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Talk about Nintendo's consoles and their games here, including the Nintendo Switch, Wii U & 3DS.


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  3. The Conduit 2 1 2 3 4 14

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  4. Best 3DS XL offers?

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  5. Holiday DS Gaming

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  6. 3DS not charging

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  7. Wii U Accessories

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  8. Wii HDMI adapter

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  9. Boom Street 1 2 3 4

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  11. Freakyforms Deluxe

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  12. Kirby Power Paintbrush 1 2

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  13. Yoshi's Island DS

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  14. Okami 1 2 3 4 26

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  • Posts

    • Eulogy reminded me of the photo episode from Red Dwarf, but shit. One thing from Common People I wondered... But as ye said, which is something I've been going on about for a few seasons now which people are starting to pick up on, it's people sticking a small thing to their temple > ??? > Profit
    • The soundtrack for Fire Emblem Engage has been added to the service (seemingly to mark the franchise's 35th anniversary, which was a few days ago)
    • Fire Emblem: The Sacred Stones has been added to the service! Given that it got a game on NSO and a soundtrack upload on the Nintendo Music app, I had to check – and the 20th, a few days ago, marked Fire Emblem's 35th anniversary, so that'll explain it! 
    • To a certain extent, it's true... but the truth is that both of these games came out at a time where it felt like Square was just sending a bunch of mid-tier games to die, both in release timing and in price (I mean, they should only price a title like Harvestella as 60€ if they're set on convincing the audience that it is a top-tier production... but they clearly made no effort to do so) Like, I feel like this debacle came about from developers at S-E finding a way to produce some humbler, mid-tier productions... and then the marketing/distribution teams completely fumbling it, because they literally have no idea how to market something that isn't AAA-tier.
    • It was the same as Various Daylife, which I played and enjoyed at the end of last year.  S-E seem to mix things up every now and then but very rarely they get rewarded for it. I think it's why a lot of publishers play it safe now. The market is so saturated that many companies are probably thinking making such games is simply not worth the effort anymore.
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