I can't help but wonder what it might have topped out if not limited in such a way. I saw that this was the highest quarterly revenue in video game history somewhere? Which is really crazy. 

The PS4 dropped off really hard, but besides holiday sales, I imagine that could still be boosted by a healthy price cut at this point. Honestly, I'm a little surprised they didn't do that already, but it's probably down to wanting something solid to fall back on in the face of COVID, which is fair. 

Posted

I did not play my PS4 at all last year because for 11 months it was in someone else's house (still is!) and the other month I was barely in the country. 

For some reason I didn't get an email though 🤔

Posted
52 minutes ago, Julius said:

These are shipped numbers and not sold-through, so that shouldn't impact it I don't think?  

Oh, guess I didn’t read it properly. Nah, it won’t. 

Posted

So it seems that the western sales increase is offsetting the Japanese sales decrease more or less perfectly so far.

Will be interesting to see if that holds true later on in its life.

Posted (edited)

Those Silent Hill rumours are back. Again. 

Honestly, as someone who hasn't played any of the Silent Hill games, the big reason I want to see this come to fruition is just because it would mean Konami are willing to play ball with their IP's and let others have a go at it. 

EDIT: And an update on this already; as had been widely rumoured and speculated on for some time now, Metal Gear Solid and Castlevania are planned to be outsourced. 

Quote

Konami’s Japanese bosses are understood to have historically pushed back against most pitches to outsource their key games brands, which is a big reason why the Supermassive game wasn’t greenlit.

However, following the disappointing performance of recent in-house titles Metal Gear Survive and Contra: Rogue Corps, sources said the company has become more willing to contract outside studios for its major franchises.

In addition to Silent Hill, sources said that Konami also has plans to work on Castlevania and Metal Gear Solid games via external companies, but any potential releases are still years away.

Important to remember that VGC has had a pretty strong track record over the last year or so, so while as always I'd say take it with a grain of salt, their word is probably going to be as good as anyone else's on this; most prominently, they were the first ones to break actual news on Mario 3D All-Stars last year (that turned out to be accurate and wasn't just wishing of a collection), I'm pretty sure they were on the money with Warzone and its release date soon, and I feel like there was something else that's slipping my mind right now. 

All hypothetical, but what would people want out of Metal Gear Solid and Castlevania being outsourced, if they were? I don't have much of a connection to the latter having not played any of those games (though I imagine many would love a From Software Castlevania), but the obvious choice for Metal Gear Solid would be for it to get the Bluepoint treatment, though in this instance, I'm not exactly sure what that means?

I can't see them giving it an awesome new coat of paint and then just leaving it essentially top-down like it originally was, because I don't think that would be marketable (as someone who would love to introduce MGS to my friends, I don't see them being the types of people to want to play a PS1 game), or even worth doing (as someone that played the game for the first time last year, it holds up surprisingly well apart from its camera). Heck, maybe toggle between third person and top-down. I think you could take everything from that game exactly how it was in terms of story, mechanics, etc., but I think you pivot to third person, maybe using the control scheme and feel from MGS V as a template for that? As far as third person games go, the series is really unique in how it feels (at least to me). Maybe that means recreating it using the Fox Engine (though that seems unlikely now it's seemingly being binned as PES is moving on to Unreal Engine for its next entry), but hopefully it wouldn't mean just making it a generic cover-based shooter. 

Because of the challenge involved in such an undertaking, I would think it's the logical next step for Bluepoint: recreate the atmosphere and look of the original game - and don't dare touch the story - while modernising it's controls for today's audience. 

Edited by Julius
Posted (edited)

https://www.ifixit.com/News/48944/heres-why-ps5-joysticks-drift-and-why-theyll-only-get-worse
 

Seems like the DS5 suffers from a very similar design fault as the Switch Joy-Cons...

Sony would do well to nip this in the bud now, before it becomes an unsalvagable problem like on Switch...

Also.  Can we just collectively go back to having Gamecube style control sticks for everyone please? (I mean, Nintendo are still manufacturing them, and they're just as good as their original 2002 counterparts; so it's far from impossible!)

Edited by Dcubed
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Posted
Just now, Glen-i said:

I'm so tempted to make a joke about Sony copying Nintendo!

But it's the morning and I can't think of anything remotely witty...

Plus Ashley already made that joke earlier on this page...

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Posted
3 hours ago, Glen-i said:

I'm so tempted to make a joke about Sony copying Nintendo!

But it's the morning and I can't think of anything remotely witty...

 

3 hours ago, Happenstance said:

Plus Ashley already made that joke earlier on this page...

Making Glen the Sony to my Nintendo.

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Posted

Interview with Jim Ryan

Quote

Jim Ryan: You may have read that we sold 4.5 million PS5s at the end of December – that’s more than we did PS4s in 2013 and that was the high watermark for the PlayStation generation. So, with everything in the world throughout last year, we feel like that was fairly decent. One in four of those who have bought a PlayStation 5 do not have a PS4 and those around about half are new to the PlayStation Network. So it’s really nice that we’re able to bring in people from outside.

That's impressive.

On the PS5 supply/demand-situation:

Quote

Obviously in a pandemic supply chains become a little more complicated than would normally be the case. You know, one very visible example is the difficulties in the semiconductor market. You know, whether it’s automobiles, smartphones, PCs or games consoles, the problems in all those areas are very widely documented. We had to move to a distribution model that is entirely online and that’s something that we never had to do before. And, finally, just the level of demand for PlayStation 5. So, you know, all of those things kind of combined. 

We’re working as we always have, but with renewed vigour and energy post Christmas to get supply up, it will increase as each month passes. And the situation will start to get better hopefully quite quickly.  We have been relentless in terms of trying to increase production and I really can’t say any more than that.

[...]

We’re doing our best. I was just looking at the supply figures for the UK – we put a considerable amount of product into the UK market last week. And that will continue over weeks and months to come.

Quote

Fair enough. We imagine you’ve got a roadmap for 2021 in terms of the games that you want to release. How fixed is that given the disruptions Covid-19 has caused to development? Returnal recently got pushed back a month.

Jim Ryan: Yeah, we’re feeling pretty good about Returnal, Ratchet & Clank: Rift Apart and Horizon Forbidden West. And, you know, there are two approaches to this: you can either hold the date and put out the game irrespective of quality or you can ship it when it’s right. We have always taken the latter approach.

That's great to hear. Him not mentioning God of War is a little suspicious :p But I never expected it to arrive this year, anyway.

Posted (edited)

Great video from iFixit. The joy-con are obviously tiny handheld controllers, so I wasn't expecting the exact same issue to be on the much beefier PS5 one.

“if a PS5 player used their console for two hours a day, they would technically exceed their controller’s operation life expectation within 7 months.”

Oh dear.

Edited by Ronnie
Posted

That video suggests it's the same mechanism inside Xbox and Switch Pro controllers as well. So why is it only being reported as a major issue for Joy-cons and Dual Sense, did I miss something?

Posted
49 minutes ago, Mandalore said:

That video suggests it's the same mechanism inside Xbox and Switch Pro controllers as well. So why is it only being reported as a major issue for Joy-cons and Dual Sense, did I miss something?

Yeah I've been using the same Pro for four years and never experienced drift. You never hear about it happening to the Pro or Xbox controllers. Could be down to different sized deadzones. 

Not sure if Sony offer a free fix like Nintendo do or if they've even acknowledged the issue yet.

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