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    • Was wondering why there was a spate of kids licensed games then clocked they came out for thanksgiving in America. 
    • That would be the ultimate form of Joy-Con drift
    • The PS Blog has highlighted some cheats that can be used in the game, as well as a more modern style control scheme. https://blog.playstation.com/2025/01/22/star-wars-episode-i-jedi-power-battles-launches-tomorrow-cheat-codes-and-modernized-controls-revealed/?sf276149504=1
    • Tom and Jerry in Fists of Furry  NA release: 8th November 2000 PAL release: 8th December 2000 JP release: N/A Developer: VIS Publisher: NewKidCo (NA), Ubisoft (EU) N64 Magazine Score: 35% A frantic isometric fighter could work really well for Tom & Jerry. Have a few fun special moves and some funny slapstick animations, and you could have a really fun, if simple, fighting game. Fists of Furry is not that game. In this, each character has one basic hit. You can also pick up objects that you can either throw at your opponent, or hit them three times with. It gets tedious extremely quickly. The animation isn’t fun either – there was one squished animation I got randomly, but that was really it. No fun reactions to weapons, or falling into scenery. The fights also feel like they go on for far too long, especially as many clear hits don’t register. There are also power ups, with an invincibility shield that lasts far too long, slowing the game down even more. There’s also no fun alternative modes. You fight through each character (some multiple times) across a few maps (that have to repeat as there aren’t many) in the arcade mode, or do a 1v1 fight of your choice. That’s it. Fists of Furry is an incredibly bare bones experience that offers zero fun gameplay. Worst Remake or remaster? There’s nothing interesting here. Official Ways to get the game There is no official way to get Tom and Jerry in Fists of Furry.
    • This shouldn't be right... ...but Majima is inarguably pulling off the Kiryu look with aplomb! 
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