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  5. Simon Cowell 1 2 3

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  8. Promises

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  9. Cheap MP3 players?

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  10. What did I miss?!!! 1 2

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    • Started playing 20 Minutes Till Dawn It's a rogue-lite survival game that provides more player agency than the one that started it all: Vampire Survivors. It's basically a twin-stick shooter with elements of the particular genre spawned by VS. Each run takes 20 minutes to win (duh) and it took me 100 minutes in total to get my first win. I was crazy op by the end. There is a lot to unlock (12 characters, 10 weapons, several permanent upgrades) and of course difficulty modifiers (similar to Ascensions in Slay the Spire). Not sure, how much time I'll spend with this, though. I feel like I've kinda seen it all already? I'll probably just try to win a few more runs with different characters and weapons and then that's it. I'll have my final thoughts ready then.   Oh, did I mention Slay the Spire? While the wait for the sequel continues, I decided to delete my save file and start from scratch. This time, I'm going for one particular part of the Downfall Mod. I've had this installed on my Steam Deck for quite a while and I've enjoyed playing with the new character in standard mode, but what makes this mod so ridiculous is the addition of 8 new characters and these are only playable in a "different" mode: Downfall In this campaign you choose a character which is a boss in standard mode, for example: Slime Boss Each character comes with its own set of cards and rules and it's crazy how much work the creators of this mod have put into them...e.g.: These new slimes then are basically your minions and attack automatically at the start of your turn (and have some other special functions like adding block or weakening the enemy). The goal in this campaign is to stop the standard characters you love so much from reaching the heart. You descend the spire and at the end of each Act you have to fight one of these characters. They are the bosses now! And they can get stupidly strong I will try to get as far into Ascensions as possible with Slime Boss until StS 2 is out in early access.
    • I finished off Nintendo World Championship: NES Edition. It didn't take long to grind the coins I needed to purchase everything I was missing. Many people said playing one of the Super Mario Bros. 2 stages was the quickest way to earn money but I found this way was far more lucrative. 60 coins every few seconds. It was definitely the way to go. With the Switch 2 being released this year, I need to try and get on top on my original Switch games. I decided to crack on with Neo Geo Pocket Color Selection Vol.1. I played Metal Slug: First Mission a year or two back but didn't really play around with any of the other titles.  This was pretty fun. I loved the chunky sprites on show here, which is something that I love about this handheld system. It's quite amazing how the game plays when you consider there are only a couple of buttons to work with. I went through the game with all of the characters (ending shots below) and unlocked the hidden character and I have no idea who he is. Shout out to Billy Kane who was a thorn in my side in every single playthrough that I done. Dude kept battering with his stick combo and seemed to be always one step ahead of me. I'd rather have fought Geese Howard another round than take on Billy again. Next up... I enjoyed this one a lot more, purely because it allowed you to turn the speed up. The previous game was a little slow and here I was able to crank things up to the speed I preferred. Once again, I went through the game with each of the characters and unlocked all of the secret ones (ending shots at the bottom). The endings are pretty funny, with each of the girls winning the tournament and getting to make a wish but most of the time the wish goes wrong. A neat feature in the game is the ability to unlock items. You can equip one of them to help give you the advantage in a fight but if you lose the battle then you also lose the item. These are obtained by doing certain things in a match, like getting a perfect victory of finishing an opponent with a special move. What I did enjoy when playing through both of these games is the tasks you needed to do to get extra fighters. Remember when a fighting game wasn't sold off to the players piece by piece and you could actually earn extra fighters by doing various things in game? Happy days. Ending screens for both games
    • Thanks for the games. Here's a link to this week's stream... - - - - - N-Europe Saturday Smash! (11/01/2025) - - - - -
    • I think one of the best things about Smash Bros is the customisability of it all. Now, I personally think there are some setups that I would never want to do (No items, Omega stages only, stuff like that), but things that change up the dynamic while still maintaining some level of chaos are worth playing. The FS Meter is just one way of changing that dynamic, and that sense of anything being able to happen isn't lost by removing just that. And it's not like Final Smashes won't be a factor, because the Smash Ball will still be around, if anything, during cycles where the FS Meter is turned off, that Smash Ball might become more desirable. I'm not aganist the idea, as long as the FS Meter doesn't go away for good.
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