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  1. Regina Spektor

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  3. My first concert. 1 2 3

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  5. whats an emo pleas help

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  10. Had a crap week

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  11. yo TakeoMiyazaki!!

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    • Oh I've met Geraint. He ended up working for a publisher (forget which) and met him at events. That's all I have to say about Tigger's Honey Hunt.
    • Tigger’s Honey Hunt NA release: 1st November 2000 PAL release: 8th December 2000 JP release: N/A Developer: DokiDenki Publisher: NewKidCo (NA), Ubisoft (EU) N64 Magazine Score: 36% This really should be “Tigger’s Hunny Hunt” to match the spelling used within the Winnie the Pooh franchise. This was made in as a cash-in to The Tigger Movie, without actually creating a tie-in game to the film. Here, Pooh wants a party, and Tigger decides to jump around to collect hundreds of pots of honey for it in a simple 2D platformer. If the game got the atmosphere right, this could have been a charming little game, but this is just devoid of charm. None of the characters feel like the ones from the films, and without even small amounts of voice acting, it just doesn’t feel right. The backgrounds are quite nice, but the style doesn’t carry through to the 3D models, and even the music itself is lacking. Tigger’s moves also feel really strange. I mentioned jumping through the levels earlier instead of bouncing, and this was on purpose, as to start with, Tigger can only do a short jump. Throughout the game, he’ll learn a couple of new moves, the first is to extend his jump by flapping his arms like a bird. Near the very end of the game, Pooh will teach Tigger how to use his tail to bounce, although this is just a charge up tall bounce with very little control. For a character that should translate to a 2D platformer extremely well (like the pogo stick bouncing in Duck Tales), it’s a disappointment. The levels themselves are easy and simplistic, which I can sort of understand for a kids game, but without the charm and fun, there’s just not much to this game. Poor Remake or remaster? A collection of Disney platformers would be nice, they can include the bad with the good. Official Ways to get the game There is no official way to get Tigger’s Honey Hunt.
    • Started on my first game yesterday. Buffy the Vampire Slayer: Chaos Bleeds. I've done what's basically the tutorial level and the first main level. The controls are definitely taking a little bit to get used to, though I feel it's more there's no targeting button. So when you have a number of enemies come at you at once, your left just either taking hits or running away to then turn your character around and come back at them again. Stuff like that has ended my game on more than one occasion. Seems like there a fair bit of puzzle elements to the game, so far none have been too taxing, just needed to go over things and make sure to search everything. It's not always clear when you have to interact with something that you need to, as there's no button icon that appears or way of know that that object needs it. In the first level you are required to find a key to operate a small digger to smash a wall. Well I had the key and was at the digger. Tried selecting the key and it did nothing. Tried pressing loads of buttons whilst standing next to it but it did nothing. It was only when I stood in one particular spot that it worked, even then there was no sign or prompt to let me know I was in the right place to use the item. Other than those, so far it's been a fairly decent outing. I've yet to play as more than just a few characters so will see how things go later.
    • Oh God, I forgot you're that young lol. Anyway, EA put out a neutered version of Mass Effect 3 on Wii U as a full price retail release on the exact same day that they released a Trilogy package on PS3/360 that contained all three Mass Effect games... for the same price. Namco did exactly the same thing with Dark Souls Remastered on Switch... only it was even more transparently a sabotage attempt because they purposely delayed the Switch version for around 9 months so that it would come out on the same day as the Dark Souls Trilogy pack on PS4/Xbone. Nah.  Namco have been feuding with Nintendo ever since the late Famicom era.  This is their natural state. It all started when Nintendo first usurped Namco as the market leader within the arcades back in the early-mid 80s.  Nintendo managed to appease Namco to come on board as an official licensed 3rd party developer for the Famicom by giving them a behind-the-scenes sweetheart royalties deal; which is why so many of their 80s arcade hits came to the console initially... Eventually this deal expired, and Namco were then given the same licensing agreement as every other Famicom 3rd party developer... and Masaya Nakamura ended up going apeshit.  From that point on, Namco pulled support completely from the console in favour of the PC Engine (and later the Mega Drive as well).  This is why almost every Namco game for the NES/Famicom remained Japanese exclusive, and why the SNES got practically diddly dick all in terms of Namco releases, despite being the runaway winner of that console war in Japan. Not only that, but they also jointly set up a little company alongside Atari you may have heard of... Tengen.  Yes, that Tengen.  The one that started producing unlicenced carts for the NES (many of which just so happened to be Namco games that were previously unreleased in the US!).  They hated Nintendo so much that they committed corporate espionage to spite them. Then when Sony came a knocking with the PS1? Namco basically became a first party developer, to the point where they even switched over most of their arcade releases to PS1-based arcade hardware.  Ridge Racer was the first ever game produced for the PS1, before even Sony's own internal development started (which is why it's listed as catalogue No 1 on the Japanese disc, SCSP-00001), a statement of intent if there ever was one.  PS1 was as much a Namco console as it was a Sony one. We did get a brief period where Nintendo did manage to patch things up with Namco, when Iwata took over and the Gamecube came out.  Very famously, Iwata went out of his way to court 3rd parties and Namco was one of the biggest gets of all (ending what was then, a roughly 17 year long feud with Hiroshi Yamauchi).  This lasted until around 2007 or so, until they gave up on Nintendo hardware again... and then came back again when Iwata basically started bankrolling their studios to help develop basically all of Nintendo's games from 2014-2018... including Metroid Prime 4. But that all seems to have fallen apart when Metroid Prime 4's development went to shit.  Nintendo then publicly threw the development team under the bus with that video, and shortly afterwards, Namco's support for Switch conveniently vanished (gee! I wonder why?). So while yes, it probably is related to Metroid Prime 4, it's not so much because of Metroid Prime 4 itself so much as it is Namco returning to their natural state.  They've hated Nintendo's guts since the mid-80s, and the grumpy old men in charge love to hold a grudge.
    • It makes me sad that they've taken all the colour away! It was totally expected that we'd get a traditional successor but in a world of Steam Decks, they've got a lot more competition than last time.  I went from buying pretty much any third party game I wanted to play on the Switch to just buying first party games again since I got a Steam Deck a few years ago.  Obviously I'll still buy it because Nintendo but I think they might struggle to get the 'western gamer' segment this time and fall back on just the fans and families again.  Though catching families will be massively dependant on price.
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