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    • I alluded to this when I looked at this game on my Pokémon Spin-off's thread, but this is one of only three times where the Pokémon video games even so much as acknowledge the anime, the second one is a clumsy cameo of Ash's Greninja in Sun/Moon, and the third one is an awful mobile game which shoved Ash Ketchum in for Gacha purposes. Smash Bros. Brawl, and especially Smash Bros. Melee also does so (Mewtwo and Lucario are specifically based on the movies they feature in). Although even this series has started to veer away from using the anime too much. You'd think with how prominent the anime actually is, more games would be based on it, but nope. It's very strange.
    • Pokémon Puzzle League   NA release: 25th September 2000 PAL release: 2nd March 2001 JP release: N/A Developer: Nintendo Publisher: Nintendo N64 Magazine Score: 89% The lack of a Japanese release for this is interesting for a few reasons. For starters, it is one of the few (if only, alongside the GBC version) Pokémon games to not get released in Japan. It’s also a version of a Japanese puzzle game called Panel De Pon, which was released on the SNES and known outside of Japan as Tetris Attack, featuring Yoshi. A sequel for Panel De Pon was developed for the Nintendo 64 and ended up getting cancelled, although it did eventually make its way to the GameCube. The Western version, however, ended up still getting developed with the Pokémon licensing attached. However, it wasn’t just a generic Pokémon theme, but one specifically relating to the English dubbing of the anime. The game opens up with a nice little animation featuring Ash, Pikachu, Oak, and the narrator from the show introducing the game, and various voice lines from the show are used throughout. The theming is really well done, and they’ve managed to fit everything around Pokémon extremely well. As a puzzle game, it’s also a really good one, with nice symbols used instead of just colours (you can also swap from the Pokémon themed icons to the original Panel De Pon ones). The object is to swap two neighbouring blocks in order to form blocks of three, with the focus on clearing multiple groups or combos at once – which sends over bad blocks to your opponent. It’s fast paced, but also feels like you can plan fairly well. If you do find yourself clearing lines too quickly, you can also press a button to speed them up, to give you more to work with. There are also a few different ways to play, with the most impressive being a 3D version, played in a cylinder that you rotate all the way round. While there’s a lot more to keep an eye on at any one time, you can quickly move some blocks a vast distance to score some good combos. There’s also a mode for solving specific puzzles, and a mode where you have to clear a set number of lines to defeat Team Rocket. Pokémon Puzzle League is a solid and very enjoyable puzzle game, and the Pokémon theming works really well. There’s a lot to like about this one. Great Remake or remaster? We’re due a new Puzzle League game. Perhaps it’s time to return to Pokémon for it, too? Official Ways to get the game There is no way to buy a new copy of Pokémon Puzzle League, the only official way to play is to rent it via the Nintendo Switch Online + Expansion Pak. Re-Releases 2003: Nintendo Puzzle Collection (original Panel De Pon Version, Japan Only, GameCube) 2008: Wii Virtual Console 2022: Nintendo Switch Online (Subscription Only)
    • Not available in online arenas, unfortunately.
    • I’m fine either way. I can see how that would be annoying for the one it happens too, but another match it may have been the other way round.    Speaking of this, I’ve always seen the “Stage Morph” option and wondered if anyone would be up for that (either as a theme night or maybe just a 1 hour special) I’ve never used it and wondered what chaos that would bring. 
    • Started playing 20 Minutes Till Dawn It's a rogue-lite survival game that provides more player agency than the one that started it all: Vampire Survivors. It's basically a twin-stick shooter with elements of the particular genre spawned by VS. Each run takes 20 minutes to win (duh) and it took me 100 minutes in total to get my first win. I was crazy op by the end. There is a lot to unlock (12 characters, 10 weapons, several permanent upgrades) and of course difficulty modifiers (similar to Ascensions in Slay the Spire). Not sure, how much time I'll spend with this, though. I feel like I've kinda seen it all already? I'll probably just try to win a few more runs with different characters and weapons and then that's it. I'll have my final thoughts ready then.   Oh, did I mention Slay the Spire? While the wait for the sequel continues, I decided to delete my save file and start from scratch. This time, I'm going for one particular part of the Downfall Mod. I've had this installed on my Steam Deck for quite a while and I've enjoyed playing with the new character in standard mode, but what makes this mod so ridiculous is the addition of 8 new characters and these are only playable in a "different" mode: Downfall In this campaign you choose a character which is a boss in standard mode, for example: Slime Boss Each character comes with its own set of cards and rules and it's crazy how much work the creators of this mod have put into them...e.g.: These new slimes then are basically your minions and attack automatically at the start of your turn (and have some other special functions like adding block or weakening the enemy). The goal in this campaign is to stop the standard characters you love so much from reaching the heart. You descend the spire and at the end of each Act you have to fight one of these characters. They are the bosses now! And they can get stupidly strong I will try to get as far into Ascensions as possible with Slime Boss until StS 2 is out in early access.
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