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A forum for any non-Nintendo consoles, including PC gaming.

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  5. Any WoW players?

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    • I'll respond properly but turns out the forum gets confused when the year changes. Rather than saying the latest post in a forum is X hours/days ago it says "Dec 31". Weird quirk.  Anyway, it's 2025 where I am so happy new year and all that!
    • It's that time again, more live than Jools Holland and his false shenanigans... Last year's to see how we did https://forum.n-europe.com/topic/39929-eevils-new-year-resolution-thread-2024-edition/#comment-1909129     My trees are still there... So the challenge continues. Games Workshop reset the game systems which has held back my previous more-gamings resolution because the enthusiasm had gone a little because I have to reprogramme  my memory. The YouTube channel still exists but has nothing on it, but one of my main resolutions is to focus on this, and try and get one video a month. I got a Keylab for Christmas which gives me access to a wealth of instruments which is making me feel more confident and don't have to fear about reaching out for collabs. But I am working on trying to teach myself piano (Duolingo helping a bit here, but I think it's done all it can on a mobile screen)   I'm also trying to be more careful with my money, I usually put about £100 in a second account each payday, and then I spend willy-nilly and often have to dip into the second account to make sure I don't overdrawn before next payday. For the past couple of months I've been recording my post-expenses spending and trying to stay within £100 a week and put £200 in my second account Your turn!    
    • Paper Mario   JP release: 11th August 2000 NA release: 5th February 2001 PAL release: 5th October 2001 Developer: Intelligent Systems Publisher: Nintendo N64 Magazine Score: 90% Turn-based RPGs are not my kind of game, yet Paper Mario has so much charm, that I can still adore the game. My first experience of Paper Mario was on the Wii Virtual Console, where I remember getting to a lava boss. Paper Mario was originally conceived as Super Mario RPG 2, given to Intelligent Studios after Square went off to make PlayStation games, which turned into its own thing with a paper style. This first game doesn’t do a whole lot with the paper element (it becomes much more integrated in later games), but it does give the game a unique and charming style. The battle system is kept nice and simple, with HP and damage numbers kept low, and not going off to meaningless large numbers in the thousands. You have a jump attack and hammer attack, with badges that provide stronger versions of those attacks (with different effects). It’s also very satisfying to see the attacks physically connect with enemies. Mario also has a partner with him in battle, which provides another attack per round. To help keep things simple, the partners don’t have a separate HP bar, so all enemy attacks are against Mario. But there’s also an added element of interactivity and timing. When you attack, you can perform a quick time event to boost the power of the attack – press A at the right time, tap a button quickly, hold the stick to the left and time letting go with flashing lights. It helps keep you more involved in the battles, and the various badges you unlock and equip can even grant you significantly more damage with the risk of doing no damage if you miss. But what I love about Paper Mario is everything outside the battles. Mario is on a quest to defeat Bowser, but needs the help of seven kidnapped Star Spirits. The world is built like a simple platformer (just with no instant deaths or bottomless pits) with lots of secrets to discover and puzzles to solve. Enemies roam around and walking into one triggers a battle – so no random encounters. One really nice thing is the “first strike” mechanic where if you jump on an enemy or hit it with your hammer, you’ll automatically perform the attack on them before the first round (but enemies can also do that to Mario). Each partner you recruit also has a special ability to help navigate the world. Helping this out is some great writing, with plenty of funny moments. The chapters are also extremely varied in structure, so you never know what to expect yet. Some are dialogue focused, some focused on exploring, some with big dungeons, and so on. Each new area is a wonder to explore and discover what’s going on, with a ton of unique NPCs to talk to, most based on known Mario creatures, but with specific designs and personalities, which all adds to the wonderful charm the game has. While I don’t like the style of combat in the game, Paper Mario is still a lovely experience, and knows how to keep things interesting – like the intermittent Peach sections between each chapter. There’s just an immense amount of charm and joy throughout the entire experience. Remake or remaster? This needs the same treatment as the Paper Mario: The Thousand Year Door remake. Official Ways to get the game There is no way to buy a new copy of Paper Mario, the only official way to play is to rent it via the Nintendo Switch Online + Expansion Pak. Re-releases 2007: Wii Virtual Console 2015: Wii U Virtual Console 2021: Nintendo Switch Online (Subscription Only)
    • I hope everybody enjoyed Christmas. All the best for 2025! 👍
    • So, this was an enriching year when it comes to videogames. I feel like I delved into my backlog like never before. I explored the NSO like never before, I got around to clearing a bunch of unfinished games from my backlog (more than half), managed to get back into RPGs, discovered the Shmup genre, somehow included a bunch of unexpected Arcade games, and managed to make a 10-game pledge really fun to plan for. In a nutshell, each choice here represented something I wanted to do this year. BDII and Three Hopes were unfinished physical games on my Switch (whoopsie), Bloodstained was a Halloween game that was also a physical cart (a silent reminder that those other two games should be finished by then. Whoopsie again), Final Fantasy II was a promise to drop Fire Emblem Heroes (success), Phantasy Star was a short RPG that felt accessible (excellent choice), Baba is You represented my desire to get into programming (as of yet, an ongoing success), and the remaining four were key NSO picks: Kid Icarus as a reminder to keep my mind open, Starfox for the shmup journey, Comix Zone to stop being so lazy about games I wanted to play anyway, and Banjo-Kazooie to remind me that this is also about classics that passed me by. In the end, some of these choices ended up being joined with several other titles. I played 4 other games in preparation for Three Hopes. Kid Icarus is the reason I also reexplored other NES classics. Comix Zone lead me to the other Beat'em ups I played this year. And so on. I didn't complete the pledge, but it was never about that. The mere fact that I was able to pick myself up and finish Worms Armageddon (unfinished for the past 20 years or so!) was a feat, and it somehow all ties back to me putting together that simple image above. Somehow, all of these vague goals really turned into an unpredictable adventure. So, thank you very much, @Julius, for introducing me to this idea in the first place. It really spiced up what was already a very transformative year for me.   What were your favourite games released in 2024? The Switch version of Freedom Planet 2! It was the only 2024 release I played this year, and it was a damn good one.   What were your favourite games played in 2024? I'll answer this one down below.   Any 2024 release that you wish you had played? So many! Legend of Zelda: Echoes of Wisdom, Marvel vs Capcom Collection, Little Big Adventure remake, Dragon Quest 3 HD... This was a year that I simply didn't dedicate to new releases. As for the games I actually played in 2024, here's my Top 10, from 10th best to bestest: 10 - Coffee Talk: A relaxing time, and a lovely game to sleep to. It's nice, finding out specific niches for games, and I'm really lucky to have found one for this title; 9 - Enemy Mind: Revisiting unfinished games can sometimes face you with a surprise. Who knew this was actually the best shmup ever? What a true hidden gem; 8 - Kirby's Adventure: It's a good thing I'm keeping an open mind about the games I play on NSO, because I was ready to write this one off as just "neat". Instead, I managed to truly enjoy this game for what it is, and appreciate it immensely; 7 - Shinobi III: Return of the Ninja Master: In the same vein, it's nice to experience games that wouldn't be my cup of tea as a kid, but really make me giddy as an adult. Such a cool game, top to bottom; 6 - Starfox 64: Speaking of games that I didn't use to like, here's one that finally managed to win me over. What a delightfully simple, but well designed, game; 5 - Bloodstained: Ritual of the Night: Return of the king, this brought everything an Igavania needed to succeed. There were bumps in the landing, but it's incredible that it flew as far as it did; 4 - Solomon's Key 2 (Fire 'n Ice) : The biggest hidden gem of the NSO so far. Delightful puzzle game for all ages, not as common as you think; 3 - Baba is You: This one is more of a big boy puzzle game. It gets complex, it gets genuinely mind-bending, and I am thoroughly impressed; 2 - Phantasy Star: The one RPG I finished this year was a heck of a good one. It felt genuinely fresh despite aping Star Wars a lot, and I really delved into it. Super happy to have played it; 1 - Freedom Planet 2: I should've put this one somewhere on the pledge. Incredible game, I still think about it often. Deserves so much more recognition than it gets. So there you have it!
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