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A forum for any non-Nintendo consoles, including PC gaming.

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  1. Arx Fatalis, yay or nay?

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  2. Super Halo

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  3. Xbox 360 Mods (56k FO!)

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  4. the 360 pad meets the pc

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  5. Killer Instinct 3

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  6. Christmas...... o.O

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  7. X Box 360 sucks 1 2

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  8. Memory stick duo PSP

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  9. Xbox - £79.99

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  10. is it because im BLACK?

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  11. Suikoden I & II on PSP!

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  12. XBOX Vs XBOX360

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  13. 360 Live users read!

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  14. This is Game of the Year 1 2

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  15. 360 Achivement thread

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    • Ha, yeah they absolutely need to add that in.  I think I'm just used to it now so I don't even think about it but its such a pain
    • Just picking up some indies in the current sale on the Switch and... GOOD LORD THE SWITCH 2 ESHOP BETTER HAVE A CART Always forget this is a thing, resorted to picking them up via the eShop site rather than on the Switch because it runs so much smoother. Really hope this is one of the [many] things they [should] have considered in updating the eShop for Switch 2. 
    • Nearly 45 hours in, and Episode 31 complete, meaning that credits have finally rolled and– I've been Peace Walker'd  Quite enjoyed the boss fight in Episode 31, though the cliffhanger from Episode 30 and the actual content of the boss fight itself in Chapter 31 felt overwhelmingly like Peace Walker. Had to get D-Dog out of there though, poor guy kept getting trampled on!  Looks like a few missions have unlocked post-credits already to pick up from the Chapter 2 tease, very curious to see how they play out, and obviously hoping that this isn't a Peace Walker situation where I'm about to be forced down the most pointless rabbit hole to grind out platforms to keep putting a guy back in prison to unlock the true ending. Fingers crossed, anyways  So, I think I mentioned before about not really clicking with how the Side-Ops are paced because of needing to call in the chopper after completing one, go to the ACC, sortie for the next Mission, etc., rather than chaining a bunch together in a single drop like the game seems to want you to do. While I still stand by the criticism that you should be able to fly directly from one Side-Op to another (like how you can fly from one platform to another at Mother Base), I actually ironed this issue out a while ago to some degree – but this is specifically in Angola-Zaire. You see, dropping into Angola-Zaire, the map is essentially a giant plain, and so you can reasonably drop in with your buddy of choice and a vehicle, and just beeline from one Side-Op to the next, ignoring roads and making use of some off-road treks instead. This means I can typically complete every single Side-Op available in a single drop, as even Side-Ops positioned some 2+km from my current position can generally be beelined to in vehicle (and worst case, you'll cover the last few hundred metres on foot if there's a canyon involved in your journey to the next Side-Op).  Compare this to the first map in the game, Afghanistan, which I think excellently serves its purpose at the start of the game to narrow your focus on a single command post, for example, and its designated entrances/exits. It's very rare that there are more than two points of entry, by road, to a command post in Afghanistan (the ones which have more than one, or are more complex in their infrastructure, are typically tied first to a main mission), and so with most of these command posts and roads nestled amongst canyons, it feels like a great way to tutorialise the open world, because it is limited the factors at play and directions from which the enemy can arrive – combined with dumber enemy AI than in Angola-Zaire, I think it's a terrific way to onboard the player. However, what becomes apparent as the game goes on, and especially once you've experienced the wide open plains of Angola-Zaire and enjoyed the flow that brings to how you access Side-Ops, is just how claustrophobic and limiting these canyons become; while there is a desert part to the map and some settlements in larger "fields", the vast majority of the map itself is divided up by these tall canyons. Some of these can be climbed through at certain points along the canyon, but by and large, you can't beeline from one side of the map to the other in a vehicle like you can in Angola-Zaire due to the canyons along the way, and so you're forced to stick to the roads...which just sucks, and unnecessarily stretches out how long it takes to get from one Side-Op to the next in Afghanistan vs Angola-Zaire. This isn't anything game breaking or particularly annoying, I just think the fact that the game continues to throw Afghanistan-based Side-Ops at you at the same rate as Side-Ops in Angola-Zaire when one map is much better suited to chaining a few Side-Ops together in a single drop (note: new Side-Ops won't appear until you've returned to the ACC, so you're limited on how many you can clear in a single drop) is a bit puzzling.  To speak to another criticism based on my recent sessions with the game, I need to speak about Episode 25... I'm very curious now to see how long I'll stick with the game, because there are still clearly some important story beats to hit and I'm sure I'll see those through (assuming no Peace Walker silliness), but I'm just not sure about going ham on those Afghanistan Side-Ops with the issue that I mentioned with the map design before.  Still having a great time and that's the main thing  Ah, I totally get you -- for me, I think I've just got used to Snake being silent most of this game, so having someone speak at me for a while with some great music thrown in for a very tense car ride felt wonderful. Snake occasionally looking at the camera with a the hell is this guy talking about? face cracked me up, though I'm not really sure it fit with the tone of the scene 
    • Anyone been enjoying the latest season? I've found most of them enjoyable, exception being Hotel Reverie, which was just boring. and Eulogy, which wore out its concept very early on and seemed then to rely on tugging on the heartstrings, with little payoff at the end.
    • I've been having some fun with this, although the missions come at you thick and fast and you can feel a little overwhelmed. I've not long unlocked Yasuke, so about 3-4 areas in, but going back to try and tidy up the previous areas/viewpoints etc.  Looks beautiful, small exception in winter where snow covers up the paths and makes them a little hard to spot.
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