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    • Chrono Trigger (DS) So I’ve finally finished this RPG called Chrono Trigger… anyone heard of it? 😁 I came away really conflicted.  I enjoyed it & it’s clearly a great game, but I didn’t love it.  Maybe my expectations were a little high, or maybe it was my rather disjointed playing experience, as I ended up playing it on & off for months, partly due to having get my DS replaced midway through. The large sprites & exaggerated reactions convey plenty of personality for Chrono & crew and they’re all largely likeable.  This is enhanced with the 90s cartoon-style animated videos, which I wasn’t expecting but really add to how the characters are supposed to look. For me it’s a game that given a modern makeover with various QoL improvements would be excellent.  For each excellent design decision or gameplay element there was some minor irritant for me. The story is engaging and clever, although all too often I was wondering where to go next, a quite 90s issue, despite the relatively small map.  I didn’t help myself by playing this on-and-off. Gone are frustrating random battles, instead interacting with enemies on the map, a good design choice that also reduced the necessity for lots of grinding. I imagine the DS hosting menus on the second screen clears up a lot of screen space compared to the original.  I thought this would help, but by design, playing it on the DS caused me difficulties in battles.  I would often be scrolling the second screen to select attacks or techs to use, but doing so meant I wouldn’t see what was happening in the battle itself.  Due to the default setting being for real-time battles where the enemies can attack while scrolling, I would miss this and usually miss how much damage my own attacks were giving.  This caused a headache in some battles, especially boss ones, where I wouldn’t spot attacks which were ineffective and would keep spamming the same ineffective attacks until I’d finally realise. Another quirk of this DS version is that selecting a tech or item gives a description of what it does, useful for players like myself who can’t recall what does what.  However, the DS is slow to change the descriptions so I’d often be left with the wrong description when selecting items and so unable to remember what it did, or trying to wake my sleeping character with the wrong item. I also wasn’t great at figuring out which weapons dealt elemental damage &  which enemies were susceptible to what. I appreciated the game was good at highlighting where items were, usually with a glowing blue spark, and didn’t expect me to check and open every drawer and cabinet within a house.  Out and about though, while looking lovely, it wasn’t always clear when to interact with important objects (eg., computer screens) in order to progress. So far I realise I sound quite down with it, but I think it’s just because I can see how good this game is so my gripes were more just frustrating at things which were more accepted with game design 30 years ago. The music was exceptional.  I expected good things from Square(-Enix) and the score for this is memorable and every track feels epic and easily listenable. The story is great, the characters and scenarios throughout were memorable and I liked the decision where at one point I could choose to go to the final boss or venture out on further side-quests and build up my level first. There’s a fantastic game here, and had I had first played this 30 years ago (or even 15 when the DS version was released) then I would have been blown away.  The 90s idiosyncrasies frustrated me, but as I mentioned, given a modern update with QoL improvements I can see this being an exceptionally fun game to play now. Here’s also my 60-seconds YouTube review.
    • He was a restaurant owner and father in Fresh Off the Boat.  And Asian Jim of course.  But he is great. Glad to see him getting more work. 
    • Finished the final season of You this week. It was a good final season, I enjoyed it. But seriously, what's wrong with Henry, just doing what his parents want all the time, no argument? That's perhaps the most crazy part of this show.
    • OK, were you secretly in our voice chat? Because we said that a lot this week.
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