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    • Star Wars Episode I: Battle for Naboo    NA release: 15th December 2000 EU release: 30th March 2001 JP release: N/A Developer: Factor 5 Publisher: LucasArts (NA), THQ (PAL) N64 Magazine Score: 78% The Rogue Squadron trilogy is a much loved series of games, I’ve referred to them as such myself. This means that, like many others, I’m guilty of completely overlooking Episode 1: Battle for Naboo. This takes complaints people had about the first Rogue Squadron and improves on it, with a story about almost entirely new characters showing some of the stuff that happened on Naboo during the course of the first film. Due to this, you get to play as the remnants of the army becoming freedom fighters, trying to help others along the way (and sometimes, choosing not to help due to more pressing matters). Battle for Naboo has less focus on escort missions than Rogue Squadron does, and the ones that do, they seem to be a bit more lenient, giving you a bit more freedom to go ahead to take out threats. There’s one where you have to protect a transport, but the radar shows the next tank to take out instead. A few aren’t really escort missions, either, you’re told to make sure your captain stays alive and it’s more a case of “don’t purposefully blow him up”. You go on the offensive a lot more than in Rogue Squadron. Something else that helps a lot with variety are the different kinds of vehicles. On top fighters (of which there are only a few), you also have ground vehicles and a boat. Some missions are entirely focused on one type, while others have you change part way through. One mission gives you the choice of being entirely on the ground or up in the air. Battle for Naboo also has an adaptive difficulty system, so the game will keep tweaking the difficulty to try and keep you on your toes, or relax a bit if you’re struggling. These factors make replaying the game more interesting. The one complaint I do have, is that some enemy fighters seem to take a few too many hits, but that’s really a minor thing, as dogfights are still a lot of fun. Battle for Naboo is probably overlooked after the hype for Episode 1 died down, and people didn’t think much of it. Despite what you think of the film, this is very much worth playing. Fave Remake or remaster? This should definitely get a remaster alongside the Rogue Squadron games. Official Ways to get the game There is no official way to play Battle for Naboo – not even the old PC version is on GoG like Rogue Squadron.
    • Players Choice tonight 8 pm   with no @Glen-i nor @Dcubed, I’ll be hosting. If anyone has anyone they can ask to join it’ll boost our numbers. 
    • Rated in Brazil:  Going to be a long month. Any bets on where it'll get rated next? 
    • Yeah, definitely!  The PS2 games are a total mess in terms of publishers, in Europe they were split between Ubisoft, Crave Entertainment, Metro3D, Agetec, Indie Games Productions, and 505, and the situation was only a little better over in the US in terms of the number of publishers in the mix. This is a good sign though I feel, and From Software are in such a good spot these days that I wonder if they've spoken to previous publishers (where possible?) about getting them back under their wing outside of Japan; might be an odd thing to bring up, but they did buy the rights to Elden Ring back from Bandai Namco, so I don't think it would be impossible to think they might do the same for some of their legacy titles?  But, yeah, I'd love for them to come over simply because some of them cost a small fortune (last I checked Last Raven was around £200) – mentioned it in the PS+ thread but I've been weighing up doing a deep dive into the series after loving VI so much, but Armored Core on PS1 costs a fair bit now (I've been back on forth on picking it up several times over the last 12 months), we never got Phantasma or Arena meaning I wouldn't be able to move save data forward or experience those games, the PS2 games can be expensive, etc., so this would be perfect for me and finally allow me to do so! Hopefully these come with some decent button remapping options because I remember these PS1 games were designed without the analog sticks in mind (don't think they used them until Nexus I think it was?) and can apparently be a bit of a pain to play because of that. Might mean I finally get to use the infamous Armored Core grip  More selfishly, I also hope it means two other things:  1. The next Armored Core ain't that far away – while the franchise has been active, it's never gone more than 2 years between releases! From Software is in a very different place now, but with VI having figured out the fundamentals of combat and mission structure, and with Miyazaki not at the helm the entire time and a dedicated team behind it, I wonder if this means we'll see another AC in the next 12 months? I can dream!  2. More From Software legacy ports – outside of AC, I'd love to see King's Field and some of their titles which came out before their breakout success with the Souls games come to the service. Hey, throw in Kuri Kuri Mix for good measure and nostalgia's sake while you're at it! 
    • Sony's quarterly earnings report came out this morning for the quarter ending December 31st 2024 – and PlayStation 5 is performing spectacularly.  • 75 million units sold LTD, now just 1.5 million units behind PS4 when launch-aligned.  • second best Q3/quarter for PlayStation of all-time in terms of console unit sales – 9.5m (best was PS4 in Q3 2016, during which the Pro and Slim were released).  • emphasis placed on diversifying line-up with more family and live-service games, with the success of Astro Bot and Helldivers II highlighted specifically in this slide: • record Q3 revenues and operating profits.  • 42% of PS5s sold in the quarter were to new users.  • PS5 shipped 20.2 million units in 2024, meaning 20+ million units shipped for two years consecutively. PS4 peaked with calendar year shipments of 19.5 million units in 2016.    Curious about those new users – got to imagine it's a combination of Xbox owners coming over and the runaway breakout success of games like Stellar Blade and Black Myth: Wukong in the emerging East Asian markets? Infinity Nikki, too, no doubt.  Done all this while having a relatively tepid year in terms of first-party line-up last year...and GTA VI (along with all that lovely GTA Online money) is still to come. If it releases this Fall as they're saying it will, then there's no doubt in my mind that PlayStation are going to have a new record for number of consoles sold in a single quarter, will overtake the PS4 lifetime sales when launch-aligned at long last, and I imagine will pass the 100 million mark for PS5s sold when reporting next year's EOY financials (for the FY ending 31st March 2026). Wild. Yōtei is going to move a good number of units too!  Also – that Astro Bot call out! Relegated into the back pages if it was present at all, and now it's the poster child for wanting to diversify their line-up of games, specifically shouting out more family games. Exactly the reaction I wanted to see following it's success – do they have time to bring that aim to life by the end of the PS5's life, I wonder? 
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