Hogge Posted November 10, 2012 Posted November 10, 2012 I'm not going to bash, but just point out a fact: atless Nintendo haven't made some drastic last second changes, the triggers aren't analogue. Something that's been standard with home console since the Dreamcast (except on the PS2... but Sony are über conservative). This to me seems to be a MAJOR drawback in all types of games where you control vehicles. But that's just me. What do you guys think about this?
Aneres11 Posted November 10, 2012 Posted November 10, 2012 (edited) Ignore 10char Edited November 10, 2012 by Aneres11 I have no idea what I'm talking about. (Mis-read thread title! Ha!)
Hogge Posted November 10, 2012 Author Posted November 10, 2012 I don't think it's all that serious really. In my experience of driving games as you mention, the analogue 'click' usually shows the view behind you so you can view other racers who may be on your tail. As the Wii U game pad has something none of the other controllers have / have ever had, (the screen) then this kind of eradicates that issue. The game pad screen will be able to show you all these different angles with no need for an analogue click. It looks to be the case in Sega Racing anyway (can't remember full title ha). I think you're talking about something completely different. The analogue triggers are in racing games used to enable you to in very high detail choose how hard you want to step on the accelerators or brakes. The Wii U to my knowlege has clickable sticks, and besides: in most racing games nowadays, you use the right analogue stick to look around freely in 360 degrees.
Aneres11 Posted November 10, 2012 Posted November 10, 2012 I think you're talking about something completely different. The analogue triggers are in racing games used to enable you to in very high detail choose how hard you want to step on the accelerators or brakes. The Wii U to my knowlege has clickable sticks, and besides: in most racing games nowadays, you use the right analogue stick to look around freely in 360 degrees. Aaahhh my bad sorry!! Ignore my post lol. Although I didn't know that the Wii's analogue sticks clicked - so there's something!
Magnus Posted November 10, 2012 Posted November 10, 2012 I don't care about racing games, but it'd suck to have to buy a separate controller just to play GameCube games if they ever decide to start re-releasing them. Like the Wii U doesn't have enough controllers already.
Kav Posted November 10, 2012 Posted November 10, 2012 It's a funny one. I can see why people are disappointed in it, but then again given that I don't like racing games and whereas I love FPS games, I actually prefer digital triggers... even though I prefer playing with the Wiimote, I do enjoy gaming with dual analogue on occasion too (you know, so I don't get rusty).
Zechs Merquise Posted November 10, 2012 Posted November 10, 2012 I can see why this would bother a hardcore racing enthusiast, but as I'm not one it doesn't really bother me. What's more, even with the Gamecube's analogue shoulder buttons I can't remember using them in the manner described hear, I just remember the 'click' at the end! To be honest though, I can't see this being a factor for the vast majority of gamers unless they really are absolutely in love with racing simulations - and in that case I wouldn't expect the Wii U to be their first choice of console anyway as Nintendo have never been strong in that department. In fact the only exclusive racing simulation on a Nintendo console that immediately stands out to me was World Racing Championship on the N64. That game was actually pretty damn good and looked incredible for its time!
Dcubed Posted November 10, 2012 Posted November 10, 2012 (edited) No beating around the bush here. It's a problem (and a big one for the realistic racing genre - where developers and consumers are unlikely to be willing to adapt to alternative control schemes) The whole point of the Pro Controller's design is to enable 3rd parties to be as lazy and conservative as possible. Giving them any excuse to not support their console is likely to actually cost them support. It's also a problem for whenever they want to release GCN games on the VC, as none of the Wii U's control schemes can fully accommodate the GCN controller (aside from the original SNES style Classic Controller, but they couldn't expect most people to have one of those - nor is it an ideal setup for GCN games anyway, due to its controller layout) They should've just gone ahead and made the shoulder trigger buttons analog with a Digital Click, but they're stuck now. To support GCN games on the VC, they will now need to either release yet another specialist controller, or come out with a new Bluetooth enabled GCN controller. It's a mistake, plain and simple - even if it does only have limited consequences. It's not like any of their games are gonna support the controller anyway... Edited November 10, 2012 by Dcubed
Rummy Posted November 10, 2012 Posted November 10, 2012 Read this off the bat as analogue sticks as well, dunno how. Analogue triggers...hmm, it seems weird/unnecessary/counter-productive NOT to make triggers analogue, like...what is the point/reason behind it? I don't know if it'll necessarily have a major negative impact, but I can't see why it wouldn't be done really. Should be standard fare now, why wouldn't you! Actually can't understand!
Fused King Posted November 10, 2012 Posted November 10, 2012 This to me seems to be a MAJOR drawback in all types of games where you control vehicles. I don't think Mario Kart U will be a lesser experience because of it.
Grazza Posted November 10, 2012 Posted November 10, 2012 Pretty darn serious, in my opinion. As serious as it can be without it being an outright "bad" controller, if you like. To me, it's largely about legacy. OK, the 3DS doesn't have them, but nor does any Nintendo handheld (to date). The 3DS can technically play any Nintendo handheld game. Ever since the GameCube though, I've had doubts about which features Nintendo puts in because they genuinely believe in them, and which are put in just for a selling point. GameCube had analogue triggers, Wii had motion control and Wii U has a GamePad with a screen... which of the three wil be in the next console? For the record, I think analogue triggers were the real deal. It wasn't just FPS. I can't find a full list, but as far as I recall many games used this feature - Super Mario Sunshine, F-Zero GX, Rogue Leader... It was an important part of the console. If they were left out because of weight restrictions, that was a terrible reason. So yeah, it won't fully ruin the Wii U for me but it's a massive shame nonetheless.
Helmsly Posted November 11, 2012 Posted November 11, 2012 (edited) I think any game that has you using a vehicle, from serious racing sims to arcade racers benefited from having analogue triggers. And its not just racing games, openworld games GTA IV as well. Edited November 11, 2012 by Helmsly
Cube Posted November 11, 2012 Posted November 11, 2012 I don't think Mario Kart U will be a lesser experience because of it. But racing games like Need for Speed: Most Wanted will.
Fused King Posted November 11, 2012 Posted November 11, 2012 Well, then I guess we can expect some sort of add-on for this or a Upad Pro Anal-Tri edition.
dazzybee Posted November 11, 2012 Posted November 11, 2012 It does feel like a stupid omission. But this is Nintendo, they always gimp something. Hope someone interrogates them as to why, see if there's any logic to it. It won't affect me too much, but just another reason for "hardcore gamers" to dismiss the wii u.
Fierce_LiNk Posted November 11, 2012 Posted November 11, 2012 Typical Nintendo, really. Not sure how they thought that they could get away with no analogue triggers without anyone noticing. Nintendo has a shit reputation with racing games on their systems. There were maybe 3 worth playing on the Wii. This would have gone a long way to addressing that problem.
Jamba Posted November 11, 2012 Posted November 11, 2012 Just in terms of addressing the racing games, couldn't you use the analogue stick for progressive acceleration and break (like in some F1 games) and using the tilt controls for steering?
Dcubed Posted November 11, 2012 Posted November 11, 2012 Just in terms of addressing the racing games, couldn't you use the analogue stick for progressive acceleration and break (like in some F1 games) and using the tilt controls for steering? You could, but just imagine yourself trying to pitch that control scheme to a developer who is scared to try anything new in the genre or to a "hardcore" racing fan who refuses to play anything other than GT/Forza/whatever they're already used to. Chances are that you'd probably get laughed off the stage...
nekunando Posted November 11, 2012 Posted November 11, 2012 Just in terms of addressing the racing games, couldn't you use the analogue stick for progressive acceleration and break (like in some F1 games) and using the tilt controls for steering? ..you don't even need to go that far. If someone is desperate for analogue acceleration and braking, the right analogue stick can do both (as has been seen in the past) and the left analogue stick to steer. It's not something that I personally care for, but the option is there. I'm not all that bothered about the lack of analogue triggers, to be honest. My only concern is how it might hinder the potential of certain GC games making the transition to the Wii U VC..
Hogge Posted November 11, 2012 Author Posted November 11, 2012 ..you don't even need to go that far. If someone is desperate for analogue acceleration and braking, the right analogue stick can do both (as has been seen in the past) and the left analogue stick to steer. It's not something that I personally care for, but the option is there. I'm not all that bothered about the lack of analogue triggers, to be honest. My only concern is how it might hinder the potential of certain GC games making the transition to the Wii U VC.. The right stick has been used to look around for essentially this whole console generation. Being forced to use both a button and a stick to accelerate and brake is hugely counter-intuitive. Also, what do you do when you want to do both things at the same time? Some racedrivers press the accelerator and brake at the same time to slow down while keeping the revs up, or to make the back end kick out and counter understeer. Analogue triggers is the PERFECT solution for racing games, which has been standard for over ten years.
S.C.G Posted November 11, 2012 Posted November 11, 2012 Can't a third party or even Nintendo just make a wireless wheel - much like the Xbox 360 one - which would have analogue triggers, surely that's the best solution for those who want to play racers as other games really don't benefit from them that much.
khilafah Posted November 11, 2012 Posted November 11, 2012 Its a problem no doubt! imagine trying to play Trials HD with no triggers. Basically impossible!
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