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A forum for any non-Nintendo consoles, including PC gaming.

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  1. Empire: Total War

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  2. Japanese Sales: 30 - 5

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  3. The Halo Books.

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  4. Gizmondo

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  5. idea for next KH game

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  6. Japanese Sales: 23 - 29

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  7. Arcade Saurday.

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  8. Too Easy?

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    • My yank ass has to wait until January 3rd to watch Vengeance Most Foul….   Anywho, watched what I believe was the finale to season 2 of Shrinking. Season 2 had more zany one liners and situations but they still pulled out the serious moments pretty well. Apple ended it with a fade to black but the black was a “if you or someone needs help” message and a link to an Apple webpage. Apples page then breaks it down into categories with links to the appropriate organizations. It’s not much but it’s still nice to see the resources being put out there. 
    • Just started playing it and it's adorable. I do have a few small niggles so far, the controls feel awkward (but I find that's a general Switch issue, I'm constantly hitting incorrect buttons) and I wish you could assign multiple echoes at once. The graphics are also lovely, but the bloom at the entrance to areas is a bit overboard, you can barely see Zelda.   I do like the echo idea already, and it's nice to play a Zelda game in a different way.
    • What horrifying fun fairs did you go to?
    • Carnivalé: Cenzo’s Adventure JP release: N/A NA release: N/A PAL release: N/A Developer: Terraglyph Publisher: Vatical N64 Magazine Score: N/A The N64 didn’t get a lot of movie tie-in games, so it’s quite bizarre that this exists. The film (which you probably haven’t heard of) was directed by Deane Taylor, the art director for A Nightmare Before Christmas. It was about a group of children that end up in a mysterious haunted fairground, and get warned by a mysterious girl (played by Helena Bonham Carter) that if they don’t leave, they’ll be trapped and stuck as children for ever. It got a limited release in Europe where it performed poorly, and the North American release was cancelled. The film has had extremely limited video releases, and the director isn’t bothered by it being mostly erased from existence. I did manage to find an English version (with a cropped image) and watched a few snippets, the characters sounded annoying. The film tanking was, of course, bad news for the developers of the game (who were also making a Scooby Doo game for N64), as it meant the game getting cancelled. The game focused on one of the main kids – Cenzo (voiced by Hugh Laurie in the film), who is at least more of an interesting design than the other characters. You walk around the theme park (where the tents just look randomly placed) in order to collect coins to pay for attractions, getting a few weapons, and getting access to new areas. There’s not much platforming, though, it’s just walking around. The main bulk of the game seems to be a kart racer. The controls are floaty and imprecise, and the weapons feel ineffective. The tracks are quite long, and largely flat and boring, even the more complicated ones. They are themed around different attractions – dodgems, a boat ride, a plane ride, a haunted house, and crocodiles. While your “kart” changes based on this, they don’t feel any different. After you’ve beaten the three CPU racers, you then take on a single boss CPU. Beat them, and you can progress through the game. The hub world area is certainly a nice idea (Diddy Kong Racing used one really nicely), but the gameplay of it is just quite boring, and the enemies are more annoying than tough. Still, a kart racer probably would have been enough for the publishers, so they were trying to do something different. The thing that does seem to be a tad more worrying regarding the game’s development, is that this really does seem to be most of what was planned. The five in this prototype were all of the ones that were going to be in the final game, and it seems the only thing missing was one or two more simple minigames. So while a nice idea, it would still have been extremely bare-bones. This looks and plays like a very early prototype, but seems to be close to being finished. Worst Should it be finished? From the sounds of it, this prototype almost is finished, even though there isn’t a lot to show for it.
    • This is a game I've been wanting to play for a while and one that is on my 2024 pledge list. I've tried a couple of times to get into this, only putting around half an hour into the game each time I've attempted to play it, but this week was the week I finally sat down and played through it properly. It's a very frustrating game. The control scheme goes against every other game that you've played, well apart from Team Ico's other stuff, and I'm not sure why they keep doing this. I was half tempted to change things to how I like them by using the PS5s ability to customise your controls but I decided to persevere. Another point of frustration is the AI of Trico. Yeah, it can sometimes be very clever but other times it will simply not do what you want it to do. There were a few times where I had to reload the checkpoint in order for the right action to kick in. This also occurred in two big puzzle points. One involved using a box on the water and having Trico drop his tail for me to climb. This never happened. Another was when using a cart to catapult the main character up to the ceiling. Trico would constantly faff around with the cart, moving it out of position, causing me to reset the whole thing. Despite these frustrations, I did end up enjoying the game a great deal. Perseverance was the key and once I got the hang of the controls and how Trico moves and responds to calls, things went more smoothly. The game is still a looker after all these years. This picture I took sums up how amazing and magical the games visuals are. I also love the animations in the game. The way the main character moves and gestures is adorable. I especially love his little run down the stairs. Here's a quick video of me wearing the gear from Ico and doing the funny run. The platinum was very hard work and I can see why it has such a low percentage (0.3% completion rate). There's a trophy for listening to all of the secret hints. There are over 90 of these and getting them to trigger can be a hit or miss affair. You have to collect all 48 barrels but this is a little misleading because you need 96 in order to unlock the trophy for spray painting Trico. This means a few playthroughs are needed. There's another for finishing the game under 5 hours. Finally, another two toughies were to finish the game without dying and to finish the game whilst removing any spears as quick as possible when Trico is hit. All crazy stuff. I decided to do a standard run through the game first. I then went for the no death and under 5 hours trophies, before finally doing a third run that had me collect the remaining barrels I needed to unlock the paint gun. It took many years to get around to playing it but it's finally done. I think I still enjoyed SotC more but that doesn't really take anything away from this game. What a wonderfully unique experience it was.
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