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    • Right, bit late. But I wouldn't be able to drop that kind of money right now, and I wouldn't be able to give you any indication of when I can pay the rest.
    • Oh yeah I’m definitely going to finish it. I’m just a bit lost at the moment as I had to stop for a few months when my eyes went dodgy so when I went back I didn’t recognise anything. I’ll probably go back a few pages until I start to remember stuff.
    • So Nintendo has confirmed themselves that VRR won't be supported when docked which is disappointing but not unexpected given they scrubbed it from the website (and DF obviously reported the hardware specs) From reading posts on Resetera it seems like it is a known problem with Displayport to HDMI conversion meaning it might be technically impossible for them to support the feature later on (or at least not be as easy as sending out a firmware update)  It doesn't effect me just yet as my TV doesn't support VRR but I was looking to upgrade to an OLED soon so we looking forward to the prospect of having a smoother docked experience. As it is though with how good the new screen looks I think I will probably be playing handheld a lot more anyway - and at least everyone will still have access to VRR in handheld mode where it will be arguably more necessary as the generation wears on
    • AI: The Somnium Files: Nirvana Initiative is the sequel to AI: The Somnium Files. It's a visual novel/adventure game developed by Spike Chunsoft and released on Switch, PS4, Xbox One, and PC in 2022. Three months after the events of the first game, newbie ABIS agent Kuruto Ryuki is taking part in a livestreamed quiz show, when the lights go out for a brief moment. When they come back on, there's half of a dead body in the middle of the set, perfectly cut vertically down the middle, alongside a sign with a QR code on it. That case doesn't get solved then. Cut to six years later, where Mizuki Date (Pronounced "Dar-Tay"), the adopted daughter of the first game's protagonist, who has now also joined ABIS, gets a text message to go to the local stadium. Once there, she gets shot at, but also finds the other half of the body from the quiz show. Somehow, 6 years later, and without being frozen (Forensics determine that), that half looks freshly dead. Simply put, what the actual hell!? Good visual metaphor there Gameplay-wise, this plays very similarly to the first game. It's split up into point-and-click investigation sections similar to Ace Attorney's, and the more puzzle-based Somnium sections. The key difference is that this game takes place at two different points in time. You play as Ryuki and his AI-intelligence-eyeball (They call it an "AI-Ball"), Tama, 6 years in the past, on the initial investigation. During the "present" time, you play as Mizuki, and returning AI-Ball, Aiba, who reopens the case after the second half of that body shows up. The investigation sections have been fleshed out a little, with various segments that let you move around a VR recreation of a crime scene to find clues and piece together what happened in that place, but the Somnium sections are pretty much the same, which means they're completely insane. You see, ABIS agents are able to utilise those AI-Balls and fancy tech to enter people's dreams. They do this to get information out of uncooperative witnesses, or those who can't remember things. There are a couple of downsides to this though. You can only spend 6 minutes in a dream at a time, and because they're dreams, they don't really have to make logical sense. The key to getting through Somniums is figuring out how the logic works, and using that to progress as efficiently as possible. Time slows down immensely while you're standing still, but interacting with objects will subtract seconds immediately. You can also utilise "Timies", which modify how much time an action costs you. Somehow, the Somniums on this game are more varied and mad then the first game, which is saying something. Some of them get real experimental with the forumla, and they are once again, my favourite part of the game. There are options for an easier difficulty which makes the time cost for actions more lenient, so it's more accessible. Oh, and don't worry if you haven't played the first game, the game flat out asks you if you know what happened there. If you say yes, you're then asked a couple of questions about what happened at the end, and who the culprit is. (You gotta type it in, so you're not randomly guessing). Get it wrong, or say you don't know, and the game actually tweaks the script so that it makes no mention of the first game's plot, which is neat. Speaking of plot, this one gets complex! Not surprising, it's the same guy who wrote the Zero Escape games. It's a bit more humourous then the Zero Escape games, but still has that dark undertone to it all. Spike Chunsoft seems to like that, don't they? Zero Escape, Danganronpa, Pokémon Mystery Dungeon, they have a preference. I played the Switch version, and it ran mostly fine, although the framerate tanks whenever the game fades to black or white, and only then. It's very bizarre. I also managed to glitch Mizuki's hair somehow. You can see both of those in the first video, actually. The graphics are fine, and the music is solid. The dream scenarios allow for a different variety in music styles, and this game takes advantage of that. But yeah, I enjoyed the first game, and it's not surprising I liked this one too. It's more Somnium Files, and more refined. And sometimes, that's all you need for a sequel. Green  
    • I do wonder how many copies GTA VI will sell during its first week. 25 million?
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