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    • Seems like some retailers, such as Smyths, are having trouble fulfilling orders for the 512GB microSD Express cards and have delayed delivery of pre-orders of the cards until the end of July.  Might just be something worth keeping an eye on, as I struggle to imagine them being the only ones with potential stock issues for the 512GB cards. 
    • Ok I think that should be enough to cover me for a few days after the Switch 2 launches...
    • Weird that I haven’t been charged yet for my GCN controllers… Guess they’re doing these in batches? Dunno  Wish they’d just take the full payment for everything already and be done with it!  Sick of waiting and having to keep money set aside in my current account, not knowing when it’ll be taken!
    • Donald Duck: Quack Attack Donal Duck is Going Quackers to Save Daisy! NA release: 27th March 2002 EU release: 3rd March 2002 EU release: N/A Developer: Ubisoft Montreal Publisher: Ubisoft NGC Magazine Score: 32% Mods Used: Widescreen Hack   Someone high up at Ubisoft really wanted the Donald Duck: Going Quackers/Quack Attack concept to work. Three different developers had already made completely different versions of the game for PlayStation, Game Boy Color and Nintendo 64 (with the N64 version getting PC and Dreamcast ports), but now it was Ubisoft Montreal’s turn to make a new version for the PS2 and GameCube. At this stage they mainly worked on licensed games and Tonic Trouble, but they would later create Splinter Cell, the Prince of Persia 3D trilogy and a little game called Assassin’s Creed.     While the story and level themes are exactly the same as the previous versions, the levels themselves are completely different. They’re still mostly Crash Bandicoot-style levels with a few 2D levels, but they’re designed around the specific mechanics of this version. Throughout each level are sets of five cogs, collect these in quick succession and you’ll get a letter to spell out “SPECIAL”. Once you’ve completed a level with this, you’ll earn a special move. To activate a special move, you need to jump on three enemies without touching the ground, press R, then enter the combination for the various special moves – although all they do is activate a different animation then all give you the same power: invincibility and a bonus to your score for a little bit.     While the actual reward for the special moves are fairly rubbish, they still benefit the game a lot: enemies and presents (which hold gears, health and power-ups) are placed within reach of each other, and bouncing across all these is extremely satisfying. I rarely actually activated the special move, but bouncing through the levels made them flow extremely well.     Donald is also lovingly animated, looking like he just escaped from the cartoons. He’ll distort as he moves, grab his hat, dance around and is extremely expressive, which helps make the game feel alive. The main campaign is quite short (with fewer levels than previous versions), but there are two bonus ways to play. One is a time trial, and the other has you perform at least two special moves per level, both of which are fairly easy. Still, the mechanics of the game make it quite good fun. Fun Remake or remaster? The various versions of this are worth including in a Disney platformer collection Official Ways to get the game There is no official way to get Donal Duck: Quack Attack.
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