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    • I really should get round to getting Battle for Nabou.  I have no idea why I don’t have it, I mean, it’s more Rogue Squadron; can’t go wrong with that!
    • Five more new levels start being rolled out, starting today – a whole new galaxy!  Why wasn't this in the State of Play?! GOTY just got GOTYer!  "Armored Hardcore"...uh, after the announcement last night of the PS1 games coming to PS+ Classics, that's got to be an Armored Core level surely, right? And to read into it further, between this and the PS1 games coming to PS+...I mean, this all seems to be leading to a new Armored Core or something, surely?!  And "Cock-A-Doodle-Doom"...a Doom level? New one coming in May after all.  No comment on "Hard to Bear", I mean, besides...
    • Star Wars Episode I: Battle for Naboo    NA release: 15th December 2000 EU release: 30th March 2001 JP release: N/A Developer: Factor 5 Publisher: LucasArts (NA), THQ (PAL) N64 Magazine Score: 78% The Rogue Squadron trilogy is a much loved series of games, I’ve referred to them as such myself. This means that, like many others, I’m guilty of completely overlooking Episode 1: Battle for Naboo. This takes complaints people had about the first Rogue Squadron and improves on it, with a story about almost entirely new characters showing some of the stuff that happened on Naboo during the course of the first film. Due to this, you get to play as the remnants of the army becoming freedom fighters, trying to help others along the way (and sometimes, choosing not to help due to more pressing matters). Battle for Naboo has less focus on escort missions than Rogue Squadron does, and the ones that do, they seem to be a bit more lenient, giving you a bit more freedom to go ahead to take out threats. There’s one where you have to protect a transport, but the radar shows the next tank to take out instead. A few aren’t really escort missions, either, you’re told to make sure your captain stays alive and it’s more a case of “don’t purposefully blow him up”. You go on the offensive a lot more than in Rogue Squadron. Something else that helps a lot with variety are the different kinds of vehicles. On top fighters (of which there are only a few), you also have ground vehicles and a boat. Some missions are entirely focused on one type, while others have you change part way through. One mission gives you the choice of being entirely on the ground or up in the air. Battle for Naboo also has an adaptive difficulty system, so the game will keep tweaking the difficulty to try and keep you on your toes, or relax a bit if you’re struggling. These factors make replaying the game more interesting. The one complaint I do have, is that some enemy fighters seem to take a few too many hits, but that’s really a minor thing, as dogfights are still a lot of fun. Battle for Naboo is probably overlooked after the hype for Episode 1 died down, and people didn’t think much of it. Despite what you think of the film, this is very much worth playing. Fave Remake or remaster? This should definitely get a remaster alongside the Rogue Squadron games. Official Ways to get the game There is no official way to play Battle for Naboo – not even the old PC version is on GoG like Rogue Squadron.
    • Players Choice tonight 8 pm   with no @Glen-i nor @Dcubed, I’ll be hosting. If anyone has anyone they can ask to join it’ll boost our numbers. 
    • Rated in Brazil:  Going to be a long month. Any bets on where it'll get rated next? 
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