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  • Posts

    • Zelda's Final Smash is one of the most ridiculous ones ever, I'm not even gonna dispute that, the suction range is far too big, so when it comes down to 1v1, there's not really much the other person can do. The Smash Meter is a tricky one, because for every Zelda and Diddy Kong, there's a few characters who would really struggle to confirm a KO without it. That said, I think you do have somewhat of a point. I don't want to get rid of it, because I quite like the mechanic. So how about this? Each time I rotate back around to Time format, I'll toggle the FS Meter Off/On.
    • Yup, I don’t remember seeing that before, so originally I was saying “is that real” then joined in.    Great custom matches @RedShell I can’t believe you didn’t see the second sudden death where I dodged behind you and hit you for the win coming. It was a carbon copy of the first time. 
    • There's no way that hit when you where at the top of the screen. I honestly think matches would be better without the Smash Meter, sometimes it just comes own to whose fills first when it's the end of the match.
    • @BowserBasher and me on voice chat desperately wanting to say "That's an actual Smash Ball! Go for it!" on Flat Zone X there.
    • Yep, I always feel the 2 hours are better. Good thing is that as NXT and SmackDown are still shown on network TV in the US, those two when shown here on Netflix (if you don’t watch live) actually have the ad breaks cut out. So NXT still runs 1 and a half hours and Smackdown around 2 hours 15.  It’s only now Raw where we will have to deal with the full three hours, and you can even tell that the show still caters for ad breaks when it cuts to black for a second then comes back. 
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