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    • It doesn't. It takes place during WWII. Only the first painting takes place in the Victorian Era. ... There is a decent chance that Super Mario 64 also takes place during WWII. Just saying.
    • Castlevania: Portrait of Ruin is an action adventure game developed by Konami that originally released on the DS in 2007. As you probably would have guessed if you read my Dawn of Sorrow post from last year, I played this on the Castlevania Dominus Collection that came out last year. A man with improbable jumping skills and a catchphrase runs into a big castle and finds it weirdly devoid of human life. After exploring it a little, he comes across an enchanted painting that also doubles as a portal to the place depicted on it. Using these paintings, our protagonist has to get to the bottom of where the owner of this castle is. What? That reminds you of something? I can't think of what you're talking about. You must be imagining it. I mean, this game takes place in the Victorian era. At least, I think it does...? There are two key differences between this and the two "X of Sorrow" games. The first is that JONATHAN there has some backup in the form of CHARLOTTE. You can swap between the two at any time. Other then repeatedly cycling through their voice clips over and over again, they specialise in different methods of attack. JONATHAN uses more physical weapons, including a lot of the traditional Castlevania subweapons like Axes, and Crosses, while CHARLOTTE has a load of magic spells in her book. Neat idea, but CHARLOTTE ends up being far too slow to be of much use in a fight, and can't upgrade her spells, so JONATHAN ends up being the only character I used by the end. Which is amusing, because I've been playing way too much Vampire Survivors recently, and CHARLOTTE is way better then JONATHAN there. But then again, that's the game where you can throw 50 knives in about 2 seconds, so it's probably not that accurate. The other big difference is the paintings I alluded to earlier. Previous games would have one massive area to explore, but here, there are many different places to explore. This means that progression is a lot more linear, which is fine, makes for a nice change of pace. What I wasn't keen on was the absolutely insane difficulty spike halfway through the game. Yes, it was Death, but that's not what bothers me, straight after Death, there's another boss fight, where in order to not get the bad ending, you have to hit it with a certain spell. The problem is that this spell takes about 10 seconds to charge up, and the boss does not give you anywhere near that amount of time to do so. So you have to let the AI handle CHARLOTTE's casting and hope she doesn't get hit. Oh, and you can't go too far away, because she despawns if she goes off-screen. Never again... Despite that setback, it's a really fun game. Balanced a bit poorly with how much better JONATHAN is, but solid. Dawn of Sorrow is better, mind.
    • Could this be the start of, or actually a continuation of the Nintendo consoles in LEGO form? Next up SNES (though we better not get stuck with the ugly US version). Glad it’s October as I can start saving. Or better yet that’s birthday month. 
    • This looks nice, which probably means it's not real. I like the colour accents though.
    • Someone has decided to place their family in grave danger as they have seemingly shared an image of an *actual* Switch 2/successor dev unit (per Famiboards).  That's apparently a camera attachment that we're seeing there.  What is going on?! 
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