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    • Thanks for the games. Here's a link to this week's stream... - - - - - N-Europe Saturday Smash! (05/10/2024) - - - - -
    • Earthworm Jim 3D   NA release: 4th November 1999 PAL release: 17th December 1999 JP release: N/A Developer: VIS Publisher: Rockstar (NA), Interplay (PAL) N64 Magazine Score: 68% Earthworm Jim is known mainly for his two mediocre 2D platformers on the Mega Drive/SNES. These were both elevated due to their style and sense of humour, with lots of new stuff happening all the time. A completely new team handled his jump to 3D and brought about their own take on the franchise. In Earthworm Jim 3D, the titular Jim is in a coma, so you play as a representation of himself within his own mind, trying to find his marbles and save himself. You’d expect all sorts of crazy stuff happening inside his mind. Instead, we have a collection of uninspired levels: a few barns, a haunted house, a graveyard, an alien ship, and a beige death valley. The only one of any note is a level made from food, with lava baked beans – although even then, it’s not clear what most aspects of the level are supposed to be. This goes on in the level design too, with immensely bland levels that are both large and empty. There’s nothing fun to see. The levels are linear and the objectives are straight forward, with having to occasionally backtrack across areas now devoid of enemies. The platforming is equally tedious. Earthworm Jim is extremely slow, making the large, empty spaces take forever to get across. The jumping is extremely imprecise (and his hover move doesn’t even last a second) and it’s extremely difficult to judge where you are in relation to other objects. The terrible and unresponsive camera doesn’t help, either. The only decent point of the gameplay is that there are some interesting weapons you can use. The boss fights are especially bad. In these (they’re all the same), you race around on a pig that’s an absolute nightmare to control. Both you and your opponents are collecting marbles, and hitting your opponent will make them lose five of theirs (with the same happening to you when you get hit). The controls make it extremely frustrating to collect anything, let alone avoid the barrage of rockets fired at you. Even the final boss is the same thing. Earthworm Jim 3D is a deeply unimaginative platformer that gets the controls and camera wrong, and brings nothing new to the table to try and make up with it. The incredibly annoying sound clips from Dan Castellaneta (half of them are just his Homer voice) certainly don’t help matters, either. Worst Remake or remaster? If they’re going to throw together a collection of Earthworm Jim games, then sure, but there’s nothing really worth playing here. Official ways to get the game. A buggy, glitchy PC port is available on GoG and Steam.
    • I find that combat got better when you got some better echoes that attacks faster or are stronger so that combat does not take so long. That's when I started to enjoy combat, but yeah, given how much of a pain in the ass combat actually is, there's a surprising amount of combat in the game! But it wouldn't be a Zelda-game without monsters, I guess, and again, standing away from the chaos is the role of the sorcerer in many RPGs, so it makes sense with Zelda. It's the other parts of the game that makes it so enjoyable.
    • Sad to say that if you aren't feeling the combat now then I'll be very surprised if you feel any different later on.
    • And on the last page you were saying this was GOTY material?! There best be something bombastic coming up, or you be trippin bitch
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