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    • And September's releases begin...
    • And there it is, two days before the arrival of Astro Bot: I think enough has been said about Vampire Survivors.
    • I take it nobody picked this up? I've been reading some impressions from those that did and it appears the Switch version is still pretty rough when it comes to performance. Those playing on PC seem to be having a much smoother experience. 
    • Here's a good piece from Push Square about the whole thing. Lots of good points made by Sammy. I do hope this disastrous failure makes the Sony bigwigs take a long hard look at where they were heading with all of this GaaS nonsense and instead get back to basics. Sammy mentions how their single player games are costing too  much to make and while this is very true, Sony could do more by releasing small versions of their main IP, just like they done with Uncharted: The Lost Legacy or Spider-Man: Miles Morales. Smaller games built using assets and engines from main games.  They could also scale back the games they make. I mean, just look at the size and length of something like Uncharted 4 or God of War 2018 when compared to the earlier games. There was a time when I would play through previous entries of a series when a new entry was due to be released but you just can't do that anymore due to how big these games are now. This isn't just a Sony problem though but an industry wide one and it has been a costly one, with developers being laid off left and right because companies can't afford to make these huge games anymore.
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